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Computer Clothing Seminar Report ’03
INTRODUCTION
Wearable computer comprises of a computer built within an
ordinary clothing. This transformation allows it to be worn constantly,
with the goal of becoming a seamless extension of body and mind.
Equipped with various sensors which measure heart rate, respiration,
footstep rate etc, the apparatus can function as a personal safety device
for reducing crime, as well as personal health monitor for improving
health care by encouraging individuals to take an active role in diagnosis
and body maintenance. The ‘wearable computer’ apparatus is embedded
within nontransparent clothing which provides shielding. Electronic
circuits are built entirely out of textiles to distribute data and power and
perform touch sensing. These circuits are passive components sewn from
conductive yarns as well as conventional components to create
interactive electronic devices, such as musical keyboards and graphic
input surfaces.
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Computer Clothing Seminar Report ’03
DISCUSSION
OPERATIONAL MODES
There are three operational modes in this new interaction
between human and computer.
Constancy : The computer runs continuously, and is “ always ready to
interact with the user. Unlike hand-held device, laptop computer, or
PDA, it does not need to be opened up and turned on prior to use. The
signal flow from human to computer, and computer to human, runs
continuously to provide a constant user interface.
Augmentation: Traditional computing paradigms are based on the notion
that computing is the primary task. Wearable computing, however, is
based on the notion that computing is NOT the primary task. The
assumption of wearable computing is that the user will be doing
something else at the same time as doing the computing. Thus the
computer should serve to augment the intellect, or augment the senses.
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Computer Clothing Seminar Report ’03
Mediation: Unlike hand held devices, laptop computers, and PDAs, the
wearable computer can encapsulate us. It doesn’t necessarily need to
completely enclose us, but the concept allows for a greater degree of
encapsulation than traditional portable computers. There are two aspects to
this encapsulation:
Solitude: It can function as an information filter, and allow us to block
out material we might not wish to experience, whether it be offensive
advertising, or simply a desire to replace existing media with different
media. In less severe manifestations, it may simply allow us to alter our
perception of reality in a very mild sort of way.
Privacy: Mediation allows us to block or modify information leaving
the encapsulated space. In the same way that ordinary clothing prevents
others from seeing our naked bodies, the wearable computer may , for
example, serve as an intermediary for interacting with untrusted systems,
such as third party digital anonymous cash “cyber wallets” .
ATTRIBUTES
There are six informational flow paths associated with this new
human-machine synergy. The signal flow paths are, in fact, attributes of
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Computer Clothing Seminar Report ’03
wearable computing, and are described , that follows, from the human’s
point of view:
UNMONOPOLIZING of the user’s attention: it does not cut you off
from the outside world like a virtual reality game or the like. You can
attend to other matters while using the apparatus. It is built with the
assumption that computing will be secondary activity, rather than a
primary focus of attention. In fact, ideally, it will provide enhanced sensory
capabilities. It may , however , mediate (augment , alter, or deliberately
diminish) the sensory capabilities.
UNRESTRICTIVE to the user: ambulatory, mobile, roving, “you can do
other things while using it”,e.g. You can type while jogging, etc
OBSERVABLE by the user: It can get your attention continuously if
you want it to. Almost always observable: within reasonable limitations (e.g.
that you might not see the screen while you blink or look away
momentarily ) the output medium is constantly perceptible by the wearer.
CONTROLLABLE by the user: Responsive. You can grab control of
it at any time you wish. Even in automated processes you can
manually override to break open the control loop and become part of the
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Computer Clothing Seminar Report ’03
loop at any time you want to (example: “a big Halt button you want as
an application mindlessly opens all 50 documents that were highlighted
when you accidentally pressed “Enter” would make a computer more
CONTROLLABLE. Infinitely-often-controllable: the constancy of user-
interface results from almost-always observability and infinitely-often
controllability in the sense that there is always a potential for manual
override which need not be always exercised.
