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CIRCULAR ECONOMY IN THE FURNITURE SECTOR
FUTURE SKILLS FOR A CLIMATE NEUTRAL INDUSTRY
26th June 2020
Opening and welcoming words
WHAT IS FURN360?
Furn 360 is a European project aiming at developing a training curriculum to facilitate the implementation of circular business models in the furniture sector. Founded by the Erasmus+ programme.
A STRATEGIC PARTNERSHIP
Experts in Circular Economy from both the academic and entrepreneurial sectors, VET institutions, universities, business associations and companies, all of them having a strong focus on the sustainability of the furniture and woodworking sectors
PROGRAMME
OBJECTIVES OF THE WEBINAR
• Each year, 10 million tonnes of furniture are discarded by businesses and consumers in EU Member States, the majority of which is destined for either landfill or incineration.
• Recently, the European Green Deal has set ambitious commitments to tackle climate and environmental-related challenges and to achieve a climate-neutral economy by 2050.
• To this end, implementing a circular economy is a central pathway to achieve these goals. Markets must be stimulated for circular products and services and for resource optimisation, aiming at reducing the environmental footprint of the EU economy and the generation of waste.
• New business models embedding circularity principles must be designed by companies to accelerate the transition. At the core of this transformation, the need to equip current and future workers of the industry with circularity skills is essential.
• The webinar aims to share insights on the current state of circular economy in the sector and highlight the importance of new skills and competences for circular economy.
OBJECTIVES
PROGRAMME
• Introduction and welcoming words - Erwan Mouazan, Furn360coordinator (10 min)
• The furniture sector and circular economy 2.0, perspectives from the European furniture industry - Gabriella Kemendi, Secretary General, EFIC - European Furniture Industries Confederation (20 min)
• New skills and competencies for a circular economy– Ilma Stankeviciute, Learning Designer, Ellen MacArthur Foundation (20 min)
• Circular Economy in 2030: Forecasted Scenario for the Furniture Sector -Juan Carlos Alonso, CENFIM circular economy expert in the SAWYER project (10 min)
• Educating the furniture sector on circularity skills: presentation of the Furn360 online course by consortium partners (20 min)
• Question & Answers (15 min)
• Conclusions (5 min)
PROGRAMME
The furniture sector and circular economy 2.0, perspectives from the
European furniture industry Gabriella Kemendi, General secretary, EFIC
New skills and competencies for a circular economy
Ilma Stankeiviciute, Learning Designer, Ellen MacArthur Foundation
Circular Economy in 2030: Forecasted Scenario for the
Furniture SectorJuan Carlos Alonso, SAWYER project
FURN360: circular business training for the furnitureand woodworking sector
COMPETENCE AND SKILLS GAP
COMPETENCES AND SKILLS GAPS
Objective
Gather insights on necessaryskills and competencessupporting the transition to circular business models.
COMPETENCES AND SKILLS GAPS
Methodology
Desk research. Case Studies
Interviews of 25 furniture companies in europe active in circular economy
Analysis and identification of key skills and skillsgap.
Organisation of competences at threelevel: backstage skills, frontstage skills and
transversal skills
COMPETENCES AND SKILLS GAPS
Insights:
Backstage: value network skills, collaboration, partnerships, vision and adaptation, trial and errors
Front stage: customization, sustainabilitycommunication, customer cocreation, trustand transparency, community buildingskills
Transversal skills: entrepreneurial skills, sustainability skills, system thinking skills, user-centered skills.
à Learning Outcomes of the diferents Modules.
à Structure of the JointCurriculum.
IO2
COMPETENCES AND SKILLS GAPS
IO1 – Analysisdelivery – Report
http://www.furn360.eu/downloads/
FURN360 TRAINING APPROACH
PROGRAMME OF THE WEBINAR
TRAINING APPROACH
• Free and open online course organised around different modules.
