Colorado Odyssey of the Mind. Information Meeting. What Is Odyssey of the Mind?. International Creative Problem-Solving Program. Creativity is a skill that can be taught and further developed with practice. - PowerPoint PPT Presentation
Colorado Odyssey of the Mind
Colorado Odyssey of the MindInformation MeetingInternational Creative Problem-Solving Program.Creativity is a skill that can be taught and further developed with practice.Focus is to develop broad, independent-thinking abilities through a challenging, and FUN, learning process.Thinking outside the boxTaking the path less traveled Looking at common items or scenarios from a different perspective
What Is Odyssey of the Mind?Team-effort, based loosely upon a sports modelTeams usually demonstrate their solutions at a tournament in a 8 minute performanceOdyssey develops real-life communication and brainstorming skillsRewards creativity and calculated risk-taking in the solution of complex problems
Every team presenting a solution is a WINNER!
What is Odyssey of the Mind
Each membership is allowed to send one team per Division in their school per Long-Term competitive problem they are eligible for AND 2 PrimaryK-5 School usually up to 5 teams + 2 Primary Teams6-8 School usually up to 5 teams9-12 Schools usually up to 5 teams K-8 School usually up to 10 teams + 2 Primary Teams K-12 School usually up to 15 teams + 2 Primary TeamsTeams per MembershipTeams of 5-7 students participate in their choice of the current-year Long-Term ProblemsAll Team Members may participate in the Long Term problem presentation5 Team Members only may participate in Spontaneous (team choice). Others team members may observe. A maximum of 7 Minds can work on the problem
Teams participate within Age Divisions. In the U.S., these are based upon age of oldest team member and the grade level. Primary: K-2 Div I:5th grade or younger Div II:6th-8th grade Div III: 9-12 grade Div IV: College
Team StructureLong-TermThe Three Components of Odyssey 200 Points Specific Rules Open-Ended All Solutions Presented in Skit Form (8-min) 100 Points On the Spot Anything Goes 3 Types Verbal Hands on- Hybrid 50 Points Elaboration of Long-Term Pizzaz, Sparkle, Polish Team Chosen ElementsLong-Term + Style + Spontaneous=Total Score
The Three Components of OOTM
StyleSpontaneousOutside AssistanceOne of the most important parts of Odyssey is that the Team MUST conceive, design, construct, and perform their own ideas. Help external to the team is termed Outside Assistance (OA).
The solution is the Teams design, their work, their performance, and their score. The Team is responsible for what they do, NOT the coach. Its Important that Parents Know OA Rules TooOdyssey is a Hands-On Program for Kids, but a Hands-Off Program for AdultsSome great Scenarios can be found in this section of your Coaches HandbookOUTSIDEASSISTANCEProblem 5: Food Court (2010)The problem is to create and present a humorous performance where a food item is accused of being unhealthy and must defend itself among its food peers. All characters are food items and will include the accused, the accuser, a jury that is not portrayed by team members, and additional team-created characters. The jury will reveal its decision to the audience.http://www.youtube.com/watch?v=9RO1AYH2P4I&feature=relatedOdyssey of the Mind In ActionSix new Long-Term problems are released each yearVehicle Problem 1 Pet ProjectTechnical Problem 2 The Email Must Go ThroughClassics Problem 3 ARTchitecture: The MusicalStructure Problem 4 Tumble-WoodTheatrical Problem 5 How You Look At ItPrimary Problem 6 Top Sea-cret Discoveries (Non Competitive)
There is a cost limit to each problemUsually ~$125-$145Therefore solutions cannot be boughtOnly the materials used in competition included in the costDuct tape & cardboard, lawn-sale value, scavengingSome standard and safety items are exempt from cost.The Long Term ProblemsProblem 1: Pet ProjectDivisions I, II, & IIIThe problem is to design, build, and run three vehicles that will deliver parts to an Assembly Area. The team will create a signal that lets the audience know which vehicle is about to travel and deliver a part. The parts will be assembled into a pet animal. Once assembly is completed, the animal will perform a trick. The theme of the presentation must include the delivery of the parts, the assembly, and the pet animal.Cost limit: $145 USD.Problem SynopsisProblem 2: The Email Must Go ThroughDivisions I, II, III, & IVThe team's problem is to create and present an original performance that includes a technical representation of messages being sent by email. A Sender character will send three emails: one that requires a return receipt, one with a work of art as an attachment, and one that goes through a SPAM filter. Two of the emails will go to a Receiver character and another will go to an offbeat location. Each email will pass through a central server before reaching its final destination. Team members are not allowed to touch the emails while