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    Material and Equipment

    Product designers depend a lot on materials they use for creating sketches. By choosing

    appropriate equipment it is possible to express your ideas in the best way and create a

    visual connection of your product with clients. There is no need to buy expensive materials

    in order to create magnificent sketches. Even with a one grey marker, professional

    designers can produce breathtaking art pieces. A basic equipment is to have three grey

    markers that are 20 % away from each other. For example, 10%, 30% and 50 % markers. It

    is enough to have three primary color markers yellow, blue and red. If you have a budget

    to buy more markers choose secondary colors like green and orange. Also, dont forget to

    buy a black marker. The most popular marker brands for product sketching are Copic

    Markers, Prismacolor markers and Letraset markers. You will also need some black fine

    liners and ballpoint pens for contours. The best thing is to experiment yourself and find theright pen that works for you.

    Click here(http://www.idsketching.com/thesketchlab/materials-guide/) to get more information about

    materials for sketching.

    Image credit(http://media.photobucket.com/image/product%20sketching%20markers/s-

    yutori0917/Mercedes-F700-Concept-design-sketch.jpg)

    Get a sketchbook

    Look around and sketch such as what you see and breathe around you. Use a

    pen because the advantage of a pen is that it cannot be erased and y ou have

    to start a new page. Keep in mind that everything you sketch should preserve

    not edited. You can always turn the next page and start sketching again. Soon,

    you will notice that you are starting to sketch freely and without thinking toomuch into it. Take a look at this book written by Richard Brereton

    Sketchbooks: The Hidden Art of Designers, Ill ustrators & Creatives .

    (http://www.laurenceking.com/product/Sketchbooks%3A+The+Hidden+Art+of+Designers,+Illustrators+---+Creatives.htm)You will see that a s ketchbook doesnt have to be boring.

    Image credit(http://createdigitalmotion.com/2009/09/processing-sketchbooks-and-the-creative-ecosystem/)

    Perspective What is that?

    In order to create realistic sketches, the most important thing is to know what a perspective is and how to use it. A good perspective drawing gives the impression of something

    that is normally perceived by the eye, it looks natural. Perspective in dictionary means the reproduction of something that is three-dimensional and is transmitted in a two-

    dimensional plane. There are several types of perspective drawings: one point perspective, two point and three point. Two point perspective is most use in product sketching

    because it creates enough readable product concepts.

    Read more about perspective and how to construct it here(http://www.artyfactory.com/perspective_drawing/perspective_index.htm)

    Image credit(http://mandarkale.wordpress.com/2010/09/13/day-sketch-_-perspecive/)

    A Right Position Of a Pencil

    http://mandarkale.wordpress.com/2010/09/13/day-sketch-_-perspecive/http://www.artyfactory.com/perspective_drawing/perspective_index.htmhttp://createdigitalmotion.com/2009/09/processing-sketchbooks-and-the-creative-ecosystem/http://www.laurenceking.com/product/Sketchbooks%3A+The+Hidden+Art+of+Designers,+Illustrators+---+Creatives.htmhttp://media.photobucket.com/image/product%20sketching%20markers/s-yutori0917/Mercedes-F700-Concept-design-sketch.jpghttp://www.idsketching.com/thesketchlab/materials-guide/
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    A secret for the ability to draw long straight lines, is hiding in a way you hold a

    pencil/a pen. And, usually, the first s kill that beginners have to obtain, is to

    learn how to draw a straight line without a ruler. Drawing with a wrist will create

    only short and uneven lines on a paper, but with an elbow you are able to draw

    long lines.

    Image credit(http://concepthunter.com/touch/texticons.html)

    Start with a simple geometry

    Do not expect to sit down and create a masterpiece right away. At the

    beginning, start to draw different shapes s quares, triangles, rectangles, and

    ovals. You may ask, why waste time on simple shapes if most of the product

    forms are complex? The answer is that everything can be broken down into

    shapes. For example, an iPod nano is made of two rectangles, two circles.

