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Nora Stapleton Games Promotional Officer Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1

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Page 1: Ballinteer St Johns GAA Club Juvenile Football Coaching ... › images › pdfs › BSJFootballSkillsVol1.pdfBallinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1

Nora Stapleton

Games Promotional Officer

Ballinteer St Johns GAA Club

Juvenile Football Coaching Book

Volume 1

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2| B a l l i n t e e r S t J o h n s G A A – F o o t b a l l S k i l l s a n d G a m e s

Skills Games Page

Introduction 5

Skill 1 – Throwing & Chest Catch 6

(1.1) Individual Throwing &Catching 6

(1.2) Partner Work 6

(1.3) Team Passing 7

(1.4) Piggy in the Middle (3 v1) 7

(1.5) 4 v 1 7

(1.6) Handball Bob 8

(1.7) Catching Game 8

(1.8) Bomb 9

(1.9) G.A.A 9

(1.10) Cops &Robbers 9

(1.11) Dodgeball 10

(1.12) Over the River/No Mans Land 10

(1.13) Goals, Goals, Goals 11

(1.14) Possession & Score 11

(1.15) Fill the Empty Corner 12

(1.16) Astride Ball 12

(1.17) Captains Ball 12

Skill 2 – Bouncing

(2.1) Stationary Bouncing 13

(2.2) Bounce on the Move 1 13

(2.3) Bounce on the Move 2 14

(2.4) Slalom Bounce 14

(2.5) Space Invaders 15

(2.6) Foxes &Chickens 15

(2.7) Grid Swap 16

(2.8) Ball & Bounce Tag 16

(2.9) Hot Cross Buns 17

(2.10) Bounce & Turn 18

(2.11) Bulldog 18

(2.12) Chase you Partner 19

(2.13) Out of Control 19

(2.14) Snatch the Bacon (p22, 3.6) 19

(2.15) Captains Ball (p12, 1.17) 19

(2.16) Minefield (p27, 4.4) 19

(2.17) Pass the Guards (p42, 7.5) 19

Skill 3 a – Pick up (Basic)

(3.1) Pick Up & Set Down 20

(3.2) Swap Shop 20

(3.3) Musical Footballs 21

(3.4) Pick Up a Rolling Ball 21

(3.5) Gate Ball 22

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3| B a l l i n t e e r S t J o h n s G A A – F o o t b a l l S k i l l s a n d G a m e s

Skills Games Page

(3.6) Snatch the Bacon 22

(3.7) Leg Goals 23

(3.8) Piggy in the Middle (3 v 1) 23

(3.9) Rob the Nest 24

Skill 3 b – Crouch Lift

(3.10) Lift & Drop 25

(3.11) Tussle & Lift 25

(3.12) Scatter& Lift 25

(3.13) Astride Ball (see p12, 1.16) 25

(3.14) Grid Swap 25

Skill 4 – Kicking Part 1

Dribble

(4.1) Take the Dog for a Walk 26

(4.2) Dribbling Through Cones 26

(4.3) Bridges & Boats 26

(4.4) Minefield 27

(4.5) Rob the Nest 27

(4.6) Cops & Robbers 28

(4.7) Dribble & Kick 28

(4.8) Out of Control (p 19) 28

(4.9) Snatch the Bacon (p 22) 28

Ground Kicking

(4.10) Partner Work 29

(4.11) Goal to Goal 29

(4.12) Goal to Goal in 2’s 29

(4.13) Goals, Goals, Goals 30

(4.14) Hit the Cones 30

(4.15) Off the Cone 31

(4.16) Skittle Knock Down 31

(4.17) Bounce & Kick 31

(4.18) Rounders (p34, 5.8) 31

Skill 5 – Kicking Part 2 – Punt Kick

(5.1) Partner Kick 32

(5.2) Empty the Circle 32

(5.3) Goal to Goal in 2’s 33

(5.4) Clear the Zone 33

(5.5) Cic Fada 33

(5.6) Knock the Cap Off 34

(5.7) Hula Hoop Score 34

(5.8) Rounders 34

(5.9) No Man’s Land 35

(5.10) Hit the Cones (p30, 4.14) 35

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4| B a l l i n t e e r S t J o h n s G A A – F o o t b a l l S k i l l s a n d G a m e s

Skills Games Page

(5.11) Goals, goals, goals (p30, 4.13) 35

(5.12) Snatch the Bacon (p22, 3.6) 35

(5.13) Chase the Hound (p42, 7.6)

