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Application of Game theory By Group 3

Application of Game Theory

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Game Theory

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Application of Game theoryBy Group 3Table of contentGame and Game theoryWhat is Game?A game is a formal description of a strategic situation.What is Game theoryGame theory is the formal study of decision-making where several players must make choices that potentially affect the interests of the other players.

Types of Game theoryCo-operative vs. Non-co-operativeZero-sum vs. Non-zero-sumSymmetrical vs. AsymmetricalSimultaneous vs. SequentialOne-shot vs. Repeated

Co-operative versus Non-co-operative

In game theory, a cooperative game is a game where groups of players may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players.Example: Land owners and workersIn game theory, a non-cooperative game is one in which players make decisions independently.Example: Cournot Duopoly model Land-owner and workers.Let player 1 be a land-owner, and players 2 be workers. The land-owner needs at least one worker to produce any output.Likewise any coalition of workers needs the land-owner's participation to have land to work on, otherwise no production willoccur. We see that it is natural to model this situation as a coalition game

This game models a situation in which each firm chooses its output independently, and the market determines the price at which it is sold. Specifically, if firm1 produces the outputy1and firm2 produces the outputy2then the price at which each unit of output is sold isP(y1+y2), wherePis the inverse demand function.Denote firm1's total cost function by TC1(y) and firm2's by TC2(y). Then firm1's total revenue when the pair of outputs chosen by the firms is (y1,y2) isP(y1+y2)y1, so that its profit isP(y1+y2)y1TC1(y1);firm2's revenue isP(y2+y2)y2, and hence its profit isP(y1+y2)y2TC2(y2).Notice an essential difference between these specifications of the firms' revenues and those for a competitive firm or for a monopolist. The revenue of both a competitive firm and of a monopolist depends only on the firm'sownoutput: for a competitive firm we assume that the firm's output does not affect the price, and for a monopolist there are no other firms in the market. For a duopolist, however, revenue depends onbothits own outputandthe other firm's output.5Zero-sum game And Non Zero-sum game

A zero-sum game is a mathematical representation of a situation in which a participant's gain (or loss) of utility is exactly balanced by the losses (or gains) of the utility of the other participant(s).Example: Zero sum gameA nonzero sumdescribes a situation in which the interacting parties' aggregate gains and losses are either less than or more than zeroExample: TradeBXYAX2,-2 3,-3Y-3,30,0Lets say that, due to sea weather conditions, each island can only send one boat on the first day of every month, and they will not know if the other island sent a shipment of food until that boat arrives two days later. So, on the first day of each month, both islands have two strategies to chose from: { send, dont send }.Economists sometimespresent these games using a payoff matrix:

If neither chose to send, they both are stuck with boring food.3+ 3 = 6If North island sends food and South island does not, the South will be better off but the North will have lessnomsthan before.7+ 2 = 9If both chose to send, they will both get to enjoy delicious crepes with Nutella, resulting in an increase in total welfare.6 + 6 =126Symmetrical vs. Asymmetrical

A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing themExample: Battle of sexesA asymmetric game is a game where the payoffs for playing a particular strategy depend on the other strategies employed by both the partiesExample: TradeWifeMovieCricketHusbandMovie2,10,0Cricket0,01,2A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric. Many of the commonly studied 22 games are symmetric. The standard representations ofchicken, theprisoner's dilemma, and thestag huntare all symmetric games. Some[who?]scholars would consider certain asymmetric games as examples of these games as well. However, the most common payoffs for each of these games are symmetric.Most commonly studied asymmetric games are games where there are not identical strategy sets for both players. For instance, theultimatum gameand similarly thedictator gamehave different strategies for each player. It is possible, however, for a game to have identical strategies for both players, yet be asymmetric. For example, the game pictured to the right is asymmetric despite having identical strategy sets for both players.

7Simultaneous vs. sequential game theoryA simultaneous game is one in which the players effectively make their decisions at the same timeexample: rock, paper, scissorA sequential game is one in which the players take alternate turns to make their choicesexample: chess

Simultaneous gamesare games where both players move simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players' actions (making themeffectivelysimultaneous).Sequential games(or dynamic games) are games where later players have some knowledge about earlier actions. This need not beperfect informationabout every action of earlier players; it might be very little knowledge. For instance, a player may know that an earlier player did not perform one particular action, while he does not know which of the other available actions the first player actually performed.The difference between simultaneous and sequential games is captured in the different representations discussed above. Often,normal formis used to represent simultaneous games, andextensive formis used to represent sequential ones. The transformation of extensive to normal form is one way, meaning that multiple extensive form games correspond to the same normal form. Consequently, notions of equilibrium for simultaneous games are insufficient for reasoning about sequential games; seesubgame perfection.

8Prisoners DilemmaTwo suspects arrested for a crime. Prisoners decide whether to confess or not to confessIf both confess, both sentenced to 3 months of jailIf both do not confess, then both will be sentenced to 1 month of jailIf one confesses and the other does not, then the confessor gets freed (0 months of jail) and the non-confessor sentenced to 9 months of jailWhat should each prisoner do?