ATTENTIVE to the environment: Environmentally aware, multimodal,
multisensory.(As a result this ultimately gives the user increased
situational awareness).
COMMUNICATIVE to others: Can be used as a communications
medium when you want it to. Expressive: allows the wearable to be
expressive through the medium, whether as a direct communications
medium to others, or as means of assisting the production of expressive
media (artistic or otherwise).
Followed by the above six properties is that it must also be:
CONSTANT: Always ready. May have “sleep modes” but never “dead”.
Unlike a laptop computer which must be opened up, switched on, and
booted up before use, it is always on and always running.
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PERSONAL: Human and computer are inextricably intertwined.
PROSTHETIC: You can adapt to it so that it acts as a true extension
of mind and body; after time you forget that you are wearing it.
ASSERTIVE: can have barrier to prohibition or to requests by others
for removal during times when you wish such a barrier. This is contrast
to laptop computer in briefcase or bag that could be separated from you
by a “please give all bags and briefcases at the counter” policy of a
department store, library, or similar establishment.
PRIVATE: others can’t observe or control it unless you let them.
Others can’t determine system status unless you want them to, e.g. clerk
at refund counter in department store where photography is prohibited
can’t tell whether or not you are transmitting wireless video to a spouse
for remote advice, in contrast to camcorder technology where it is
obvious you are taking a picture when you hold it up to your eye.
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EXISTENTIAL TECHNOLOGY
Existential technology means the computer is controlled by the
wearer. This control need not require continuous thought, but the locus
of control must be such that it is entirely within the wearer’s domain.
The user must also potentially know the functionality of the apparatus.
Furthermore, the apparatus provides the wearer with the ability to make
its operation secure and completely private when desired. In addition to
the obvious privacy afforded and eudaemonic nature, the output can be
made private when desired by.
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Computer Clothing Seminar Report ’03
WORKING
LEAVING THE DIGITAL FABRIC
As with all clothes computerized apparel starts with the proper
thread. Cotton, polyester or rayon don’t have the needed properties to
carry the electrical current needed for digital clothing. However, metallic
yarns are not new to the clothing industry. We have seen these metallic
fabrics worn to make fashion statements for years. Researchers at MIT’s
Media Lab are using silk organza, a unique fabric that has been used to
make clothes in India at least a century.
Silk organza is ideal for computerized clothing because it is
made with two fibers that make it conductive to electricity. The first
fiber is an ordinary silk thread , running in the opposite direction of the
fiber is silk thread that is wrapped in a thin copper foil. It’s this copper
foil that gives the silk organza the ability to conduct electricity. Copper
is a very good conductor of electricity and some microprocessor
manufactures are beginning to use copper to speed up microprocessors.
The metallic yarn is prepared just like cloth core telephone wire,
according to the MIT researchers. If you cut open a coiled telephone
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Computer Clothing Seminar Report ’03
cable, there’s usually a conductor that is made out of a sheet of copper
wrapped round a core of nylon or polyester threads. These metallic yarn
can withstand high temperatures, the yarn can be sewn or embroidered
using industrial machinery. This property makes it very promising for
mass producing computerized clothing.
Silk Organza
A strip of the fabric would basically function like a ribbon of
cable. Ribbon cables are used in computers to connect disk drives to
controllers. One problem with using silk organza would result if the
circuits were to touch each other, therefore MIT scientists use an
insulating material to coat or support the fabric.
Once the fabric is cut into suitable shape, other components
need to be attached to the fabric, like resistors, capacitors and coils.
These components are directly sewn to the fabric. Additional components
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Computer Clothing Seminar Report ’03
such as LED’s, crystals, piezo transducers, other surface mount
components, if needed, are soldered directly onto the metallic yarn
which the developers say is an easy process. Other electronic devices
can be snapped into the fabric by using some kind of gripper snaps,
which pierce the yarn to create an electrical contact. These devices can
then easily removed in order to clean the fabric.
