Amtgard Rulebook 7.7

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Rules for Amtgard LARP

Text of Amtgard Rulebook 7.7

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    AmtgardThe Rules of Play version 7.7

    Nove mber 11 , 2011 release

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    ContentsGetting Started ................................................................. 1

    Introduction ................................................................. 1Persona Guidelines....................................................... 2Heraldry....................................................................... 2Companies ................................................................... 2Households .................................................................. 2Events.......................................................................... 2

    Combat............................................................................. 3A Valid Hit .................................................................. 3Hit Locations ............................................................... 3Combat Notes .............................................................. 3Combat with Armor...................................................... 4

    Strips ............................................................................... 4Equipment........................................................................ 5

    Weapons ...................................................................... 5Weapon Terminology .............................................. 5Weapon Types and Construction Requirements........ 5Weapon Effects ....................................................... 6Archery ................................................................... 6Siege Weapons ........................................................ 7

    Shields......................................................................... 8Equipment Construction ............................................... 8

    Weapon Construction Notes..................................... 8Shield Construction ................................................. 8Sword Construction ................................................. 9Arrow Construction ................................................. 9Projectiles ............................................................... 9

    Armor ........................................................................ 10Armor Construction ............................................... 10Armor Descriptions ............................................... 10Armor Definitions ................................................. 11Armor Modifiers.................................................... 11

    Battlegames.................................................................... 12Battlegame Rules ....................................................... 12Deaths and Lives........................................................ 12Subduals and Prisoners............................................... 12Holds ......................................................................... 13Game Etiquette: ......................................................... 13Garb........................................................................... 13Non-fight ing Types .. ... ... .. ... .. ... .. ... ... .. ... .. .. ... .. ... ... .. ... . 14

    Fighting Classes and Abilities ........................................ 15Credits and Levels...................................................... 15Standard Classes ........................................................ 16

    Anti-Paladin .......................................................... 16Archer ................................................................... 16Assassin ................................................................ 17Barbarian............................................................... 18Bard ...................................................................... 18Druid..................................................................... 19Healer.................................................................... 19Monk..................................................................... 20Monster (non-standard class) ................................. 20Paladin .................................................................. 21Peasant (non-standard class) .................................. 22

    Scout ..................................................................... 22Warrior.................................................................. 23Wizard................................................................... 23

    Abilities and Traits Defined ....................................... 24Magic............................................................................. 29Rules of Magic........................................................... 29Magic Clarifications................................................... 31Magic Relics .............................................................. 32Schools of Magic ....................................................... 33Magic Listing Key...................................................... 34Magic Format Key...................................................... 34Magic Points .............................................................. 34Weapon to Magic Point Cost per Level....................... 35

    Magic per Class and Level.............................................. 36Bard Magic ................................................................ 36Druid Magic............................................................... 37Healer Magic.............................................................. 38Wizard Magic............................................................. 39

    Magic Descriptions......................................................... 40Glossary......................................................................... 59Rules Revision Process................................................... 62Award Standards ............................................................ 63

    Section I Agreement ................................................ 63Section II Scope ...................................................... 63Section III Framework............................................. 63

    1. Knighthood:.................................................. 632. Masterhood: .................................................. 633. Ladder Awards:............................................. 64

    Kingdom Boundaries and Park Sponsorship.................... 66Index.............................................................................. 67Art Contributors

    Andy ...................................................... 2, 26, 51

    Theresa Brandon.......................................... 18, 46

    Cat ................................................ cover, 5, 11, 12Cat (continued)........................... 14, 24, 28, 31, 33Diego ................................ 1, 3, 17, 21, 25, 34, 58

    Gwynne .......................................................... 7, 9Juan Muro ..............................................20, 23, 35Juju ................................................................... 64

    Rob .................................................................. 40

    Rogan ....................................................19, 23, 48Terarin ..............................................7, 15, 16, 44

    Torg ................................................................. 53

    Raphael ............................................................. 52Xger ....................................... 6,16, 22, 29, 32, 57

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    OcaReoPahEto.

    C1

    Getting StartedIntroduct ionAmtgard is a not-for-profit, free, non-sectarian group dedicated to the

    recreation of medieval and fantasy genres. Amtgard has a vast array of

    new experiences to offer the interested adventurer, from making

    clothing appropriate to a certain time period, to wielding a foam-

    padded replica of an ancient weapon on the fie ld of battle. The

    recreation of medieval and fantasy combat is the core of Amtgard and

    the main concern of this rulebook. The rules set forth herein are as

    detailed and complete as possible, but not all situations can be

    covered. Common sense and fair play should be used to resolve any

    problems. Anyone may join Amtgard by:

    1. Obtaining a copy of this rulebook and reading it.2. Developing a persona and a persona history.3. Making a costume for yourself that is fitting to your persona.4. Filling out a membership form and waiver and turning them in

    to the Prime Minister. Minors must have their waivers signed

    by their parents or legal guardians. Minors under the age of 14may not participate in combat without special permission from

    the Monarch.

    In addition to these requirements, players may opt to become dues

    paid. Dues paid members have no advantage over other members

    except that they may vote in the bi-monthly althing meetings, which

    are used to make decisions for the group that are beyond the scope of

    the monarch alone, such as changing the corpora. Dues paid members

    are also the only ones who may vote in elections. Dues are six dollars

    every six months and all dues collected are used to pay for rulebooks,

    newsletters, loaner gear, and other group expenses. Kingdom corporas

    may add additional requirements for being a voting or active member

    of the populace.

    Other publications of importance include:1. Corpora of Amtgard bylaws group criteria, Amtgard

    governmental structure, etc. Important for all groups, essential

    for medium/large groups.

    2. The Amtgard Contract Legal agreement that a ll groups must s ign with the Board of Directors of Amtgard,Kingdom of the Burning Lands (doing busin