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    Ar-Agnh e e l l o w s h i p

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    abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqabcdefghijklmnopqrstuvazzeabcdefghijklm

    Agnn

    Middle-Earth

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    Ar-Agn

    A hack of John Harper's Agn,by Jrnimo and translated into english with the help of Korgelen. In the context of the Vieux Pots NouvellesSoupes 2013contest, this hack aims to revisit the Middle-Earth Roleplaying Game published in 1986 by ICE.

    For more information on the design of this hack, please report to the articles with the tag Ar-Agnon my blog.

    The text of this game is published under the Creative Commons license.You are free to share, copy and redistribute the material in any medium or format under the following terms:

    AttributionYou must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonablemanner, but not in any way that suggests the licensor endorses you or your use.

    Non CommercialYou may not use the material for commercial purposes.

    No Derivatives

    If you remix, transform, or build upon the material, you may not distribute the modified material.

    For more informations, go to : http://creativecommons.org/licenses/by-nc-nd/4.0/

    Interior arts are the exclusive property of John Howe, Michael Kaluta and Denis Loubert.

    The cover has been created using a picture from the movie The Lord of the Rings: the Fellowship of the Ring owned with all rightsreserved by New Line Cinema and the logo from the Collectible Card Game Middle-Earth: the Wizards edited by ICE.

    The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks orregistered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises.

    This document has been made using Microso Publisher with the Calibri andRingbearer fonts.

    http://www.agon-rpg.com/http://www.agon-rpg.com/http://www.narrativiste.eu/2013/vieux-pots-3/http://www.narrativiste.eu/2013/vieux-pots-3/http://www.narrativiste.eu/2013/vieux-pots-3/http://ironcrown.com/http://ironcrown.com/http://betaville-utopie.blogspot.fr/search/label/Ar-Ag%C3%B4nhttp://betaville-utopie.blogspot.fr/search/label/Ar-Ag%C3%B4nhttp://betaville-utopie.blogspot.fr/search/label/Ar-Ag%C3%B4nhttp://betaville-utopie.blogspot.fr/search/label/Ar-Ag%C3%B4nhttp://creativecommons.org/licenses/by-nc-nd/4.0/http://creativecommons.org/licenses/by-nc-nd/4.0/http://creativecommons.org/licenses/by-nc-nd/4.0/http://creativecommons.org/licenses/by-nc-nd/4.0/http://creativecommons.org/licenses/by-nc-nd/4.0/http://creativecommons.org/licenses/by-nc-nd/4.0/http://ironcrown.com/http://ironcrown.com/http://ironcrown.com/http://creativecommons.org/licenses/by-nc-nd/4.0/http://betaville-utopie.blogspot.fr/search/label/Ar-Ag%C3%B4nhttp://ironcrown.com/http://www.narrativiste.eu/2013/vieux-pots-3/http://www.narrativiste.eu/2013/vieux-pots-3/http://www.agon-rpg.com/
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    Ar-AgnO

    ut of doubt out of dark to the days rising he rode singing in the sun sword

    unsheathing. Hope he rekindled and in hope ended; over death over dread over

    doom lifted out of loss out of life unto long glory.

    - Song of Thoden Thengels son

    lowin

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    IntroductionAr-Agn is a hack for John Harpers roleplaying game Agn that let you play Middle-EarthHeroes instead of mythic Greek Heroes. This is not a complete game. When writing it I have

    assumed that you are familiar with the base rules of Agn, so if this seems intriguing but youdont know whats going on, give the original game a read through, its great. This is mostly acosmetic adaptation, as the rules are so tight and balanced that I didnt want to muck themup. As such, Im only going to describe the changes; anything not mentioned works exactly thesame as normal. I will however introduce some leads to bring this game towards a Sit & Playexperience.

    What youll need to play:

    A copy of Agn by John Harper,

    This hack and the Heroes, Minions, NPCs, Legend and High Deeds sheets,

    All the stuff youd need to play Agn: four-sided, six-sided, eight-sided, ten-sided andtwelve-sided dice and enough pens for all players (Antagonist included, renamed hereDark Lord).

    What else?

    The reference sheets included with this hack,

    Some tokens to represent Heroes, NPCs, Monsters etc. on the range track (if you stillhave the cardboard figurines of MERP, time to bring them out!),

    A range track of your choosing,

    A detailed map of Middle-Earth,

    Snacks and drinks, Lembas and Miruvor are enrely oponal!