Skill 6 – Handpass/Fist Passing

(6.1) Handpass Spray 36

(6.2) Handpass to Partner 36

(6.3) Pressure Pass 37

(6.4) Keep Ball 37

(6.5) Possession & Score 37

(6.6) Around the Square Game 38

(6.7) Dodgeball 38

(6.8) Touch Down 38

(6.9) Skittle Ball 39

(6.10) Cops and Robbers (p 9, 1.10) 39

(6.11) Captains Ball (p12, 1.17) 39

(6.12) Bomb (p9, 1.8) 39

(6.13) Fill the empty corner (p12, 1.15) 39

(6.14) Over the River (p10, 1.12) 39

(6.15) Handball Bob(p8, 1.6) 39

(6.16) Goals, Goals, Goals (p11, 1.13) 39

(6.17) Catching Game (p8, 1.7) 39

(6.18) Team Passing (p7, 1.3) 39

(6.19) G.A.A (p9, 1.9) 39

Skill 7 – Near Hand Tackle

7.1 Partner 1 v 1 40

7.2 Tackle Alley 41

7.3 Grid Tackle 41

7.4 Last Man Standing 41

7.5 Pass the Guards 42

7.6 Chase the Hound 42

7.7 Cops and Robbers (p 34, game No. 6.7) 42

7.8 Foxes and Chickens (p11, game No. 2.6) 42

7.9 Piggy in the Middle (p17, game No. 3.6) 42

7.10 Captains Ball (p12, 1.17) 42

7.11 Possession and Score (p37, 6.5) 42

7.12 Bulldog (p18, 2.11) 42

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Introduction

Welcome to Ballinteer St Johns new GAA coaching resource. This coaching book has been designed

to assist coaches/mentors/parents when coaching children. Use this resource in conjunction with

the Ballinteer St Johns Player Pathway (download from www.ballinteerstjohns.com). The drills and

games included in this book range from basic to intermediate to advanced levels. Not all games suit

all players. It is up to the mentor to change different aspects of the activities so that they tailor it to

their own players.

Many resources have been used to put this coaching book together. The following links and coaching

resources were used.

- www.gaa.ie (http://gaa.ie/coaching-and-games-development/resources-and-publications/)

- www.munster.gaa.ie (http://munster.gaa.ie/coaching-2/resources/coaching-planner/)

- www.ballinteerstjohns.com

- Ulster Council GAA ‘Gaelic Start & Fundamentals Programme’ Coaching Folder

- McDonald’s Lift & Strike Programme

- ‘Give Us A Game’, Gerard O’Connor

A lot of the games and activites in this book can be used for multiple skills. For example if we have a

throwing game then this can also be used for handpassing and maybe tackling. Rather then

repeating the games in this document I have just directed you back to where the game first

appeared. You can then tailor it to suit the skill you want to coach.

If you have any questions or other material which you think we could use then please get in touch

with me.

Regards,

Nora Stapleton

Games Promotional Officer, Ballinteer St Johns GAA Club

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6| B a l l i n t e e r S t J o h n s G A A – F o o t b a l l S k i l l s a n d G a m e s

SKILL 1 Throwing & Chest Catch

1.1 Individual Throw and Catch

- Use any size balls. Players throw the ball up and catch using the body catch.

- How many throws and catches can they do without dropping the ball?

- How many catches can they get in 30secs?

- How high can they throw the ball and catch?

- Can they throw, clap their hands and catch?

1.2 Partner Work

Chest/Body Catch

Key Points

1. Move to receive the ball

2. Extend arms out in front of the chest

3. Keep elbows and hands close together

4. Relax chest on impact to cushion the ball

Head – Hands – Feet

STEP - Vary the activity

Vary Space Vary Task

Vary Equipment Vary Players

Basic Drill

Players start by bouncing the ball for their partner to catch

Each Player in turn throws the ball for their partner to catch

Start near then move apart after a set number of throws.

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1.3 Team Passing

- Split the players in to groups of 3.

- Mark out an area 7m x 7m.

- The players must stay in the area and pass the ball to one another. Encourage the players to

move after they pass the ball. (Throwing is ok).

- How many successful passes and catches can they do?

- Can they beat the other team?

- How many can their team get in 1min?

1.4 Piggy in the Middle ( 2 v 1)

- Two players must throw and catch the ball without the third person getting it off them.

- If the player in the middle gets the ball then he/she change with the player who failed to

catch the ball.

- If the player in the middle doesn’t win the ball then change every minute.

- ALWAYS ENCOURAGE THE FREE PLAYER TO MOVE TO MAKE THE PASS EASIER.

- This can also be played with 3 v 1.

1.5 4 V 1

Fun Game

Mark out the area as shown. Use cones so that players stay wide.

Encourage players to keep the space.

Middle player tries to intercept the ball while the outer players throw the ball

to each other

How many passes can the outside players get to each other?

As they improve players must then handpass the ball to each other.

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1.6 Handball Bob

1.7 Catching Game

- Mark out a square 10m x 10m. All the players are inside moving in all directions without

banging in to one another.

- 3 coaches/parents are outside the square with bean bags. They call the players names and

throw the bean bag to them to catch. The players then throw the bean bag back to the

coach and look for a new coach to throw to them.

Variation: Use tennis balls/sliotars and then footballs.