At Georgia Tech, researchers have developed another kind of
thread to make smart clothes. Their smart shirt, which we will look at
the next section, is made of plastic optical fibers and other specialty
fibers woven into the fabric. These optical and electrical conductive
fibers will allow the shirt to wirelessly communicate with the other
devices, transferring data from the sensors embedded in the shirt.
RATIONAL DETAILS
How do you operate a wear comp ? What sort of software do
you use in it ? What do you use it as input and output devices ?
Where do you store data ? How do you store them? All these are
common questions that would arise in someone new to wear comp.
Below given are brief answers to such common questions.
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SOFTWARE
The commonly used operating system on a wearable computer
is WOS(wear comp OS). Red hat and GNU Linux can be run in close
coordination as an operating system too. Various software mostly GNU
freeware such as GIMP (GNU image modulation program) as well as
various calender and planning programs can be run on a wearable
computer.
HARDWARE
Prices of wearable computers tend to be in “thousands of
dollars” whether you buy old or new. An alternative approach is to
assemble a low cost system. For example, you can buy an old computer
that has NTSC output and connect to small CRT from camera. Some
such complete wearable computer systems have been built for as little
cost.
DISPLAY: A major part of the total cost of the wearable computer
system lies in its display unit. VGA display tend to increase the cost
of the system to very high extend. So in design of cheaper models,
NTSC resolution is used. This normally is too low to display VGA
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Computer Clothing Seminar Report ’03
image. There are very good vedio camera viewfinders that can display
24 text, on 80 characters each. While many of the modern LCD
viewfinders are not capable to display 24 text, there are a good many
older black and white viewfinders that can display a 24 text and clear
80*24 screen, and many can be had for $10 or less.
One of the commonly used display nowadays is the personal
monitor. The personal monitor before is unique eyeglass mounted display
that creates a high resolution color image in the user’s eyesight. The
PM presents a video image equivalent to a screen from 6.5 feet
distance. The image covers only 5% of the vision and allows to see
the surrounding also. The PM is easy to use, it can be plugged into the
video and power in seconds and appear on the ultra lightweight display.
FEATURES
High resolution color video image
Image that appears in the person’s line of sight
Viewing angle comparable to viewing a 26” monitor from 2
meters (6.5 feet) away
Ultra light-weight, no major disturbance in the eyesight
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The personal monitor projects a high resolution color video
image that appears in the person’s line of sight in a viewing angle
comparable to viewing a 26” 0r from 2 meters away. The video image
is see around, it covers only the area in which the image appears,
otherwise users are free to view the surrounding environment. Personal
monitor provides an added convenience by maintaining the image the
wearer is looking. While the PM provides a constantly available image
in the person’s line of sight, it enables to maintain focus and attention it
keeps the integrity of the corresponding environment. The advantage will
be immediate in decreased processing time and increased precision. The
personal monitor is a monoscopic biocular display with completely
narrow field of view. The personal monitor can receive video signals
from any source. The signals are converted in the controller unit into
signals driving the electronics of the LCD display. The PM takes
standard video signals and displays them on TFT LCD display that can
be connected to any video source.
The PM consists of a monitor block, eye glasses, cable and
controller box. The monitor block contains the display, a back light and
its driver for the LCD and the lenses and mirrors that projects the
display image into the retina of the eyes. Light beams coming from the
display are reflected in two directions by the dividing mirrors placed in
front of the display.
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The monitor block has a mounting slot that fits into the
vertical nosepiece of the eyeglasses. The controller box contains the
video input modulator unit and the driving electronics of the LCD
display. The LCD directs the display, control signals are send through a
flexible shielded cabled to the display. The glasses have adjustable
temple pieces and each unit comes with a commercially available 9 volt
AC-DC adaptor.