    The Company of the Ring shall be Nine; andthe Nine Walkers shall be set against the

    Nine Riders that are evil. With you and yourfaithful servant, Gandalf will go; for thisshall be his great task, and maybe the endof his labour. For the rest, they shallrepresent the other Free Peoples of theworld: Elves, Dwarves and Men. Legolasshall be for the Elves; and Gimli son of Glinfor the Dwarves. They are willing to go atleast to the passes of the Mountains, andmaybe beyond. For men you shall have

    Aragorn son of Arathorn, for the Ring ofIsildur concerns him closely. -Elrond

    1

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    Historical periodWith the rise of Sauron in the Third Age, Darkness once again threatened to enslave all ofMiddle-Earth. Manw chose indirect means to combat this threat. Selecting trusted Maiar from

    the order of the Wise the Istari the Vala King hoped to send emissaries to Endor, who mightunite the Free Peoples and spur them to overthrow the Lord of the Rings. Thus, five Maiar setout to combat the greatest of their brethren, the fallen Sauron. Disguised as old men, theyentered Middle-Earth around T.A. 1000.

    The five Istari chosen for the embassy to Middle-Earth had one goal: to fight Sauron and hisShadow. Since Sauron was a Maia, then, the Valar felt justified in contesting his might.Nonetheless they instructed the Wise to work as subtly as possible. The Istaris goal was tounite and work with the Free Peoples, to provide support and counsel, not to dominate them.The Maiar required restraint and precluded the tools of force and fear. Power could only be

    used when absolutely necessary.

    The rst step, before creang the Heroes, consists in seng the game period. According to thechosen period, and the regions considered, some races will be more logically available thanothers. Some periods presented hereaer are set before the Great Plague (T.A. 1640) andshould take into account few changes with regard to what is tradionally described in MERPmodules published by ICE. Whatever the chosen period is, the themes of an Ar-Agn campaignmust resolve around the necessity to keep hope even in the darkest mes and for those whowant to remain free to be able to forget their dierences (and hoslies) to unite against those

    who want to dominate them by strength, fear, discord and trickery. These themes are thecounterpart of the dierent aspects supported by the game system of Ar-Agn: to facechallenges with bravery and sagacity; to test loyalty towards oaths given. These are the mainvirtues that a campaign must put to the test.

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    And so I have been sent at last by Dinto warn Bilbo that he is sought by the

    Enemy, and to learn, if may be, why hedesires this ring, this least of rings. Alsowe crave the advice of Elrond. For theShadow grows and draws nearer. Wediscover that messengers have comealso to King Brand in Dale, and that he isafraid. We fear that he may yield.Already war is gathering on his easternborders. If we make no answer, theEnemy may move Men of his rule to

    assail King Brand, and Din also.-Glin

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    Heroes creationBefore starting to create the Heroes, it may be worth it to answerthose questions:

    Where do the Heroes come from?

    Do they belong to the same Free People?

    Do they know each other since a long time or are they goingto meet at the beginning of the game?

    How are they directly concerned by the main goal of thiscampaign?

    The first things you will create are your Heros Name and Race. InJ.R.R. Tolkiens universe, Names are very important. Heroes believe

    that their deeds will be remembered down through the Ages, so itsimportant that your Name is strong. There is a list of Names for thevarious Races playable for this hack in the appendix.

    Your Name is in two parts: your personal Name and your Lineage.Your personal Name is what others call you. It is a simple first namelike Aragorn, Gimli, Legolas, Eowyn or Frodo. Your Lineage is thename of your significant parent.

    Aragorn son of Arathorn

    Gimli son of Glin

    Legolas son of Thranduil

    owyn daughter of omund

    Frodo son of Drogo

    Your Race has a rating, in the form of a die-size. Men and HobbitsHeroes have a d6 Race die. Dwarven Heroes or those with a part of

    elven blood (Dnedain, Half-Elves), have a d8 Race die and a Fate of8. Finally, pure elven blood Heroes, restricted here for Sindar and

    Silvan, although the latter ones dont often meddle in affairs outsidetheir domains, have a d10 Race die and a Fate of 10. Noldor are notallowed as they are growing scarce in Middle-Earth during the T.A.

    Each