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  • Wondrous creatures are roaming through the forests and mountains of Caverna, working the land to build a splendid future for their families. For a very long time, the dwarves thought they were the only intelligent species

    around. How surprised they must have been to find out that they were wrong! But theres no time to spare for pondering over where these creatures come from and what they might want. Its time to embrace the new reality

    and compete for the few resources there are with folk that dont seem to play by the rules ...

    OverviewThis expansion for the Caverna base game introduces eight new peoples, called Folks, each with different perks and challenges. Each player will be given the choice of playing as the Dwarves, i.e., according to the base game rules, or as one of the new Folk, which change certain rules for that player. Additionally, each Folk will introduce four new Furnishing tiles that will replace certain base game tiles, thus adding more variety to the game.

    Components

    1

    Goblins: On expeditions, you have access to an alternative strength 10 loot item. At a cost of 2 wood and 1 stone, you may furnish a normal dwelling and immediately place a goblin inside. The goblin is considered an adult person. You can take actions with it starting from the next round. Dark Elves are limited to 6 people total.

    Dark Elves

    Deep Mines: You get 1 ruby even if you place a ruby mine on a normal tunnel.

    Scoring: During scoring, you do not score any VP for dwellings.

    Ruby Mine

    Goblin

    Goblin

    Archery Range

    at the start of each harvest

    at the start of each harvest

    immediately

    animals of any type

    1/2/3 empty meadows in a straight line from Archery Range

    for

    Bone Carver

    Charcoal Storage

    Dwellingand for

    Mushroom Cave

    2

    Mushroom

    s

    Dur

    ing

    scor

    ing:

    per

    Sow

    ac

    tion:

    At an

    y tim

    e:

    Mus

    hroo

    ms c

    an b

    e sow

    n

    only

    in em

    pty

    cave

    rns.

    Pale Ones

    Goblin

    s

    Ruby Mine

    Mystic's Hut

    immediatelyyour dogs can

    watch double the number of sheep

    at any time before scoring at any time before scoring

    Sheep Market

    Sheep Dog School

    Schnapps Parlor

    Goblin

    s

    Goblin

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.In

    com

    pete

    nt:

    Each

    tim

    e a g

    oblin

    forg

    es a w

    eapo

    n, it

    s str

    engt

    h wi

    ll be

    2 le

    ss th

    an th

    e am

    ount

    of

    ore

    paid

    . Con

    seque

    ntly,

    gob

    lins p

    ay

    3-8

    ore t

    o ge

    t a w

    eapo

    n of

    stre

    ngth

    1-6.

    Tireless Diggers: You may use the Drift Mining and Excavation action spaces even if they are occupied by another player.

    Endless Tunnels: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 1 gold and 1 mushroom. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    8 Folk Boards

    32 Furnishing Tiles

    Pale Ones

    Goblin

    s

    Ruby Mine

    Mystic's Hut

    immediately

    your dogs can watch double the number of sheep

    at any time before scoringat any time before scoring

    Sheep Market

    Sheep Dog School

    Schnapps Parlor Goblin

    s

    Goblin

    Lazy

    : Go

    blin

    s are

    place

    d in

    orde

    r of

    ascen

    ding

    weap

    on st

    rengt

    h on

    ly af

    ter

    all p

    erson

    discs

    of a

    ll pla

    yers

    have

    bee

    n pla

    ced.

    You

    may

    nee

    d to

    wait

    until

    you

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gobl

    in fo

    rges

    a weap

    on, i

    ts str

    engt

    h wi

    ll be

    2 le

    ss th

    an th

    e am

    ount

    of

    ore

    paid.

    Con

    seque

    ntly,

    gobl

    ins p

    ay

    3-8 o

    re to

    get a

    weap

    on o

    f stre

    ngth

    1-6.

    Tireless Diggers: You may use the Drift Mining and Excavation

    action spaces even if they are occupied by another

    player.

    Endless Tunnels: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    1 gold and 1 mushroom. The Office Room has no

    effect for you. Disinterest in Nature: Each time you are supposed to place a twin

    tile in the forest, you may only place a single

    Field or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces.

    Pale Ones

    Goblin

    s

    Ruby Mine

    Mystic's Hut

    immediately your dogs can watch double the number of sheep

    at any time before scoring at any time before scoring

    Sheep Market

    Sheep Dog School

    Schnapps Parlor

    Goblin

    s

    Goblin

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Tireless Diggers: You may use the Drift Mining and Excavation action spaces even if they are occupied by another player.

    Endless Tunnels: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 1 gold and 1 mushroom. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Pale Ones

    Goblin

    s

    Ruby Mine

    Mystic's Hut

    immediately your dogs can watch double the number of sheep

    at any time before scoring at any time before scoring

    Sheep Market

    Sheep Dog School

    Schnapps Parlor

    Goblin

    sGoblin

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Tireless Diggers: You may use the Drift Mining and Excavation action spaces even if they are occupied by another player.

    Endless Tunnels: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 1 gold and 1 mushroom. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Pale Ones

    Goblin

    s

    Ruby Mine

    Mystic's Hut

    immediately

    your dogs can watch double the number of sheep

    at any time before scoringat any time before scoring

    Sheep Market

    Sheep Dog School

    Schnapps Parlor Goblin

    s

    Goblin

    Lazy

    : Go

    blin

    s are

    place

    d in

    orde

    r of

    ascen

    ding

    weap

    on st

    rengt

    h on

    ly af

    ter

    all p

    erson

    discs

    of a

    ll pla

    yers

    have

    bee

    n pla

    ced.

    You

    may

    nee

    d to

    wait

    until

    you

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gobl

    in fo

    rges

    a weap

    on, i

    ts str

    engt

    h wi

    ll be

    2 le

    ss th

    an th

    e am

    ount

    of

    ore

    paid.

