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Android Overview Dr. Josh Dehlinger Dr. Siddharth Kaza

Android overview 123

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Page 1: Android overview 123

Android Overview

Dr. Josh Dehlinger

Dr. Siddharth Kaza

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Why Mobile App Development?

The fact that we can! Only a few years ago you had to be in the Motorola inner circle to do it!

Mobile platform is the platform of the future Double-digit growth in world-wide smartphone ownership3

Job market is hot Market for mobile software surges from $4.1 billion in 2009 to

$17.5 billion by 20121

2010 Dice.com survey: 72% of recruiters looking for iPhone app developers, 60% for Android1

Dice.com: mobile app developers made $85,000 in 2010 and salaries expected to rise2

Students (and faculty!) are naturally interested!1 http://www.businessweek.com/technology/content/oct2010/tc20101020_639668.htm

2 http://it-jobs.fins.com/Articles/SB129606993144879991/Mobile-App-Developers-Wanted-at-Ad-Agencies

3http://www.gartner.com/it/page.jsp?id=1466313

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Why Android?

A lot of students have them 2010 survey by University of CO1: 22% of college

students have Android phone (26% Blackberry, 40% iPhone)

Gartner survey2: Android used on 22.7% of smartphones sold world-wide in 2010 (37.6% Symbian, 15.7% iOS)

Students already know Java and Eclipse Low learning curve CS0 students can use App Inventor for Android

1http://testkitchen.colorado.edu/projects/reports/smartphone/smartphone-appendix1/

2http://www.gartner.com/it/page.jsp?id=1543014

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Why Android? Transferring app to phone is trivial

Can distribute by putting it on the web Android Market for wider distribution

• It’s not 1984

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Types of Android Devices

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Various Android Phones

http://cloud.addictivetips.com/wp-content/uploads/2010/09/android-phone-timeline.jpg

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Galaxy Tablet

http://www.samsung.com/global/microsite/galaxytab/10.1/index.html

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Android-Powered Microwave

http://www.pocket-lint.com/news/30712/android-powered-microwave-cooking-google

By Touch Revolution – at CES 2010

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http://www.google.com/nexus/

Google/Samsung Galaxy Nexus

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Brief History

1996 The WWW already had websites with color and

images But, the best phones displayed a couple of lines

of monochrome text! Enter:

Wireless Application Protocol (WAP) – stripped down HTTP for bandwidth reduction

Wireless Markup Language (WML) – stripped down HTML for content

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Brief History

Many issues (WAP = “Wait And Pay”) Few developers to produce content (it wasn’t fun!) Really hard to type in URLs using the small

keyboards Data fees frightfully expensive No billing mechanism – content difficult to

monetize

Other platforms emerged Palm OS, Blackberry OS, J2ME, Symbian

(Nokia), BREW, OS X iPhone, Windows Mobile

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Brief History - Android

2005 Google acquires startup Android Inc. to start Android platform Work on Dalvik VM begins

2007 Open Handset Alliance announced Early look at SDK

2008 Google sponsors 1st Android Developer Challenge T-Mobile G1 announced SDK 1.0 released Android released open source (Apache License) Android Dev Phone 1 released

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Brief History cont.

2009 SDK 1.5 (Cupcake)

New soft keyboard with “autocomplete” feature SDK 1.6 (Donut)

Support Wide VGA SDK 2.0/2.0.1/2.1 (Eclair)

Revamped UI, browser 2010

Nexus One released to the public SDK 2.2 (Froyo)

Flash support, tethering SDK 2.3 (Gingerbread)

UI update, system-wide copy-paste

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Honeycom

b

Android 3.0-3.2

Brief History cont.

2011 SDK 3.0/3.1/3.2 (Honeycomb) for tablets only

New UI for tablets, support multi-core processors SDK 4.0/4.0.1/4.0.2/4.0.3 (Ice Cream Sandwich)

Changes to the UI, Voice input, NFC

Ice cream SandwichAndroid 4.0+

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The Android Developer Website

http://developer.android.com/index.html

This should be your homepage for the next semester!