KEY BOARD
If you are going on the cheap, a collection of pushbutton
micro switches are used as keyboards. At the higher end, you can get a
“twiddler” from Hand key, or keyboard from info grip. You can connect
micro switches that enable you to plug directly into the keyboard port if
you see a “BAT” KEYBOARD. A combination keyboard that weighs 4
ounces and fits in the palm of your hand. The twiddler 2 is an existing
technology of wearable computing.
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Computer Clothing Seminar Report ’03
HARD DRIVE
Many hard drives commonly used in laptop computers can
withstand operational shock, it is common to go jogging while editing,
and sometimes shoot momentary video while on horse back or riding a
mountain bike down the center of a line bumping over every railway
tie, and capturing the experience on a hard drive. It is possible to carry
enormous amount of hard drive space on your body. Prof Martin has
36GB of hard drive installed in his wear. One of his waist bag systems
contain 2GB of hard drive space and 512MB of RAM.
BATTERIES OF WEARCOMP
Low cost batteries
Early versions of wear comp used lead acid batteries. Later
versions used Li-Ion camcorder batteries. Lead acid batteries are
typically available surplus. For constant application you will want to
obtain at least two 12 Volt batteries.
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Computer Clothing Seminar Report ’03
High performance batteries
Li-Ion camcorder batteries are commercially available. A
minimum of two batteries is required for constant running 12Volt
batteries
VOLTAGE REGULATOR
These are used in order to keep the voltage of Li-Ion batteries
constant as output voltage drops significantly, with usage from a full
charge. Another reason for constant voltage is that various components
of WearComp require different voltages. .
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APPLICATION
Wisely designed technology can properly address the concern
for humanistic property, and therefore need not be focused on external
control just like taming with a piece of itself!. In fact, the fundamental
use of wearcomp may very well in personal empowerment of the
individual. Smart computing will allow us to explore all potential of
many modern technologies and ideas without wanting us to sacrifice
freedom or privacy. Instead of current vision of smart floors, smart light
switches, toilets, smart elevators, smart furniture and other smart
technologies that watch us correspond to our actions, what we will
witness is the emergence of smart people.
Mediated/augmented reality: - It is the ability of the computer to
offer enhanced presentations of reality to the user. The application of
the augmented reality lies in adding to your perceptual field. To aid in
repairing a broken photocopier, an overlay of the internal structure of
the photocopier can be put in the repairing person’s visual field, and
thus can help him in his work.
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MediWear :- It closely monitors the wearer’s body functions and the
moment that any one of them becomes critical, the pre-defined medical
unit is notified remotely. It is closely related to Blind Vision expect for
the fact that the transmitted signals are internal and they are relayed
on to an external source.
ENGear :- Electronics News Gathering Wearable System introduces the
sense of community and implies the existance of a group to which the
user might want to offer his/her sensory impressions.
Blind Vision :- It is a personalized radar system that is integrated in
close-fitting vest which is able to process object in the vicinity of the
wearer is a benefit for visually impaired persons. Returned waves from
the said object are transformed by the wearable computer and send over
to the vest, which sends electric stimuli to the wearer. Closer objects
exhibit “stronger pressure” via stronger current, while object further
away accordingly output milder current. Any cyclist, motorcyclist or
professional who has to work on the open environment would appreciate
this invention.
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Computer Clothing Seminar Report ’03
Smart Glasses
Smart eyeglasses :- It would not appreciably obstruct the wearer’s
vision, or otherwise be encumbering, so that, for example, the wearer
could play a competitive game of volleyball wearing the apparatus. It
would not look unsightly. Ideally it would not be visible.
Smart shoes :- Inside the shoes there is an array of transducers that
picks up the impact upon the ground. The shoes supplies the personal-
worn computer with information about how the feet are impacting on
the ground, and this information could be used to control an external
process in an intimate manner.
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Computer Clothing Seminar Report ’03
Smart Shoes
Smart cards and badges :- WearCam is a simple apparatus for
effortless capture , display, processing and transmission of visual
imagery. WearCam viewfinder goes beyond merely setting the camera
correctly. Since the apparatus is worn on an extended period of time,
one adapts to it, and it begin to function as a true extension of body.