    Con

    seque

    ntly,

    gobl

    ins p

    ay

    3-8 o

    re to

    get a

    weap

    on o

    f stre

    ngth

    1-6.

    Tireless Diggers: You may use the Drift Mining and Excavation

    action spaces even if they are occupied by another

    player.

    Endless Tunnels: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    1 gold and 1 mushroom. The Office Room has no

    effect for you. Disinterest in Nature: Each time you are supposed to place a twin

    tile in the forest, you may only place a single

    Field or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces.

    8 Ruby Mine/Field Single Tiles

    replaces Fodder Chamber

    Master Artificers:

    Delving Deep:

    Disinterest in Nature:

    Mountain Dwarves

    Goblin

    Goblin

    s

    Scoring:

    Lazy:

    Clumsy:

    Incompetent:

    replaces Simple Dwelling(3 wood, 3 stone)

    replaces Ore Storage

    replaces Blacksmith

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    8 Meadow/Small Pasture Single Tiles

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you. Disinterest in Nature:

    Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person room for 1 personadjacent ore mineadjacent ruby mine

    per

    per

    imme

    diatel

    y

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.In

    com

    pete

    nt:

    Each

    tim

    e a g

    oblin

    forg

    es a w

    eapo

    n, it

    s str

    engt

    h wi

    ll be

    2 le

    ss th

    an th

    e am

    ount

    of

    ore

    paid

    . Con

    seque

    ntly,

    gob

    lins p

    ay

    3-8

    ore t

    o ge

    t a w

    eapo

    n of

    stren

    gth

    1-6.

    replaces Fodder Chamber

    Master Artificers:

    Delving Deep:

    Disinterest in Nature:

    Mountain Dwarves

    Goblin

    Goblin

    s

    Scoring:

    Lazy:

    Clumsy:

    Incompetent:

    replaces Simple Dwelling(3 wood, 3 stone)

    replaces Ore Storage

    replaces Blacksmith

    16 Tunnel/Cavern Single Tiles

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field or Meadow tile.Scoring:

    During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person room for 1 personadjacent ore mine

    adjacent ruby mineper

    per

    imme

    diatel

    y

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    sLa

    zy:

    Gobl

    ins a

    re pl

    aced

    in o

    rder

    of

    ascen

    ding

    wea

    pon

    stren

    gth

    only

    after

    all

    per

    son

    discs

    of a

    ll pl

    ayer

    s hav

    e bee

    n pl

    aced

    . You

    may

    nee

    d to

    wait

    until

    you

    ca

    n pl

    ace y

    our g

    oblin

    s.C

    lum

    sy:

    Each

    tim

    e you

    use

    a gob

    lin to

    take

    go

    ods f

    rom

    an ac

    cum

    ulati

    on sp

    ace,

    you

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    ener

    al su

    pply.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gobl

    in fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re pa

    id. C

    onseq

    uent

    ly, go

    blin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    rengt

    h 1-

    6.

    replaces Fodder Chamber

    Master Artificers:

    Delving Deep:

    Disinterest in Nature:

    Mountain Dwarves

    Goblin

    Goblin

    s

    Scoring:

    Lazy:

    Clumsy:

    Incompetent:

    replaces Simple Dwelling(3 wood, 3 stone)

    replaces Ore Storage

    replaces Blacksmith

    8 Overview Tiles (3 Gemfruits, 3 Mushrooms, 2 Goblins)

    Hum

    ans

    Exploitation: Twin tiles m

    ay overhang in the forest. Each tim

    e you place an overhanging tile, you im

    mediately get 2 food and 1 gold.

    The Office R

    oom has no effect for you.

    Claustrophobia:

    Each time you are supposed to place a twin tile

    in the mountain, you m

    ay only place a single Cavern or Tunnel tile.

    Scoring: During scoring, you do not suffer any negative VP from

    unused mountain spaces.

    Ruby m

    ine

    Goblin

    Silage Bin

    at the start of each hasvest for every second

    empty m

    eadow

    when sowing grain, add 3 grain from

    the general supply

    (rather than 2)

    Manure H

    eap

    Mead Parlor

    Scarecrow

    per adjacent meadow:

    - imm

    ediately breed1anim

    al

    - during scoring

    per adjacent pasture:- im

    mediately

    - during scoring

    Gemfruits

    Sow action:

    At any time:

    Gemfruits can be sown only in empty fields.

    During scoring:

    per

    Goblins:

    On expeditions, you have access to an alternative

    strength 10 loot item. At a cost of 2 wood and 1 stone, you m

    ay furnish a normal dwelling and im

    mediately

    place a goblin inside. The goblin is considered an adult person. You can take actions with it starting from

    the next round. Dark Elves are lim

    ited to 6 people total.

    Dark E

    lves

    Deep M

    ines: You get 1 ruby even if you place a ruby m

    ine on a norm

    al tunnel.

    Scoring: During scoring, you do not score any VP for dwellings.

    Ruby M

    ine

    Goblin

    Goblin

    Archery Range

    at the start of each harvest

    at the start of each harvest

    immediatelyanim

    als of any type

    1/2/3 empty m

    eadows in a straight line from

    Archery Range

    for

    Bone Carver

    Charcoal Storage Dwelling

    andfor

    Mushroom

    Cave

    2

    Mushrooms

    During scoring:per

    Sow action:

    At any time:

    Mushrooms can be sown only in empty caverns.

    Master Artificers:

    Each time you pay a wood cost, you m

    ay choose to pay all or part of the cost with stone or ore or a m

    ixture instead.

    Delving D

    eep: Twin tiles m

    ay overhang in the mountain. Each tim

    e you place an overhanging tile, you im

    mediately get

    2 gold. The Office Room

    has no effect for you.

