Cinema4d to Maya Guide

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  • 7/31/2019 Cinema4d to Maya Guide

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    PN-480-010-7082

    Quick reference

    glossary of common terms

    & keyboard shortcuts for

    CINEMA 4D users

    Transition guide

    CINEMA

    4D>>M

    aya

    This Transition Guide represents similar keyboard shortcuts and UI terms and usages between theCINEMA 4D and Maya 5 software. The glossary is not a complete listing of terms common to both packages.

    For a complete listing of common terms please refer to each packages respective index or glossary.

    Copyright 2003 Alias Systems Corp. All rights reserved. Alias, Can You Imagine and Maya are registered trademarks and the the swirl logo and

    the Maya logo are trademarks of Alias Systems Corp. CINEMA 4D is a trademark or registered trademark of MAXON Computer.

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    C A N Y O U I M A G I N E

    CINEMA 4D >> MayaTM

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    GLOSSARY OF SYNONYMSGLOSSARY OF SYNONYMSKEYBOARD SHORTCUTS

    C INEMA 4D M AY A

    Menus_________________________________________________________________________________________________Objects Menu Create Menu_________________________________________________________________________________________________Tools Menu Modify Menu_________________________________________________________________________________________________Structure Menu Edit Polygons / Edit Nurbs / Subdiv Surfaces_________________________________________________________________________________________________Plugins Menu Window > Settings/Preferences > Plug-in Manager_________________________________________________________________________________________________Render Menu Render Menu_________________________________________________________________________________________________Animation Menu Animate Menu_________________________________________________________________________________________________Painter Menu Window > Paint Effects..._________________________________________________________________________________________________Window Menu Window Menu_________________________________________________________________________________________________

    Manager_________________________________________________________________________________________________

    Attribute Manager Attribute Editor_________________________________________________________________________________________________Object Manager Window > Outliner_________________________________________________________________________________________________Timeline Display > UI Elements > Time Slider / Range Slider_________________________________________________________________________________________________F-Curve Manager Animation Editors > Graph Editor_________________________________________________________________________________________________Structure Manager Window > General Editors > Component Editor_________________________________________________________________________________________________Coordinate Manager Cannel Box_________________________________________________________________________________________________Active Tool Manager Tool Settings_________________________________________________________________________________________________Material Manager Window > Rendering Editors > Hypershade_________________________________________________________________________________________________Texture View Window > UV Texture Editor_________________________________________________________________________________________________Layout Window > Saved Layouts_________________________________________________________________________________________________

    Animation_________________________________________________________________________________________________Record Animate > Set Key_________________________________________________________________________________________________Framerate Window > Settings/Preferences > Preferences > Timeline_________________________________________________________________________________________________Play Sound Sound automatically plays once imported_________________________________________________________________________________________________Custom Tangents Graph Editor > Tangents_________________________________________________________________________________________________Linear Interpolation Graph Editor > Tangents > Linear_________________________________________________________________________________________________Soft Interpolation Graph Editor > Tangents > Spline_________________________________________________________________________________________________Attributes > Key Properties > Graph Editor > Keys > Break Tangents

    Link Tangents (uncheck)_________________________________________________________________________________________________Unify or Attributes > Key Properties > Graph Editor > Keys > Unify TangentsLink Tangents (check)_________________________________________________________________________________________________Flat Graph Editor > Tangents > Flat_________________________________________________________________________________________________Hold Graph Editor > Tangents > Stepped_________________________________________________________________________________________________Clamp Graph Editor > Tangents > Clamped_________________________________________________________________________________________________Cycle Graph Editor > Curves > Pre (or Post) Infinity > Cycle_________________________________________________________________________________________________Cycle with Offset Graph Editor > Curves > Pre (or Post) Infinity >

    Cycle With Offset_________________________________________________________________________________________________Bake Curve... Graph Editor > Curves > Bake Channel_________________________________________________________________________________________________Simplify Curve Graph Editor > Curves > Simplify Curve_________________________________________________________________________________________________Objects > Deformation Deform > Create Nonlinear_________________________________________________________________________________________________Objects > Deformation > FFD Deform > Create Lattice_________________________________________________________________________________________________Align to Spline Expression Animate > Motion Paths > Attach to Motion Path_________________________________________________________________________________________________

