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dding vectors graphically

Adding vectors graphically. Adding vectors using the components method

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Page 1: Adding vectors graphically. Adding vectors using the components method

Adding vectors graphically

Page 2: Adding vectors graphically. Adding vectors using the components method

Adding vectors using the components method

Page 3: Adding vectors graphically. Adding vectors using the components method

Resultant vectorFind magnitude R and direction θ

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Projectile Motion

Treating the vertical motion independently of the horizontal motion, and then combining them to find the trajectory, is the secret.

Page 9: Adding vectors graphically. Adding vectors using the components method

The vertical motion only depends on acceleration of gravity, which is the same g = 9.80 m/s2 downward acceleration, independent of the path the object takes.

t = 0.1s

t = 0.2s

t = 0.3s

t = 0.4s

t = 0.5s

t = 0.6s

Page 10: Adding vectors graphically. Adding vectors using the components method

Which of these three balls would hit the floor first if all three left the tabletop at the same time?

a)The ball with initial velocity v1.

b)The ball with initial velocity v2.

c)The ball with initial velocity v3.

d)They would all hit at the same time.

Since all three balls undergo the same downward acceleration, and they all start with a vertical velocity of zero, they would all fall the same distance in the same time!

Page 11: Adding vectors graphically. Adding vectors using the components method

This is a cool demonstration.

Problem 59 in Serway.

Page 12: Adding vectors graphically. Adding vectors using the components method

tvx )cos( 00 tvx )cos( 00 tvx x0 tvx x0

200 2

1)sin( gttvy 200 2

1)sin( gttvy 2

0 2

1gttvy y 2

0 2

1gttvy y

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As a projectile moves in its parabolic path, the velocity and acceleration vectors are perpendicular to each other

1. everywhere along the projectile’s path.

2. at the peak of its path.

3. nowhere along its path.

4. not enough information is given.

Suppose you are carrying a ball and running at constant speed, and wish to throw the ball and catch it as it comes back down. You should

1. throw the ball at an angle of about 45° above the horizontal and maintain the same speed.

2. throw the ball straight up in the air and slow down to catch it.

3. throw the ball straight up in the air and maintain the same speed.

Quick Quizzes

Page 20: Adding vectors graphically. Adding vectors using the components method

What’s the general equation of a parabola?

So, why do you say the projectile motion is exactly like a parabola?

2bxaxy 2bxaxy

Because it is the combination of the horizontal motion:

with the vertical motion: 200 2

1)sin( gttvy 200 2

1)sin( gttvy

tvx )cos( 00 tvx )cos( 00

Once you combine this two equations (isolate t time from the first eq. and substitute it in the second eq.), you will get:

22

000 )cos(2)(tan x

v

gxy

2

200

0 )cos(2)(tan x

v

gxy

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