    Disinterest in N

    ature: Each tim

    e you are supposed to place a twin tile in the forest, you m

    ay only place a single Field or M

    eadow tile.

    Scoring: During scoring, you do not suffer any negative VP from

    unused forest spaces.

    Mining O

    ffice

    per adjacent mine:

    - imm

    ediately

    - during scoring

    at the start of each harvest

    before each expedition with an arm

    ed personroom for 1 person

    adjacent ore mineadjacent ruby mine

    per

    per

    immediately

    per adjacent em

    pty cavern

    Training Room

    Concert Organ

    Ruby M

    ine

    Overseer's D

    welling

    Mountain

    Dw

    arves

    Goblin

    Goblins

    Lazy: Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You may need to wait until you can place your goblins.

    Clumsy: Each time you use a goblin to take goods from an accumulation space, you must return one good of your choice from those taken to the general supply.

    Incompetent: Each time a goblin forges a weapon, its strength will be 2 less than the amount of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.

    24 Mushroom Tokens

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Master Artificers:

    Each time you pay a wo

    od cost, you may choo

    se to

    pay all or part of the c

    ost with stone or ore

    or a

    mixture instead.

    Delving Deep:

    Twin tiles may overha

    ng in the mountain. Ea

    ch time

    you place an overhang

    ing tile, you immediat

    ely get

    2 gold. The Office Ro

    om has no effect for y

    ou.

    Disinterest in Natu

    re:

    Each time you are supp

    osed to place a twin til

    e

    in the forest, you may

    only place a single F

    ield

    or Meadow tile.

    Scoring:

    During scoring, you d

    o not suffer any negat

    ive VP

    from unused forest spa

    ces.

    Mining Office

    per adjacent mine:

    - immediately

    - during scoring

    at the start

    of each harvest

    before each expedition

    with an armed person

    room for 1 person

    adjacent ore mineadjacent ruby mineper

    per

    imme

    diatel

    y

    per adjacent

    empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain

    Dwarves

    Goblin

    Goblin

    s

    Lazy

    : Go

    blin

    s are

    plac

    ed in

    ord

    er of

    ascen

    ding

    wea

    pon

    stren

    gth

    only

    after

    all p

    erson

    discs

    of a

    ll pl

    ayers

    hav

    e bee

    n

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til yo

    u

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    :

    Each

    tim

    e you

    use

    a gob

    lin to

    take

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent

    :

    Each

    tim

    e a go

    blin

    forg

    es a w

    eapo

    n, it

    s

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re pa

    id. C

    onseq

    uent

    ly, go

    blin

    s pay

    3-8

    ore t

    o ge

    t a w

    eapo

    n of

    stren

    gth

    1-6.

    Master Artificers: Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces. Mining Office

    per adjacent mine:- immediately- during scoring at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imme

    diatel

    y

    per adjacent empty cavernTraining Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    sLa

    zy:

    Gobl

    ins a

    re pla

    ced i

    n or

    der o

    f asc

    endi

    ng w

    eapon

    stren

    gth

    only

    after

    all pe

    rson

    discs

    of a

    ll pla

    yers

    have

    been

    place

    d. Yo

    u m

    ay n

    eed to

    wait

    unt

    il yo

    u

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mulat

    ion

    spac

    e, yo

    u

    must

    retur

    n on

    e goo

    d of y

    our c

    hoice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent:

    Each

    tim

    e a go

    blin

    forg

    es a w

    eapon

    , its

    stren

    gth

    will

    be 2

    less t

    han

    the a

    mou

    nt

    of or

    e paid

    . Con

    seque

    ntly,

    gobl

    ins p

    ay

    3-8 o

    re to

    get a

    weap

    on of

    stren

    gth 1

    -6.

    Master

    Artifi

    cers:

    Each tim

    e you pa

    y a woo

    d cost, y

    ou may c

    hoose to

    pay all o

    r part o

    f the co

    st with s

    tone or o

    re or a

    mixture

    inste

    ad.

    Delvin

    g Deep:

    Twin ti

    les may o

    verhang

    in the m

    ountain

    . Each t

    ime

    you plac

    e an ove

    rhanging

    tile, yo

    u immed

    iately ge

    t

    2 gold. T

    he Offic

    e Room

    has no e

    ffect fo

    r you.

    Disinte

    rest in

    Natur

    e:

    Each tim

    e you ar

    e suppo

    sed to p

    lace a tw

    in tile

    in the f

    orest, yo

    u may o

    nly plac

    e a singl

    e Field

    or Mea

    dow ti

    le.

    Scoring

    :

    During

    scoring,

    you do

    not suff

    er any n

    egative V

    P

    from unu

    sed fore

    st spaces

    .

    Mining

    Office

    per adja

    cent mi

    ne:

    - immed

    iately

    - during

    scoring

    at the sta

    rt

    of each

    harvest

    before ea

    ch exped

    ition

    with an

    armed p

    erson

    room for

    1 person

    adjacent

    ore mine

    adjacent

    ruby min

    e

    perper

    imme

    diately

    per adja

    cent

    empty c

    avern

    Trainin

    g Room

    Concert

    Organ

    Ruby M

    ineOve

    rseer's D

    welling

    Mou

    ntai

    n Dw

    arve

    s

    Gobl

    in

    Goblins

    Lazy

    :

    Gobli

    ns are

    place

    d in o

    rder o

    f

    ascen

    ding w

    eapon

    stren

    gth on

    ly aft

    er

    all pe

    rson d

    iscs o

    f all p

    layers

    have

    been

    placed

    . You

    may

    need

    to wa

    it un

    til yo

    u

    can pl

    ace yo

    ur go

    blins.

