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1 Dave O’Brien VP Business Development, Modest Tree Fast, Easy, Affordable 3D Virtual Training Development

3D Virtual Training Development - Halldale OBrien.pdf · 3D Virtual Training Development. 2 ... Fully Immersive Gamification Fully Simulated ... Example: What is the model

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1

Dave O’BrienVP Business Development, Modest Tree

Fast, Easy, Affordable

3D Virtual Training Development

2

3D Virtual Training Outline

What is 3D Training?

3D Virtual Interactive Training

When to Use 3D Training

Use of 3D Training

Pros and Cons of 3D Training

Benefits

What is Stopping us from Making 3D Training

Barriers to 3D Creation

What to look for in tools to achieve 3D Training

Next-Gen Tools

3

A type of training method that includes computer based interactive 3D simulation of virtual

equipment that replicates the actual real life vehicle or device.

3D Virtual Training

Definition:

Interactive Multimedia Instruction

IMI

5

Level of IMIInteractive Multimedia Instruction

IMI 1

Page Turner

Graphics, Images

Power Point

Basic Quiz Questions

Non Interactive

Passive

6

Level of IMIInteractive Multimedia Instruction

IMI 2

Simple Interaction

Mostly 2D

A few Clicks And Drags

Low Level Interaction

IMI 1

Page Turner

Graphics, Images

Power Point

Basic Quiz Questions

Non Interactive

Passive

7

Level of IMIInteractive Multimedia Instruction

IMI 2

Simple Interaction

Mostly 2D

A few Clicks And Drags

Low Level Interaction

IMI 3

Mostly Interaction

Heavy User Involvement

Emulation

Animation

Limited Simulation

Complex Participation

IMI 1

Page Turner

Graphics, Images

Power Point

Basic Quiz Questions

Non Interactive

Passive

8

Level of IMIInteractive Multimedia Instruction

IMI 2

Simple Interaction

Mostly 2D

A few Clicks And Drags

Low Level Interaction

IMI 3

Mostly Interaction

Heavy User Involvement

Emulation

Animation

Limited Simulation

Complex Participation

IMI 4

Fully Immersive

Gamification

Fully Simulated

High Level of interaction

Real Time Interaction

IMI 1

Page Turner

Graphics, Images

Power Point

Basic Quiz Questions

Non Interactive

Passive

9

IMI 1(Passive)

Before energizing the No. 1 hydraulic system with

electrical power, the nose landing gear lock must be

engaged. This can be confirmed by checking the pop out

door panel on the port nose of the aircraft

Safety Check – Nose Landing Gear Lock

Prior to entering the aircraft, it should be confirmed that

the External AC power is on and the Green light on

control panel is lit up

External AC Power Check

10

IMI 1(Passive)

Locate the DC Control Panel on the left hand overhead

panel. Engage the Switches in the following order:

1. Battery Master

2. Main Battery

3. Auxiliary Battery

4. Standby Battery

5. External Power (RH Overhead Panel)

Apply Power to #1 Hydraulic System

11

IMI 2 (Low Level Interaction)

Before energizing the No. 1 hydraulic system with

electrical power, the nose landing gear lock must be

engaged. This can be confirmed by checking the pop out

door panel on the port nose of the aircraft

Safety Check – Nose Landing Gear Lock

Prior to entering the aircraft, it should be confirmed that

the External AC power is on and the Green light on

control panel is lit up

External AC Power Check

12

IMI 2 (Low Level Interaction)

Locate the DC Control Panel on the left hand overhead

panel. The Switches are selected to on in the order

displayed in the graphic. Click on the first switch.

1. Battery Master

2. Main Battery

3. Auxiliary Battery

4. Standby Battery

5. External Power (RH Overhead Panel)

Apply Power to #1 Hydraulic System

13

Learning Retention RateThe Effectiveness of learning or Leaning Retention rate based on the Learning Experiences

Practice Doing TeachingReading

75% 90%10% 20%

Audio Visuals

30%

Demonstration

14

When to Select 3D Virtual Training?

Question:

15

Ruth Clark and Richard Mayer

FactSpecific Data, Names, Locations

Example: What is the model of the APU used in the Series 200 737

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Ruth Clark and Richard Mayer

Fact

Concept

Specific Data, Names, Locations

Example: What is the model of the APU used in the Series 200 737

A Class of items that share common features and common name.

Example: Classify a list of hydraulic pump type into one of the seven

listed in this table.

17

Ruth Clark and Richard Mayer

Fact

Concept

Process

Specific Data, Names, Locations

Example: What is the model of the APU used in the Series 200 737

A Class of items that share common features and common name.

Example: Classify a list of hydraulic pump type into one of the seven

listed in this table.

Knowing how things work, theory of operation, rather than how

to do things.

Example: Operation of the 737 APU.

18

Ruth Clark and Richard Mayer

Fact

Concept

Process

Procedure

Specific Data, Names, Locations

Example: What is the model of the APU used in the Series 200 737

A Class of items that share common features and common name.

Example: Classify a list of hydraulic pump type into one of the seven

listed in this table.

Knowing how things work, theory of operation, rather than how

to do things.

Example: Operation of the 737 APU.

A series of clearly defined steps to accomplish a task, done more or less the same way each time.

Example: Removal/Installation of the 737 APU.

