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Carthage © 1990 Psygnosis Manual In this unique combination of arcade & strategy elements, you aim as Diogenes, is to prevent the romans from destroying the city of Carthage. 3-D fractal generated maps display the positions of Carthagian cities, your forces and the advancing Roman legions. At start of play you're in the city of Carthage with your forces randomly distributed throughout other cities in the territory. Using your god-given sight you assess the situation, speed your chariot to chosen cities, there to deliver money, build, mould and advise armies how to best counter the Roman onslaught. While in cities - other than Carthage - you may create armies from city reserves. Once created, you decide whether to despatch them to meet Roman forces or leave them to guard the city. You have a short period (five minutes real time) in which to build up forces and distribute money before Roman armies - usually around 2,500 men in each - begin marching on Carthage. You can have a maximum of five mobile armies under your control which may either be used to re-enforce troops or engage Romans in combat. Each mobile army may consist of no more then 30 battalions - cavalry, infantry ;and archers - and each battalion of no more then 99 men. Unlike troops, elephants and catapults can not be bought or sold although, at start of play, some are scattered throughout the cities and should be collected as soon as possible, before the Romans get their hands on them. Your armies need to quickly gain strength, experience and loyalty to improve their fighting prowess. Loyalty and strength percentages should be kept high to get the best from your men. A fatigued army may rest in garrisons or in camp on roadsides. Flags represent Carthagian cities while Roman standards depcit captured cities; gold helmets are Carthagian armies, silver helmets are Roman forces. While Carthage stands, her nimble merchant ships run Roman blockades to bring home gold and silver for your to distribute. Maintaining a sound economy - i.e. having sufficient in each city for army wages with no cash stockpiles - encourages more overseas trading with Carthage and consequently more money for you to distribute. Your charioteering cash deliveries are implended by determined Roman assassins, equipped with their own spiked chariots, who try to run you off the road. Should you visit garrison which is either under siege or has been overrun by Romans, you're held captive until such time as Carthage can afford your ransom. You cannot travel roads leading to Roman-occupied garrisons and are captured if you try. As soon as Romans enter Carthage the conflict is lost! YOUR CHARIOT AWAITS ------------------- Once you've selected a city to visit - click'n'drag Diogenes Icon - the screen changes to a third-person 3-D rear view of you on your chariot. Whipping your horses up to a break-neck speed you dash along rough roads, negotiating obstacles and dispatching Roman charioteers bent on preventing you reaching your destination. You must stay on the road and steer your chariot around smaller objects such as rocks and logs. Hitting such obstacles causes little immediate damage to your chariot but it accumulates and eventually a wheel may drop off. Also, each bump you suffer causes money to fall from the back of your chariot. Leaving the road brings your chariot to a stop, wasting precious time. When close to other chariots, the display changes to a plan view of the confrontation. Use your whip and wheel spikes to rid yourself of Roman adversaries. Wheel damage is depicted by wobble; too much wobble and wheels drop off.

AMIGA - Carthage Manual

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Page 1: AMIGA - Carthage Manual

Carthage© 1990 Psygnosis

ManualIn this unique combination of arcade & strategy elements, you aim asDiogenes, is to prevent the romans from destroying the city of Carthage.

3-D fractal generated maps display the positions of Carthagian cities, yourforces and the advancing Roman legions.

At start of play you're in the city of Carthage with your forces randomlydistributed throughout other cities in the territory.

Using your god-given sight you assess the situation, speed your chariot tochosen cities, there to deliver money, build, mould and advise armies howto best counter the Roman onslaught.

While in cities - other than Carthage - you may create armies from cityreserves. Once created, you decide whether to despatch them to meet Roman forces or leave them to guard the city.

You have a short period (five minutes real time) in which to build upforces and distribute money before Roman armies - usually around 2,500men in each - begin marching on Carthage.

You can have a maximum of five mobile armies under your control whichmay either be used to re-enforce troops or engage Romans incombat. Each mobile army may consist of no more then 30 battalions -cavalry, infantry ;and archers - and each battalion of no more then 99 men.