    Modelling_________________________________________________________________________________________________Lathe NURBS Surfaces > Revolve_________________________________________________________________________________________________Loft NURBS Surfaces > Loft_________________________________________________________________________________________________Extrude NURBS Surfaces > Extrude_________________________________________________________________________________________________

    Sweep NURBS Surfaces > Extrude_________________________________________________________________________________________________Bezier NURBS Create > NURBS Primitives > Plane_________________________________________________________________________________________________Text Create > Text_________________________________________________________________________________________________Hyper NURBS Subdivision Surfaces_________________________________________________________________________________________________Smooth Shift Subdiv Surfaces > Component Display Level_________________________________________________________________________________________________Weight Hyper NURBS Subdiv Surfaces > Crease Edge / Vertex_________________________________________________________________________________________________Extrude Edit Polygons > Extrude Face_________________________________________________________________________________________________Extrude Inner Edit Polygons > Extrude Face_________________________________________________________________________________________________Knife Edit Polygons > Split polygon Tool_________________________________________________________________________________________________Align Normals Edit Polygons > Normals > Conform_________________________________________________________________________________________________Reverse Normals Edit Polygons > Normals > Reverse_________________________________________________________________________________________________Subdivide Edit Polygons > Subdivide_________________________________________________________________________________________________Connect Polygons > Combine_________________________________________________________________________________________________Current State to Object Modify > Convert_________________________________________________________________________________________________

    Rendering_________________________________________________________________________________________________Render Settings or < shift + F8 > Rendering Editors > Render Globals..._________________________________________________________________________________________________Render View or < ctrl + r > Render > Render Current Frame_____________ ____________________________________________________________________________________

    New Material / Shader Window > Hypershade > Create > New Shader_________________________________________________________________________________________________Texture Window > Paint Effects..._________________________________________________________________________________________________Tile U/ V Window > Paint Effects > Canvas > Wrap (H/ V)_________________________________________________________________________________________________Stick Texture Tag Texturing > Create Texture Reference Object_________________________________________________________________________________________________

    C INEMA 4D M A Y A

    Render Settings_________________________________________________________________________________________________Output Render Globals > Resolution_________________________________________________________________________________________________Output > Frame Render Globals > Image File Output >

    Start Frame, End Frame_________________________________________________________________________________________________Output > Film Format Render Globals > Resolution >

    Presets (or Device Aspect Ratio)_________________________________________________________________________________________________Output > Pixel Render Globals > Resolution > Pixel Aspect Ratio_________________________________________________________________________________________________Output > Field Rend. Render Globals > Field Options_________________________________________________________________________________________________Save > Name Render Globals > Image File Output > Frame / Animation Ext._________________________________________________________________________________________________Save > Format Render Globals > Image File Output > Image Format_________________________________________________________________________________________________Save Render Globals > Image File Output_________________________________________________________________________________________________Options Render Globals > Raytracing Quality_________________________________________________________________________________________________Multi-Pass Render Globals > Render Layer / Pass Control_________________________________________________________________________________________________Effects > Post Effect > Object Motion Blur Render Globals > Motion Blur 2D_________________________________________________________________________________________________Effects > Post Effect > Scene Motion Blur Render Globals > Motion Blur 3D_________________________________________________________________________________________________Effects > Post Effect > Depth of Field Camera Attributes > Depth of Field_________________________________________________________________________________________________Effects > Post Effect > Lens Effects Light Attributes > Light Effects > Light Glow_________________________________________________________________________________________________General > Render As Editor Window > Rendering Editors > Hardware Render Buffer_________________________________________________________________________________________________

    Material Settings_________________________________________________________________________________________________Illumination Model Material Type_________________________________________________________________________________________________Bump Common Material Attributes > Bump Mapping_________________________________________________________________________________________________Luminance Common Material Attributes > Incandescence_________________________________________________________________________________________________Environment Specular shading > Reflected Color_________________________________________________________________________________________________Alpha Layered Texture Attributes > Alpha_________________________________________________________________________________________________Glow Special Effects > Glow_________________________________________________________________________________________________Reflection Specular shading > Reflectivity_________________________________________________________________________________________________Image Common Material Attributes > Color (RMB) >

