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3ds max fundamentals interface primitives splines modifiers operation

3ds max fundamentals interface primitives splines modifiers operation

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Page 1: 3ds max fundamentals interface primitives splines modifiers operation

3ds max fundamentals

interfaceprimitives

splinesmodifiersoperation

Page 2: 3ds max fundamentals interface primitives splines modifiers operation

interface

• command panel• hierarchy arrangement

Page 3: 3ds max fundamentals interface primitives splines modifiers operation

interface

• modify panel• “wired” to objects

and context sensitive• modifiers from the list

can be used to alter the geometry

Page 4: 3ds max fundamentals interface primitives splines modifiers operation

interface

• modifier “stack” is the history of the object sans transforms

• the parameters for the box still existand are accessibleand editable

Page 5: 3ds max fundamentals interface primitives splines modifiers operation

interface

• context sensitive command structure

• viewport control

• viewport navigation

Page 6: 3ds max fundamentals interface primitives splines modifiers operation

interface

• the transform gizmo• context sensitive move, rotate, scale

axis locks

Page 7: 3ds max fundamentals interface primitives splines modifiers operation

primitives

• these are primitives

Page 8: 3ds max fundamentals interface primitives splines modifiers operation

primitives

• these are primitives on modifiers

Page 9: 3ds max fundamentals interface primitives splines modifiers operation

primitives

• the boundaryrepresentation (the polygonalstructure) is ofutmost importance

Page 10: 3ds max fundamentals interface primitives splines modifiers operation

splines

• closed vs. open• spline sub-object modes

Page 11: 3ds max fundamentals interface primitives splines modifiers operation

splines

• vertex types• weld multiple vertices

to achieve closure• position and shape

Page 12: 3ds max fundamentals interface primitives splines modifiers operation

splines

• extrude, loft, lathe

Page 13: 3ds max fundamentals interface primitives splines modifiers operation

modeling

• sub-object modes (topology) determines modifiers and operations and can even be directly sculpted