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Blazing Aces Game Treatment

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Game Treatment for Blazing Aces

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    Contents

    Overview .............................................................................................................................. 3

    Blazing Aces Vision ........................................................................................................................ 3

    Casual with competitive players in mind ................................................................................ 4

    Controls ............................................................................................................................................ 5

    Game Design ....................................................................................................................... 6

    Game Scope ..................................................................................................................................... 6

    Features ............................................................................................................................................ 7

    Flight Commands 101 ................................................................................................................... 8

    Blazing evolved............................................................................................................................. 11

    The World ......................................................................................................................... 13

    Style ................................................................................................................................................. 13

    Art with a purpose ....................................................................................................................... 14

    The Crew ......................................................................................................................................... 15

    Setting ............................................................................................................................................. 15

    The Team ............................................................................................................................... 17

    Designers & Artists ....................................................................................................................... 17

    Being the commander .................................................................................... 18

    Be the best of the best ................................................................................................................ 18

    Marketing & Sales ............................................................................................... 19

    Marketing plan .............................................................................................................................. 19

    Summary ................................................................................................................................ 19

    Closing Thoughts .......................................................................................................................... 19

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    OVERVIEW

    Command your aircrafts to defend your mothership

    and crush the mechanical bug invasion.

    Blazing Aces Vision

    Blazing Aces is a fast-paced top-down action game where you are the commander of a flying aircraft carrier referred to as the mothership. Under your command you have

    various aircrafts, each using unique ways of fighting and flying. Use these aircrafts to

    defend your mothership against a mechanical bug invasion. By drawing paths with your

    finger or mouse you issue flight orders to your aircrafts. Next plane in line will follow the newly drawn path and destroy any enemy that happens to cross it.

    The primary goal of the game is to complete levels and stop the bug invasion. By

    completing missions you gain in-game currency that you can use to upgrade your aircrafts or mothership. You can also play various challenges to earn extra rewards and compete

    against your friends to get the highest score. The challenge in the game comes from

    optimizing your aircrafts strengths and weaknesses against the correct enemy type and to draw as accurate flight paths as possible.

    Blazing Aces visual style and setting is heavily inspired by Japanese anime, mostly by the

    work of Studio Ghibli. This is most notable in the environments and enemy aircrafts. The

    general inspiration and atmosphere of the game world is American 1940s. Think WW2 propeller planes rather than modern jets and stereotypical old school fighter aces with

    leather hats and round glasses. The games visual style is meant to appeal to a broad

    audience. The game is colorful and overall aesthetically pleasing with less focus on

    realism. During the game you will fly over calm countrysides, cities under attack and caves

    where the bugs originate. As you come closer to the enemy home base, the destruction

    escalates and you recognize less and less of the old world.

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    Casual with competitive players in mind

    The game is designed with a casual audience in mind, whether its people on the go with

    their tablet or someone with a couple of minutes to kill by their computer. Therefore all

    the maps are designed towards a time box of 4 minutes or less, enabling players to stop

    and resume after their own desire.

    Blazing Aces combines the strategic elements of Flight Control and Crimson: Steam Pirates

    with the action elements of shoot em ups. The gameplay is simple enough for anyone to grasp - using only one input - and the overall difficulty of the game is graspable by the

    average casual gamer. For the more competitive players theres a high score and

    challenge system, where you can compete against friends or strangers to earn more in game content.

    Based on all of these elements were certain Blazing Aces is a game that can be enjoyed by

    everyone, however since its designed with online experiences in mind we have to aim for a PEGI 12 rating.

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    Controls

    As mentioned before theres only one input to this game, your finger or mouse. Use this

    one input to swipe across the screen to issue flight commands.

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    Game DEsign

    Game Scope

    We estimate the total game time for Blazing Aces to clock in at around 4-6 hours, including

    completing the story, all challenges and unlocking all content. Post-production updates

    would of course increase the length and replayability of the game.

    The production time for the whole game, including the work for the vertical slice, is

    estimated to 7 months. This is calculated based on the amount of time it took us to get this

    far, so of course its more accurate if we were to continue with our team of 5 people. We

    would also need the expertise of a programmer, to help out with all the backend and network features for the game. It would also be desirable to hire a QA coordinator to

    ascertain the games functionality on release.

    Blazing Aces is built around a very simple core, our intention was to create an easily scalable project. The core asset list is very short, mainly pilots and aircrafts, enabling us to

    focus on making the world more interesting, gameplay balancing and polish, rather than

    rushing to get something playable, which is the main reason why this project is plausible.