19

Ruth Clark and Richard Mayer

Fact

Concept

Process

Procedure

Principle

Specific Data, Names, Locations

Example: What is the model of the APU used in the Series 200 737

A Class of items that share common features and common name.

Example: Classify a list of hydraulic pump type into one of the seven

listed in this table.

Knowing how things work, theory of operation, rather than how

to do things.

Example: Operation of the 737 APU.

A series of clearly defined steps to accomplish a task, done more or less the same way each time.

Example: Removal/Installation of the 737 APU.

A task that requires judgement to perform.

Example: Troubleshoot 737 APU malfunctions.

20

When to Select 3D Virtual Training?

Question:

1 2 3 4 PTT A/C

Integrate factual knowledgeR

Classification activities R

Practical application activities. R

Practical application activities with

realistic scenarios R

Problem-solving activities and realistic scenariosR

Tasks that are dangerous, expensive,

rare, time consuming or unfeasibleR R R

Media Selection MatrixLevels of Interactivity Real Media

21

When to Select 3D Virtual Training?

Question:

1 2 3 4 PTT A/C

Integrate factual knowledgeR

Classification activities R

Practical application activities. R

Practical application activities with

realistic scenarios R

Problem-solving activities and realistic scenariosR

Tasks that are dangerous, expensive,

rare, time consuming or unfeasibleR R R

Media Selection MatrixLevels of Interactivity Real Media

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3D Virtual Training Benefits (IMI 3 & 4)

VisualizationExploration

BenefitsLearningVirtual3D

Increased Understanding

Procedural Practice

Task RehearsalJob AidIETMS

Immersive Environments

Knowledge Transfer

Gamification(Make Learning Fun)

Increased Motivation and Engagement

Increased Engagement

Better Retention

Flexible Training Delivery

Train When Most Advantageous

Learner Perspective

Standardized Training

3D Virtual Learning Benefits

ConsistentPredictableControlled

Reduce Equipment Wear and Tear

Reduce Cost

Reduce Training Time

Increase Availability for

Operations

Reduce Travel, Lodging, Meals

Reduce Cost

Increased Personal Motivation

More Productive Workforce

Flexible Delivery

Train People Where and When Needed

Organizational Perspective

25

Canadian Air Force Case StudyAir Force Technician Transformation Program Five Year Report 2010-2015

80+ Projects > $48M

Standardized Quality of Leaning Captured “ Golden Nuggets”

Training Times Reduced Greatly 57% - 80%

On Average for Every Dollar Spend on E-leaning Resulted in $2.73 in Savings

Training Program Cost Reductions69% - 80%

Increased Worker Availability

Typical ROI1 to 2 Years

26

If 3D Virtual Training is So Effective, Why Isn’t it More Widely Used?

Question:

27

Obstacles What's Stopping us for doing 3D Training

Development Time

Difficult to Use Tools Platform Limitations

High CostHigh Cost

Development times for high interactivity can exceed 15 times more than stand up instruction

Development Times

Limited publishing options (does it have web, or LMS capabilities, can it publish to mobile devices? Or can it publish an EXE file? SCORM compliant? xAPI. Can it support collaboration, off-line development?

Platform Limitations

The costs for developing interactive training can exceed 10 times that of stand up instruction

High Costs

Does it require special skills?

- Programming, Animator

Is it easily Learned?

Difficult to Use Tools

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Average Time/Cost To Develop TrainingDevelopment costs for each IMI Level of Training

$20,900 - $34000

Limited Interaction,

Mostly 2D and Videos

$6,200 - $15,000

Page Turners, Little to

No Interaction

$65,000 +

Gamification,

Simulations

167-267 HR

49 – 120 HR

700 + HR

217-490 HR

$28,000 - $62,000

Branching and High

Level Interactivity

IMI level 2IMI level 1 IMI level 4IMI level 3

Retention Rate

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

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Given the sizable obstacles to adopting 3D Virtual Training, what should a Next Gen tool look like?

Question:

30

Next Generation 3D Interactive Authorware Requirements

Easy to Use

Reduce Costs Rapid Development

Flexible Output

CoreRequirements

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Tools ChecklistBasic 3D Content Development Checklist

Easy to Use

Rapid Development

SCORM & Xapi

Virtual Tasks

Flexible Outputs

Reduce Costs

Templating

Content Reusability

Immersive Scenarios

Multi Branching

Expandable Tool Sets

Power Development

Create Animation

Variety InteractionsVersion Control

Collaboration

Sim Integration

WebGL or HTML5

Important Core Advanced

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Summary

• Proven Concepts and Methodologies

• A Powerful, and Cost Effective means for Technical Training

3D Interactive Training

Cost to Produce

Skills Required

Long Development Time

Old Barriers to 3D Interactive Training

• Easy

• Fast

• Affordable

• Effective

Next Gen Tools

33

Questions?

Resources

Clark, R (2008). Developing Technical Training: A Structured Approach for Developing Classroom and Computer-based Instructional Materials (3rd Edition). Pfeiffer

Clark, R. & Mayer, R. E. (2011). E-learning and the science of instruction (3rd Edition). San Francisco: Pfeiffer.

Clark, R & Lyons, C 2010. Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials (2nd Edition). Wiley

Canadian Air Force Technical Training Methods and Media Selection Primer. 2011