    Clum

    sy:

    Each

    time

    you u

    se a g

    oblin

    to ta

    ke

    good

    s from

    an ac

    cumu

    lation

    space

    , you

    must

    retur

    n one

    good

    of yo

    ur ch

    oice

    from

    those

    taken

    to th

    e gen

    eral s

    upply

    .

    Inco

    mpe

    tent:

    Each

    time

    a go

    blin f

    orges

    a weap

    on, i

    ts

    stren

    gth w

    ill be

    2 les

    s tha

    n the

    amou

    nt

    of or

    e paid

    . Con

    seque

    ntly,

    gobli

    ns pay

    3-8 o

    re to

    get a

    weapo

    n of s

    treng

    th 1-

    6.

    Master Artificers:

    Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.

    Delving Deep:

    Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you.

    Disinterest in Nature:

    Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.

    Scoring:

    During scoring, you do not suffer any negative VP

    from unused forest spaces.

    Mining Office

    per adjacent mine:

    - immediately

    - during scoring

    at the start

    of each harvest

    before each expedition

    with an armed person

    room for 1 person

    adjacent

    ore mine

    adjacent

    ruby mine

    perper

    immedia

    tely

    per adjacent

    empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mounta

    in Dw

    arv

    es

    Goblin

    Goblins

    Lazy

    :

    Gobli

    ns are

    placed

    in or

    der of

    ascend

    ing we

    apon s

    trengt

    h only

    after

    all per

    son dis

    cs of a

    ll play

    ers ha

    ve bee

    n

    placed

    . You

    may n

    eed to

    wait u

    ntil yo

    u

    can pla

    ce your

    gobli

    ns.

    Clum

    sy:

    Each t

    ime y

    ou use

    a gobl

    in to

    take

    goods f

    rom an

    accum

    ulatio

    n spac

    e, you

    must r

    eturn

    one go

    od of

    your ch

    oice

    from t

    hose ta

    ken to

    the g

    eneral

    supply

    .

    Incom

    petent

    :

    Each t

    ime a

    goblin

    forge

    s a wea

    pon, it

    s

    strengt

    h will

    be 2 le

    ss than

    the am

    ount

    of ore

    paid.

    Conse

    quentl

    y, gobl

    ins pa

    y

    3-8 o

    re to g

    et a we

    apon o

    f stren

    gth 1-

    6.

    24 Gemfruit Tokens

    Master Artificers: Ea

    ch time you pay a wood cost, you ma

    y choose to pay all or part of the cost with stone

    or ore or a mixture instead.Delving Deep:

    Twin tiles may overhang in the moun

    tain. Each time you place an overhanging tile, you im

    mediately get 2 gold. The Office Room has no eff

    ect for you. Disinterest in N

    ature: Each time you are su

    pposed to place a twin tile in the forest, you

    may only place a single Field or Meadow tile.

    Scoring: During scoring, y

    ou do not suffer any negative VP from unused forest

    spaces. Mining Office

    per adjacent mine:

    - immediately- during scoring

    at the start of each harvest

    before each expedition with an arm

    ed personroom for 1 person

    adjacent ore mineadjacent ruby mine per

    per

    immediately

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarv

    es

    Goblin

    Goblin

    sLaz

    y: Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m

    ay need to wait until you can place your goblins.C

    lumsy:

    Each time you use a goblin to take

    goods from an accum

    ulation space, you m

    ust return one good of your choice from

    those taken to the general supply.Incom

    petent: Each tim

    e a goblin forges a weapon, its strength will be 2 less than the am

    ount of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mine per

    per

    immediately

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Lazy:

    Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m

    ay need to wait until you can place your goblins.

    Clum

    sy: Each tim

    e you use a goblin to take goods from

    an accumulation space, you

    must return one good of your choice

    from those taken to the general supply.

    Incompetent:

    Each time a goblin forges a weapon, its

    strength will be 2 less than the amount

    of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.

    Master Artificers:

    Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.

    Delving Deep:

    Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you.

    Disinterest in Nature:

    Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.

    Scoring:

    During scoring, you do not suffer any negative VP

    from unused forest spaces.

    Mining Office

    per adjacent mine:

    - immediately

    - during scoring

    at the start

    of each harvest

    before each expedition

    with an armed person

    room for 1 personadjacent ore mine

    adjacent ruby mine per

    per

    immediately

    per adjacent

    empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Lazy:

    Goblins are placed in order of

    ascending weapon strength only after

    all person discs of all players have been

    placed. You may need to wait until you

    can place your goblins.

    Clum

    sy:

    Each time you use a goblin to take

    goods from an accumulation space, you

    must return one good of your choice

    from those taken to the general supply.

    Incompetent:

    Each time a goblin forges a weapon, its

    strength will be 2 less than the amount

    of ore paid. Consequently, goblins pay

    3-8 ore to get a weapon of strength 1-6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mine per

    per

    immediately

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Lazy:

    Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m

    ay need to wait until you can place your goblins.

    Clum

    sy: Each tim

    e you use a goblin to take goods from

    an accumulation space, you

    must return one good of your choice

    from those taken to the general supply.

    Incompetent:

    Each time a goblin forges a weapon, its

    strength will be 2 less than the amount

    of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.

    Master Artific

    ers: Each time you pa

    y a wood cost, y

    ou may choose t

    o

    pay all or part of

    the cost with sto

    ne or ore or a

    mixture instea

    d.Delving

    Deep: Twin tiles m

    ay overhang in t

    he mountain. Ea

    ch time

    you place an ove

    rhanging tile, yo

    u immediately ge

    t

    2 gold. The Offic

    e Room has no e

    ffect for you.

    Disinterest in

    Nature:

    Each time you ar

    e supposed to pla

    ce a twin tile

    in the forest, you

    may only place

    a single Field

    or Meadow ti

    le.Scoring

    : During sco

    ring, you do not

    suffer any negat

    ive VP

    from unused for

    est spaces.