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    Features

    16 unique pilots with an integrated XP and level up system.

    16 unique aircrafts spread over 4 different aircraft classes, each with their own upgrades and weapons.

    20 campaign levels used to unfold the epic story of machine insects and their evil intentions of enslaving mankind. This includes 3 boss encounters.

    12 super hard challenges to complete and get rewards to aid you in the campaign, or compete with your friends for the highest score to earn the respect you deserve.

    Captivating narrative with plenty of light-hearted humor and goofy characters.

    Upgradable Mothership, more HP, stronger Shield and epic weapon systems, including an automated turret and a doomsday device.

    Achievements!

    High Score that is shareable on social media, enabling fun and friendly competitions among friends and strangers.

    Cloud save your experience and get a continuous experience between different platforms. Dont choose between your tablet and PC, use both by connecting your

    Microsoft or Facebook account.

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    Flight Commands 101 Core mechanics

    Paths: Drawing paths is the absolute essence of the game, the thing youll spend most

    time doing. As soon as you click or put a finger on the screen a path will initialize, when

    released the path is set and the first aircraft in queue will fly to the starting point of the

    path and following it. Players can draw as many paths as they have pilots, 4 at most. Some

    aircraft classes have special conditions. The juggernaut for example is really fast but it can only fly in straight lines. This is not something the players have to think about when drawing,

    since the path is automatically set to a straight line.

    HP & Shield: At the very core Blazing Aces is about protecting your mothership, i.e.

    keeping its health above zero. Lucky for you the mothership is equipped with two life bars, one for HP (Health Points) and one for the Shield.

    The Shield, represented by the blue meter, is your first line of defense. Its generally

    weaker than the actual HP, both in endurance and amount, but it starts to regenerate 5 seconds after it last got hit, meaning its theoretically an infinite source of protection.

    The HP, red meter, is static (doesnt regenerate) but refills after each level. Every time you

    lose HP, the score multiplier resets which serves two functions. First and foremost it serves

    a tactical purpose, i.e. how long you dare wait until you finish off an enemy. Secondly it

    helps you keep track of when you take actual damage.

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    Aircrafts: Theres 4 different aircraft classes in the game; dogfighter, destroyer, juggernaut

    and minelayer. Weve tried to make each aircraft unique and better fit for different situations.

    The Dogfighter with its two front mounted machine guns excels when theres a row of

    enemies in front of it. Its agility enables it to take down enemies on curved paths as well as

    straight. However as soon as the enemies start to spread out, we recommend bringing out

    the Destroyer. With its automated turret, it can bring down enemies coming from all

    directions, which makes it suitable for clustered or isolated enemies. Both of these aircraft

    types are great against smaller enemies like the bugs, but as soon as they increase in size, its better to bring out the Juggernaut or Minelayer. The Juggernaut is the most

    straightforward aircraft type under your command. It flies straight as an arrow and instead

    of weapons, it simply destroys everything in its path. This makes it suitable to take down large enemies, the bigger the better. Last but not least, the Minelayer works great as an

    extra defense asset. It deploys small enemy seeking mines and deals splash damage

    making it great against enemies clumped together.

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    Enemies: Enemy aircrafts are the only threat in the game at the moment, meaning theyre

    the only source of damage infliction. Therefore we created enemies of different sizes and with different roles, again to add to the games tactical elements. To help players

    understand their basic functionality theyre painted with one of two main colors; red or

    blue. This is in correlation to how we present the life bars of the mothership, i.e. blue

    enemies inflict more damage to your Shields, red are better against HP. For each enemy

    you kill you gain in-game currency, points and XP for your pilots. A general rule of thumb

    is, the bigger the enemy the more you get.

    Aircraft queue: To enable better tactical support for players, weve given them control of

    the aircraft queue, i.e. the order of which their planes respond to their drawn paths.

    Usability is of course of the essence here as well, meaning we want to make it easy for players to achieve what they want. The quickest way of changing order is to click on the

    aircraft image you want to send out and it will be bumped up to first in line. For more hard

    core commanders weve added support for total customization of the entire order through dragging and dropping.

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    Blazing evolved Secondary mechanics

    Scrap: For each enemy killed the player earns in-game currency in the form of scrap. Scrap can be used to build new upgrades for your existing aircrafts or mothership, assemble new

    planes altogether, or simply hire new pilots. All upgrades are meant to increase the

    players customization options to suit their play style and ultimately make it easier to complete levels.