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Distribution of Devices

Data collected during a 14-day period ending on January 3, 2012

http://developer.android.com/resources/dashboard/platform-versions.html

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What is Google Android?

A software stack for mobile devices that includes An operating system Middleware Key Applications

Uses Linux to provide core system services Security Memory management Process management Power management Hardware drivers

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Android Architecture

More details at: http://developer.android.com/guide/basics/what-is-android.html

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Mobile Devices: Advantages (as compared to fixed devices)

Always with the user Typically have Internet access Typically GPS enabled Typically have accelerometer & compass Most have cameras & microphones Many apps are free or low-cost

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Mobile Devices: Disadvantages

Limited screen size Limited battery life Limited processor speed Limited and sometimes slow network access Limited or awkward input: soft keyboard, phone

keypad, touch screen, or stylus Limited web browser functionality Range of platforms & configurations across

devices

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Mobile Applications

What are they? Any application that runs on a mobile device

Types Web apps: run in a web browser

HTML, JavaScript, Flash, server-side components, etc.

Native: compiled binaries for the device Often make use of web services

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Development process for an Android app

http://developer.android.com/guide/developing/index.html

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Android Apps

Built using Java and new SDK libraries No support for some Java libraries like Swing &

AWT Oracle currently suing Google over use

Java code compiled into Dalvik byte code (.dex) Optimized for mobile devices (better memory

management, battery utilization, etc.)

Dalvik VM runs .dex files

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Building and running

ADB is a client server program that connects clients on developer machine to devices/emulators to facilitate development.

An IDE like Eclipse handles this entire process for you.

http://developer.android.com/guide/developing/building/index.html#detailed-build

Compiled resources (xml files)

Android Debug Bridge

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Building and running (more details)

Expand figure

Android Interface Definition Language (AIDL) – Definitions to exchange data between applications (think SOAP)

http://developer.android.com/guide/developing/building/index.html#detailed-build

Android Asset Packing Tool

Allows processes across apps to communicate.

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Applications Are Boxed

By default, each app is run in its own Linux process Process started when app’s code needs to be

executed Threads can be started to handle time-consuming

operations

Each process has its own Dalvik VM By default, each app is assigned unique Linux ID

Permissions are set so app’s files are only visible to that app

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Android Architecture

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Publishing and Monetizing

Paid apps in Android Market, various other markets

Free, ad-supported apps in Android Market Ad networks (Google AdMob, Quattro Wireless) Sell your own ads

Services to other developers Ex. Skyhook Wireless (

http://www.skyhookwireless.com/) Contests (Android Developer Challenge) Selling products from within your app

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Android Market

http://www.android.com/market/

Has various categories, allows ratingsHave both free/paid appsFeatured apps on web and on phoneThe Android Market (and iTunes/App Store) is great for developers Level playing field, allowing third-party apps Revenue sharing

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Publishing to Android Market

Requires Google Developer Account $25 fee

Link to a Merchant Account Google Checkout Link to your checking account Google takes 30% of app purchase price

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Android Design Philosophy

Applications should be: Fast

Resource constraints: <200MB RAM, slow processor Responsive

Apps must respond to user actions within 5 seconds Secure

Apps declare permissions in manifest Seamless

Usability is key, persist data, suspend services Android kills processes in background as needed

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Leveraging the web

To keep your apps fast and responsive, consider how you can leverage the web What ____________ can be ________ on a

server or in the cloud? Tasks/performed Data/persisted Data/retrieved

Beware, data transfer is also expensive and can be slow

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Other design principles

http://developer.android.com/design/index.html

Great reference!

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Apple vs. Google

Open Handset Alliance 30+ technology companies Commitment to openness, shared vision, and

concrete plans

Compare with Mac/PC battles Similar (many PC manufacturers, one Apple) Different (Microsoft sells Windows, Google gives

away Android)