38
3-D Sound and Spatial Audio MUS_TECH 348

3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Embed Size (px)

Citation preview

Page 1: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

3-D Sound and Spatial Audio

MUS_TECH 348

Page 2: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Stereo Loudspeaker Reproduction

Page 3: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Intensity Stereo

Side Image

Page 4: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Intensity Stereo

Center Image

Page 5: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Typical Pop/Rock and Classical Spatial Distribution

Page 6: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Off-Center Listening

Page 7: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

“Precedence Effect”

Page 8: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Mono Compatibility

Page 9: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Why can’t we just reproduce binaural recordings over loudspeakers?

Page 10: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Binaural Recording with Loudspeaker Reproduction

Page 11: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Stereo Loudspeaker Reproduction Creates Notch at 2kHz

Page 12: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

How to Eliminate Crosstalk?1) Use a baffle

Page 13: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

2) Use out-of-phase signals

Page 14: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

180° Out of Phase Signals

Page 15: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

180° Out of Phase Loudspeakers

Page 16: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Alternatively

Page 17: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

How to make Loudspeaker Reproduction Transparent?

Page 18: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

3) Crosstalk Cancellation from Manfred Schroeder (late 1950s)

• Exact Solution

• Make loudspeaker listening more like headphones

• All sounds externalized

Page 19: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Schroeder’s Cross-talk Cancellation System

Page 20: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Schroeder’s Cross-talk Cancellation System

Page 21: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

One Step at a Time: Equalization of Loudspeaker Response

EQ Filter

Result

Page 22: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

But…

Page 23: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Introduce cross-talk cancellation signal:

Page 24: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction
Page 25: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

But…

There is crosstalkfor the crosstalkcancellation signal!

Page 26: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Full Cross-talk Cancellation Solution:

Page 27: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

“Sweet Spot”

Page 28: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

The Problems?1. Off-center positions. Only one sweet spot.

2. Individual Differences. Listener’s HRTFs, including H30 and H330, don’t match.

3. High frequency cancellation. Wave lengths are so short that very slight shifts in position throw everything off.

4. 1/H30. Inverting the notches creates big peaks that probably don’t match the listener.

5. Room Acoustics. Indirection sound reaches the listener.

Page 29: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Off-Center Seating in Larger Spaces

Good Each seating position has unique time of arrival delay and level differences. Only the center seats can provide spatial imagery.

Page 30: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Off-Center Seating in Larger Spaces

The separation of the stereo loudspeakers creates different ranges of differences for time of arrival delay.

Page 31: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Off-Center Seating in Larger Spaces

Delayed signal from loudspeaker can create a wide range of subjective impressions!

Page 32: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Off-Center Seating in Larger Spaces

The range of time of arrival delays for typical loudspeaker separatations puts the delay in the range of these different subjective impressions

Page 33: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Loudspeaker Reproduction in Natural Environments

Loudspeakers themselves create indirect sound.

Page 34: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Frequency and Time Response of Loudspeaker in an Empty Room

Impulse response and amplitude response from the loudspeaker to the listener in an empty test room.

Page 35: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Figure 2 shows change with a few absorption panels in place.

Page 36: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

More,

Page 37: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Figure 6 finally shows a rooms with only slight indirect sound between the loudspeaker and the listener.

Page 38: 3-D Sound and Spatial Audio MUS_TECH 348. Stereo Loudspeaker Reproduction

Figure 6 impulse response and amplitude response.