Compendium Arcanum Volume 4: 3 Party/d20PFSRD/d20PF2018-01-14Compendium Arcanum Volume 4: 3rd Level Spells ... magic item pricing, and so on, ... 3rd Level Spells 5

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  • Compendium Arcanum Volume 4: 3rd Level Spells

    COMPATIBILITY

    Compatibility with the Pathfinder Roleplaying Game

    requires the Pathfinder Roleplaying Game from Paizo

    Publishing, LLC. See http://paizo.com/pathfinderRPG

    for more information on the Pathfinder Roleplaying

    Game.

    Paizo Publishing, LLC does not guarantee compatibility,

    and does not endorse this product.

    Pathfinder is a registered trademark of Paizo

    Publishing, LLC, and the Pathfinder Roleplaying Game

    and the Pathfinder Roleplaying Game Compatibility

    Logo are trademarks of Paizo Publishing, LLC, and are

    used under the Pathfinder Roleplaying Game

    Compatibility License. See

    http://paizo.com/pathfinderRPG/compatibility for more

    information on the compatibility license.

    This product is dual licensed OGL and Creative

    Commons.

    CREDITS

    PUBLISHED BY D20PFSRD.COM PUBLISHING

    Written by Timothy Wallace

    Editing & Layout by John Reyst Artwork & Illustrations Some artwork and images from Publisher's Choice Quality Stock

    Art Rich Hershey / Fat Goblin Games

    Some artwork and images from OtherWorldly Art Portfolio

    Volume 2 OtherWorld Creations, Inc.

    Some artwork and images from OtherWorldly Art Portfolio

    Volume 6 OtherWorld Creations, Inc.

    Some Icons made by Lorc, http://lorcblog.blogspot.com

    "F2F_COINS_BADGER.jpg" 2013 Jeremy Kostiew, used under a

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    http://inari123.deviantart.com/art/Rat-Speed-Painting-

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  • Compendium Arcanum Volume 4: 3rd Level Spells

    1

    Compendium

    Arcanum Volume 4:

    3rd-Level Spells by Tim Wallace

    ABOUT THE AUTHOR

    Tim is an aspiring roleplaying game designer. His

    design credits include a large

    portion of the Pathfinder

    conversion of Heroes of the

    Jade Oath by Rite Publishing,

    the Martial Arts Guidebook, and bits of design work

    on the Candlekeep Forums. He also has a series of

    character sheets he has designed over the years.

    You can read more from Tim on Google+, on

    Twitter, or on his blog.

    ABOUT THIS BOOK

    A multi-variable spell is a spell which, once learned,

    you can cast as a spell one level higher or lower

    than the original spell. This mechanic was first

    introduced in Monte Cooks Arcana Evolved.

    Multi-variable spells give spellcasters great

    flexibility and so Tim decided to begin by adding

    the Heightened and Diminished qualities to

    Pathfinder spells.

    So, in addition to the normal Pathfinder spell

    details, you will see one or two new bits of text,

    specifically, either a Diminished Effects line, a

    Heightened Effects line, or both.

    This is the 2nd book intended to include all spells

    from the Pathfinder Roleplaying Game Core

    Rulebook, Advanced Players Guide, Ultimate

    Combat, and Ultimate Magic, now with heightened

    and diminished effects.

    DIMINISHED EFFECTS

    This section describes changes to the spell if it

    is cast using a slot one Level lower than

    normal. You must be able to cast a spell at its

    regular Level before you can use the

    diminished effects. If you use a diminished

    effect, treat the spell as one level lower than

    listed for purposes of spell slot used, saving

    throw DCs, magic item pricing, and so on.

    HEIGHTENED EFFECTS

    This section describes changes to the spell if it

    is cast using a slot one level higher than

    normal. If you use a heightened effect, treat

    the spell as one Level higher than listed, for

    purposes of spell slot used, saving throw DCs,

    magic item pricing, and so on, regardless of

    what level slot you use. Spells that are 9th Level

    (or 6th-level alchemist-only spells or 4th-level

    paladin- or ranger-only spells) have no

    heightened effects.