    Image credit(http://productdesignsociety.com/2010/01/27/sketching-tutorial-videos/)

    Sketch types

    Process sketches.The main purpose is about understanding an ass ignment.

    There are more writing that sketching. A focus is examining problems and

    analyzing the contest.

    Ideation sketches.Sketches that are created by designers while developing an

    idea of a product. Mainly roughly made and without details.

    Explanatory sketches.Created to explain function, shape and structure of a

    design concept. These are sketches presented to a client. Readable to

    everyone.

    Persuasi ve s ketches.Finishing sketches that are usually created in digital

    softwares such as CAD-programs, Adobe Photoshop and others. Detailed and

    colorful to influence audience and sell a design concept.

    Get a precise information about each of sketch types here.

    (http://www.sketchmyworld.com/specification-for-sketches/)

    Image credit(http://www.targetprocess.com/blog/2010/07/book-review-1-sketching-user-

    experience-by-bill-buxton-part-i.html)

    Shadows

    Shadows appear on objects in areas where the lighting is blocked or indirect.

    Before creating shadows it is important to choose a direction where the light

    source will come from. There are two main shadows that are typically drawn

    Sunlight, and Cast shadows. A cast shadows should be big enough to

    emphasize the shape of an object, but it shouldnt be the main subject in a

    sketch. It also brings an i llusion of depth to your sketches. Keep it simple and

    fast. If it looks good and the object is in the main focus, then you have done it

    right.

    For technical explanations of shadow construction take a look at this

    website(http://www.handprint.com/HP/WCL/perspect6.html)

    Image credit(http://pastelpointersblog.artistsnetwork.com/default,date,2010-05-10.aspx)

    Importance of details

    Adding details to sketches, provides vital information for clients and other

    designers. Details can indicate the overall size of an object. Also, it createsmore realistic look of a product you are creating. It is all about details when

    everything comes in one piece. Take time to explore some everyday objects.

    Do they have buttons, try to understand why there are rubber, metal pieces on

    particular places.

    Image credit(http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35)

    For inspiration and visual understanding of detail importance, check out this

    collection of motorcycle s ketches.(http://www.sketchmyworld.com/50-motorcycle-sketches/)

    (http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35)

    Exaggerate the form

    A design concept sketch is supposed to show a visual appeal of a product to users. It basically means that details are often exaggerated to present the best of the product

    character. Elements describe product itself and that is why they must be enlarged in order to emphasize these details. Even in cartoons you often see big noses, ears, lips because

    these details show the unique character of a person.

    Image credit(http://www.idsketching.com/all/review-sketchbook-pro-2010/)

    References

    Product Desi gn forum(http://www.productdesignforums.com/index.php?showforum=23)

    http://www.productdesignforums.com/index.php?showforum=23http://www.idsketching.com/all/review-sketchbook-pro-2010/http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35http://www.sketchmyworld.com/50-motorcycle-sketches/http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35http://pastelpointersblog.artistsnetwork.com/default,date,2010-05-10.aspxhttp://www.handprint.com/HP/WCL/perspect6.htmlhttp://www.targetprocess.com/blog/2010/07/book-review-1-sketching-user-experience-by-bill-buxton-part-i.htmlhttp://www.sketchmyworld.com/specification-for-sketches/http://productdesignsociety.com/2010/01/27/sketching-tutorial-videos/http://concepthunter.com/touch/texticons.html
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    Video material Product Design by Sketching User

    experience Bill Buxton(http://vimeo.com/15273841)

    Everything a bout product sketching(http://www.sketchmyworld/)

    Daily sketches by a designer Spencer

    Nugent(http://www.sketch-a-day.com/)

    The latest works from leading industrial

    designers (http://www.industrialdesignserved.com/)

    30 Essential Books for Industrial

    Designers (http://www.designsojourn.com/30-essential-books-for-

    industrial-designers/)

    Industrial design magazine & resource(http://www.core77.com/)

    13 books about product

    sketching(http://www.sketchmyworld.com/13-great-product-sketching-books/)

    Video tutorials about sketching

    techniques (http://www.idsketching.com/videos/)

    Automotive desig n