Blues Clues - Blue Takes You to School - Manual - PC

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    SAVING AND LOADINGOnce you start the game and enter you

    your progress whenever you complete

    To start the game where you last left oIn on page 6), then click on the Play b

    WELCOME TO BLUES CLSCHOOLGo to school and play and learn with Broom! Discover all of the things you cathe Water Table, paint a picture to shar

    SETUP AND INSTALLATION1. Start Windows 98/Me/2000/XP.

    2. Insert the Blues Clues: Blue Takes You to SchoolCD-ROM game disc into your

    CD-ROM drive.3. If AutoPlay is enabled, a title screen should appear. Click on the Install button to begin

    installation. If AutoPlay is not enabled, or the installation does not start automatically, clickon the Start button on your Windows taskbar, then on Run. Type D:\Setup and click onOK. Note: If your CD-ROM drive is assigned to a letter other than D, substitute that letter.

    4. Follow the remainder of the on-screen instructions to finish installing the Blues Clues: BlueTakes You to SchoolCD-ROM game.

    5. Once installation is complete, click on the Start button on the Windows taskbar andchoose Programs/Atari/Blues Clues School/Blues Clues School to start the game.

    6. Click on the Play! button on the Title screen to begin playing.

    Note: You must have the Blues Clues: Blue Takes You to Schoolgame disc in your CD-ROM

    drive to play.

    Installation of DirectX

    The Blues Clues: Blue Takes You to SchoolCD-ROM requires DirectX 9.0 or higher in orderto run. If you do not have DirectX 9.0 or higher installed on your computer, click on Yeswhen asked if you would like to install it.

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    Play ButtonOnce youve signed in, click on this but

    Recycle Bin

    If you want to remove a name, click onParents AreaClick here to go to the Parents Area, wthe Computer activities (see page 8).

    StopClick on this button to stop playing and

    YES to exit the game, or click on NO to

    OTHER THINGS YOULL Level Change ButtonAdjust the level of difficulty

    this button, and then selectincult).

    Exit ArrowTo exit an activity, click on Click on the blue arrow wh

    the Sign-In screen.

    Clickable SurprisesSome of the places you visit have clickthe screen when it changes to a white

    SIGN IN

    CubbiesClick on one of the three cubbies on the right side of thescreen to sign in.

    Enter Your NameEnter your name (up to eight letters) by using the computer

    keyboard, or by clicking on the letters on the screen. Clickon the left arrow to delete a letter. Click on the rightarrow to add a space.

    Choose a FaceThe face you choose will appear on your very own cubbyin the classroom, and on your My Paintings folder(see page 15).

    PlayOnce youve chosen a face, click on the Play Button in the bottom-right corner of the screen,and you will return to the Sign-In Screen to start the game.

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    Play Button

    Recycle Bin

    ParentsArea

    Stop

    Cubbies

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    MUSIC TIMESkills Rhythms

    Audio Discrimination

    Listening

    How to PlayIts Music Time and Blues class needs ybandleader. Try to get everyone to play

    First, put your mouse cursor over each instrument that each one plays. Then, usame rhythm Blue is playing. Get everyspecial class song and get to play along

    ART TIME

    Skills Creativity

    Giving and Receiving

    How to Play

    Join Purple Kangaroo to make paintingsto the Painting screen.

    PARENTS AREAThe Parents Area has information about the curriculumgoals for each of the activities in Blue Takes You to

    School, as well as Beyond the Computer activities thatboth you and your child can do in your own home. Clickon the buttons at the top of the screen to visit theParents Area screen for each activity.

    You can print out the Beyond the Computer activity ideasby clicking on the printer icon at the bottom of each

    Beyond the Computer activity screen.To return to the Sign-In screen, click on the blue arrow in the top-left corner of the screen.

    MISS MARIGOLDS CLASSROOM

    Miss Marigold invites you to explore the classroom to find the activities you like. There are somany great things to do! Click on an activity you would like to try.You can come back to theclassroom at any time to try a different activity.

    Click on the blue arrow in the top-left corner of the screen to return to the Sign-In screen.

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    Back Arrow

    Sticker Roll

    Coloring Book

    Undo

    Clear

    Give

    Back Arrow

    Water Table TimeMiss Marigold

    Class Pet Playtime

    Nature Discovery

    GardenMusic Time

    Your Cubby

    Art Time

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    NATURE DISCOVERY GA

    Skills Natural Science

    How to PlayJoin Miss Marigold and Magenta outsidand other wonders of nature! When Misearch for the object she tells you abourocks) may be out in the open or may

    you will see a hand cursor. First, click on

    photograph it and add it to your Natur

    Nature Discovery BookUse the camera to take photos of objeclected a photo, click on the speaker or about it.

    WATER TABLE TIME

    Skills Cause and Effect

    Logic

    Basic Physics

    How to PlayJoin Orange Kitten at the Water Table and guide a wind-up boat toward an island, sailingaround rocks, boats and other obstacles.

    The dotted line pointing away from the boat shows the direction that the boat will travelwhen you click on it. To change the course of the boat, you will need to float a Turning Blockin the water so that the boat will run into it and turn. To do this, click on a Turning Block atthe bottom of the screen, and then click on a square on the Water Table to place it there. If

    you place it in the path of the boat, youll see the dotted line change direction when it runsinto the block. Use Turning Blocks to make the boats path go all the way to the island.Sometimes youll have to steer around obstacles. Once youve set the path, click on the boatto send it to the island!