Award 1 pt if the player catches the bean bag/ball.

The player must catch the ball, bounce/throw up and catch, then pass it to a different coach.

Coaches

Intermediate Drill

Player throws the ball for opposite player to run on and catch at the

halfway marker.

This can also be done with the coach throwing the ball for the players

to run out and try and catch.

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1.8 Bomb

- Player’s form a circle as shown.

- The ball is passed around the circle for each player to catch, (make sure the distance

between each player is sufficient).

- If the ball hits the ground then you start a count down from 10..9..8..7..

- Whoever has the ball at ‘zero’ losses a life. Alternatively you could say whoever has the ball

at ‘zero’ wins. Whatever suits your particular group.

1.9 G.A.A

- This game is similar to D.O.N.K.E.Y except it’s a little bit shorter.

- Players pass the ball to each other. If they drop it they get a letter e.g. G.

- You keep going until someone has all 3 letters e.g. GAA

1.10 Cops and Robbers

- Split the group in to teams. This game is best done if it’s 2 v 2

- In the pic above for example, the blues (Cops) against the yellows (Robbers)

- The Robbers have the ball. They must keep the ball by throwing and catching to one

another.

- The Cops must try and disposes them. Whoever has the ball after 1min wins. Swop rolls.

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1.11 Dodgeball

- Split the group in to two teams.

- Mark out two areas 7m x 7m.

- Equipment: Use either light footballs or the small coloured plastic balls (one or the other,

not both at the same time)

- Teams have to throw the balls across the gap to try and strike the other team players on the

legs. If a player is struck they must do 5 star jumps before they can enter the game again.

Team 1 Gap (2m) Team 2

1.12 Over the River (/NoMansLand)

Fun Game

Can be played with 2 v 2, 3 v 3 or whatever numbers you want to use.

Teams try to throw the ball over the river into the other team’s area.

For beginners: ball is allowed to bounce but then must be caught. If the team do not catch the ball

then the other team score a point. If a player catches the ball then they score a point.

For Intermediate: No bounce allowed. Players must catch the ball first time if they want to score a

point.

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1.13 Goals, Goals, Goals

- Split the group in to pairs. Mark out an area as shown above. Use poles or cones to set out

your goals.

- Each pair must score goals by passing the ball through the goal and catching it at the other

side. (Throwing is allowed for beginners. This game is to encourage catching and spatial

awareness).

- If a player drops the ball then no goal is awarded. How many can they get in 1min?

1.14 Possession and Score

Fun Game

One coach per team. Gather your team in and explain the rules to them.

Players try and keep possession by throwing and catching. They score by throwing/kicking the

ball into the goal.

Only let the players take 4 steps then they must pass to a team mate.

You could also award points for a certain number of successful throws/catches in a row.

E.g. 1 pt for 3 passes, 2 pts for a goal.

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1.15 Fill the Empty Corner

- In this activity we are developing the ability of the player on the ball, not only who to pass

to, but more importantly where to move after passing.

- Set up area using 4 cones, 5m x 5m.

- 3 people in each square

- Players pass the ball and move to the empty corner.

- 5 passes (throws and progress to handpassing) and catches in a row = 1 pt.

Variation: How many passes can they get in 30secs? Can they bounce before passing? Bounce/solo

to the empty corner then pass. Increase or decrease the size of the area. Add a defender in the

middle = 3 v 1, Add two defenders = 3 v 2

Move

Pass

1.16 Astride Ball

- Split the group in to two teams, line up facing each other 2m apart.

- Players try to roll or throw the ball (low) to try and get it past the other team’s line.

- Award 1 pt for every ball that they get past the other team.

2m

1.17 Captains Ball

- Split the group in to two teams (max 4 per team).

- Each team has a player on an end line holding a hula hoop.

- The team must try and pass the ball to one another 3 times then try and score by throwing

the ball through the hula hoop.

Variation: Instead of holding a hula hoop the player must catch the ball for their team to score.

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SKILL 2 Bouncing

2.1 Stationary Bouncing

- Ball each or ball between two. Players take turns bouncing the ball while standing still 5 times.

- How many times can they bounce the ball and catch in 30secs?

2.2 Bounce on the Move (1)

3. 1 Key Points & Demo

1. Release the ball into one hand

2. Push the ball into the ground

3. Extend both arms to the ball as it returns

4. Hold the ball securely and bring it into the

body

Head - Hands – Feet

STEP - Vary the activity

Vary Space Vary Task

Vary Equipment Vary Players

Basic Drill

Player moves four steps, Bounces and passes on to the next player

Explain why they are taking 4 steps

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2.3 Bounce on the Move (2)

- Split the group in to pairs. One partner has the ball

- They must move around the square and bounce the ball every 4 steps.

- When they hear the signal (Coach shouts “Bananas”) they find their partner and give them

the ball.

Variations:

Walk – Jog – Run around the square

Follow the leader: the person with the ball must follow their partner in the square. This will

encourage them to get their head up in-between bounces.

2.4 Slalom Bounce

Intermediate Drill

Players bounce the ball while running around each cone

Let them start with two handed bounces then try moving to bounce with 1 hand catch with 2.

If you mark out two lines then you could have a bit of a race.

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2.5 Space Invaders

2.6 Foxes and Chickens

- Set up an area about 15m x 15m.

- The Chickens are in the middle with a ball each. Their partner (Fox) is on the outside.

- On the signal the Foxes enter the square and try to get the ball off their partner.

- If a Fox wins the ball they hold it up in the air to show the coach an d scores a point.

- If a Chicken keeps their ball then they score a point.

- Let the game run for about 20secs then stop to see who has the ball.

Players line up in Pairs or 3’s. One ball per group. On the signal the first person moves out

and bounces the ball in the hoops. When they hear the whistle they run back and give the ball

to the next person.

Variations: Call out a number…e.g. 4 Players must bounce the ball in 4 different hoops as

quickly as possible.

Call out a colour sequence. Now the player must bounce the ball in the order of colours you

called out. E.g. yellow hoop, then blue, then red, then green.

Players bounce the ball in as many hoops as possible in one minute

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- Rotate the roles.

- Remember that this is a bouncing game so the Chicken must bounce the ball every 4 steps

while trying to avoid the Fox.

Variation: To make it easier, only have 2 Foxes and everyone else is a Chicken. This way the Chicken

won’t be under as much pressure.

2.7 Grid Swap

2.8 Ball & Bounce Tag

- Using a confined area such as below, break group up into 2 teams of 5, place two teams

into box.

- Each member of one team is given a ball.

- Team A, each bouncing as they run, chase and try to tag the players of the other team by

touching them with the ball.

- Players must leave the game and sit down by coach if they are tagged. Encourage

players to take four steps between each bounce. Each team tries to tag as many players

as they can in one minute. Rotate teams.

Fun Game

Set up as shown.

The Yellow team are timed to see how long it takes them to move the balls from the other

square back to their home team square. Only one person is allowed to go at a time. They must

bounce the ball as they run back with it.

Can the Blue team beat their time?

If you don’t have enough footballs you could give them 1min and see how many times they can

move the ball from one square to the next.

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Variation:

If players are tagged they do 5 high jumps/5 star jumps and they can continue.

2.9 Hot Cross Buns

- In pairs, the players stand around the 3 hoops. Ball between two.

- The aim is for the players to bounce the ball in to the hoops to their partner

- Try to avoid other balls being bounced. They have to time their pass and judge the

distance.

- Award different points for the different colours. Eg. Big blue hoop = 1 pt, small green = 3

pts.

- Which pair can get the most consecutive number of successful passes?

Variations: Make them stand further away to make it harder.

Introduce a defender to try and stop the balls from bouncing in the hoops.

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2.10 Bounce and Turn

2.11 Bulldog

- All the players line up at the start line with a ball.

- The player in the middle shouts out “Bulldog, bulldog , I call ------- over”.

- Whoever is called must start bouncing the ball out. If he or she calls “Open Gates” then

everyone gets to move.

- The idea is to get to the other side of the grid without losing your ball. If you lost your ball you

must also go in the middle and be the tackler.

- Once everyone is over the game starts again and players try to get back to the start line.

Players keep moving over and back until there is only one person left with a ball.

- For young players you could have 3 winners at the end.

Intermediate Drill

Players perform the Bounce while rounding each cone randomly

Variation: How quickly can they bounce and go around all the cones?

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2. 12 Chase you Partner

- Players are divided into pairs. Player with the ball stands still while his/her partner runs in

the grid (7m x 7m)

- One the whistle the ball carrier chases their partner trying to tag them with the ball.

- Players must bounce the ball (try keep it to 4 steps) when running with the ball.

2.13 Out of Control

- Mark out a grid about 15m x 15m. Every player is bouncing a ball inside the grid.

- The coach calls out the directions. Green = go, Yellow = slow down, Red = stop.

Variations: Coach calls out “Crash” which means all the players fall to the ground. Coach call’s out

“Runaway Speeder” and then runs into the grid to try and tackle the players and kick their ball away.

You could let one of the players make the calls.

See also:

2.14 Snatch the Bacon (p22)

2.15 Ball (p…./ players must bounce the ball if they want to move with it. Or players must run 4

steps bounce then pass).

2.16 Minefield (p…/ players must pass through the minefield while bouncing the football)

2.17 Pass the Guards (p../ the player who are trying to pass the guards must bounce the ball

every 4 steps. Show them why they shouldn’t bounce the ball too close to the guards).

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SKILL 3 Pick up (BASIC)

Year 1 & 2 in the Nursery we would only focus on picking the ball up at speed, first time, without

falling over.

By the end of Year 3 all boys should have an understanding of the proper Crouch Lift. Girls always

use a normal pick up.

3.1 Pick up & Set Down

- Mark out a grid about 10m x 10m

- Scatter the cones in the area. Place the footballs beside the cones.

- Players move around the area. They must pick up a ball run for 4 steps(roughly) and put it

down beside a different cone.

- Eventually they should be able to do this without the cones, i.e. pick up a ball and place it in

a free space.

3.2 Swap Shop

- Use a large grid and place hoops randomly about the free spaces.

- Place half the balls in the free spaces and the other half in the hoops.

- Divide the group into two.

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- Aim – One team move around the area lifting the footballs from the hoops and placing them

in a free space inside the grid.

- The other team lifts the balls from the ground and put them back in the shops (hoops).

- Whoever has the most number of balls wins.

Variations: Players must bounce the ball before they put them down. The coach or another player

tries to stop the players form lifting the balls. Make the teams uneven. Use more hoops, use more

footballs.

3.3 Musical Footballs

- Mark out a square with all the footballs in the middle. Always have one or two less footballs

then players.

- The players jog around the outside of the square. On the whistle they race in to the square

and try to pick up a free football. Whoever gets the ball scores 1pt.

Variations: Instead of running in to the square they must crawl on their hands and feet.

When they pick up the ball they must run and put it in the goal/den. First person to get their ball in

the goal/den wins.

Person who does not get a ball is out. After each round keeping taking away one ball until eventually

you have 2 players running for one ball to see who the overall winner is. If you use this variation

make sure the players who are out are kept busy with an activity, e.g. they have to try and do 10

solos while they wait.

3.4 Pick up a Rolling Ball

- In Pairs, start 3m apart. Players roll the ball on the ground for their partner to pick up.

- Players should try and get behind the ball as it’s moving along the ground.

- Look for players whose hands are too far apart. The ball will simply roll on past them.

Variations: If you roll the ball and your partner misses it then you score a point.

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3.5 Gate Ball

- Split the group in to pairs. Mark out an area as shown above. Use poles or cones to set out

your gates. (TIP: If you use all different coloured cones for the gates this will confuse the

players).

- Players must roll through the gates to their partner who lifts the ball.

- Award 1 pt for each successful roll and lift. How many points can they get? Who can get 10

the fastest?

3.6 Snatch the Bacon

- Split the group in to two teams. Line up facing each other about 5m apart. Each player is

given a number.

- Place one football in the middle between the two groups.

- The coach calls out a number, e.g. “1”, the number 1’s from both teams have to run out and

try and pick up the ball. Whoever gets the ball first wins.

Variation: This game can be used for nearly all of our skills.

- When they player picks up the ball they must handpass/throw to the coach to score a pt.

- When they pick the ball they must run and try and kick for a score.

- The coach can call out 2 numbers. Now it becomes a 2 v 2.

- Encourage the players to tackle if they don’t pick up the ball first.

- You could add in two goals. Now the greens score one side and the oranges score into the

other goal.

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3.7 Leg Goals

3.8 Piggy in the Middle (3 v 1)

Roll Pass

- Mark out a triangle. 3 on the outside 1 in the middle.

- The outside players try to keep the ball by rolling and lifting it to one another.

- How many passes can they get in 1min?

- Change the middle person regularly.

Player rolls ball between partner’s legs and runs on to Lift it as it moves away.

Variations: Player rolls the ball under any bridge they want. How many can they get in 1min?

Encourage the players to roll/bowl the ball with one hand. What other ways can we make the

bridges? Introduce defenders who try to prevent the balls being rolled under the legs or lifted.

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3.9 Rob the Nest

- Small plastic balls are good for this game. Footballs can also be used.

- Place lots of balls in the middle as shown above (at least 3 per person playing).

- Split the group up in to 3 or 4 teams.

- On the whistle the first person from each team sprints in to the middle lifts a ball and brings

it home to their base. Once back the next person goes. Keep going until there are no balls

left in the middle. The team with the most balls wins.

TIP: All the games and drills from the Pick up above can be used to practice the Crouch Lift and

vice versa. You can also try out the following.

Crouch Lift

Key Points

1. Move to the ball. Last step should be a long step

2. Place hands in front of the ball

3. Drag the back foot forward and scoop the ball

forward into the cupped hands.

4. Pull the ball into the chest.

Head - Hands – Feet

STEP - Vary the activity

Vary Space Vary Task

Vary Equipment Vary Players

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3.9 Lift and Drop 3.10 Tussle and Lift

3.11 Scatter and Lift

The following games can also be used to practice the lifting technique but make sure the emphasis

is on the lifting.

- Astride Ball (see p 12)

- Grid Swap (see p 16)

Player jogs forward to Crouch Lift the ball, places

the ball at the next marker and continues on

Variation: Make the distance between the middle

cones wider, now they must bounce before they

place the ball at the cone.

Coach rolls the ball forward for each pair to

chase and contest

Variation: add in a goal, whoever wins the ball

can shoot for a score.

Fun Game

Attackers try to Crouch lift as many balls in 30sec while the defenders try to oppose them.

Variations: Make it easier by reducing the number of defenders or add in more footballs.

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SKILL 4 Kicking Part 1 (Dribble and Ground Kicking)

Dribble NB Always use both feet

4.1 Take the Dog for a Walk

- Pairs or groups of 3.

- Players must dribble the ball out to the cone and back again. Using left and right foot, keeping

the ball near to the feet.

4.2 Dribbling through cones

- Cones are placed 2m apart. Three children at each line of cones. Children must dribble the ball between the cones and back to the start using both feet.

- Emphasise keeping the ball under control by tapping gently with both feet as you dribble.. - Use insides and outsides of both feet to dribble. - Encourage the children not to let the ball hit any of the cones.

- If they are taking very long then only have the players dribble out. They can kick the ball

home instead.

4.3 Bridges and Boats

- In Pairs, number 1 &2

- Number 2’s find a bit of space in the area (10m x 10m) and stand with their legs open

(Bridge).

- Number 1’s (Boats) have to dribble around the area and pass their ball under as many

bridges as they can.

Variation: What other way can the players make a bridge? How many can they go under in 1min?

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4.4 Minefield

- Place lots of cones in an area as shown above

- The players dribble in and around the cones for 1min. If their ball touches a cone they lose a

life.

Variations: The players start at one side of the grid. They must race to the other side without

touching a mine. If their ball touches a mine they have to go back to the start. First person across

wins.

4.5 Rob the Nest

- Small plastic balls are good for this game.

- Place lots of balls in the middle as shown above. (at least 3 per person playing)

- Split the group up in to 3 or 4 teams.

- On the whistle the first person from each team sprints in to the middle and dribbles a ball

home to their base. Once back the next person goes. Keep going until there are no balls left

in the middle. The team with the most balls wins.

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4.6 Cops and Robbers

- Set out a square approximately 10m x 10m. Each player has a ball and dribbles around the square with their ball avoiding the other players.

- The coach (cop) walks around the square and tackles the players (robbers) dispossessing them. The player must work to get their ball back off the coach.

- The more involved the coach is in this game, the more the players enjoy it. Variation: Let one of the players be the cop.

4.7 Dribble & Kick

- 2-3 lines of cones with players lined up. Each group has a ball or two, coach can stand in goal or just have a very narrow goal.

- The first player dribbles the ball in and out between the cones, until the last one and then kicks at goal. Retrieve the ball and go to the back of the line

- Emphasise keeping the ball under control by having it close to the body and using gentle toe taps. Encourage the children not to let the ball hit any of the cones.

- Make sure they change feet each time and kick using right and left foot.

The following games can be used but put the emphasis on dribbling.

4.8 Out of Control (p 19)

4.9 Snatch the Bacon (p 22)

Goal

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Ground Kicking NB Always practice both feet

Key points:

5 Standing foot should always be planted next to the football as the player strikes.

6 Players should be encouraged to point the toe and use the hard part of the foot (laces) to strike

the ball.

7 As they progress you should them how to strike the ball with the inside of their foot. I.e. turn the

foot sideways so that the toe is pointing away from the body.

4.10 Partner Work

8 Players stand 5m apart and try to kick the ball on the ground to one another.

9 Can the players point their foot to the ground and use the laced part of their boot to strike the

ball (hard part of the foot).

4.11 Goal to Goal

10 In pairs. Players must now try and score on their partner and act as goalie.

11 One point for each goal scored. One point for each save.

12 You don’t have to ask the players how many points they got but ask the Q ‘Hands up who scored

a goal….hands up who saved the goal? This way everyone is usually a winner.

Variations: Make the goals bigger or smaller, move them further apart.

4.12 Goal to Goal in 2’s

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- Same as above except you work with your partner.

- This encourages team work from an early age.

- Anyone can save the ball but take turns kicking.

- Increase or decrease the distance between the two goals. Make the goals wider or smaller.

4.13 Goals, Goals, Goals

- Split the group in to pairs. Mark out an area as shown above. Use poles or cones to set out

your goals.

- Each pair must score goals by kicking the ball through the goal to their partner.

- This is to encourage kickpassing so if the kick is too hard and not accurate don’t allow the

point. Explain the type of pass that’s needed.

4.14 Hit the Cones

Split the group in to two teams. 2 OR 3 balls needed.

Players Kick the ball on the ground to hit the cones in the middle

If a player wobbles a cone they score a point. But if they knock the cone over they get 5pts!

If a player hits a cone they must fix it otherwise they don’t get their points.

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4.15 Off the Cone

- This is to help their ground kicking with a hard foot (off the top of the laces).

- In pairs, ball between two.

- Players place the ball on a cone (small plastic cones) and then kick it to their partner.