In this way, the viewfinder transcends being just a composition toward
allowing the camera to “become” the eye of the wearer. A creative
application WearCam is in personal documentary. The question of
privacy is often raised with respect to WearCam. The apparatus suggests
that shopkeepers and customers alike, police and ordinary citizens alike,
etc.. must respect the possibility that they could be caught on camera.
With WearCam nobody will know whether or not a particular person
is wearing a camera, as the present (and future) units are so small that
they cannot be detected.
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Computer Clothing Seminar Report ’03
Homographic modeling :- The flow field of a rigid planar patch in the
scene is tracked, and virtual objects are inserted. In this way a virtual
“Post-It” note may be left on any flat surface will be seen only by the
recipient trough WearCam.
Homographic modeling
Safety net :- A further improvement to the personal safety device
includes the use of biosensors where the quotient of heart rate divided
by foot step rate. Suppose that someone were to draw a gun and
demand cash from the wearer. The likely scenario is that the wearer’s
hear rate would increase without an increase in the foot step rate to
explain it. Such an occurrence would be programmed to trigger “may be
I’m in distress” message to other members of the personal safety
network.
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Computer Clothing Seminar Report ’03
Safety Net
Sensors, which measure heart rate (and waveform), respiration, footstep
rate (and waveform), and even carry the entire medical history.
Biosensors
Wearcomp allows playing music to be “disappear” into clothing and be
integrated in a more natural manner.
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TRENDS
TOMORROW’S E-WARDROBE
The development of digital yarn opens up the opportunity for
an entire computerized clothing industry. In the next decade, we will
likely to see the wide range of apparel enter the consumer market.
Several companies are already exploring the ability of putting us in the
designer computerized clothing, including Levi, Philips, Nike and Sensa
Tex. In Europe, Levi has already tested marketing the musical jacket
developed by MIT Media Lab.
Levi’s musical jacket is made with the silk organza and is
controlled with fabric capacitive key board. This keyboard has been
mass-produced using ordinary embroidery techniques and conductive
thread. The keypad is flexible, durable, and sensitive to touch. A printed
circuit is used to give the keypad a sensing ability, so that control
reacts when pressed. The keypad can sense touch due to the increase in
capacitance of the electrode, when touched. The keypads are connected
to miniature synthesizer that plays music. Power could be supplied by a
parasitic power source as solar power, wind, temperature or mechanical
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Computer Clothing Seminar Report ’03
energy from turning wrists or leg. Further out researchers are looking
for fabrics capable of generating power.
Another all-fabric keyboard being developed by the MIT Media
Lab uses conductive material sewn together in a row and column
addressable structure. The final product looks like a quilt that has been
pieced together in a square form. The quilted conductive columns are
insulated and form the conductive rows with thick fabric like felt or
velvet. Holes in the insulating fabric allow the row and column
conductors to make contact when a user presses down on the keyboard.
Shirts and other clothes using this keyboard can be thrown in the
washing machine just like an ordinary piece of clothing.
While the musical jacket is an example for how computerized
clothes are used for entertainment, researchers at the Georgia Institute of
Technology have developed a practical and medical purpose for this
technology. The smart shirt can monitor heart and breathing rates by
using optical and electric conductive fibers that are sewn into the fabric
of the shirt.
The smart shirt project at Georgia Tech was originally
financed by the navy, beginning in 1999. At that time the shirt was
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Computer Clothing Seminar Report ’03
being designed for soldiers in combat, so that medical personnel could
find the exact location of a bullet wound. To pinpoint the location of
the bullet penetration, a light signal is continually be sent from one end
of the optical fiber to a receiver on the other end. This fiber is also
connected to a personal status monitor worn on the hip. If the light
from the emitter does not reach the receiver inside the monitor, this
signals that the soldier has been shot. The light signal then bounces
back to the point of penetration, which helps doctors to find the exact
location of the bullet wound.