Unlike troops, elephants and catapults can not be bought or sold although,at start of play, some are scattered throughout the cities and should becollected as soon as possible, before the Romans get their hands on them.

Your armies need to quickly gain strength, experience and loyalty toimprove their fighting prowess. Loyalty and strength percentages should bekept high to get the best from your men. A fatigued army may rest in garrisons or in camp on roadsides.

Flags represent Carthagian cities while Roman standards depcit captured cities; gold helmets are Carthagian armies, silver helmets are Romanforces.

While Carthage stands, her nimble merchant ships run Roman blockades to bring home gold and silver for your to distribute. Maintaining a soundeconomy - i.e. having sufficient in each city for army wages with no cashstockpiles - encourages more overseas trading with Carthage andconsequently more money for you to distribute.

Your charioteering cash deliveries are implended by determined Romanassassins, equipped with their own spiked chariots, who try to run you offthe road.

Should you visit garrison which is either under siege or has been overrunby Romans, you're held captive until such time as Carthage can affordyour ransom. You cannot travel roads leading to Roman-occupied garrisonsand are captured if you try.

As soon as Romans enter Carthage the conflict is lost!

YOUR CHARIOT AWAITS-------------------Once you've selected a city to visit - click'n'drag Diogenes Icon - the screen changes to a third-person 3-D rear view of you on your chariot.Whipping your horses up to a break-neck speed you dash along roughroads, negotiating obstacles and dispatching Roman charioteers bent onpreventing you reaching your destination.

You must stay on the road and steer your chariot around smaller objectssuch as rocks and logs. Hitting such obstacles causes little immediatedamage to your chariot but it accumulates and eventually a wheel maydrop off. Also, each bump you suffer causes money to fall from the backof your chariot. Leaving the road brings your chariot to a stop, wastingprecious time.

When close to other chariots, the display changes to a plan view of the confrontation. Use your whip and wheel spikes to rid yourself of Roman adversaries.

Wheel damage is depicted by wobble; too much wobble and wheels drop off.

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In plan view, game speed is halved and your horses instinctively keep thechariot on the road.

Should your be the victor of a chariot battle, the screen reverts to rear viewand you continue to your destination.

Should you be the victim, however, you lose all your money and have to thumb it back to the last city you were in.

LOADING INSTRUCTIONS--------------------[] Switch the computer on. Insert Kickstart disk if necessary. When Worbenchis requested insert disk 1 of CARTHAGE into the internal drive. Insertdisk 2 when prompted. Carthage is played with a joystick plugged into thesecond joystick port!

CONTROLS--------

The Chariot

Joystick:

Rear view UP: Power DOWN: Brake LEFT: Steer left RIGHT: Steer Right

Plan View Controls as above but pressing fire, causes Diogenes to whip in the direction the joystick is pushed.

STRATEGY--------

Click RMB (right mouse button) on a city to generate an information icondisplaying garrison strength: cavalry, infantry, archers, catapults, elephantsand wealth.Click RMB on information icon to close it.Click LMB on information icon to bring it to the forceClick on Diogenes - depicted as a large golden helmet - to display his wealthand the wealth of the city he's in (if any) and to enable transferal of moneybetween him and the city plus the creation or disbanding of an army.Click on a created army - small golden helmet - while inside a garrison togenerate a full-screen isometric view of the city's stronghold. Its fourtowers represent cavalry, archers, elephants and infantry. An out-buildingdepicts catapult strength.Click on each tower to create a battalion - this is only possible if there arereserves. You may also disband an army from this point.At the right hand side of the garrison are five romans numerals depicting yourfive armies. Click on a number to show details of the corresponding army - thisis only possible if said army is in the particular garrison.Tents represent battalions which, when clicked on, are used to modify armies:Increase/decrease strength or disband battalions. Each tent represents onebattalion.To start an army marching click LMB on its general - gold helmet - and drag itto its destination or target army. Click on the general to halt an army.