- Can their partner catch the ball?

- Players get a point for every successful kick through the gate.

4.16 Skittle Knock Down

- Set up the cones in a skittle formation as shown

- Using the ground kick, see how many you can knock down in one go.

- Can the next person beat you?

- If you knock down the skittles you have to fix them up again.

- 1pt for each skittle knocked down.

4.17 Bounce and Kick

- A step up from kicking on the ground.

- The players throw the ball up, let it bounce then try and kick it.

- This increases the co-ordination involved.

- Remind players to step towards the ball and strike using the hard part of the foot (laces)

- Use a lot of the same activities as above but with a bounce instead.

See Also:

4.18 Rounders (p 34, kicker strikes the ball from the ground/cone instead of from their hands).

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SKILL 5 Kicking 2 - Punt Kick

5.1 Partner Kick 5.2 Empty the Circle

Key Points

1. Release ball into the hand at kicking side

2. Step forward with non-kicking foot

3. Kick ball with instep

4. Toes pointed, follow through

Head - Hands – Feet

STEP - Vary the activity

Vary Space Vary Task

Vary Equipment Vary Players

Basic Drill

Change the distances to suit the ability of your players

Players in Pairs. Mark out various distances.

Players to punt kick to partner over each distance.

Use both feet

Fun Game

Players in the circle keep the circle clear by Punt

Kicking any balls out of it.

Players on the outside are trying to get the balls and

replace them in the circle as quick as they can.

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5.3 Goal to Goal in 2’s

- Same as above except you work with your partner.

- This encourages team work from an early age.

- Anyone can save the ball but take turns kicking.

- Increase or decrease the distance between the two goals. Make the goals wider or smaller.

Variation: 1 v 1

5.4 Clear the Zone

Team 1 River Team 2

- Mark out 3 zones with the teams in either end zone. End zones (10m x 10m), middle/river

(about 2m wide)

- 2 balls per team to start.

- Players must punt kick the ball into the opposite zone over the river.

- Any balls kicked into their zone must be played back to keep the zone clear.

- On the whistle everyone stops and the balls are counted. The team with the fewest balls in

their zone is the winner.

5.5 Cic Fada

- How far can the players kick ball?

- In Pairs, can they kick it further then their partner?

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5.6 Knock the Cap Off

- Target game to practice the punt kick. Set up two teams. In the middle place poles with

cones on top of them.

- 2 balls per team. Players must try and Punt kick the ball to knock the cap off the pole.

- Award 1pt for hitting the pole, 5 pts for knocking the cap off.

- Increase or decrease the distance between the teams and poles.

- Use the opposite foot.

5.7 Hula Hoop score.

- The coach holds up a hula hoop. The players take turns to see who can punt kick the ball to

get it through the hula hoop.

- Increase/decrease the distance between players and hoop.

5.8 Rounders

3m

- Split the group in to two teams. Strikers and Fielders.

- The distance between the cones vary depending on the age and ability of the kids.

- Players start at the red cone.

- They strike the ball on the ground as far as they can and run around the cones before the

other team get the ball back to the red cone.

- If they get to the yellow cone before the ball gets back then they get 1pt. If they get to the

pink cone they get 2pts, white cone 3pts and the whole way around to red is 4pts.

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5.9 No Mans Land

5. 10 No Mans Land

The following games can also be used but players Punt Kick the ball.

- Hit the Cones (p30, 4.14)

- Goals, goals, goals (p30, 4.13)

- Snatch the Bacon (p22, 3.6)

- Chase the Hound (p42, 7.6)

Can be played with 2 v 2, 3 v 3 or whatever numbers you want to use.

Use 2 or 3 balls only

Teams punt kick the ball over the river into the other team’s area.

For beginners: ball is allowed to bounce but then must be caught. If the team do not catch the ball then the

other team score a point. If a player catches the ball then they score a point.

For Intermediate: No bounce allowed. Players must catch the ball first time if they want to score a point.

Variations: Increase the distance between each team. I.e. the No Man’s Land in the middle is 5m wide

instead of 3m.

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SKILL 6 Hand passing/Fist Passing

6.1 Handpass Spray

- Arrange the players in a semi circle facing the coach.

- The coach handpasses the ball to each player who then handpasses back.

- Rotate between using the left and right hand to pass.

Variations: The coach passes randomly to the players so no one knows who’s getting the ball next.

6.2 Hand Pass to Partner

Key Points

1. Support the ball in the palm of one hand. One

leg out in front. Same side as the hand holding the

ball.

2. Extend the striking hand back

3. Strike through the middle of the ball

4. Follow through in the direction of the pass

Head - Hands – Feet

STEP - Vary the activity

Vary Space Vary Task

Vary Equipment Vary Players

Players Hand Pass to their partner in turn. Use both the right and left hand.

Start near (1m) then move further apart.

What pair can get 10 passes in a row? How many can they get in 30secs?