    Create new Texture_________________________________________________________________________________________________Sampling File Attributes > Filter Type_________________________________________________________________________________________________Multiple Material Tags on object Hypershade > Create Materials > Layered Shader_________________________________________________________________________________________________

    Attributes > Coordinates 2d Texture Placement Attributes_________________________________________________________________________________________________Tile Wrap U, Wrap V_________________________________________________________________________________________________Tile X, Tile Y Repeat UV_________________________________________________________________________________________________Length X, Length Y Coverage_________________________________________________________________________________________________Offset X, Offset Y Translate Frame or Offset_________________________________________________________________________________________________Tools > Texture / Texture Axis Interactive Placement_________________________________________________________________________________________________Projection Create new Texture > As Projection (checkbox)_________________________________________________________________________________________________

    Setup_________________________________________________________________________________________________Bone Skeleton > Joint Tool_________________________________________________________________________________________________Anchor Tag / IK Tag / Kinematic Tag Skeleton > IK Handle Tool_________________________________________________________________________________________________Constraint Tag Attributes > Limit Information_________________________________________________________________________________________________Restriction Tag Skin > Edit Smooth Skin > Paint Skin Weights Tool_________________________________________________________________________________________________

    Contraints and Expressions_________________________________________________________________________________________________Target Expression Constrain > Aim_________________________________________________________________________________________________Xpresso Expression Window > Connection Editor

    (Direct connection between Attributes)_________________________________________________________________________________________________Coffee Expression Window > Animation Editor > Expression Editor_________________________________________________________________________________________________

    Particles_________________________________________________________________________________________________Emitter Particles > Create Emitter_________________________________________________________________________________________________Attractor Particles > Goal_________________________________________________________________________________________________Deflector Particles > Make Collide_________________________________________________________________________________________________Friction Fields > Drag_________________________________________________________________________________________________Gravity Fields > Gravity_________________________________________________________________________________________________Rotation Fields > Vortex_________________________________________________________________________________________________Turbulence Fields > Turbulence_________________________________________________________________________________________________Wind Fields > Air_________________________________________________________________________________________________Particle Shape Particles > Instancer (Replacement)_________________________________________________________________________________________________

    Dynamics_________________________________________________________________________________________________Rigid Body Dynamic Tag Soft / Rigid Bodies > Create Active / Passive Rigid Body_________________________________________________________________________________________________Gravity Fields > Gravity_________________________________________________________________________________________________Drag Fields > Drag_________________________________________________________________________________________________Wind Fields > Air_________________________________________________________________________________________________RSB Draw Tool (Rigid Body Springs) Soft / Rigid Bodies > Create Constraint >

    Constraint Type: Spring_________________________________________________________________________________________________Rigid Body Solver Settings Solvers > Rigid Body Solver_________________________________________________________________________________________________

    Soft Body Spring Tag Soft / Rigid Bodies > Create Soft Body_________________________________________________________________________________________________Set Soft Mass ParticleShape > General Control Attributes >

    Dynamics Weight_________________________________________________________________________________________________Initialize Soft Rest Length SpringShape > Spring Attributes > Rest Length_________________________________________________________________________________________________

    DEFINITION CINEMA 4D M A Y A

    Viewport Commands_______________________________________________________________________________________________________Viewport Options View Window > Edit > Configure Hotbox or Panel Menu_______________________________________________________________________________________________________Min/Max Toggle PgUp, PgDwn Tap < spacebar >_______________________________________________________________________________________________________Arc Rotate 3 + LMB < alt > + LMB_______________________________________________________________________________________________________Pan 1 + LMB < alt > + MMB_______________________________________________________________________________________________________Dolly 1 + RMB_______________________________________________________________________________________________________Zoom 2 + LMB < alt > + LMB + MMB_______________________________________________________________________________________________________Zoom Region (Magnify) < m > + LMB < alt + ctrl > + LMB_______________________________________________________________________________________________________Frame Selected Elements < s > < f >_______________________________________________________________________________________________________Frame Scene < h > < a >_______________________________________________________________________________________________________Zoom Extends All < o > < shift + a >_______________________________________________________________________________________________________View Undo ctrl + shift + z < [ >_______________________________________________________________________________________________________View Redo ctrl + shift + y < ] >_______________________________________________________________________________________________________Change Views View > Cameras Hotbox or Panel Menu_______________________________________________________________________________________________________

