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Educational PsychologistPublication details, including instructions for authors and subscription information:http://www.informaworld.com/smpp/title~content=t775653642
Computer Environments as Metacognitive Tools for Enhancing LearningRoger Azevedo
Online publication date: 08 June 2010
To cite this Article Azevedo, Roger(2005) 'Computer Environments as Metacognitive Tools for Enhancing Learning',Educational Psychologist, 40: 4, 193 — 197To link to this Article: DOI: 10.1207/s15326985ep4004_1URL: http://dx.doi.org/10.1207/s15326985ep4004_1
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AZEVEDOINTRODUCTION
Computer Environments as Metacognitive Tools forEnhancing Learning
Roger Azevedo
Department of Human Development
University of Maryland, College Park
Thearticlesappearing in this special issueof EducationalPsy-
chologist reflect a growing interest by researchers from vari-
ous fields in examining the use of computers as metacognitive
tools for enhancing learning. This topic has become increas-
ingly important as computer-based learning environments be-
comeubiquitousandstudentsuse them extensivelyboth inand
out of school to learn about conceptually rich domains. It is ar-
gued that the effectiveness of these environments will only be
achieved if learners regulate their learning—that is, if they de-
ploy the metacognitive and self-regulatory processes neces-
sary to effectively learn about the relevant topics. Using com-
puter environments to learn about conceptually rich domains
involves a set of complex interactions between cognitive, mo-
tivational, affective, and social processes (Anderson &
Labiere, 1998; Collins, Brown, & Newman, 1989; Derry &
Lajoie, 1993; Jonassen & Land, 2000; Jonassen & Reeves,
1996; Lajoie, 2000; Pea, 1985; Shute & Psotka, 1996; Solo-
mon, Perkins, & Globerson, 1991; Wenger, 1987). Current re-
search on learning with computer environments from the
fields of cognitive science, learning sciences, psychology, ed-
ucation, and artificial intelligence (AI) in education provides
evidence that learners of all ages experience certain difficul-
ties when learning about conceptually rich domains such as
science, math, and social studies. This research indicates that
learning about these domains with computer environments is
particularlydifficultbecause it requiresstudents toanalyze the
learning situation, set meaningful learning goals, determine
which strategies to use, assess whether the strategies are effec-
tive in meeting the learning goals, and evaluate their emerging
understanding of the topic. Learners also need to deploy sev-
eral metacognitive processes to determine whether they un-
derstand what they are learning and to modify their plans,
goals, strategies, and effort as necessary, all in response to
changing contextual conditions (e.g., their cognitive states,
motivational level, and social support). Further, depending on
the learning situation, they may need to reflect on their learn-
ing and modify aspects of the learning context.
Researchers have previously used cognitive theories (e.g.,
Anderson & Labiere, 1998) or constructivist models of learn-
ing and instruction (e.g., Collins et al., 1989; Cognition and
Technology Group at Vanderbilt [CTGV], 1990; Greeno,
1998; Resnick, 1991; Rogoff, 1997) to explain different as-
pects of learning with computer environments. However, due
to the complexity in learning about conceptually rich domains
with computer environments, several researchers have re-
cently extended these theories and models by advancing mod-
els of metacognition (Bandura, 1986; Brown, 1975, 1987;
Flavell, 1979, 1985; Hacker, 1998; Hacker, Dunlosky, &
Graesser, 1998; Schraw & Moshman, 1995) and self-regu-
lated learning (SRL; Butler & Winne, 1995; Corno &
Mandinach, 1985; McCaslin & Hickey, 20001; Paris, Byrnes,
& Paris, 2001; Pintrich, 2000; Schunk, 2001; Winne, 2001;
Zimmerman, 1986, 2000, 2001) to describe the complex inter-
action of mediating cognitive, metacognitive, and social pro-
cesses involved instudents’learningofcomplex topicsanddo-
mains. These new models have been advanced to account for
the various phases (e.g., planning, metacognitive monitoring,
strategy use, and reflection) and areas (e.g., cognitive, af-
fect/motivation, behavior, and context) of SRL. Although
there is a wealth of research in various areas of academic
achievement (for recent reviews see Boekaerts, Pintrich, &
Zeidner, 2000; Zimmerman & Schunk, 2001), these frame-
worksare in their infancyin termsof their explanatoryandpre-
dictive adequacy for using computers as metacognitive tools
for enhancing learning. Therefore, much more research is
needed on the conceptual, theoretical, empirical, and design
issues related tousingcomputersasmetacognitive tools to fos-
ter learning about conceptually rich domains.
