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Body and Identity Cyberbodies, avatars, self, and identity in the networked envir onment - JIEUN KWON -

Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

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Page 1: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

Body and IdentityCyberbodies, avatars, self, and identity in the networked environment

- JIEUN KWON -

Page 2: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

Contents

JIEUN KWON

IntroductionIntroduction

Online identity and Virtual life

The relation virtual and physical existence

Surface

Detachment

IdentityIdentity

Cyborg and PosthusmanCyborg and Posthusman

Human-Machine InteractionHuman-Machine Interaction

Networked CommunicationNetworked Communication

The BoundariesThe Boundaries

Virtual Realm

Page 3: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

INTRODUCTION

JIEUN KWON

CyborgCyborg Cybernetic organism

a human being whose body has been taken over in whole or in part by electromechanical devices

[ A.I ][ Ghost Shell ]

Page 4: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

INTRODUCTION

JIEUN KWON

AvatarAvatar A digital representation of a user in virtual reality site

A graphical personification of a computer or a computer process, intended to make the computing or network

environment a more friendly place.

A graphical image of a user, such as used in graphical real-time Chat applications,

Page 5: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

INTRODUCTION

The body and identity

How we define ourselves in virtual as well as networked physical space How we define ourselves in virtual as well as networked physical space How we define ourselves in virtual as well as networked physical space How we define ourselves in virtual as well as networked physical space

in the digital realm

Sherry Turkle Allucquere Rosanne Ston

Online presence as

1. Multiple

2. Time-sharing system

Investigate the decentring of the subject brought about by digital the thchnologies

Donna Haraway

Cyborg is a socialist-feminist mythologythat is not founded on belief in an idyllic pastor overarching unity

JIEUN KWON

Page 6: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

IDENTITY

JIEUN KWON

Online identity & virtual lifeOnline identity & virtual life a simultaneous presence in various space and contexts

CHATING

MUD

MOOChoose avatorRepresent themselves

Slip in and out of character

Reproduction

A condition that has become a central

• focused on online identity• Cusee Me

Tina Laporta

Page 7: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

IDENTITY

JIEUN KWON

The relation The relation virtual and physical existencevirtual and physical existence

Can hardly be constructed as a simple dichotomy

• technologized body • Increasingly the question is : not whether we will become posthuman for posthumanity is already here Rather what kind or postuhumans we will be

Katherine Hayles

What extent are we already experiencing a man technologically enhanced and extended bodies?

Page 8: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

CYBORG AND THE POSTHUMAN - surface

JIEUN KWON

• construct human-machine interfaces incoporating robotic, posthetics and the Internet • human beings have always to some extent been prosthetic bodies and cyborgs

Stelarc

‘Ping Body’ established a direct connection

between Internet activity and body movement

to some extent integrating the physical body and

the network.

Central aspect of discussions about the changes that

digital technologies have brought about for our

sense of self.

Exoskeleton (1998)

Ping Body (1996)

Page 9: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

CYBORG AND THE POSTHUMAN - detachment

JIEUN KWON

• on website, visitors creat a cyberbody and on line presentation out of different components

Victoria Vensna

Bodies, Inc(1995)

Notime(2001)

• self-reflection

• encountered in avatars connects to the inversion of reality and dichotomy

of identity and difference, presence, and absence

Monika Fleischmann, Wolfgang Strauss, Cristian-A.BohnLiquid View

(1993)

Page 10: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

CYBORG AND THE POSTHUMAN – virtual realm

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• translated the story Brandon into cyberspace by using multiple interfaces to explore the multi-layed narrative of gender and identity as well as issues of crime and purnishment

Shu Lea Cheang

a person and work existing at the cross-section of real and virtual identity.

BRANDON(1998)

Page 11: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

HUMAN-MACHINE INTERACTION

JIEUN KWON

• issue

by crossing the frontier between the body and technology invasion

by turning the body into a ‘site’ for hosting artificial memory first time a human being had been added to the database

Kac

a radical liberation of the body from the machine combines the ephemeral (identification through web scanning)

the permanent (the implant itself) makes it permeable and readable to the Internet

Time Capsule

(1997)

Page 12: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

NETWORKED COMMUNICATION

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• to expand these perceptual limits of technology

Stahl Stenslie

a user can ‘enter’ another person’s body and perception without

being able to influence it

Networked CommunicationNetworked Communicationhas created instant connectivity

a form of disembodied intimacy

remains detached from the realm of the primal senses

• Confusing the borders between you and me

Kazuhiko Hachiya

Tactile Technologies

Inter_Skin

Inter Discommunication

Machine

Page 13: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

THE BOUNDARIES

JIEUN KWON

• This concretizes the usually invisible limits that outline personal space

• This separate the self from the other in social relationship

Scotte Snibbe

underlines the digital medium’s

capacity to visualize abstract

processes in a dynamic way

Boundary Functions

Page 14: Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -

Christiane Paul My classmates Thank you