    Object Selection and Display_______________________________________________________________________________________________________Live Selection < 9 > < q >_______________________________________________________________________________________________________Select Object by Name Window > Object Manager Windows > Outliner

    or < shift + F1 >_______________________________________________________________________________________________________Select and Move < e > < w >_______________________________________________________________________________________________________Select and Rotate < r > < e >_______________________________________________________________________________________________________Select and Scale < t > < r >_______________________________________________________________________________________________________Smooth and Highlights View > Display > Gouraud Shading < 5 >_______________________________________________________________________________________________________Wireframe View > Display > Wireframe < 4 >_______________________________________________________________________________________________________

    Transforms_______________________________________________________________________________________________________X Axis Lock / Unlock < x > Channel Box > RMB on Axis >

    Lock Selected_______________________________________________________________________________________________________Y Axis Lock / Unlock < y > Channel Box > RMB on Axis >

    Lock Selected_______________________________________________________________________________________________________Z Axis Lock / Unlock < z > Channel Box > RMB on Axis >

    Lock Selected_______________________________________________________________________________________________________Pivot Position Tools > Object Axis (toggle pivot mode)_______________________________________________________________________________________________________Transform Type-in Window > Coordinate Manager Channel Box or Numeric Input Field

    or < shift + F7 >_______________________________________________________________________________________________________Snap Window > Snap Settings < x > (Grid), < c > (Curve),

    or < shift + F8 > < v > (Point)_______________________________________________________________________________________________________

    Playback Controls_______________________________________________________________________________________________________Play Animation < F8 > < alt + v >_______________________________________________________________________________________________________Next Frame < g > < alt + . >_______________________________________________________________________________________________________Previous Frame < f > < alt + , >_______________________________________________________________________________________________________

    Tools and Windows_______________________________________________________________________________________________________Materials Window > Material Manager Window > Rendering Editors >

    or < shift + F2 > Hypershade_______________________________________________________________________________________________________Objects Window > Object Manager Window > Outliner

    or < shift + F1 >_______________________________________________________________________________________________________Structure Window > Stucture Manager Window > General Editors >

    Component Editor_______________________________________________________________________________________________________Attributes Window > Attribute Manager Attribute Editor

    or < shift + F5 >_______________________________________________________________________________________________________Tools Window > Active Tool Manager Tool Settings

    or < shift + F9 >_______________________________________________________________________________________________________Components Tools Menu Select by Component Type_______________________________________________________________________________________________________

    File and Scene_______________________________________________________________________________________________________New Scene < ctrl + n > < ctrl + n >_______________________________________________________________________________________________________Open File < ctrl + o > < ctrl + o >_______________________________________________________________________________________________________Save Scene < ctrl + s > < ctrl + s >_______________________________________________________________________________________________________

    Traversing Hierarchy_______________________________________________________________________________________________________Select Ancestor Arrow Key Up Arrow Key Up_______________________________________________________________________________________________________Select Child Arrow Key Down Arrow Key Down_______________________________________________________________________________________________________

    General UI and Menu Settings_______________________________________________________________________________________________________Undo < ctrl + z > < ctrl + z > or < z >_______________________________________________________________________________________________________Redo < ctrl + y > < shift + z >_______________________________________________________________________________________________________

    Hotkey Customize Window > Layout > Window > Settings/Preferences >Command Manager Hotkeys_______________________________________________________________________________________________________

    Preferences < ctrl + e > Window > Settings/Preferences >Preferences_______________________________________________________________________________________________________