CONFRONTATION-------------

A zoom of greater then X8 displays armies as separate battalions, each representedby a suitable flag.Click LMB on a battalion flag to display its number of men and route to currentdestination, if any.To halt an army and read it for attack, click on its general. Only when an armyis stationary may you move battalions around seperately.To move cavalry, infantry or elephants simply grab'n'drag them to theirselected destination. A line is drawn to indicate their route to the

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requiredpositon.Grab'n'drag one battalion to antoher and it will follow (or attack) that battalion. Grab'n'drag archers to open fire enemy, they score hits only if in range.You have limitless supply of arrows.Catapults work in similar fashion to archers but they fire further and their hitarea is larger.While in combat your battalions' strength, loyalty and number of men decreasesHowever, the more successful conflicts your men have the greater their loyaltyand battle experience becomes.To emerge victorious from a conflict you must destroy the enemy army's general.

MAIN MENU ---------

-------------------------------------------------------------------------- | ----------- ----------- ----------- | | | CARTHAGE | | VIEW | | GAME | | | | | | | | | | | | | | | | | | | ----------- ----------- ----------- | -------------------------------------------------------------------------- CREDITS VIEW MENU GAME MENU

-------------------------------------------------------------------------- | ---- --- ------ ---- ----- --- ----- ----- ----- ----- | | |VIEW||MAP||REPEAT||BACK|| || || || X 2 || X 4 || X 8 | | | | || || || || <-- || | || --> || || || | | | | || || || || || V || || || || | | | ---- --- ------ ---- ----- --- ----- ----- ----- ----- | -------------------------------------------------------------------------- Main 2d Display Zoom MOVE VIEWING LAND CURSOR SIZE Menu Map up to 12 out POSITION of stills Car- of thage recent views

GAME MENU

-------------------------------------------------------------------------- | ---- ---- ------ ------ --- ----- | | |SAVE||LOAD||FASTER||SLOWER||NEW| | | | | | || || || || | | | | | | || || || || | | | | | ---- ---- ------ ------ --- ----- | -------------------------------------------------------------------------- save load Increase Decrease Restart Current game game game game game speed speed speed

GENERAL NOTES-------------

Fair distribution of money is necessary for each city to raise sufficient cashfrom taxes to upkeep its protectiong army and also to maintain a balanced economy for Carthage

Army wages are drawn from Carthage's coffers while garrison armies are paidby the city in which they're based.

Should diogenes be in a selected city, additional icons are available to buy

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or sell archers, infantry or cavalry.

It's tougher to travel or fight uphill.

Try to gain the advantage of height when in conflict.

You may position battalions only when their general is on-screen.

To retreat from a confrontation, click on the army's general.

Armies must travel by road but, unlike Diogenes, do not need to call in onevery city enroute to their destination.

Romans siege garrisons by slower wearing them down with catapult fire, theninvading. The only way this can be stopped is to attack them ... from theoutside.

Protect your general at all costs: armies desert without a leader.

To defeat the enemy your army must destroy its general - depicted as a silverhelmet.

CARTHAGE HELP SHEET -------------------

1.INTRODUCTION--------------

These notes are included with the CARTHAGE package to enable you to use all the game facilities in the shortest possible time. The manual is amore comprehensive guide to the CARTHAGE facilities.

2.DIOGENES----------

Once CARTHAGE has loaded, a fractal map displays the position of thecities you must defend. The hero (Diogenes) is in the Carthage at teh startof play and is depicted on the map as a large golden helmet. Byclicking on this icon - using the left mouse button - and holding the button down, it may be dragged to other cities (depicted as flags).

When Diogenes is dragged over a city icon, the icon highlights toconfirm selection. When the mouse button is released over the city,Diogenes sets out on his chariot to that city. Please note that Diogenes's current city and his destination city MUST be connected bya single road - depicted as a yellow dotted line.

NOTE ON CHARIOT RACING----------------------

Chariot racing enables Diogenes to take money from one city to another. Money is central to the game, intelligent use of it enables thepurchase of sufficient troops to defend Carthage.

Avoid running over logs on the road as this causes money to fall offyour chariot.

The longer you take to complete a chariot run, the further the Romanswill have advanced on Carthage.