the server is processing the messages.Cost limit: $145 USD.Problem SynopsisProblem 3: ARTchitecture: The MusicalDivisions I, II, III & IVFor this problem, teams will create and present an original performance that includes a replica of a documented architectural structure that was built between 1,000 AD and 1,600 AD. The performance will include three works of art that "disappear" and two characters that go on a quest to find them. When the works of art are found, they will be incorporated into the replica. The performance must also include two songs that are accompanied by some type of choreographed movement.Cost limit: $125 USD.Problem SynopsisProblem 4: Tumble-woodDivisions I, II, III & IVTeams will design and build a structure made of only balsa wood and glue that will balance and support as much weight as possible. Before weight placement begins, the team will present a commercial that includes the structure rolling down a ramp. The structure will be scored for how far it rolls and for how much weight it holds. The team will integrate the placement of the weights into the performance.Cost limit: $145 USD.Problem SynopsisProblem 5: It's How You Look at ItDivisions I, II, III & IVThe problem is to create and present an original humorous performance that includes two characters that act naturally -- to them -- but odd to those around them. One scene will establish the "normal" behavior of one character that, at some point in the performance, finds itself among others who react to the out-of-place behavior. The other character's behavior will stand out too, but this character will end up in a setting where its odd behavior is considered normal. The performance will also include a meter that indicates the degree of odd/normal behavior and a creative scene change.Cost limit: $125 USD.Problem SynopsisPrimary: Top Sea-cret DiscoveriesGrades K-2The problem is to create and present a performance that includes exploring the ocean and making discoveries. Along the way, they will encounter three different types of sea life and a humorous Captain character. Teams will also create an original reason for the ocean's waves and make a silly discovery that they have to help keep secret.Cost limit: $125 USD.Problem Synopsis
VerbalAnimal RhymesYour problem is to make a rhyme using a name or species of an animal. For example, you might say, "I think mice are nice" or "There's a cat in the hat.Verbal Hands OnPipe BendingEach of you has an unsharpened pencil and a pipe cleaner. Your problem is to create something out of them and comment on it. For example you might bend the pipe cleaner into wings around the pencil and say, Its a butterfly, or My pencil is flyingSpontaneous ProblemsHands OnCantilever StructureYou are to build a structure of toothpicks and clay that will sit on a table. The structure will cantilever, or stick out, as far as possible.Spontaneous ProblemsOctober & NovemberRegister School For National MembershipInformation NightForm TeamsRecruit CoachesKick Off Meeting Send Coaches To TrainingDecember & JanuaryTournament RegistrationJudges RegistrationVolunteer RegistrationSpontaneous Workshop RegistrationSeason OverviewFebruary Spontaneous WorkshopJudges TrainingPractice, practice, practiceSupport coaches even when they think their team is not going to make itMarchTournament Season!Generate excitement and interest in your school to attend the tournament and support your teamsAprilState TournamentMayWorld Finals
Program Structure - MembershipsTeam/Tournament RequirementsRegister and pay a tournament fee (includes both Regional and State)$75/competitive teams; $50/primary teamProvide 1 volunteer and 1 judge (fee assessed if not provided by Jan. 21st deadline) Teams not meeting these requirements are often not allowed to advance or must pay additional fees. Regional Tournaments Teams placing 1st -3rd and Ranatra Fusca Award winners advance to the State TournamentState Tournament1st, 2nd, and Ranatra Fusca Award winners advance to World Finals in late MayWorld FinalsTournaments23First Five Meetings Continued CAN DOVolunteer as a judge or tournament volunteerHelp provide snacksTransport the team to buy thingsTeach the team members a skill Open attics, closets, basements, recycle bins, for garage sale value materialsBring Spontaneous problems and suppliesProvide a place to meet and/or store propsHelp carry props into the building and into the staging area for the tournamentGet everyone and everything to the tournamentApplaud A LOT and help get props offstage after the performanceHow Parents Can Help24First Five Meetings Continued CANNOT DOSuggest what to buyModify or repair props if they break for whatever reasonSew anything, paint anything, cut anything, or do anything to contribute to the teams problem solution.Put emphasis on score/win rather than fun.Suggest to the team which skills would result in a better looking or better functioning solutionSuggest what materials to use from the attic, closet, basement or recycle bins Analyze wh