    SPECIAL NOTES

    1. The spells listed are all 3rd level for the

    classes indicated. It was decided that since

    this book is JUST 3rd level spells including

    the number 3 with each spell description

    was redundant and unnecessary.

    2. If a spell does not have a heightened or

    diminished option that line is omitted.

    3. Some spells are combinations of multiple

    existing spells into one new spell. These

    are indicated with a merge ( ) icon and

    include the necessary details.

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  • Compendium Arcanum Volume 4: 3rd Level Spells

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    ERRATA - 6/20/15

    In the following spells replace the previous text

    with that shown below. Note that the spell

    descriptions in this book have already been

    updated and this page serves as a simple summary

    of the updates.

    DAYLIGHT

    Heightened Effects: You may dismiss the spell to

    deal 1d8 points of damage per two caster levels

    (maximum 5d8) to all undead creatures within a 10-

    foot-radius burst of the spells target object. An

    undead creature particularly vulnerable to bright

    light takes 1d6 points of damage per caster level

    (maximum 10d6).

    DISPEL MAGIC

    Diminished Effects: The spell range becomes close

    (25 ft. + 5 ft./2 levels), and you may only use the

    targeted dispel option. In addition, you take a 4

    penalty on your dispel check.

    FIREBALL

    Diminished Effects: The spells range becomes

    medium (100 ft. + 10 ft./level), it area becomes a 10-

    foot-radius spread, and it only deals 1d6 points of

    fire damage per two caster levels (maximum 5d6)

    to every creature within the affected area.

    Heightened Effects: Creatures who take damage

    from the spell must make a second Reflex save or

    be dazed for 1 round.

    FORCE PUNCH

    Diminished Effects: You melee touch attack only

    deals 1d4 points of force damage per two caster

    levels (maximum 5d4), and it does not cause the

    target to be pushed away from you.

    HASTE

    Diminished Effects: The spells range becomes

    personal, its target becomes self, and its duration

    becomes 1 round per caster level (maximum 5

    rounds). In addition, your movement is only

    increased by 15 feet, up to a maximum of twice

    your normal speed while using that form of

    movement.

    INVISIBILITY. GREATER

    Diminished Effects: The spells range becomes

    personal, its target becomes self, and it needs a

    material component of diamond dust worth 50 gp.

    INVISIBILITY PURGE

    Heightened Effects: You instead create a burst

    effect with a radius of 5 feet per caster level

    centered on you that outlines all creatures and

    objects in a pale glow. You must overcome any

    spell resistance a potential subject may have to

    affect it. Outlined subjects shed light as candles.

    Creatures outlined by the glow take a 20 penalty

    on all Stealth checks. Outlined creatures do not

    benefit from the concealment normally provided by

    darkness (though a 5th-level or higher magical

    darkness effect functions normally), blur,

    displacement, invisibility, or similar effects. The

    glow is too dim to have any special effect on

    undead or dark-dwelling creatures vulnerable to

    light. The glow can be blue, green, or violet,

    according to your choice at the time of casting. The

    glow does not cause any harm to the objects or

    creatures thus outlined. The spell gains the light

    descriptor.

    LIGHTNING BOLT

    Diminished Effects: The spells range becomes 60

    feet, its area becomes 60 feet, and it only deals 1d6

    points of electricity damage per two caster levels

    (maximum 5d6) to every creature within the area.

  • Compendium Arcanum Volume 4: 3rd Level Spells

    3

    Heightened Effects: Creatures who take damage

    from the spell must make a Fortitude save or

    become staggered for 1d4 rounds.

    PURGING FINALE

    Heightened Effects: The spells range becomes 10

    feet and its effect becomes a 10-foot-radius burst

    centered on you. By ending your bardic

    performance, you removing one of the following

    conditions on all creatures within the area of the

    burst affected by your bardic performance:

    cowering, dazzled, exhausted, paralyzed, shaken,

    or stunned. The same condition must be removed

    from all affected creatures.

    SEEK THOUGHTS

    Notes Seek thoughts has been incorporated into

    detect thoughts.

  • Compendium Arcanum Volume 4: 3rd Level Spells