• For each moduleq Introduction video: presentation of
the module content and key insights
q Course book: in depth informationq Slide deck: to browse through the
various sections of the moduleq Infographics: to visually explain key
conceptsq In depth concept videos to deep
dive into central knowledge of the module
q Additional reading material to deepen knowledge
q Assesment Quizz
FURN360 TRAINING CURRICULUM
• Training curriculum organised around 7 different modules
• One mini case module to apply theacquired knowledge
CONTENT OF THE CURRICULUM
Module 1: Circular economy, an introduction
1.1 Limits to linear economy
Module 1: Circular economy, an introduction
1.1 Limits to linear economy
1.2 Definitions and principlesof circular economy
Module 1: Circular economy, an introduction
1.1 Limits to linear economy
1.2 Definitions and principlesof circular economy
1.3 Advantages and barriersOf circular economy
Module 1: Circular economy, an introduction
1.1 Limits to linear economy
1.2 Definitions and principlesof circular economy
1.3 Advantages and barriersOf circular economy1.4Circular economy
Schools of thought
Module 1: Circular economy, an introduction
1.1 Limits to linear economy
1.2 Definitions and principlesof circular economy
1.3 Advantages and barriersOf circular economy1.4
1.5
Circular economySchools of thought
Circular economyand sustainability
Module 2: Circular economy in the furniture industry
2.1 Circularitystatus in the sector
Module 2: Circular economy in the furniture industry
2.1 Circularitystatus in the sector
2.2Sector
swot analysis
Module 2: Circular economy in the furniture industry
2.1
2.3 Legislative instruments
Circularitystatus in the sector
2.2Sector
swot analysis
Module 2: Circular economy in the furniture industry
2.1
2.32.4 Legislative instruments
Voluntary instruments
Circularitystatus in the sector
2.2Sector
swot analysis
Module 2: Circular economy in the furniture industry
2.1
2.2
2.32.4
2.5Sector
swot analysis
Legislative instruments
Voluntary instruments
Cases studies
Circularitystatus in the sector
Module 3: Circular business model innovation
3.1Business model principles and
definitions
Module 3: Circular business model innovation
3.1Business model principles and
definitions
Sustainable business models
3.2
Module 3: Circular business model innovation
3.1Business model principles and
definitions
Circular business modelsPrinciples and strategies
3.2
3.3
Sustainable business models
Module 3: Circular business model innovation
3.1Business model principles and
definitions
Circular business modelsPrinciples
3.2
3.33.4
Business model strategies
Sustainable business models
Module 3: Circular business model innovation
3.1Business model principles and
definitions
Circular business modelsPrinciples
Case studies
3.2
3.33.4
Circular Business model strategies
3.5
Sustainable business models
Module 3: Circular business model innovation
3.1Business model principles and
definitions
Sustainable business models
Circular business modelsPrinciples
Case studies
Mapping yourCircular strategy
3.2
3.33.4
3.5
3.6
Circular Business model strategies
Module 4: Business management in the circular furniture industry
Creating and managingCircular value networks
4.1
Module 4: Business management in the circular furniture industry
Creating and managingCircular value networks
EntrepreneurshipFor circular economy
4.24.1
Module 5: Sustainability in the circular furniture industry
5.1 Introductionto ecodesign
Module 5: Sustainability in the circular furniture industry
5.1
5.2Environmental management
Introductionto ecodesign
Module 5: Sustainability in the circular furniture industry
5.1
5.2
5.3
Introductionto ecodesign
Environmental management
Communicating sustainability
through ecolabels
Module 5: Sustainability in the circular furniture industry
5.1
5.2
5.35.4Tools for a circular company
Environmental management
Communicating sustainability
through ecolabels
Introductionto ecodesign
Module 5: Sustainability in the circular furniture industry
5.1
5.2
5.35.4
5.5Environmental management
Communicating sustainability
through ecolabelsTools for a circular company
Cases studies
Introductionto ecodesign
Module 6: Marketing the circular furniture
6.1 Circular products to market
Module 6: Marketing the circular furniture
6.1
6.2
Circular products to market
Circular customer value creation
Module 6: Marketing the circular furniture
6.1
6.26.3
Circular products to market
Circular customer value creationCircular furniture consumption
Module 7: Key enabling technologies
7.1State of the art of specific KETs
within the circular economy
Module 7: Key enabling technologies
7.1State of the art of specific KETs
within the circular economy
7.2Augmented
Reality
Module 7: Key enabling technologies
7.1State of the art of specific KETs
within the circular economy
3D Printing or Additive Manufacturing
7.2
7.3
Augmented Reality
Module 7: Key enabling technologies
7.1State of the art of specific KETs
within the circular economy
3D Printing or Additive Manufacturing
7.2
7.37.4
3D Scanning
Augmented Reality
Module 7: Key enabling technologies
7.1State of the art of specific KETs
within the circular economy
3D Printing or Additive Manufacturing
Tracking Systems
7.2
7.37.4
7.5
3D Scanning
Augmented Reality
Module 7: Key enabling technologies
7.1State of the art of specific KETs
within the circular economy
Augmented Reality
3D Printing or Additive Manufacturing
Tracking Systems
Digital Collaborative
Platforms7.2
7.37.5
7.6
3D Scanning
7.4
Module 8: Mini case studies
FURN360 TRAINING PLATFORM
TRAINING PLATFORM
http://training.furn360.eu
Questions and Answers
KEY TAKE AWAYS
§ CE and sustainability: a strong priority for the Furniture industry
§ Need for a common language and understanding
§ Harmonisation, value chain approach, dialogue and collaboration
§ Key skills: understanding and communicating, assessing the circularity of products, material and components. TOOLS do exist!
§ Training needs: on the concept, at product and material level, at business model level.
§ Importance of engaging with the consumers.
The present work, produced by the FURN360 Consortium, is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License