    Mining Office

    per adjacent mi

    ne: - immediately

    - during scoringat the

    start of each harvest

    before each exped

    ition with an armed p

    ersonroom for

    1 personadjacent ore mine

    adjacent ruby min

    eper

    per

    immediately

    per adjacent empty

    cavern Training Ro

    om

    Concert Organ

    Ruby Mine

    Overseer's Dwe

    lling

    Mounta

    in Dwar

    ves

    Goblin

    Goblin

    sLazy:

    Goblins are placed in order of ascending weapon strength only after

    all person discs of all players have been

    placed. You may need to wait until you

    can place your goblins.C

    lumsy:

    Each time you use a goblin to take

    goods from an accumulation space, you

    must return one good of your choice

    from those taken to the general supply.Incom

    petent: Each tim

    e a goblin forges a weapon, its

    strength will be 2 less than the amount

    of ore paid. Consequently, goblins pay

    3-8 ore to get a weapon of strength 1-6. 16 Gold Coins (to be added to the base game Gold)

    Master Artificers: Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces. Mining Office

    per adjacent mine:- immediately- during scoring

    at the start of each harvest

    before each expedition with an armed personroom for 1 person

    adjacent ore mineadjacent ruby mineper

    per

    imme

    diatel

    y

    per adjacent empty cavernTraining Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    sLa

    zy:

    Gobl

    ins a

    re pla

    ced i

    n or

    der o

    f asc

    endi

    ng w

    eapon

    stren

    gth

    only

    after

    all p

    erson

    discs

    of a

    ll pla

    yers

    have

    been

    place

    d. Yo

    u m

    ay n

    eed t

    o wa

    it un

    til yo

    u

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gobl

    in fo

    rges

    a weap

    on, i

    ts

    stren

    gth

    will

    be 2

    less t

    han

    the a

    mou

    nt

    of o

    re pa

    id. C

    onseq

    uent

    ly, go

    blin

    s pay

    3-8 o

    re to

    get a

    weap

    on o

    f stre

    ngth

    1-6.

    Master A

    rtificer

    s:

    Each tim

    e you pa

    y a wood

    cost, you

    may cho

    ose to

    pay all o

    r part of

    the cost w

    ith stone

    or ore

    or a

    mixture

    instead.

    Delving

    Deep:

    Twin til

    es may o

    verhang

    in the mo

    untain. E

    ach time

    you place

    an overh

    anging t

    ile, you i

    mmediate

    ly get

    2 gold. T

    he Office

    Room ha

    s no effe

    ct for yo

    u.

    Disinter

    est in N

    ature:

    Each tim

    e you are

    supposed

    to place

    a twin ti

    le

    in the for

    est, you

    may only

    place a s

    ingle Fi

    eld

    or Mea

    dow tile.

    Scoring:

    During

    scoring, y

    ou do no

    t suffer a

    ny negati

    ve VP

    from unu

    sed forest

    spaces.

    Mining

    Office

    per adja

    cent min

    e:

    - immed

    iately

    - during

    scoring

    at the sta

    rt

    of each

    harvest

    before ea

    ch expedi

    tion

    with an a

    rmed pers

    on

    room for 1

    person

    adjacent

    ore mine

    adjacent

    ruby min

    e

    perper

    imme

    diatel

    y

    per adjace

    nt

    empty ca

    vern

    Training

    Room

    Concert

    Organ

    Ruby M

    ine

    Overseer

    's Dwell

    ing

    Moun

    tain

    Dwar

    ves

    Gobl

    in

    Goblin

    s

    Lazy

    :

    Gobli

    ns are

    place

    d in o

    rder o

    f

    ascen

    ding w

    eapon

    stren

    gth on

    ly aft

    er

    all pe

    rson d

    iscs o

    f all

    playe

    rs ha

    ve be

    en

    placed

    . You

    may

    need

    to wa

    it un

    til yo

    u

    can pl

    ace yo

    ur go

    blins.

    Clum

    sy:

    Each

    time

    you u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mulat

    ion sp

    ace, y

    ou

    must

    retur

    n one

    good

    of yo

    ur ch

    oice

    from

    those

    taken

    to th

    e gen

    eral s

    upply

    .

    Inco

    mpe

    tent:

    Each

    time

    a go

    blin f

    orge

    s a w

    eapon

    , its

    stren

    gth w

    ill be

    2 les

    s tha

    n the

    amou

    nt

    of or

    e paid

    . Con

    seque

    ntly,

    gobli

    ns pa

    y

    3-8 o

    re to

    get a

    weap

    on of

    stren

    gth 1-

    6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Master Artificers: Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces. Mining Office

    per adjacent mine:- immediately- during scoring

    at the start of each harvest

    before each expedition with an armed personroom for 1 person

    adjacent ore mineadjacent ruby mineper

    per

    imme

    diatel

    y

    per adjacent empty cavernTraining Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    sLa

    zy:

    Gobl

    ins a

    re pla

    ced i

    n or

    der o

    f asc

    endi

    ng w

    eapon

    stren

    gth

    only

    after

    all p

    erson

    discs

    of a

    ll pla

    yers

    have

    been

    place

    d. Yo

    u m

    ay n

    eed t

    o wa

    it un

    til yo

    u

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gobl

    in fo

    rges

    a weap

    on, i

    ts

    stren

    gth

    will

    be 2

    less t

    han

    the a

    mou

    nt

    of o

    re pa

    id. C

    onseq

    uent

    ly, go

    blin

    s pay

    3-8 o

    re to

    get a

    weap

    on o

    f stre

    ngth

    1-6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you. Disinterest in Nature:

    Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.In

    com

    pete

    nt:

    Each

    tim

    e a g

    oblin

    forg

    es a w

    eapo

    n, it

    s str

    engt

    h wi

    ll be

    2 le

    ss th

    an th

    e am

    ount

    of

    ore

    paid

    . Con

    seque

    ntly,

    gob

    lins p

    ay

    3-8

    ore t

    o ge

    t a w

    eapo

    n of

    stre

    ngth

    1-6.