COMPUTER ENVIRONMENTS ASMETACOGNITIVE TOOLS
I broadly define a computer environment as a
metacognitive learning tool as one that is designed for in-
EDUCATIONAL PSYCHOLOGIST, 40(4), 193–197
Copyright © 2005, Lawrence Erlbaum Associates, Inc.
Correspondence should be addressed to Roger Azevedo, Department of
Human Development, University of Maryland, 3304 Benjamin Building,
College Park, MD 20742. E-mail: [email protected]
Downloaded By: [Pontificia Universidad Católica de Chile] At: 17:10 27 September 2010
structional purposes and uses technology to support the
learner in achieving the goals of instruction. This may in-
clude any type of technology-based tool, such as an intelli-
gent tutoring system, an interactive learning environment,
hypermedia, multimedia, a simulation, microworld, collab-
orative learning environment, and so on. The characteristics
explicitly stated by Lajoie (1993, p. 261) and several others
(see Derry & Lajoie, 1993; Jonassen & Reeves, 1996;
Lajoie, 1993, 2000; Lajoie & Azevedo, in press; Pea, 1985;
Perkins, 1985) serve as the foundational basis for the meta-
phor of computers as metacognitive tools—(a) assist learn-
ers to accomplish cognitive tasks by supporting cognitive
processes, (b) share the cognitive load by supporting lower
level cognitive skills so that learners may focus on higher
level thinking skills, (c) allow learners to engage in cogni-
tive activities that would be out of their reach otherwise be-
cause there may be no opportunities for participating in
such tasks (e.g., electronic troubleshooting, medical diag-
nosis; see Lajoie & Azevedo, in press), and (d) allow learn-
ers to generate and test hypotheses in the context of prob-
lem solving.
As such, a metacognitive tool is any computer environ-
ment that, in addition to adhering to Lajoie’s (1993)
characteristics of cognitive tool, also has the following addi-
tional characteristics:
1. It requires students to make instructional decisions re-
garding instructional goals (e.g., such as setting learning
goals; sequencing instruction; seeking, collecting, organiz-
ing, and coordinating instructional resources; deciding
which embedded and contextual tools to use and when to use
them to support their learning goals; deciding which repre-
sentations of information to use, attend to, and perhaps mod-
ify to meet instructional goals).
2. It is embedded in a particular learning context that may
require students to make decisions regarding the context in
ways that support successful learning (e.g., how much sup-
port is needed from contextual resources, what types of con-
textual resources may facilitate learning, locating contextual
resources, when to seek contextual resources, determining
the utility and value of contextual resources).
3. It is any computer-based environment that (to some de-
gree) models, prompts, and supports a learners’ self-regula-
tory processes, which may include cognitive (e.g., activating
prior knowledge, planning, creating subgoals, learning strat-
egies), metacognitive (e.g., feeling of knowing, judgment of
learning, evaluate emerging understanding), motivational
(e.g., self-efficacy, task value, interest, effort), or behavioral
(e.g., engaging in help-seeking behavior, modifying learning
conditions; handling task difficulties and demands)
processes.
4. It is any environment that (to some degree) models,
prompts, and supports learners to engage or participate
(alone, with a peer, or with a group) in using task-, domain-,
or activity-specific learning skills (e.g., skills necessary to
engage in online inquiry and collaborative inquiry), which
also are necessary for successful learning.
5. It is any environment that resides in a specific learning
context where peers, tutors, humans or artificial may play
some role in supporting students’ learning by serving as ex-
ternal regulating agents.
6. It is any environment where the learner’s use and de-
ployment of key metacognitive and self-regulatory processes
prior to, during, and following learning are critical for suc-
cessful learning.
Several researchers have recently questioned the educa-
tional potential of such computer environments because of
students’ failure to show learning gains. This criticism is
based on learners’ failure to deploy the key metacognitive
and self-regulatory skills necessary to regulate their learning
(see Azevedo, 2002; Azevedo & Hadwin, in press; Clark,
2004; de Jong et al., 2005; Lajoie & Azevedo, in press;
Mayer, 2003; Shapiro & Neiderhauser, 2004). This new met-
aphor using computers as metacognitive tools should follow
Mayer’s (2003) proposal for the scientific investigation of
how people learn with environments. Our research must in-
clude three basic elements—evidence, theory, and applica-
tions. Mayer’s proposal renews our concern about the lack of
theoretical and empirical evidence necessary to advance re-
search on open-ended electronic environments such as
Web-based learning environments, hypermedia, and hyper-
text in educational psychology and other related fields. Given
the strong interest in these new technologies for teaching and
learning, there is a need to extend our current theoretical
frameworks and establish a solid research base of replicated
findings based on rigorous and appropriate research methods
(Mayer, 2003; Winn, 2003).
The goal of this special issue was to bring together cogni-
tive scientists, psychologists, and educational researchers to
both synthesize and advance our current understanding of the
role of metacognition and self-regulated learning (SRL) re-
lated to using computers as metacognitive tools for enhanc-
ing student learning (Azevedo, 2005; Graesser, McNamara,
& VanLehn, 2005; Lin, Schwartz, & Hatano, 2005; Mathan
& Koedinger, 2005; Quintana, Zhang, & Krajcik, 2005;
White & Frederiksen, 2005). The authors in this issue have
articulated how their programs of research (and their respec-
tive theories and conceptualizations of metacognition and
SRL) can provide evidence about computers acting as
metacognitive tools for enhancing students’ learning. The re-
searchers contributing to this special issue were invited to
provide scholarly reviews and critical analyses of both exist-
ing research and their own research. In their programs of re-
search, they have used different frameworks, research meth-
odologies, and quantitative and qualitative methods to
address issues related to students’ metacognitive and SRL.
The result is a group of articles that we feel has the potential
to define the emergence of a new paradigm—using comput-
ers as metacognitive tools for enhancing student learning.
194 AZEVEDO
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The contributing authors were asked to explicitly address
five issues: (a) Provide an overview of the context in which
computer-based learning environments (CBLEs) are used to
study and foster students’metacognitive and/or SRL; (b) pro-
vide an overview of their theoretical–conceptual framework
and the underlying assumptions, and an explanation of how
the particular theory/model addresses students’
metacognitive processes and SRL (e.g., which specific
phases and areas are being targeted); (c) review and summa-
rize the findings from their own studies using quantitative,
qualitative, and mixed methods as they related to how CBLEs
have been used to study and foster/develop students’
metacognitive and/or SRL; (d) describe how effective their
existing CBLEs are in detecting, tracing, and monitoring
learners’ metacognitive and self-regulatory behaviors during
learning; (e) discuss the implications for the design of
metacognitive tools to support learning, and which of these
components and/or aspects of metacognition and SRL can
and should be modeled and why? (f) Assess whether their ex-
isting framework can be extended into a unifying
metacognitive or SRL framework for studying the various
phases and areas of learning with CBLEs.
OVERVIEW OF ARTICLES IN THIS ISSUE
Azevedo describes the importance of self-regulation in learn-
ing about conceptually challenging science topics using
hypermedia learning environments. Based on a wealth of
contemporary research on academic achievement and SRL,
he advances SRL as a theoretical framework with which to
examine the complex and dynamic processes that mediate
the relationships between learner characteristics, the features
of hypermedia learning environments, and the learning con-
text. The article includes a synthesis of laboratory and class-
room research conducted by his research group, which uses a
mixed-method approach by converging product (i.e., shifts in
learning from pretest to posttest) and process (i.e.,
think-aloud protocols) data to investigate how the deploy-
ment to key self-regulatory processes are related to students’
knowledge gains. A model of SRL consisting of more than
30 planning, cognitive, and metacognitive self-regulatory
processes is described to account for the difficulties students
experience when using hypermedia to learn about challeng-
ing science topics. Last, implications for the design of adap-
tive hypermedia learning environments to support students’
SRL are presented.
