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  • Compendium Arcanum Volume 10: 9th Level Spells

    COMPATIBILITY

    Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. This product is dual licensed OGL and Creative Commons.

    CREDITS

    Written by Timothy Wallace Editing & Layout by John Reyst

    Artwork & Illustrations Some artwork and images from Publisher's Choice Quality Stock Art Rich Hershey / Fat Goblin Games Icons by Lorc, http://lorcblog.blogspot.com

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  • Compendium Arcanum Volume 10: 9th Level Spells

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    Compendium Arcanum Volume 10:

    9th Level Spells By Tim Wallace

    ABOUT THE AUTHOR

    Tim is an aspiring roleplaying game designer. His

    design credits include a large portion of the

    Pathfinder conversion of Heroes of the Jade Oath

    by Rite Publishing, the Martial Arts Guidebook,

    and bits of design work on the Candlekeep

    Forums. He also has a series of character sheets

    he has designed over the years.

    You can read more from Tim on Google+, on

    Twitter, or on his blog.

    ABOUT THIS BOOK

    A multi-variable spell is a spell which, once

    learned, you can cast as a spell one level higher or

    lower than the original spell. This mechanic was

    first introduced in Monte Cooks Arcana Evolved.

    So, in addition to the normal Pathfinder spell

    details, you will see one or two new bits of text,

    specifically, either a Diminished Effects line, a

    Heightened Effects line, or both.

    DIMINISHED EFFECTS

    This section describes changes to the spell

    if it is cast using a slot one level lower

    than normal. You must be able to cast a

    spell at its regular level before you can use

    the diminished effects. If you use a

    diminished effect, treat the spell as one

    level lower than listed for purposes of

    spell slot used, saving throw DCs, magic

    item pricing, and so on.

    HEIGHTENED EFFECTS

    This section describes changes to the spell if it

    is cast using a slot one level higher than

    normal. If you use a heightened effect, treat

    the spell as one Level higher than listed, for

    purposes of spell slot used, saving throw DCs,

    magic item pricing, and so on, regardless of

    what level slot you use. Spells that are 9th

    Level (or 6th-level alchemist-only spells or 4th-

    level paladin- or ranger-only spells) have no

    Heightened Effects.

    SPECIAL NOTES

    1. The spells listed are all 9th level for the

    classes indicated. It was decided that since

    this book is JUST 9th level spells including

    the number 9 with each spell

    description was redundant and

    unnecessary.

    2. If a spell does not have a heightened or

    diminished option that line is omitted.

    Some spells combine multiple spells into one spell. These are indicated with a merge ( ) icon and necessary details.

    http://shop.d20pfsrd.com/products/heroes-of-the-jade-oathhttp://forum.candlekeep.com/http://forum.candlekeep.com/https://plus.google.com/+TimothyWallace/postshttps://twitter.com/hawkins8142http://errantd20designer.blogspot.com/http://www.d20pfsrd.com/equipment---final/goods-and-services/books-paper-writing-supplies#TOC-Bookhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---finalhttp://www.d20pfsrd.com/classes/core-classes/paladinhttp://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---finalhttp://www.d20pfsrd.com/equipment---final/goods-and-services/books-paper-writing-supplies#TOC-Bookhttp://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---final

  • Compendium Arcanum Volume 10: 9th Level Spells

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    A

    ANTIPATHY

    School enchantment (compulsion) [emotion, mind-affecting]; Classes druid Casting Time 1 hour Components V, S, M/DF (a lump of alum soaked in vinegar) Range close (25 ft. + 5 ft./2 levels) Target one location (up to a 10-ft. cube/level) or one object Duration 2 hours/level (D) Saving Throw Will partial; Spell Resistance yes

    You cause an object or location to emanate

    magical vibrations that repel either a specific kind

    of intelligent creature or creatures of a particular

    alignment, as defined by you. The kind of creature

    to be affected must be named specifically. A

    creature subtype is not specific enough. Likewise,

    the specific alignment to be repelled must be

    named.

    Creatures of the designated kind or alignment feel

    an urge to leave the area or to avoid the affected

    item.

    A compulsion forces them to abandon the area or

    item, shunning it and never willingly returning to it

    while the spell is in effect. A creature that makes a

    successful saving throw can stay in the area or

    touch the item but feels uncomfortable doing so.

    This distracting discomfort reduces the creature's

    Dexterity score by 4 points.

    Antipathy counters and dispels sympathy.

    Diminished Effects The spells casting

    time is reduced to 10 minutes and its

    duration is reduced to 20 minutes per

    caster level.

    Heightened Effects A creature that makes

    a successful saving throw has its

    Constitution and Dexterity scores reduced

    by 4 points each due to the distracting

    discomfort.

    ASTRAL PROJECTION

    School necromancy; Classes cleric/oracle, sorcerer/wizard, witch; Domains travel Casting Time 30 minutes Components V, S, M (jacinth worth 1,000 gp) Range touch Targets you plus one additional willing creature touched per two caster levels Duration see text Saving Throw none; Spell Resistance yes

    By freeing your spirit from your physical body, this

    spell allows you to project an astral body onto

    another plane altogether. You can bring the astral

    forms of other willing creatures with you,

    provided that these subjects are linked in a circle

    with you at the time of the casting. These fellow

    travelers are dependent upon you and must

    accompany you at all times. If something happens

    to you during the journey, your companions are

    stranded wherever you left them.

    You project your astral self onto the Astral Plane,

    leaving your physical body behind on the Material

    Plane in a state of suspended animation. The spell

    projects an astral copy of you and all you wear or

    carry onto the Astral Plane. Since the Astral Plane

    touches upon other planes, you can travel astrally

    to any of these other planes as you will. To enter

    one, you leave the Astral Plane, forming a new

    physical body (and equipment) on the plane of

    existence you have chosen to enter.

    While you are on the Astral Plane, your astral

    body is connected at all times to your physical

    body by an incorporeal silver cord. If the cord is

    broken, you are killed, astrally and physically.

    Luckily, very few things can destroy a silver cord.

    When a second body is formed on a different

    plane, the silver cord remains invisibly attached to

    the new body. If the second body or the astral

    http://www.d20pfsrd.com/magic/all-spells/a/antipathyhttp://www.d20pfsrd.com/magic#TOC-Enchantmenthttp://www.d20pfsrd.com/classes/core-classes/druidhttp://www.d20pfsrd.com/magic#TOC-Casting-Timehttp://www.d20pfsrd.com/magic#TOC-Casting-Timehttp://www.d20pfsrd.com/magic#TOC-Componentshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Spell-Resistance-Ex-http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Spell-Resistance-Ex-http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Alignmenthttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Creature-Subtypeshttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Alignmenthttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Alignmenthttp://www.d20pfsrd.com/magic#TOC-Enchantment-Compulsionhttp://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/returning" style="font-style:italic;http://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attackshttp://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-http://www.d20pfsrd.com/magic/all-spells/a/