    7 Goblin Markers

    Master A

    rtificers:

    Each time

    you pay a

    wood cos

    t, you ma

    y choose to

    pay all or

    part of th

    e cost wit

    h stone or

    ore or a

    mixture

    instead.

    Delving

    Deep:

    Twin tiles

    may over

    hang in th

    e mountai

    n. Each tim

    e

    you place a

    n overhang

    ing tile, y

    ou immedi

    ately get

    2 gold. Th

    e Office R

    oom has n

    o effect fo

    r you.

    Disinter

    est in Nat

    ure:

    Each time

    you are su

    pposed to p

    lace a twin

    tile

    in the for

    est, you m

    ay only pla

    ce a single

    Field

    or Meadow

    tile.

    Scoring:

    During sc

    oring, you

    do not su

    ffer any ne

    gative VP

    from unu

    sed forest s

    paces.

    Mining O

    ffice

    per adjace

    nt mine:

    - immediat

    ely

    - during s

    coring

    at the star

    t

    of each ha

    rvest

    before each

    expeditio

    n

    with an ar

    med perso

    n

    room for 1

    person

    adjacent

    ore mine

    adjacent

    ruby mine

    perper

    imme

    diatel

    y

    per adjace

    nt

    empty cav

    ern

    Training

    Room

    Concert O

    rgan

    Ruby Min

    e

    Overseer's

    Dwelling

    Moun

    tain

    Dwar

    ves

    Gobli

    n

    Goblin

    s

    Lazy

    :

    Gobli

    ns ar

    e plac

    ed in

    orde

    r of

    ascen

    ding w

    eapon

    stren

    gth on

    ly aft

    er

    all pe

    rson d

    iscs o

    f all

    playe

    rs ha

    ve be

    en

    placed

    . You

    may

    need

    to w

    ait u

    ntil

    you

    can pl

    ace yo

    ur go

    blins

    .

    Clum

    sy:

    Each

    time

    you u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mulat

    ion sp

    ace, y

    ou

    must

    retur

    n one

    good

    of yo

    ur ch

    oice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent:

    Each

    time

    a go

    blin f

    orge

    s a w

    eapon

    , its

    stren

    gth w

    ill be

    2 les

    s tha

    n the

    amou

    nt

    of or

    e paid

    . Con

    seque

    ntly,

    gobli

    ns pa

    y

    3-8 o

    re to

    get a

    weap

    on of

    stren

    gth 1-

    6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Master Artificers: Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately- during scoring at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mine

    per

    per

    imme

    diatel

    y

    per adjacent empty cavernTraining Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    sLa

    zy:

    Gobl

    ins a

    re pla

    ced i

    n or

    der o

    f

    ascen

    ding

    weap

    on st

    rengt

    h only

    after

    all pe

    rson

    discs

    of al

    l play

    ers h

    ave b

    een

    place

    d. Yo

    u m

    ay n

    eed to

    wait

    unt

    il yo

    u

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mulat

    ion

    spac

    e, yo

    u

    must

    retur

    n on

    e goo

    d of y

    our c

    hoice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent:

    Each

    tim

    e a go

    blin

    forg

    es a w

    eapon

    , its

    stren

    gth w

    ill b

    e 2 le

    ss th

    an th

    e amo

    unt

    of or

    e paid

    . Con

    seque

    ntly,

    gobl

    ins p

    ay

    3-8 o

    re to

    get a

    weap

    on of

    stren

    gth 1

    -6.

    1 Cave Goblin Marker

    Cave GoblinsSetup:

    You start the game with an additional normal dwelling and a third person.

    Clumsy: Each time you take goods from an accumulation space, you must immediately return 1 good of your choice from those taken to the general supply.

    Incompetent: Each time you forge a weapon, its strength will be 2 less than the amount of ore paid. Consequently, you pay 3-8 ore to get a weapon of strength 1-6.

    Numerous: Even without the Additional Dwelling, you may have up to 6 people. The Additional Dwelling has no effect for you.

    Scoring: During scoring, you do not score any VP for dwellings.

    Ruby Mine

    Mushroom

    s

    Cave Goblin

    Kennels

    you may pay 1 dog instead of ore when forging a weapon

    of strength 5

    immediatelyset of 5 different animals

    per

    your dogsbreed like

    farm animals

    Menagerie

    Guard Dog School

    Forgotten Cave

    Dur

    ing

    scor

    ing:

    per

    Sow

    ac

    tion:

    At an

    y tim

    e:

    Mus

    hroo

    ms c

    an b

    e sow

    n

    only

    in em

    pty

    cave

    rns.

    A Game by Alex Wilber

    and Uwe Rosenberg

  • Setup

    Folk SelectionSet up the game according to the base game rules. Afterwards, each player must decide whether they want to play as the Dwarves (i.e., according to the base game rules) or as a different Folk. The selection process depends on the number of players choosing to play a Folk:

    1 to 4 Folk players:Deal each of these players 2 Folk boards at random to select one from. Return the other Folk board as well as any remaining Folk boards that have not been dealt to the game boxyou will not need them.

    5 to 7 Folk players:Deal each of these players 1 Folk board at random and place the remaining Folk boards in a face-down pile nearby. In reverse turn order, beginning with the player to the start players right, each player takes exactly one turn in which they:

    draw a Folk board from the pile, select one from the two Folk boards they have, and return the other Folk board to the bottom of the pile.