1ConfessNot confess2Confess3,39,0Not confess0,91,11ConfessNot confess2Confess3,39,0Not confess0,91,1One-shot versus Repeated

In a one-shot game, the stakes are high but carry no further repercussionsExample: Tipping a waiter on vacation

A repeated game (super game or iterated game) is an extensive form game which consists in some number of repetitions of some base gameExample: Passing a bill in ParliamentEconomic applications of game theoryThe study of oligopolies (industries containing only a few firms)The study of cartels, e.g., OPECThe study of military strategiesBargainingAuctions

The study of oligopoliesThe game is based on two premisesEach player has an incentive to choose an action that benefits itself at the other players expenseWhen both players act this way, both are worse of than if they had chosen different actionPlayer AHigh Production (40 gallons)Low Production (30 gallons)Player BHigh Production1600,16001500,2000Low Production2000,15001800,1800

13The study of cartelsAcartelis a formal (explicit) "agreement" amongcompetingfirms OPEC (Open Petroleum Exporting Countries)Case of Iran and IraqCo-operate with cartel agreementCheating on the agreement

IranCo-operateCheatIraqCo-operate2,23,1Cheat1,31,1The study of MilitaryArms Race - Example of possible actions that might have been taken by U.S. and U.S.S.R

U.S.ArmDisarmUSSRArmAt risk, At riskRisk & weak, safe and powerfulDisarmSafe & powerful, risk & weakSafe, SafeBargaining

Co-operative bargainingThe outcomes of negotiations are more equally beneficial to all members of the householdNon co-operative bargainingPersonal interests motivate individuals within the household rather than the desire to work in a collaborative manner and maximize the benefit of all household membersBargaining PowerThe relative capacity of each of the parties to a negotiation or dispute to compel or secure agreements on its own terms16Bargaining problem terminologiesFeasible setDisagreement pointEquilibrium Analysis

x: demand from player Ay: demand from player Bd: disagreement point (often d = 0)

Feasibility set[edit source]Which agreements are feasible depends on whether bargaining is mediated by an additional party. When binding contracts are allowed, any joint action is playable, and the feasibility set consists of all attainable payoffs better than the disagreement point. When binding contracts are unavailable, the players can defect (moral hazard), and the feasibility set is composed of correlated equilibria, since these outcomes require no exogenous enforcement.Disagreement point[edit source]The disagreement point v is the value the players can expect to receive if negotiations break down. This could be some focal equilibrium that both players could expect to play. This point directly affects the bargaining solution, however, so it stands to reason that each player should attempt to choose his disagreement point in order to maximize his bargaining position. Towards this objective, it is often advantageous to increase one's own disagreement payoff while harming the opponent's disagreement payoff (hence the interpretation of the disagreement as a threat). If threats are viewed as actions, then one can construct a separate game wherein each player chooses a threat and receives a payoff according to the outcome of bargaining. It is known as Nash's variable threat game. Alternatively, each player could play a minimax strategy in case of disagreement, choosing to disregard personal reward in order to hurt the opponent as much as possible should the opponent leave the bargaining table.Equilibrium analysis[edit source]

Strategies are represented in the Nash bargaining game by a pair (x, y). x and y are selected from the interval [d, z], where z is the total good. If x + y is equal to or less than z, the first player receives x and the second y. Otherwise both get d. d here represents the disagreement point or the threat of the game; often d=0.There are many Nash equilibria in the Nash bargaining game. Any x and y such that x + y = z is a Nash equilibrium. If either player increases their demand, both players receive nothing. If either reduces their demand they will receive less than if they had demanded x or y. There is also a Nash equilibrium where both players demand the entire good. Here both players receive nothing, but neither player can increase their return by unilaterally changing their strategy.17Nash equilibriumA set of strategies such that each is best for each player, given that the others are playing their own equilibrium strategiesNash product = (u(x) u(d))*(v(y) v(d))u(d) & v(d) : the utility obtained if one decides not to bargain with the other player

Player AGoStopPlayer BGo-5,-51,0Stop0,1-1,-1

Two person bargaining game

Bargaining solution

Improved disagreement point

Improved disagreement point

AuctionsJan 07, 2009Game Theory23Games of incomplete informationFirst Price Sealed Bid AuctionBuyers simultaneously submit their bidsBuyers valuations of the good unknown to each otherHighest Bidder wins and gets the good at the amount he bid

Second Price Sealed Bid AuctionSame rulesException Winner pays the second highest bid and gets the good

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Second-price auctionSuppose you value an item at 100, you should bid 100 for the itemIf you bid 90Someone bids more than 100: you lose anywaySomeone bids less than 90: you win anyway and pay second-priceSomeone bids 95: you lose; you could have won by paying 95If you bid 110Someone bids more than 11o: you lose anywaySomeone bids less than 100: you win anyway and pay second-priceSomeone bids 105: you win; but you pay 105, i.e., 5 more than what you valueJan 07, 2009Game Theory2424