Smart Shirt
MAN POWERED WEARCOMP
Batteries add size, weight, and inconvenience to present-day
mobile technology. Thus wearcomp technology explores the possibility of
harnessing the energy expended during wearer’s everyday actions to
generate power for his or her computer, thus eliminating the use of
batteries. An analysis of power generation through leg motion is
generated in depth and a survey of other methods such as generation
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Computer Clothing Seminar Report ’03
by breath or blood pressure, body heat, and finger and limb motion is
also presented.
Wearable computer is an effort to make computers truly part
of our day lives by embedding them into our clothing or creating form
factors that can be used like clothing. This level of access to
computation will revolutionize how computers are used. Although the
computational hardware has been reduced in size to accommodate this
vision, power systems are still bulky and inconvenient. Even today’s
PDAs ( personal digital assistants ) are often limited by battery capacity,
current and the necessity of having an electrical outlet within easy
access computing, However, if energy can be generated by the user’s
actions, these problems can be alleviated.
At this point, a review of vocabulary and units is in order.
Energy is used as the capacity to do the work. A joule is the product
of a force of one Newton acting at a distance of one meter. The
calorie, which is 4.19 joules, is also often used as a unit of energy.
However, in dietary circles, a Calorie refers to a kilocalorie or 1000
joules. Therefore an average adult diet of 2500 Calories translates to
10.5 mega joules.
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CONCLUSION
People are carrying more and more electronic products: mobile
phones, personal hi-fis etc. Smart clothing is a combination of electronics
and clothing textiles. These intelligent clothes are worn like ordinary
clothing and will help in various situations according to the designed
application. A piece of clothing works and helps actively to carry out a
mission such as drying. A piece of clothing usually dries hanging, it
requires a certain time to dry, so this means a passive drying . Active
drying can be accomplished with humidity sensor which notices
humidity growing up and puts heating on. Therefore dissipating of water is
more effective. Active characters of smart clothing can be heating,
cooling, changing of color and active drying. The intimate nature of
clothing is that it is always with us and that we select it of our own
accord, suggests a new trend or ‘smartness’ on people.
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REFERENCES
Steve Mann. Wearable computing: A first step toward personal
imaging I EEE Computer, Feb 1997
Joseph Hoshen, Jim Sennot .Keeping tabs on criminals I EEE
SPECTRUM, Feb 1995
www.media.mit.edu/wearables
www.wearcam.org/personaltechnologies
www.howstuffworks.com/computerclothing.htm
www.wearcomp.org/wearcompdif.html
www.redwoodhouse.com/wearable
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ABSTRACT
There is a major movement going on in the electronics and
computer industries to develop wearable devices for what’s being called
Post-PC era. We are now at the dawn of that era and some of these
devices are already making their way to the consumer
market .Computerized clothes will be the next step in making computers
and devices portable without having to strap electronics into our body.
These digital clothes will able to perform some of the PC functions. These
devices are small in size and portable. This apparel can be used to read
our heart rate and breathing. The LED monitors could even be integrated
into this apparel to display text and images.
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ACKNOWLEDGEMENT
I express my sincere gratitude to Dr.Nambissan, Prof. & Head,
Department of Electrical and Electronics Engineering, MES College of
Engineering, Kuttippuram, for his cooperation and encouragement.
I would also like to thank my seminar guide Mrs. Shyma
Muhammed (Lecturer, Department of EEE), Asst. Prof. Gylson Thomas.
(Staff in-charge, Department of EEE) for their invaluable advice and
wholehearted cooperation without which this seminar would not have seen the
light of day.
Gracious gratitude to all the faculty of the department of EEE &
friends for their valuable advice and encouragement.
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CONTENTS
1. INTRODUCTION
2. DISCUSSION
3. WORKING
4. APPLICATION
5. TRENDS
6. CONCLUSION
7. REFERENCES
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