    Afterwards, return the pile of remaining Folk boards to the game boxyou will not need them.

    Important! After you have selected your Folk, check whether additional setup instructions are printed on the Folk board and follow these instructions (if any).

    Tip: Elves and Silicoids are the most challenging Folk in this expansion. Players who are fairly new to Caverna are advised not to select these Folk on their first play.

    Furnishing TilesEach Folk introduces four new Furnishing tiles to the game that will replace certain base game tiles. After all players have selected their Folk, take the Furnishing tiles of your chosen Folk and use them to replace the appropriate Furnishing tiles on the supply boards. Which base game tile needs to be replaced is printed on the back side of the new Furnishing tiles.

    Note: In games with less than 4players, if you feel like adding more variety to the game, we suggest adding additional Furnishing tiles from random unused Folks to bring up the total number of new Furnishing tiles used to 16.

    New Game ElementsThe game is played and scored as described in the base game rules. Each Folk must follow the rules detailed on their Folk board. If a base game rule contradicts an instruction on your Folk board, the instruction on the Folk board takes precedent. (A detailed explanation of all Folks and their Furnishing tiles can be found at the end of this rule book.)

    Dwarves PeopleAt the time the base game was designed, the Dwarves did not know that there were other Folks in the land. This is why the base game only talks about Dwarves and not other Folk. Of course, everything that applies to Dwarves now also applies to every Folk, in particular:

    A single member of your Folk is now generally called a Person (not Dwarf). Multiple members are referred to as People (not Dwarves). The previously so-called Dwarf discs are now called Person discs.

    All Dwellings provide Room for 1 Person (instead of only 1 Dwarf as printed). The Couple Dwelling and the Entry-Level Dwelling (printed on your Home board) provide Room for 2People (instead of only 2 Dwarves as printed).

    Similarly, Broom Chamber, Cuddle Room, Prayer Chamber, Supplies Storage, and Working Cave apply to all People, not only Dwarves.

    replaces Fodder Chamber

    Master Artificers:

    Delving Deep:

    Disinterest in Nature:

    Mountain Dwarves

    Goblin

    Goblin

    s

    Scoring:

    Lazy:

    Clumsy:

    Incompetent:

    replaces Simple Dwelling(3 wood, 3 stone)

    replaces Ore Storage

    replaces Blacksmith

    per Farm animals

    3

    Fodder chamber

    2

  • 3

    New CropsThis expansion introduces two new crops, Gemfruits and Mushrooms, which can be obtained only from certain Furnishing tiles or Folk abilities. There is no other way to get these crops (not even for Rubies).Each time you take a Sow action, in addition to sowing up to 2Grain and up to 2Vegetables, you can now also sow up to 2Gemfruits and up to 2Mushrooms, provided you have them in your supply. During Harvest, Gemfruits and Mushrooms are harvested in the same way as Grain and Vegetables.

    Note: This information is also shown on the overview cards. Each player who has gained access to the new crops should take the appropriate overview card.

    GoblinsGoblins are People with special rules. As such they each score 1 Victory Point during scoring as normal. At most two players can gain access to Goblins:

    Dark Elves can pick up Goblins on Expeditions, welcoming them into their families. Goblin Dwelling (Trolls) provides Room for 1Goblin and 1Goblin to occupy that room.

    Like the Additional Dwarf, Goblins are represented by cardboard markers*. Once gained, you cannot get rid of a Goblin. This is especially important because all players are limited to 6 People, and Goblins count as People. As a consequence, if you have 6People already due to Goblins, the Additional Dwelling has no effect for you. In other words, the Additional Dwelling provides Room only for the sixth regular Person (the so-called Additional Dwarf); it cannot house a Goblin. (Also, it is not possible to get to 7 People via the Additional Dwelling.)Goblins come into play as adults. As such, they each require 1Room and must be fed 2Food during Harvest. Even though it is an adult, you may not use a Goblin on the same Round you gained it (but you must still feed it 2 Food if there is a Harvest); you may use it only starting from the next Round.

    Mushrooms:At most three players can gain access to Mushrooms:

    Pale Ones gain 1 Mushroom (and 1 Gold) when they let a tile overhang in the Mountain.

    Forgotten Cave (Cave Goblins) and Mushroom Cave (Dark Elves) each provide 2 Mushrooms.

    Be careful, though: Unless you are playing the Pale Ones, if you spend your Mushrooms without sowing some for backup, you cannot get any more Mushrooms!Mushrooms are planted in empty Caverns (not Fields or empty Mountain spaces). When you sow them, place one Mush-room from your personal supply and one Mushroom from the general supply in each newly sown Mushroom Cavern. (Conse-quently, it takes two Harvests to harvest the Mushrooms.)

    Note: You cannot place a Furnishing tile in a Cavern, as long as it contains Mushrooms. You may not discard the Mush-rooms until they are completely harvested.

    What Are Mushrooms Good For?At any time (and any number of times) before scoring, you can exchange Mushrooms in your personal supply for Vegetables at a 1:1 ratio. Consequently, Mushrooms are worth 2 Food, if need be.During scoring, each Mushroom in your personal supply and each Mushroom remaining in a Cavern is worth 1 Victory Point. (You can add them to your Vegetable score.)