    For the mothership that means increasing the HP or Shield bars, decrease the Shields

    regeneration delay or simply improve the speed of which it recuperates. You can also make it more endurable in the form of self-defenses such as an automated turret, a shield

    boost and a rare weapon that eradicates all the enemies currently on screen.

    For your aircrafts upgrades generally means improved weaponry, e.g. more bullets and

    better spread for the dogfighters machine guns, or more mines for the minelayer.

    High score: In Blazing Aces theres a score system that allows the player to always receive

    a unique score for each level. This score is used to determine how much scrap youll get at the end of a level but it can also be used to compete with your friends locally, or with

    strangers on a global scale.

    The high score is based on two types of multipliers, an individual for each aircraft which is hidden for players and a global one present at the top of the screen. Every enemy type has

    a base scrap value based on its difficulty.

    When an aircraft start a flight its individual multiplier will increase for each kill and the killed enemys base value is multiplied. The score is then stored in a temporary score

    which will increase as long as the global multiplier is above one. As soon as the aircraft

    lands its individual multiplier is reset.

    The global multiplier increases (to a maximum of 10) by one for all enemies destroyed and

    is reset if no enemy has been killed for 5 seconds. When it is reset the temporary score

    accumulated from all aircrafts is multiplied with the current multiplier.

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    Pilots: The primary function of pilots is to enable players to have more aircrafts to choose from before missions. Their real purpose however is to add flavor and increase immersion

    to the game. Were certain that you care more about your team if there are actual people

    piloting your aircrafts, plus they help us create more interesting levels. Each pilot has

    unique abilities and stats that level up the more you use them in mission. They also have a specific class that corresponds to the different aircrafts classes.

    Bosses: Each unique level collection with the same theme ends with a boss battle. Each

    boss is different and will challenge the player in different ways than regular enemies, by having their unique attack patterns and defenses. They also have clear weaknesses for

    players to take advantage. The main purpose of bosses is to test and develop players

    skills. They also mean to give a peak in the difficulty curve.

    Level progression: When a level is completed new levels are unlocked, sometimes

    multiple at a time. Players can then choose in which order they want to complete them,

    however they must complete them all in any order to progress in the game. The level

    progression is used as a tool to control the pace and narrative of Blazing Aces.

    Challenges: Players can at any time choose to play challenges. These are not regular story

    driven missions but much harder levels, where you have to complete certain objectives to

    complete the level. These can be time trials, survival, trick shoots, etc.

    For each completed challenge, players are rewarded with scrap, or in rare cases some

    special items, to help them in the campaign. Some of the challenges are designed to be

    really hard to appeal to players who have already completed the whole game and are

    looking for new goals to complete.

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    THE WORLD

    Style

    Our main focus for the visual style of the game was to create an aesthetically pleasing

    game, using soft and playful colors. Our main source of inspiration comes from the work of Studio Ghibli and their playful characters and environments.

    The main problem we pinpointed right from the start was readability. Since Blazing Aces

    is a top down game theres going to be a lot of action in a tightly confined space, the screen can quickly get cluttered. Therefore the environment is very saturated in contrast

    to everything else which is brighter to make it stand out.

    The keyword when it comes to the art is hand painted. Everything from the 2d character

    portraits to texturing work, as well as the particle effects in the game is hand painted,

    which brings everything together under the same roof.

    Theres 4 different aircraft types in the game; dogfighter, destroyer, juggernaut and

    minelayer. Both the pilots and the aircrafts are presented to reflect their unique class. The

    dogfighter for example - which is the typical fighter pilot - is drawn like a stereotypical pilot from WW2. Furthermore, to make the player controlled aircrafts different from the

    enemies, we chose to have a classical airplane-look to the silhouette with a more colorful

    texture palette. The enemies use a darker color palette with one or two string colors. They

    are also designed to look more like ancient insect machines, rather than actual airplanes.

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    Art with a purpose

    The main focus for the environment was for it to be pleasing to the eye, with low

    saturation and simple but beautiful features. The environmental theme also has a second

    purpose which is to bring the story and sense of progression forward. The first theme players encounter in the game is a countryside which is very bright and colorful, idyllic

    almost. As the game progresses and becomes harder, the art changes to darker themes,

    like a defending city by night and finally the home of the bugs; a dark and mysterious

    canyon.

