Beh Eng (Innovation Norway)

Embed Size (px)

Citation preview

  • 7/31/2019 Beh Eng (Innovation Norway)

    1/79

    Behavior by Design

    Innovation NorwayMay 22, 2012

    Nir EyalNirAndFar.com

    @nireyal

  • 7/31/2019 Beh Eng (Innovation Norway)

    2/79

    Who is this for?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    3/79

    The frustrated creator

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    4/79

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    5/79

    Me

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    6/79

    NirAndFar.com

    So I looked for patterns

  • 7/31/2019 Beh Eng (Innovation Norway)

    7/79

    OMG? businesses

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    8/79

    Vitamins or painkillers?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    9/79

    Selling painkillers

    NirAndFar.com

    - Obvious need - stop pain- Quantiable market- Monetizable

  • 7/31/2019 Beh Eng (Innovation Norway)

    10/79

    NirAndFar.com

    Selling vitamins

    - Emotional need, not efcacy- Makes me feel good knowing...- Only viable business if habit

  • 7/31/2019 Beh Eng (Innovation Norway)

    11/79

    NirAndFar.com

    Vitamins or painkillers?

  • 7/31/2019 Beh Eng (Innovation Norway)

    12/79

    Habit whennot doing it

    causes you pain.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    13/79

    Habit-forming technology

    Vitamin Painkiller

    NirAndFar.com

    Pleasure

    seeking

    Pain

    alleviation

  • 7/31/2019 Beh Eng (Innovation Norway)

    14/79

    Why am I here?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    15/79

    1. Help you understandyour own behavior.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    16/79

    Access+ Speed+ Data

    High addictive potentialNirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    17/79

    Behavior engineering isa Super Power

    ... can be used for goodor evil.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    18/79

    2. Help you build stuff to hel us all.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    19/79

    "We wanted ying cars, insteadwe got 140 characters."

    - Peter Thiel

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    20/79

    Nirs Rule:

    Users interests=

    Designers interestsNirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    21/79

    Your challenge:

    More distractions

    Harder to nd new users Viral channels are dying

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    22/79

    Habit ScoreHighLow

    V i r a l

    C o e

    f c

    i e n t

    ( K )

    Leaky Bucket Rocket Ship

    CommitmentBusiness

    GarbageK < 1

    K >1

    Facebook, Paypal, Pinterest

    Evernote, Pandora, Amazon

    Spammy apps

    Habits > Viral

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    23/79

    Evernote Smile Graph

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    24/79

    Too many great ideasdie before their time.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    25/79

    Lets get started

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    26/79

    Automaticity

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    27/79

    What is automaticity for?

    NirAndFar.com

    - Ability to learn

    - Saves energy of effort- Speeds decisions- Keeps us safe- Allows multitasking- Smaller heads

  • 7/31/2019 Beh Eng (Innovation Norway)

    28/79

    How engineerautomaticit ?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    29/79

    The long way:Re etition

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    30/79

    The shortcut:Desire

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    31/79

    Desire engines create habits

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    32/79

    The Desire EngineTrigger Action

    Var. RewardCommitment

    External

    Internal

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    33/79

    Can anything become a habit?Higher habit potential if:

    - Fast cyclesComplete all four steps witheach visit

    - Frequent revolutionsReward consistency andfrequency

  • 7/31/2019 Beh Eng (Innovation Norway)

    34/79

    NirAndFar.com

    Trigger

    exam les?

  • 7/31/2019 Beh Eng (Innovation Norway)

    35/79

    Trigger ExamplesExternal Internal

    AlarmsAdvertising

    Calls-to-actionEmailsStores

    EmotionsRoutinesSituations

    PlacesPeople

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    36/79

    DissatisedIndecisiveLostTenseFatiguedInferior

    Negative emotions provideinternal triggers

    BoredomLonesomeFearConfusionPowerlessnessDiscouraged

  • 7/31/2019 Beh Eng (Innovation Norway)

    37/79

    Action

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    38/79

    whendoing < thinking

    =

    action

  • 7/31/2019 Beh Eng (Innovation Norway)

    39/79

    triggers

    ability

    B = m.a.t.

    Fogg Behavior Model

    m o t i v a t i o n

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    40/79

    ability

    Factors of abilityTimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    41/79

    m o t i v a t i o n

    Motivators for

    BehaviorSeek:

    PleasureHope

    Acceptance

    Avoid:PainFear

    Rejection

    SensationAnticipation

    Social Cohesion

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    42/79

    How likely is theintended action?

    B = m.a.t.

  • 7/31/2019 Beh Eng (Innovation Norway)

    43/79

    Sufcient motivation,high ability, clear triggers

  • 7/31/2019 Beh Eng (Innovation Norway)

    44/79

    triggers =user experience

    ability = product design

    Behaviors into Actions

    m o t i v a t i o n

    = m a r

    k e

    t i n g

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    45/79

    Variable Reward

    NirAndFar.comexam les?