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    replaces Fodder Chamber

    Master Artificers:

    Delving Deep:

    Disinterest in Nature:

    Mountain Dwarves

    Goblin

    Goblin

    s

    Scoring:

    Lazy:

    Clumsy:

    Incompetent:

    replaces Simple Dwelling(3 wood, 3 stone)

    replaces Ore Storage

    replaces Blacksmith

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Master Artificers: Each time you pay a wood cost, you may choose to

    pay all or part of the cost with stone or ore or a

    mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time

    you place an overhanging tile, you immediately get

    2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile

    in the forest, you may only place a single Field

    or Meadow tile.Scoring: During scoring, you do not suffer any negative VP

    from unused forest spaces. Mining Office

    per adjacent mine:- immediately- during scoring

    at the start of each harvest

    before each expedition with an armed personroom for 1 person

    adjacent ore mineadjacent ruby mineper

    per

    imme

    diatel

    y

    per adjacent empty cavernTraining Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    sLa

    zy:

    Gobl

    ins a

    re pla

    ced i

    n or

    der o

    f asc

    endi

    ng w

    eapon

    stren

    gth

    only

    after

    all p

    erson

    discs

    of a

    ll pla

    yers

    have

    been

    place

    d. Yo

    u m

    ay n

    eed t

    o wa

    it un

    til yo

    u

    can

    place

    your

    gobl

    ins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u

    mus

    t retu

    rn o

    ne go

    od o

    f you

    r cho

    ice

    from

    thos

    e tak

    en to

    the g

    enera

    l sup

    ply.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gobl

    in fo

    rges

    a weap

    on, i

    ts

    stren

    gth

    will

    be 2

    less t

    han

    the a

    mou

    nt

    of o

    re pa

    id. C

    onseq

    uent

    ly, go

    blin

    s pay

    3-8 o

    re to

    get a

    weap

    on o

    f stre

    ngth

    1-6.

    Gemfruits:At most two players can gain access to Gemfruits:

    Elves start the game with 2 Gemfruits. Mystics Hut (Pale Ones) provides 2 Gem-

    fruits.Be careful, though: If you spend your Gem-fruits without sowing some for backup, you cannot get any more Gemfruits!Gemfruits are planted in empty Fields. When you sow them, place one Gem-fruit from your personal supply and one Gemfruit from the general supply in each newly sown Gemfruit Field. (Consequently, it takes two Harvests to har-vest the Gemfruits.)

    What Are Gemfruits Good For?At any time (and any number of times) before scoring, you can exchange Gemfruits in your personal supply for Rubies at a 1:1 ratio. Conse-quently, Gemfruits are worth 2 Food, if need be.During scoring, each Gemfruit in your per-sonal supply and each Gemfruit remaining in a Field is worth 1 Victory Point. (You can add them to your Vegetable score.)

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mine per

    per

    immediately

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Lazy:

    Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m

    ay need to wait until you can place your goblins.

    Clum

    sy: Each tim

    e you use a goblin to take goods from

    an accumulation space, you

    must return one good of your choice

    from those taken to the general supply.

    Incompetent:

    Each time a goblin forges a weapon, its

    strength will be 2 less than the amount

    of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mineper

    per

    imm

    ediat

    ely

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Laz

    y: Go

    blin

    s are

    plac

    ed in

    ord

    er of

    asc

    endi

    ng w

    eapo

    n str

    engt

    h on

    ly af

    ter

    all p

    erso

    n di

    scs o

    f all

    play

    ers h

    ave b

    een

    plac

    ed. Y

    ou m

    ay n

    eed t

    o wa

    it un

    til y

    ou

    can

    plac

    e you

    r gob

    lins.

    Clu

    msy

    : Ea

    ch ti

    me y

    ou u

    se a g

    oblin

    to ta

    ke

    good

    s fro

    m an

    accu

    mul

    ation

    spac

    e, yo

    u m

    ust r

    eturn

    one

    goo

    d of y

    our c

    hoice

    fro

    m th

    ose t

    aken

    to th

    e gen

    eral

    supp

    ly.

    Inco

    mpe

    tent

    : Ea

    ch ti

    me a

    gob

    lin fo

    rges

    a wea

    pon,

    its

    stren

    gth

    will

    be 2

    less

    than

    the a

    mou

    nt

    of o

    re p

    aid. C

    onseq

    uent

    ly, g

    oblin

    s pay

    3-

    8 or

    e to

    get a

    wea

    pon

    of st

    reng

    th 1-

    6.

    Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.

    Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.

    Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.

    Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.

    Mining Office

    per adjacent mine:- immediately

    - during scoring

    at the start of each harvest

    before each expedition with an armed person

    room for 1 personadjacent ore mineadjacent ruby mine per

    per

    immediately

    per adjacent empty cavern

    Training Room

    Concert Organ

    Ruby Mine

    Overseer's Dwelling

    Mountain Dwarves

    Goblin

    Goblin

    s

    Lazy:

    Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m

    ay need to wait until you can place your goblins.

    Clum

    sy: Each tim

    e you use a goblin to take goods from

    an accumulation space, you

    must return one good of your choice

    from those taken to the general supply.

    Incompetent:

    Each time a goblin forges a weapon, its

    strength will be 2 less than the amount

    of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.

    Master Artif

    icers: Each time you

    pay a wood cos

    t, you may choo

    se to

    pay all or part

    of the cost wi

    th stone or ore

    or a

    mixture ins

    tead.Delvin

    g Deep: Twin t

    iles may overh

    ang in the mo

    untain. Each t

    ime

    you place an ov

    erhanging tile,

    you immediate

    ly get

    2 gold. The O

    ffice Room ha

    s no effect for

    you.

    Disinterest in

    Nature:

    Each time you

    are supposed t

    o place a twin

    tile

    in the forest, y

    ou may only p

    lace a single F

    ield

    or Meadow

    tile.Scorin

    g: During sco

    ring, you do n

    ot suffer any n

    egative VP

    from unused f

    orest spaces.

    Mining Offi

    ce

    per adjacent m

    ine: - immediately

    - during scori

    ngat the start of each

    harvest

    before each exp

    edition

    with an armed

    personroom fo

    r 1 person ad

    jacent ore mine

    adjacent ruby m

    ine

    per

    per

    immediately

    per adjacent empt

    y cavern Traini