    Note: On Difficulty Levels 2 and 3, there is no dotted line to show the boats path.

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    Back Arrow

    Back Arrow

    Back Arrow

    Boat

    Island

    Turning Blocks

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    My Paintings Folder

    Send your paintings to your friends! Scrthe left and right arrows.When you seefriend to whom you want to send it. If yPrinter Button in the bottom-right corn

    Note: To print pictures, you must have a

    YOUR CUBBYHave you created pictures at the Painting Easel? You can share your paintings with all of yourfriends, and see the pictures your friends have made for you.

    Paintings From Friends Folder

    Scroll through the paintings your friends have sent you by clicking on the left and rightarrows. If you want to print any of the paintings, click on the Printer Button in the bottom-right corner of the screen.

    Note: To print pictures, you must have a printer installed and attached to your computer.

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    Back Arrow

    Paintings

    Recycle BinBack Arrow

    PaintingsRecycle Bin

    More Pictures

    Your Friends Name

    Printer

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    ImaginEngine

    Kris MoserSenior Project Director/Art Director

    Abby PaigeScript WriterAssociate Producer: San Francisco Office

    Scott BalabanGame Designer

    Randall SanbornTechnical Director

    Brian WeedSenior Software Architect

    Greg CioffiLead Software Engineer

    Dave LittleAssociate Producer: Boston OfficeJunior Software Engineer

    Anita DriesebergLead Artist

    Temah NelsonArtist

    Animation by Electric Dog Multimedia

    Daniel KombakovSupervising Animator

    Daniel KombakovVladin MitovAnimators

    CREDITSAtari

    Matthew Sughrue

    Elizabeth StringerSenior Producers

    Dan DeOreoSenior Game Designer

    Stacy Hendrickson

    Executive ProducerPaul HellierDirector of Technology

    Petrina McPheeDirector of Marketing

    Steve MartinDirector of Creative Services

    Elizabeth MackneyDirector of Editorial & Documentation Services

    Kristine MeierArt Director

    Melissa CaccavaroPatrick LoughlinGraphic Designers

    Kurt CarlsonRandi KravitzDocumentation Specialists

    Norm SchragerCopywriter

    Michael GilmartinDirector of Publishing Support

    Michael CraigheadDirector of Quality Assurance, North America

    Ken FordI.T. Manager/Western Region

    Michael Vetsch

    Manager of Technical Support

    Kurt BoutinRandy LeeBill CarrollQ.A. Testing Managers

    Jennifer KaczorLead Tester

    Becky MadoreAssistant Lead

    Erik JefferyTester

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    ATARI WEB SITESTo get the most out of your new game

    http://

    To send e-cards to your friends, downloFreebies section at:

    www.u

    If you would like to chat with other gaarea at:

    www.a

    Kids, check with your parent or guardian before vis

    Chat Messages: Atari does not monitor, control, en

    strongly encouraged not to give out identity or othe

    with your parent or guardian if you are concerned a

    Use of Atari web sites is subject to term

    www.us.atari

    Special ThanksPaige O'Donoghue, Leigh Brown,Will Guy,Stephanie Peczon, and Erin Bradley

    Special thanks to our partners atNickelodeon Interactive & Blue's CluesRob LemonSteve YoungwoodAly SylvesterErika "E" OrtizStacey Lane

    Erica DavidBrian Bromberg

    Jack DaleySarah LandyClaire CurleyKoyalee Chanda

    Sarah NoonanThe Entire Blue's Clues Production Crew

    Alice Wilder, Ph.DDirector of Research - Blue's Clues &Educational Consultant

    Patty Langdon McFaddenEducational Consultant

    Voice Recordings & Coordinationby Cataland Films & Cyclops

    All Mobile VideoVideo Shoot Studio

    Koyalee ChandaVideo Shoot Director

    Andreas FrischVideo Shoot Production Manager

    Brian DeckerVideo Footage Processing

    Donovan PattonJoe

    Jennifer Barnaby

    Hair and Make-up for Donovan Patton

    Koyalee ChandaVoice-Recording Director

    Claire CurleyBlue's Clues Voiceover Producer

    Blue: Traci Paige JohnsonPeriwinkle: Victoria PontecoroMiss Marigold: Amber AndersonOrange Kitten: Nicole GibsonPurple Kangaroo: Max BehrenMagenta: Koylee Chanda

    Green Puppy: Adam PeltzmanGame Voice Actors

    Diego MoralesIsabelle Miller

    Joe DiFonzoClaire Curley

    Joes Friends

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    MISCELLANEOUSIf any provision or portion of this EULA is found to be unlawful, void, or for any reason unen-forceable, it will be severed from and in no way affect the validity or enforceability of theremaining provisions of the EULA.

    This EULA constitutes the entire agreement between you and the Company regarding theSoftware and its use.

    2003 Atari, Inc. All Rights Reserved.All trademarks are the property of their respective owners. 2003 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blues Clues andall related titles, characters and logos are trademarks of Viacom International Inc.

    Developed by ImaginEngine, Corp. Fox Libraries Copyright 2003 by Vipah Interactive.Allrights reserved.

    Uses Smacker Video Technology. Copyright 1994-2003 by RAD Game Tools, Inc.

    Uses Miles Sound System. Copyright 1991-2003 by RAD Game Tools, Inc.

    Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporationin the United States and/or other countries.

    Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in theUnited States and other countries.

    06163

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    NOTES: