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Arch Vis Training

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CG WORKSHOP presents “Arch-Vis TRAINING” Visualisation training program volume three” Duration: 21.11.2011-20.01.2012 - intermediate level (including basic introduction) (This course requiers basic knowledge about 3dsmax and V ray rendering engine. If you are not sure about your knowledge level

please contact us under [email protected] or use our contact form in support section on CGW site)

INTRODUCTION

This training program will focus on architecture visualizations, theory and techniques which understanding will allow you to take your rendering to another level. Program has been dedicated to intermediate and semi ad-vanced users of 3ds max and V RAY. Beginners might find very useful tips too (before joining we strongly recom-mend to watch our tutorials). Lectures with professional photographers will explain what you should expect in the 3d world using the v ray cameras. Also additional information about post processing and connection between real cameras and their parameters with virtual ones. CGW Arch-Vis - combines theory from many areas and will show you the way how to implement advanced techniques in your own scenes. Project files for each lecture will lead you through the process. Also a closed special forum with brand new features will allow to discuss in real time all issues with our tutors. Every two weeks we will have a real live chat using “GO TO Webinar” sollutions. Webinars are fully interactive, you will have direct con-tact with the artists, you can ask question, share your screen with the audiance and even give the control over your computer to the tutor in order to adjust your scene. Also during webinars you will learn usefull tricks. Everytime Webinar will be run by two tutors and additional guests.

You can also choose to work on your own scenes or to use the provided predefined ones. Project files contain light-ing prestets and models. In the very beginning you will receive only rough models without shaders or scene setup. Such actions will allow you to find own sollutions based on the lectures and later during the course you can com-pare both techniques. This training program will expose six different scenes which you will learn how to build and render from scratch! Each student will also receive plenty of models and textures which can be used later in com-mercial or personal projects.After the training best artworks will be published in our news section and MOTYW company blog. All data will be available for you three months so you do not have to worry about the terms. Even if you will be ab-sent our forum will remain open 24h every day. Webinars may be recoded also so in case you will skip one you can download the webinar later. You will be able to receive feedback and ask any quastion on private or public channel. We are not offering you just models, presented examples will let you easily understand the techniques and ideas which make renderings unique.

WORKFLOWCG WORKSHOP “Arch-Vis TRAINING” consists of 10 days of lectures (over 12 hours HD movies) and 4 Webinars (about 8 hours live training). You will need only 3 hours daily to gain the fundamental knowledge. If you miss any day you will be able to continue the program by downloading all files and lectures.

CGWorkshop will provide Certificates to active students. During the course you will be asked to follow 4 main assigments. If you will pass three of them the certificate will be provided. Also after each lecture you will receive suggestions about tasks which will help you to practice the current subject. In case you do not like to compete or follow the assigments you can also enjoy the lectures and just observe other students. Last week (16.01.12-20.01.12) is a lifebuoy for those who have missed lectures or practice days . If you would like to come back with questions concerning lectures or you will find some techniques still not clear or difficult to implement our tutors will help you out and solve all issues.

Schedule

(Lectures will take place on mondays, wednesdays and fridays, Webinars will take place on Thursdays at 8pm +01:00 GMT timezone)Each lecture day will end with a short task and provided project files. During the course there will be 4 main assigments. You can follow the assigments in order to receive a certificate.Lecture days at 2 pm (+01:00 GMT) all data will be ready for download and a detailed description will be placed on our closed training forum)After purchasing this training please send us filled form, if you are a student please send us your ID scan for validationTraining team and special guests will be available on Webinars on Thursdaysat 8 pm (+01:00 GMT).You will receive feedback every monday after assigment of the week.

day # 1 (21.11.11) Composition and lens effects in real photography.day # 2 (23.11.11) Cameras inside of 3dsmax and v ray.day # 3 (25.11.11) Lighting techniques in v ray based on real photography.day # 4 (28.11.11) Modeling, materials, textures and shaders.day # 5 (30.11.11) Rendering setup for every situation. Linear workflow. (Interiors Section)WEB.1(01.12.2011) First webinar - live consultation. Lecture by simonhc and SWRSC - Grow FX plant creationday # 6 (02.12.11) Environment creation part one - Enrich your scenes with custom plant models. day # 7 (05.12.11) Environment creation part two “It is getting cold!!”. Winter scenes creation.day # 8 (07.12.11) Environment creation part three - “Lost in the city” . Urban environment (summer, winter, autumn and rain effects).day # 9 (09.12.11) Postproduction techniques.day #10 (12.12.11) “Solve the unsolved”. Tips that might save your scenes from eternal rendering.WEB.2(15.12.2011) Second webinar - live consultation, conversation with guests. 2d People insertion lecture.22.12.11-01.01.2012 Holiday BreakWEB.3(05.01.2012) Third webinar - live consultation, conversation with guests. Lecture about Reactor.WEB.4(19.01.2012) Fourth webinar - live consultation, conversation with guests. Assigments summary. Lecture about animation setup, postproduction and copositing with real footage.Detailed schedule with assigments and dead lines can be viewed on our forum under calendar TAB - Fall/Winter Arch-Vis training

day # 1 Composition and lens effects in real photography.

Introduction: Theory and rules about arch-vis in photography by Pawel Podwojewski “simonhc”. Singapore - photography gallery revision, examples of compositions and effects Lecture by professional photographer Agnieszka Walulik “Composition and lens effects in real photography” Information about cameras, lens types and rules of use in particular types of scenes. Architecture presentation. PROJECT FILES 1. Architecture reference photographs, studio model presentation. 2. Architecture 3D scene, base for composition and lighting practice 3. Ligting presets (day, dusk, night-3ds max 2010 version) 4. Package of textures - commercial spaces from Vienna 5. Package of 15 single family houses models (high quality)

day # 2 Cameras inside of 3dsmax and v ray.

Lecture by Pawel Podwojewski “simonhc” “Cameras inside of 3dsmax and v ray”

What is V ray? V ray physical camera vs standard camera Vignetting DOF (depth of field) and Bokeh effect inside of v ray. Vignetting DOF (depth of field) and Bokeh effect in postprocess. Motion blur(MB) Presentation of several scenes with explanation of the idea for rendering and camera setup. Composition decisions and level of detail (LOD)

PROJECT FILES

1. CG WORKSHOP collection volume 1 3. Lighting presets (day, dusk, night) dusk and night in 2 versions of lighting techniques

day # 3 Lighting techniques in v ray based on real photography.

Lecture by Pawel Podwojewski “simonhc” “Light in the tunnel”

V ray light in a nutshell Types and tips for use Options

Lighting techniques Environment Direct lighting - standard lights V ray sky and sun Dome light with use of HDRI vs HDRI in environment - introduction V ray environment fog - setting up the fog for animation and tricks how to composite the fog in 3d stills saving time. (examples of the fog on 2 interior scenes and exterior scene) Fog creation in photoshop with use of rendered channels’

PROJECT FILES

1. Test results and settings for Environment fog in a interior and exterior scene 2. Test results for lighting setup with use of Dome light and Environment override 3. Exterior architecture scene - (setup for practice)

day # 4 Modeling, materials, textures and shaders.

Video tutorial about advanced poly modeling by Dmitry Belozertzev “trikutnik” Unwrapping, painting textures, creating shaders Additional plugins for unwrapping Creation of leather on deatiled armchair model

Textures and shaders by “simonhc” procedural terrains sand and snow sollutions v ray dirt - architectural sollutions procedural textures in arch. materials painting normal maps - saving geometry and memory color correction plugin - instalation and use

PROJECT FILES 1. Package of 7 city buildings, perfect for urban environment. 2. Package of 5 detailed single family houses 3. Detailed armchair model from modeling tutorial 4. Lounge sofa from normal mapping tutorial - scene with interior lighting setup and shaders 5. IOR list for shaders

day # 5 Rendering setup for every situation. Linear workflow tutorial (INTERIORS SECTION)

Lecture by Pawel Podwojewski “simonhc” “More is less = keep it simple” Modeling Stone Wall for interior scene, three different techniques revision. Lighting simulation review, sollutions for different ambient conditions. Optimize your settings for best performance - Global Illumination (GI) in V ray Animation Scene Creation “CHAMONIX” - lighting setup, shaders and materials for wooden elements. Displacement setup. Mass FX - implementation Postproduction techniques - Conference Hall and Lobby scene

Linear Work Flow (LWF) by ‘’SWRSC” Tomasz Swierczynski

PROJECT FILES 1. Test scene for LWF 2. Stone models and branches 3. Winter collection by CGW 4. Raw renderings for postproduction tutorial

day # 6 Environment creation part one - Enrich your scenes with custom plant models.

Tutorials by Pawel Podwojewski “simonhc” Creating plants with basic modeling techniques and scripts. Making of “ Wisteria Floribunda” scene Making of “Single family house-Autumn”. Making of “Custom ivy hedge” Video tutorial by Mateusz Ledzki “morph” Creating realistic trees in ONYX

PROJECT FILES 1. Package of custom grass models 2. Package of custom plant models 3. Animated grass models

day # 7 Environment creation part two “It is getting cold!!”. Winter scenes creation.

Lecture by Pawel Podwojewski “simonhc” Creating a winter scene. Step by step tutorial about snow creation with V ray displacement mod and particles. Lighting setup and shaders, postproduction with use of additional channels . . Making of “Hotel in Gdansk Brzezno” Making of “Chamonix winter scene” Snow flow plugin - examples on Chamonix scene PROJECT FILES 1. Predefined winter scene

day # 8 Environment creation part three - “Lost in the city” . Urban environment (summer, winter, autumn and rain effects).

Lecture by Pawel Podwojewski “simonhc” Creating realistic city street scene. Different season simmulation and qucik transition between them. Step by step tutorial, including textures, shaders and lightng with rendering + postproduction. Making of “Streets of Bordeaux” - Scene revision with tips about workflow on big commercial scenes. Making of “Bird hunt” - creation of a “after rain scene”. Making of “Aerial shot” - creation of a “urban - bird view scene”. PROJECT FILES 1.Urban scene elements and textures (detailed buildings and street elements, air conditioners, roof equipment) 2.High definition car models collection provided by PK3D studio

day # 9 Postproduction techniques.

Lecture by Pawel Podwojewski “simonhc” V ray frame buffer and render elements. Postproduction techniques and use of different channels Making of “Housing Projects - Autumn in Bordeaux” Making of “Block of flats - Autumn in Warsaw” PROJECT FILES 1. Day scene rendering and additional channels 2. 3D architectural scene (Onyx trees not included)

day # 10 “Solve the unsolved” Training Summary. Tips that might save your scenes from eternal rendering.

Tutorial by Tomasz Swierczynski “SWRSC” Common issues during modeling and rendering. V ray proxy and displacement RAM management and common plugins Tutorial by “simonhc” about postproduction of a dusk scene Bonus Making of “ Tram Station” - modeling the tram, setting up concrete shaders and scene lighting. Postproduction.

SUMMARYTraining package:over 10 hours training video in HD format plus 8 hours Webinars.CGW collection volume 1, Winter collection, Spring collectionsingle family house full scene (trees not included)Making of “Hotel in Gdansk Brzezno”Making of “Single family house-Autumn”.Making of “Housing Projects - Autumn in Bordeaux”Making of “Streets of Bordeaux”Making of “Block of flats - Autumn in Warsaw”Making of “Chamonix winter scene”Making of “Tram Station”Making of ” CHAMONIX” winter scene and interior scenelighting presetsphotographs referencestextures packagevideo tutorialsfurniture modelssmall architecture modelsgrass models, plants models, animated grass modelsseven 3D buidling models (housing and public type)twebty HD single family housesHigh definition car model collectionclassic furniture modelsViz-People - 2D people cut outs bundle

Tram Model - “Bordeaux style”Photoshop: - actions(save time and predefine your actions)- fog creation- color correction fro every mood- 2d elements insertion- adding lights to scene- use of additional channels- creating crowd- painting custom textures- normal mapping

Create animations from 3d Stills- tips about presentation creationAE tutorial- Animated intros in 3D

Step by step workflow at MOTYW(from the concept till finished product - Interview with our team)

much more...

TEAM:

Pawel Podwojewski “simonhc”Architect and CG artist cgworkshop.org founder and ownerstudio: www.motyw.comon line portfolio: www.podwojewski.orgChaos Group gallery: www.chaosgroup.com

awards:THE BEST OF EVERMOTION AWARD“Wisteria Floribunda”“La Rive”“Hotel in Gdansk Brzezno”

SILVER GALLERY AWARD MAX3D.PL“La Rive”“Swimming pool”Best of 2010

BEST OF ARCH AND DESIGN on TREDDI.COM“Wisteria Floribunda”“La Rive”“Bird Hunters”

Publications:“Plant modeling tutorial” 3D Artist mag. issue 23 page 66“Hotel in Gdansk Brzezno” 3D World mag. issue 136“Making of: Restaurant in Bordeaux” - cgrecord.net“motyw” studio presentation - maxunderground.comChaos Group newsletter 01 - arch. sectionChaos Group demo reel 2011 (Architecture)Chaos Group portfolio at Siggraph in Vancouver 2011“Underwater Hotels” - Architect of the project and renderings -3D World mag. “Bird Hunt” - I made this section in 3D Artist mag. issue 31 page 48

Training and events:

STATE OF ART ACADEMY DAY#1 - www.stateofartacademy.com13-14 May 2011 Venice, ItalySTATE OF ART ACADEMY DAY#2 - www.stateofartacademy.com14-15 October 2011 Venice, Italy (video tutorial)

PROCAD EXPO30th May 2011 Gdansk, Poland

Dmitry Belozertzev “trikutnik”specialized in modeling, interior lighting and shaders.awards:THE BEST OF EVERMOTION AWARD“Livingroom”

Tomasz Swierczynski “SWRSC”specialized in animations, product presentation and interior visualizations.V ray rendering engine specialist. Webinar leader.

studio: www.luminancestudio.pl

Mateusz Ledzki “Morphe”specialized in exterior visualizations, especially in environment creation. Onyx tutorial author.

awards:

THE BEST OF EVERMOTION AWARD“save the building box”“Buildings next to the park”

Konrad Hamalaforum moderator, modeler and civil engineer.

Special guests:

Nguyen Manh Hung “xxbinxx” - CG Record ChiefGianpiero “PEO” Monopoli - State of Art studio ownerRoberto de Rose - State of Art studioPatric Verstraete - Vizcon studio

Feel free to visit simonhc’s gallery for reference: motyw.com

PAYMENTS

COST: 830 euro

PAYMENT METHOD:

PAYPAL OR WIRE TRANSFER

WIRE TRANSFER DATA:

COMPANY NAME:PRACOWNIA MOTYWPawel Podwojewski

ADDRESSstreet:Wojska Polskiego 9/5

city:Ilawazip code14-200stateWar-MazCountry:Poland

ACCOUNT DETAILS:

BANK MILLENNIUM SA

account number:

IBAN: PL56 1160 2202 0000 0001 5665 9646

NRB: 56 1160 2202 0000 0001 5665 9646

SWIFT: BIG BPLPW XXX

Transfer title: please type your e-mail and user name

OFFICE CONTACT+48 693 468 317

e-mail: [email protected]@cgworkshop.org

PLEASE DOWNLOAD REGISTRATION FORMSEND IT BACK TO [email protected]

making of

plant models in package

shaders

making ofscene models

shaders and lightingpostproduction

full interior setup

shaders and lighting

full scene to your service

classic models

classic models

full scene to your service

full scene to your service

classic models in package

classic models in package

classic models in package

spring collection

classics

plant models

car models from PK3D studio

step by step scene creation

step by step scene creation

fog presets

cloth models

details for interiors

full scene

scene setup preset

snow creation

making of

making of

scene setup presetshaders

plugins

making ofscene models

shaders and lighting

scene setup presetshaders

plugins

building the scenestep by step

lighting presetsscene transition betwen day and night

environment models

environment models

environment models

scene setup preset

snow creation

making of

full scene to your service

creating plants - tutorial

making of “CHAMONIX”

snowflow

making of

making of

postproduction - fog creation

after

before

full scene to your service

brake the rules

modeling and normal mappingunwarpping

2D people insertion tutorial

Bundle from Viz-People

PANO 2QTVR tutorial360 panorama creation

Examples and practice...

light streaks in 3D

aerial shot - making of

insert curtains in few seconds

from night to day transition

Rail Clone tutorial

dusk scene - revision

making of “Autumn in Warsaw

postproduction

postproduction