  • 7/31/2019 Beh Eng (Innovation Norway)

    46/79

    We crave predictability Variable rewards

    drive us nuts Compulsion to make

    sense of cause andeffect

    Dopamine systemdrives the search

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    47/79

    Curious by nature

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    48/79

    The search for rewards

    theHunt

    theTribe

    theSelf

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    49/79

    Search for SocialRewards

    theTribe

    - Acceptance- Sex- Power

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    50/79

    Search for Resources

    theHunt

    - Food- Money- Information

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    51/79

    Search for Sensation

    theSelf

    - Mastery- Consistency- Competency- Purpose

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    52/79

    Tribe, Hunt, or Self?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    53/79

    Tribe, Hunt, or Self?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    54/79

    NirAndFar.com

    Tribe, Hunt, or Self?

  • 7/31/2019 Beh Eng (Innovation Norway)

    55/79

    NirAndFar.com

    Tribe, Hunt, or Self?

  • 7/31/2019 Beh Eng (Innovation Norway)

    56/79

    Searching, searching andnever done

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    57/79

    Var Rewards Levers

    Type Frequency

    AmplitudeNirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    58/79

    Commitment

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    59/79

    Commitment

    Where user does abit of work.

    Pays with time,money, social capital,

    or data

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    60/79

    Commitments makethe next action

    more likely.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    61/79

    Little commitments,big results

    Group 1:83% refused

    Group 2:76% accepted

    NirAndFar.comFreedman & Fraser, 1966

  • 7/31/2019 Beh Eng (Innovation Norway)

    62/79

    Commitments areabout consistency of

    self-image.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    63/79

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    64/79

    FarmvilleT A

    VRC

    NirAndFar.com

    ????

    Facebook feed, email ...

    ????

    ????

  • 7/31/2019 Beh Eng (Innovation Norway)

    65/79

    FarmvilleT A

    VRC

    Play

    NirAndFar.com

    ????

    Facebook feed, email ...

    ????

  • 7/31/2019 Beh Eng (Innovation Norway)

    66/79

    FarmvilleT A

    VRC

    Play

    Points (hunt) Personalizedvirtual goods (self)

    NirAndFar.com

    ????

    Facebook feed, email ...

  • 7/31/2019 Beh Eng (Innovation Norway)

    67/79

    FarmvilleT A

    VRC

    Play

    Build farm Invite others Pay $

    NirAndFar.com

    Points (hunt) Personalizedvirtual goods (self)

    Facebook feed, email ...

    ????

  • 7/31/2019 Beh Eng (Innovation Norway)

    68/79

    FarmvilleT A

    VRC

    Facebook feed, email ...Play

    Build farm Invite others Pay $

    Boredom, lonesome,loss aversion = anxiety

    NirAndFar.com

    Points (hunt) Personalizedvirtual goods (self)

  • 7/31/2019 Beh Eng (Innovation Norway)

    69/79

    EmailT A

    VRC

    Icon on phone

    NirAndFar.com

    ???? ????

    ????

    ????

  • 7/31/2019 Beh Eng (Innovation Norway)

    70/79

    EmailT A

    VRC

    Icon on phone Open unread

    messages

    NirAndFar.com

    Tribe, hunt andself ????

    ????

  • 7/31/2019 Beh Eng (Innovation Norway)

    71/79

    EmailT A

    VRC

    Icon on phone Open unread

    messages

    Write back

    NirAndFar.com

    Tribe, hunt andself

    ????

  • 7/31/2019 Beh Eng (Innovation Norway)

    72/79

    EmailT A

    VRC

    Icon on phone Open unread

    messages

    Write back

    Procrastinate, anxiety,thoughts of others....

    NirAndFar.com

    Tribe, hunt andself

  • 7/31/2019 Beh Eng (Innovation Norway)

    73/79

    Use this for good.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    74/79

    Desire Engine CanvasTrigger Action

    Var. RewardCommitment

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    75/79

    How to use a

    Desire Engine1. Think of what the INTERNAL TRIGGER will be. Whats the

    existing habit youre attaching to?

    2. Conrm the EXTERNAL TRIGGER touches the user nearthe existing habit. Ensure user understands what its for?

    3. Prompt the intended ACTION - Make sure its very simpleand dened. Ex - We want user to scroll

    4. Add VARIABLE REWARDS - Mix the type (hunt, tribe, self),change frequency, and amplitude.

    5. Ask for the COMMITMENT - Does it increase the likelihoodof next cycle?

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    76/79

    To increase automaticity:- Increase speed through eachengine.- Increase number of engines inuser ow.- Keep steps of engine novel.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    77/79

    To break automaticity:

    - Remove the desire engine

    altogether.- Create space between steps toslow engine.

    - Allow novelty to decay, becomespredictable.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    78/79

    Please raise your phonein the air.

    NirAndFar.com

  • 7/31/2019 Beh Eng (Innovation Norway)

    79/79

    Leave Feedback, Win a Prize!

    \

    http://goo.gl/UEEX2(slides at end of survey)

    Contact: [email protected]