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6.3 Pressure Pass 6.4 Keep Ball

6.5 Possession and Score

Intermediate Drill

Middle player in turn takes and returns a pass

from outer players.

3 with their right hand and 3 with their left hand.

Who can do it without dropping the ball?

Fun Game

Players retain possession by Hand Passing to each

other.

How many passes can they get?

Are players moving after they pass the ball?

One coach per team. Gather your team in and explain the rules to them.

Players try and keep possession by handpassing and catching. They score by

handpassing/kicking the ball into the goal.

Only let the players take 4 steps then they must pass to a team mate.

You could also award points for a certain number of successful passes/catches in a row.

E.g. 1 pt for 3 passes, 2 pts for a goal.

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6.6 Around the Square Game

6.7 Dodge Ball 6.8 Touch Down

One teams Hand Passes clockwise around the square and the other goes anti-clockwise

Variations: Both teams pass the same direction around the square. Can you catch the

football ahead of you?

Which team can pass their football around the square the fastest?

Fun Game

4 or 5 players. One player ‘on’. Other players

handpass ball to touch player ‘on’ on legs or

back. When a player is in possession he/she

cannot move so passes to another player if too

far away from player ‘on’

Variation: Players are allowed to move but

catch the runners by handpassing the ball only.

Modified Game - Advanced

3 or 4 players per side.

Play the ball from one’s own end zone to

opposition end zone using handpasses.

The ball must be carried into the end zone to gain

a score.

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6.9 Skittle Ball

- Mark out your area and two teams (small sided e.g. 3 or 4 aside)

- The teams have to pass the ball and try to score by knocking over the other teams skittle.

skittle

Variations: Add in move skittles.

Make uneven teams e.g. 3 v 2 or 4 v 3.

Make the area bigger or smaller.

See also the games below but instead of throwing the players must handpass:

6.10 Cops and Robbers (p…)

6.11 Captains Ball

6.12 Bomb

6.13 Fill the empty corner

6.14 Over the River

6.15 Handball Bob

6.16 Goals, Goals, Goals

6.17 Catching Game

6.18 Team Passing

6.19 G.A.A

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SKILL 7 Near Hand Tackle

7.1 Partner 1 on 1

Variations:

- The player with the ball jogs

- The player with the ball must bounce (solo for older) every 4 steps.

- The player with the ball tries to get to the other side without being tackled.

Key Points

1. Move alongside opponent. Eyes on the ball.

2. Step in with your near leg

3. Flick the ball away with near hand when the

ball is free.

4. Recover ball to win possession

Head - Hands – Feet

STEP - Vary the activity

Vary Space Vary Task

Basic Drill

Players in pairs. Player in possession walks while holding the ball.

Their partner sneaks up behind and tries to execute the Near Hand Tackle

Coach should explain to the player in front that they allow their partner to tackle them.

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7.2 Tackle Alley

- Mark out an area as shown above. Place hula hoops inside the tackle alley.

- Nominate 4 tacklers to stand in the hula hoops.

- The attacker must try and get through the tackle alley without the tacklers getting their ball.

The tacklers are not allowed to step out of the hoops. They must use the Near Hand Tackle to

try and strike/flick the ball off the attacker.

- The attacker scores a point if they can make it to the green cone without losing their ball.

7.3 Grid Tackle 7.4 Last Man Standing

Fun Game

Players in possession attempt to

run/bounce/solo through the grid. Defending

players attempt to tackle.

If the defender flicks the ball away award 1 pt.

Game Play Routine

Players in possession attempt to solo through and

score. Defending players attempt to tackle

Beginners: let them run and kick.

Intermediate: must bounce every 4 steps

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7.5 Pass the Guards

7.6 Chase the Hound

2m 10m 10m

Tackler Hound GOAL

- Set up as shown above. Distances may vary.

- The Hound has a ball. On the whistle they run/bounce/solo to try and get through the goal

before the Tackler catches them.

- The Tackler tries to use the Near Hand Tackler to disposes the Hound.

- Variation: The Hound is allowed to kick the ball when they get to the first yellow cone.

Below are other games that work which are already included in this document. Make sure the

emphasis is on the tackle.

7.7 Cops and Robbers (p 34, game No. 6.7)

7.8 Foxes and Chickens (p11, game No. 2.6)

7.9 Piggy in the Middle (p17, game No. 3.6)

7.10 Captains Ball (p12, 1.17)

7.11 Possession and Score (p37, 6.5)

7.12 Bulldog (p18, 2.11)

7.13 Snatch the Bacon (p22, 3.6)

In Pairs or 3’s. Players line up on one side of the grid.

Place some guards in the middle of the grid. They aren’t allowed out of their area. The first

person in each line goes together. They must try and get their ball pass the guards to the other

side and back again without the guards tackling them.

Award one point if the ball carriers do not lose their ball. Award the guards one point for every

player that they tackle using the Near Hand Tackle.