    Despite the overall theme and genre of the game, Blazing Aces is not a grey and dystopic

    game when it comes to its artstyle.

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    Story The world is under attack from an insect-like machine race, spawned from the depth of the

    planet. What started out as small attacks in the outskirts of the greater cities quickly

    escalated into full-blown war. Humanity put their last hope in fighting aircrafts with aircrafts. So they assembled small carrier vessels and put fearless commanders in charge

    of each one. In Blazing Aces you are one of those commanders and throughout the game

    your mission is to get to the machines home and obliterate it. At least thats what you

    thought. During the course of the game, youll discover a new threat from the underworld, adding reason to the insect machines invasion and opening up possibilities for a sequel.

    The Crew

    During the course of the game youll get introduced to a bunch of characters in the form of

    pilots. You can choose freely which ones youll want to use for the different missions and

    hire new ones if none live up to your demands. All pilots have a common denominator,

    theyre all connected to 1 of 4 unique aircraft classes, which is reflected in their different character portraits. The bomber for example is visually more inspired by pyrotechnics than

    the regular dogfighter.

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    Setting

    Blazing Aces takes place in an American 1940s inspired universe where skyscrapers

    defines the human cities and the countryside is characterized by simplicity, almost to the

    point of poverty. Most of the aircrafts under your command are inspired by 2nd world war type fighters and bombers. In addition everything is basically built with scrap on the

    premise that the conflict against the machine bugs has taken its toll on the world and that

    resources are scarce.

    Theme wise the game will go from being light and idyllic with colorful environments, to a

    darker and more grim atmosphere later on. This is to represent the game is getting more

    difficult as well as to make the progression throughout the levels more clear. The game starts out on the relatively calm countryside, moves into a city under attack and ends up in

    the enemy nest; a huge canyon. Throughout the game the time of day will change to bring

    more variety to the experience and also to complete the transition into a darker theme.

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    THE TEAM

    Blazing Aces was created by students at Futuregames Academy as a vertical slice created

    over the course of 7 weeks. Microsoft acted as publisher and requested a fast paced casual action game for Windows 8 and their Surface 2 tablet.

    Isak berg Nordmark

    Designer

    Hannes Lidbeck

    Designer

    Felix Fritzell

    Artist

    Kim Aava

    Artist

    Kalle Lwenberg

    Artist

    Hannes Delbeke

    Artist

  • 18

    Being the commander

    The ultimate objective in Blazing Aces is as simple as reaching the final boss and defeat it.

    But at the very core the game is all about being the Commander. Each time you draw a

    flight path for your aircrafts to follow, you quickly see a direct result of your action. This is

    incredibly useful for new players who can instantly pick up the game and understand the gameplay. Its also great for more experienced players who can constantly improve on

    their tactics.

    Because of the integrated score system players are constantly rewarded when playing.

    After each level theres an even greater reward waiting in the form of XP for your pilots as

    well as scrap, not to mention progression in the story. The difficulty of each level increases exponentially, always to bring players new challenges. Not always by adding more

    enemies, since the screen would be too cluttered, rather by adding new gameplay

    elements or making some enemies more difficult to kill.

    Even though we want to appeal to a broad audience and bring both casual and more

    competitive gamers under the same roof. Blazing Aces is all about making players feel like

    they are the Commander and that the pilots they command is their crew.

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    MARKETING & SALES

    Tablets are our primary platform but the game works just as good on PC as well.

    Due to our limited marketing budget and our inexperience in the field, wed focus on using social media and other viral marketing tactics. Also to get the word of our games release

    out well try out some guerrilla marketing tactics as we get closer to release.

    We also thought about launching a lightweight Skylanders marketing campaign, using actual toy airplanes to accompany the release of the game, creating a more vivid

    experience where our youngest fans can see their toys come to life in the game.

    SUMMARY

    Our main goal right from the start was to create a game that was easy to grasp and fun to

    play, two key features for creating a game for a broad audience. By having just one very

    graspable input, weve basically covered the first objective. Since fun is very subjective weve simply created, what we think, are optimal conditions for achieving this goal. Hand

    painted, simple and aesthetically pleasing art pieces. Casual fast paced action packed

    gameplay thats easily understandable. And last but not least a story about saving the world.

    Of course we think that these features can also make us achieve many smaller goals, like

    creating a memorable and long lasting game experience.