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  • Blood, Guts & Glory

    A Role-Playing Game

  • Table of Contents

    (2)

    Chapter 1-Introduction ................................ 4What Is Blood, Guts & Glory? ...................................4What Is A Role-Playing Game? ...................................4How Do You Play? ......................................................4What On Earth Is A Mash-Up Game? ........................5

    Chapter 2-Th e World .................................... 6Th e Barren Plague .......................................................6 Th e Arrival Of Th e New Folks ...................................6New Folk Society ........................................................7Magic And Th e Supernatural World .........................10

    Chapter 3-Th e Game System ...................... 11Dice ..........................................................................11Creature Attributes ...................................................12Ability Scores ............................................................12Skills .........................................................................13Magic & Spells ..........................................................13Fighting ....................................................................13Experience And Levels ..............................................14Character Classes ......................................................14

    Chapter 4-Skills .......................................... 15Skill Bonuses .............................................................15Skill Checks ..............................................................15Ability Checks ..........................................................15Opposed Checks .......................................................16Taking10 And Taking20 .........................................16Armour Penalties ......................................................16Other Bonuses And Penalties ....................................17Detailed Skill Descriptions .......................................17

    Chapter 5-Magic ......................................... 27Spheres Of Magic ......................................................27Spell Paths .................................................................27Mana .........................................................................27Casting A Spell ........................................................ 28Spell Format ..............................................................29Common Magical Eff ects ........................................ 30Person Spells ..........................................................32Spell Combinations ...................................................33Crafting ....................................................................33Necromancy & Undead ............................................33Dual Sphere Casters ..................................................35

    Chapter 6-Creating a Character ................. 36Step1: Roll Ability Scores ........................................ 36Step2: Choose Species ............................................. 36Step3: Choose Class .................................................37Step4: Apply Species Modifi ers ................................37Step5: Advance To First Level ..................................37Step6: Finishing Touches ........................................ 40

    Chapter 7-Equipment ................................. 41Money .......................................................................41Starting Money .........................................................41Encumbrance And Weight ........................................41Mundane Items ........................................................ 42Weapons .................................................................. 43Armour .....................................................................45Land Transport ........................................................ 46Buying Magic ........................................................... 48Healing Herbs .......................................................... 48

    Authors Note

    Th is PDF is theoretically a fi nished product. Th e rules are all here, and its perfectly playable as it is.

    However, I am not making printed copies of this game available until the document had a chance to settle; although it has been proofread, it will still benefi t from additional tidying up (as a result of feedback from players) before its ready for a proper release as a printed book.

    Please help speed this process by reporting any feedback you have about this game (whether from playtesting or additional proofreading) to the Dark Dungeons forum, which is graciously hosted by Th e Piazza:

    http://www.thepiazza.org.uk/bb/viewforum.php?f=59

  • Table of Contents

    (3)

    Chapter 8-Combat ...................................... 51Th e Combat Round ..................................................51Statement Of Intent ..................................................51Initiative ....................................................................51Actions ......................................................................52Attack Rolls ............................................................. 54Reading An Attack Table ..........................................55Reading A Critical Table ...........................................55Specifi c Critical Eff ects .............................................56Attack Modifi ers .......................................................57Missile Weapons & Melee .........................................57Haste & Slow ............................................................57Two Weapon Fighting ...............................................58Eff ects Of Damage ....................................................58Timing Of Status Eff ects ..........................................59Helpless Targets ........................................................59

    Chapter 9-Injury and Healing .................... 60Physical Injuries ....................................................... 60Raising Th e Dead ......................................................61Poison And Disease ...................................................61

    Chapter 10- Adventuring .............................64Time & Movement .................................................. 64Doors ........................................................................65Traps ........................................................................ 66Environmental Damage ........................................... 66Mapping ...................................................................67Gaining Experience ...................................................67

    Chapter 11- Crafting Items ......................... 69Making An Enchanted Item .....................................69Enchanted Item Values .............................................70Specifi c Item Types ...................................................71

    Appendix I - Crafting Recipes ...................... 76

    Appendix II - Character Species ................... 86

    Appendix III - Character Classes .................. 88

    Appendix IV - Arcane Spell Paths .............. 195

    Appendix V - Divine Spell Paths ................ 215

    Appendix VI - Psychic Spell Paths .............. 235

    Appendix VII - Foes ................................... 255

    Appendix VIII - Attack Tables ....................266

    Appendix IX - Critical Strike Tables .......... 312

    Index........................................................... 322

    Open Game License .................................... 328Designation Of Open Content ...............................328Open Game License Version 1.0A ...........................328

  • Chapter 1 - Introduction

    (4)

    Welcome to Blood, Guts & Glory!

    If you already play table-top role-playing games you can safely skip this chapter. On the other hand, if youre less familiar with table-top role-playing games then some explanation may be in order.

    What Is Blood, Guts & Glory?

    Blood, Guts & Glory is a Mash-Up Role-Playing Game. Th is book contains the rules of the game, and the only other things that are needed to play are pencils, paper and dice.

    What Is A Role-Playing Game?

    Role-playing games have been around since the mid1970s.

    When they fi rst started, they had their roots in war-gaming (moving model armies around in simulation of historical bat-tles) and descriptions of role-playing games would have used those war games, along with such childhood games as Cops and Robbers and Cowboys and Indians as reference points.

    However, now that were in the second decade of the21st century, times-and cultural reference points-have changed.

    For most people today, the term role playing game is usually found abbreviated to RPG and is usually preceded by the letters C (becoming CRPG or Computer Role Playing Game) or MMO (becoming MMORPG or Massively Multiplayer Online Role Playing Game).

    In this genre of computer games, the player takes on the role of a character in an ongoing storyline-usually the main pro-tagonist of the story.

    Th e game consists of trying to get the story to progress towards its climax, often involving combat and problem solving.

    Table-top role-playing games like Blood, Guts & Glory have a similar basis, except that the game is controlled by a human Game Master rather than by a computer, and rather than the action taking place on a computer screen the action takes place in the imaginations of the players.

    While this may sound like a step backwards at fi rst glance, it is much more fl exible and adaptable. On a CRPG, you are limited to telling the single story that the game desi