Use the fully-3-D roadway to anticipate the approach of hills and corners.

In plan viewk, the horses keep the chariot on the road automatically.This allows you to concentrate on despatching adversaries.

Also in plan view, your chariot moves at half speed so try to destroyRoman assassins with your wheel spikes as quickly as possible.

3. BUILDING YOUR DEFENCES-------------------------

See the manual (pages 11 to 15) on how to use the map.

3.1 MONEY AND TRADE-------------------

Money is vital to purchase troops for the coming battles.

More money arrives in Carthage via the treasure ships if the wealth ofCarthage is fairly distributed around the map. Thisis because more

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cities contribute to Carthage's foreign trade.

Poorer areas on the map are harder to defend as troops can not be bought in sufficent numbers to form an effective army.Use your chariot to take money to areas at risk.

Cities also receive money automatically from a local income tax. Themoney received is directly related to the amount of money in that city.

3.2 BUILDING UP CITIES' DEFENCES--------------------------------

No forces may be bought or altered within the city of Carthage.

Diogenes must be in the relative city to buy troops and create armiesin that city.

Wages for troops within a city are paid directly from the city's moneyreserves. Ensure that enough income tax is collected byt he city or itsresereves will slowly reduce to zero and troops will desert.

3.3 BUILDING YOUR ARMIES------------------------

Wages for troops not in cities are drawn directly from money withinCarthage. Ensure enough money is being deposited in Carthage viathe treasure ships (related to the amount of foreign trade) to pay foryour armies. Armies out in the field are loyal enough not to desert fornot being paid.

Create armies as soon as possible as they need to gain experience tomatch the Roman might. The more experience a fighting force has, the more effective it is - new troops added to an army dilute its totalexperience.

Cavalry are a very effective fighting force, but are expensive to buyand upkeep.

Try to collect the elephants and catalpult that are distributed aroundthe map as soon as possible, the are destroyed if the Romans reachthem before you.

Use the read-prepared army in Carthage to its full fighting potential; itis quite powerfull.

You may only have a maximum of five armies at any one time.

4. FIGHTING THE ROMAN LEGIONS-----------------------------

The objective of the game is to prevent any Roman legion fromreaching Carthage. You can only stop them by destroying the legionscompletely. See the manual (Pages 11 to 15) on how to move yourarmies around the map.

4.1 MOVING YOUR ARMIES----------------------

As when moving the hero from city to city, click and drag the armyicon (depicted as a small golden helmet) to its destination to start itmarching to a city. Unlike when moving the hero from city to cityhowever, the destination can be any city on the map, and the computer calculates the shortest route via one or more roads.

Armies always travel by road.

You may also dag the army icon to a Roman army and it will calculate the shortest route to intercept it. It is important however tokeep an eye on your army's route as the Romans will try to evade yourapproach.

4.2 MOVING YOUR BATTALIONS INDIVIDUALLY---------------------------------------

On x 16 and x 32 magnifications of the map, you will see the individualbattalions in an army, if that army has left a city.

Bring a marching army to a halt by clicking on its general. Only whenthe army has stopped may your controll battalions individually.

Individual battalions can move anywhere on the on-screen map.

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Move battalions by clicking and dragging them to the required destination or target battalion.

Dragging a battalion to another of your battalions results in the secondbattalion following the first. This is a very effective way of controllingbattalions as groups. If any enemy battalion is the target, battalions willfollow, then attack.

You halt battalions by dragging them off the on-screen map.

4.3 WINNING BATTLES-------------------

The objective when fighting a Roman army is to kill their general. Oncekilled, the army will flee in panic.

Try to organise your defence and attack well before the Romans spyyour army and begin their assault.

Troops become exhausted if they are made to fight for too long.Stop them to allow them to recover.

Ensure there are no gaps in your defence to allow the Romans an easypassage to your general.

Cavalry are best suited to attacking the Roman general, while infantryare effective in defence - but are also useful to attack.

Use your archers to cut down approaching Roman cavalry.

Elephants are a very efffective defence force but are slow moving for attack.

---Typed by BamBam of the almighty CLASSIC

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