White and Frederiksen’s article provides a theoretical
framework and approach to fostering metacognitive devel-
opment. Their article focuses on the nature of
metacognitive knowledge, its relationship to learning
through inquiry, and the CBLEs that can be used to foster
and assess its development in classrooms as students en-
gage in collaborative inquiry. They illustrate their approach
by providing examples from Inquiry Island, a CBLE that
provides learners with advisors, who can provide knowl-
edge, advice, and tools aimed at supporting students’
metacognitive development in the context of doing inquiry
science projects. Their pedagogical approach involves hav-
ing young students take on the role of various cognitive,
metacognitive, and social advisors as a way of enacting and
internalizing the forms of expertise the advisors embody.
They present research findings that illustrate how such em-
bedded tools and learning activities can foster the develop-
ment of metacognitive knowledge and the skills needed for
successful collaborative inquiry.
Quintana, Zhang, and Krajcik’s article proposes a frame-
work for supporting metacognitive aspects of online inquiry
through software-based scaffolding. They base their ap-
proach on the fact that novice learners experience several
cognitive and metacognitive problems during online inquiry
and that these problems could be remedied by software that
can serve a scaffolding function to support students’
metacognition. Their framework focuses specifically on
three metacognitive processes: task understanding and plan-
ning, monitoring and regulation, and reflection. Based on
their existing studies, they discuss different types of scaffold-
ing that can support these three metacognitive processes by
making them explicit to learners.
Graesser, McNamara, and VanLehn’s article focuses on
the well-documented difficulties of students who do not
have adequate proficiencies in inquiry and metacognition,
to enable deeper levels of comprehension. Their article de-
scribes some of their recently designed CBLEs that facili-
tate inquiry and metacognition for students in Grades K–12
and college who are learning science and other domains.
They provide a theoretically based and empirically driven
approach to facilitating explanation-centered learning.
Based on their results, they present several approaches to
scaffolding students’ learning, which include (a) animated
conversational pedagogical agents that scaffold strategies
for inquiry, metacognition, and explanation construction;
(b) computer coaches who facilitate students’ answer gener-
ation to questions that require explanations by using
mixed-initiative dialogue; and (c) modeling and coaching
students in constructing self-explanations and the applica-
tion of metacomprehension strategies while reading text.
Lin, Schwartz, and Hatano’s article contrasts conven-
tional uses of metacognition in academic domains with the
kinds of metacognition required by the teaching profession.
They introduce the concept of adaptive metacognition, which
they argue is critical for teachers to deal with and success-
fully perform in highly variable classroom situations. Ac-
cording to the authors, successful teaching can benefit from
this adaptive metacognition, which involves changes in one-
self and one’s environment in response to a wide a range of
classroom social and instructional variables. Their approach
to metacognitive learning attempts to integrate both specific
cognitive skills and general adaptive and social abilities by
using critical-event-based instruction. They provide evi-
INTRODUCTION 195
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dence for how computers can assist with teachers’
metacognition about teaching by giving them a set of experi-
ences with specific and recurring classroom events where
personal decision making is required.
Mathan and Koedinger’s article deals specifically with two
important aspects of metacognition—how do students moni-
tor their ongoing performance to detect and correct errors and
how do students learn from those instances thorough reflec-
tion? They discuss the effects of providing such feedback re-
garding what they term an “intelligent novice” cognitive
model. Their model of desired performance posits that an in-
telligent novice—someone with general skills facing a novel
problem—is still likely to make errors. Therefore, the intelli-
gent novice model incorporates error detection and error cor-
rection activities as part of the task. Based on their research
with Cognitive Tutors, their approach allows students to make
certain reasonable errors and then provides guidance through
the exercise of error detection and correction skills. They ar-
gue that the opportunity to reason about the causes and conse-
quences or errors may allow students to form a better model of
the behavior of the domain operators, and that feedback sup-
ports both generative and evaluative aspects of a skill.
ACKNOWLEDGMENTS
I thank Philip H. Winne and Lyn Corno, Editors of Educa-
tional Psychologist, for the opportunity to produce this spe-
cial issue. I also acknowledge and thank the individuals who
served as reviewers for the manuscripts included in this spe-
cial issue.
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INTRODUCTION 197
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