by Dale Donovan - Dale Donovan Contents ... ADD, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLANESCAPE, RAVENLOFT, and the TSR logo are registered trademarks

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Text of by Dale Donovan - Dale Donovan Contents ... ADD, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS...

  • by Dale DonovanContents

    Introduction ...................................................................... 2Background .................................................................. 3

    Plot Synopsis .......................................................... 5DMs Notes .................................................................. 5

    Tales from the Infinite Staircase ........................ 5

    Call of the Lost Goddess ................................................. 6Getting the PCs Involved ........................................... 7

    Option #1: Holy Summons.................................... 7Option #2: In the Neighborhood.. ....................... .7Option #3: Planewalking.. .................................... .8

    The City of Coin ......................................................... 9Silverale Hall ....................................................... 10Goldspires............................................................. 10Opportunities ....................................................... 14

    The Infinite Staircase .................................................... 15The House of the Moon ............................................ 15Rules of the Staircase ................................................ 17

    The Lillendi ......................................................... 17Staircase Specifics ................................................ 18Traveling the Staircase ........................................ 18Encounters on the Stair ....................................... 19Landings and Doors ............................................. 19

    On the Stair............................................................... 20Along the Road ................................................... 20Opportunities ....................................................... 22

    Power Keys ........................................................... 27Magical Items............................................................. 28The Demons .............................................................. 28

    Into the Abyss ................................................................ 29Welcoming Committee ............................................. 29The Home of Evil ...................................................... 31

    Grazzts Master Plan ............................................ 33Samora ....................................................................... 34

    A Tour of Samora ................................................ 35Opportunities ....................................................... 39

    Zrintor, the Viper Forest ............................................ 40The Wanderer ...................................................... 42Opportunities ....................................................... 43

    Zelatar ........................................................................ 43A Tour of Zelatar ................................................. 44Opportunities ....................................................... 48

    Finale ............................................................................... 50Option #1: The Caravan ........................................... 51Option #2: Samora .................................................... 53

    The Rescue........................................................... 53Victory?. ................................................................ 55

    Consequences ............................................................ 56The Outlands and Home ..................................... 56Thraxxia and her Revenge .................................. 58

    If the PCs Failed ........................................................ 58

    Surviving the Abyss ....................................................... 23 Monster Pages ................................................................ 59Rules of the Abyss ..................................................... 23 Grazzt ........................................................................ 59Wizard Magic in the Abyss ...................................... .24 Lillend ........................................................................ 61

    Spell Keys ............................................................. 26 Viper Tree .................................................................. 63Priest Magic ............................................................... 26

    CreditsDesign: Dale Donovan

    Editing and Development: Michele Carter; Brand Management: David Wise, Cover Design: Heather Lamay, Matt Adelsperger and Tanya MatsonCover Art: Matt Adelsperger and Tanya Matson; Interior Art: William OConnor; Graphics Coordination: Paul Hanchette

    Typography: Eric Haddock; Cartography: Sam Wood; Proofreading: David Wise and Julia MartinSpecial Thanks to: the Prepress group of Wizards of the Coast, Julia Martin and Eric Boyd for all their wonderful work on the gods; Wolfgang Baur, for his

    inspired work on the Abyss; Thomas Reid, a fearless leader who ascended (like unto a god) to the AD&D Core group; and Monte Cook and Skip Williams, forsharing ideas and for letting me borrow a few.

    Dedicated to Jim, Tim, Leon, and Lester: dear friends all, regardless of distance.

    U.S., CANADA,ASIA, PACIFIC, & LATIN AMERICA

    Wizards of the Coast, Inc.P.O. Box 707

    Renton, WA 98057-0707+1-206-624-0933

    EUROPEAN HEADQUARTERSWizards of the Coast, BelgiumP.B. 342300 TurnhoutBelgium+32-14-44-30-44

    Visit our website at www.tsr.com

    ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLANESCAPE, RAVENLOFT, and the TSR logo are registered trademarksowned by TSR, Inc. MONSTROUS MANUAL is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 1998 TSR, Inc.All Rights Reserved. Made in the U.S.A. TSR Inc. is a subsidiary of Wizards of the Coast, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada,Ltd. Distributed to the hobby, toy, and comic trade by in the United States and Canada by regional distributors. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protect-ed under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.

  • IntroductionWaukeen. . .dead? No, comrade. Though even gods may die, if the Merchants Friend hadpassed onto the Astral, I would know of it. The Golden Lady is but on a Great Caravan,and her coin shall turn up again soon enow. Meanwhile, the Regent keeps watch on theCounting House and grunts us hope that the Golden Lady shall render to us profit for ourfaith in her and in her chosen Regent.

    Holycoin Voice of the Lady Tharundar Olehm, Goldspires, Athkatla

    elcome to For Duty & Deity, an adventure that will take high-level FORGOTTEN REALMS characters far beyond their familiarhome of Toril to the infinite layers of the Abyss. There theymust rescue the imprisoned Faernian goddess of trade,Waukeen, from the clutches of the demon lord Grazzt. Then,

    of course, they must escape from the Abyss, likely with various demonsor tanarri,as they are known on the planesin hot pursuit. If they succeed, they will have thegratitude of a goddess; if they fail, their bodies and minds will become the playthingsof Grazzt. A quick death in battle may be the least unpleasant outcome the charac-ters can hope for in the latter circumstances.

    This adventure differs in several ways from standard Realms adventures andtherefore requires more explanation than such adventures. With the exception ofthe opening scene, the events of this scenario do not occur on the planet Abeir-Toril, or even on the Prime Material Plane. Characters will be introduced to theconcept of the plane-spanning Infinite Staircase and use it to reach the Abyss. TheInfinite Staircase appears not only in this adventure but also in the PLANESCAPEadventure anthology Tales from the Infinite Staircase (TSR 2632), by Monte Cook.

    Unlike the linked FORGOTTEN REALMS scenario Castle Spulzeer (TSR 9544) andthe RAVENLOFT adventure The Forgotten Terror (TSR 9537), the Tales anthology ofadventures and this product are not literal crossover products. The two products donot directly affect or interact with each other. They are complimentary, however.While enough information is presented here on the Infinite Staircase to allow theRealms characters to use it to reach the Abyss (and, hopefully, to return therefrom),the full wonders of the Staircase can be found only in the Tales product. Thosegroups intrigued by the Staircase concept are encouraged to seek out and use the sce-narios and plots in that book and adapt them for use. Even though the Tales anthol-ogy suggests characters of levels notably lower than those required for this adven-ture, bear in mind that the average Realms character may not possess the samedegree of knowledge that an experienced planewalker character might. Thus, theextra spells, hit points, and so on of the higher-level Realms characters used herecould come in handy.

  • Furthermore, while this adventure takes place on theOuter Planesin the Abyss, to be exact For Duty &Deity is not a PLANESCAPE adventure. Though it usesmany of the rules that the PLANESCAPE accessories haveestablished for running adventures on other planes ofexistence, this remains a scenario that involves prime-material characters and a prime-material point of view.(If PLANESCAPE groups wish to use this adventure, a briefalternate beginning is presented as part of the nextchapter, Call of the Lost Goddess.) The relevant sta-tistics for all cre