100 Cach de Tao Nang Luong Cho Nhom Game Dao Tao

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    split the group into two circles.) Thefacilitator starts by throwing the ball tosomeone in the circle, saying their nameas they throw it. Continue catching andthrowing the ball establishing apattern for the group. (Eachperson must remember who theyreceive the ball from and whothey have thrown it to.) Onceeveryone has received the balland a pattern is established,introduce one or two more balls,so that there are always severalballs being thrown at the sametime, following the set pattern.

    nhm nh). Ngi qun tr bt u tung qubng vo mt ngi no trong vng trn,va tung ni tn ca h. Ngi tip tcnm qu bng i cho ngi khc thit lpmi lin h cho nhm. (Mi ngi phi nhtn ngi nm bng cho mnh v tn ngimnh nm bng ti). Khi m mi ngi u nhn c bng, mi lin h cthnh lp, ngi qun tr a vo thm mthay hai qu bng na. Lc ny lp li trchi vi tt c cc qu bng ny, m borng nhng qu bng ny phi c chuynlien tc theo mi lien h c thit lplc ny.

    03 Names and adjectivesParticipants think of an adjective todescribe how they are feeling or how theyare. The adjective must start with the sameletter as their name, for instance, ImHenri and Im happy. Or, Im Arun andIm amazing. As they say this, they canalso mime an action that describes theadjective.

    Tn v cc tnh t.Ngi chi ngh ra mt t no din tcm xc hay cm gic ca h. Tnh t nyphi c ch ci u ging vi ch ci uca tn mnh. V d, ti l H, ti rt Hnhphc, hoc Ti l Bnh, ti rt bun. Khih ni nhng t , h cng c th biu thv din bng hnh ng.

    04 Three truths and a lie

    Everyone writes their name, along withfour pieces of information aboutthemselves on a large sheet of paper. Forexample, Alfonse likes singing, lovesfootball, has five wives and loves PRA.Participants then circulate with theirsheets of paper. They meet in pairs, showtheir paper to each other, and try to guesswhich of the facts is a lie.

    Ba iu tht v mt iu di

    Mi ngi t vit tn mnh cng vi 4 thngtin v bn thn ln mt t giy ln. Sau lun chuyn t giy ny cho nhau. Mingi s c trong tay t giy ca mt ngikhc. Hai ngi ny s lp thnh cp. H scho nhau xem t giy ca mnh ang cm von xem trong 4 iu kia, iu no lkhng thc.

    05 Connecting eyes

    Participants stand in a circle. Each personmakes eye contact with another personacross the circle. The two walk across thecircle and exchange positions, whilemaintaining eye contact. Many pairs canexchange at the same time, and the groupshould try to make sure that everyone inthe circle is included in the exchange.

    Lin h bng mt

    Ngi chi ng thnh vng trn. Mingi s dng mt lin lc vi ngikhc trong vng trn . Sau hai ngii ch cho nhau. Trong khi i ch vn ginh mt vi ngi kia.

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    Begin by trying this in silence and thenexchange greetings in the middle of thecircle.

    06 Match the cards

    The facilitator chooses a number ofwellknown phrases, and writes half ofeach phrase on a piece of paper or card.For example, they write Happy on onepiece of paper and Birthday on another.(The number of pieces of paper shouldmatch the number of participants in thegroup.) The folded pieces of paper are putinto a hat. Each participant takes a piece

    of paper from the hat and tries to find themember of the group with the matchinghalf of the phrase

    07 Space on my right

    Participants are seated in a circle. Thefacilitator arranges for the space on their

    right to remain empty. They then ask amember of the group to come and sit inthe empty space; for example, I wouldlike Lili to come and sit on my right. Lilimoves and there is now a space on theright of another participant. Theparticipant who is sitting next to the emptyspace calls the name of someone differentto sit on his or her right. Continue until theentire group has moved once

    08 What we have in common

    The facilitator calls out a characteristic ofpeople in the group, such as having

    children. All those who have childrenshould move to one corner of the room.As the facilitator calls out morecharacteristics, such as likes football,people with the characteristic move to the

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    indicated space

    09 Who is the leader?

    Participants sit in a circle. One personvolunteers to leave the room. After they

    leave, the rest of the group chooses aleader. The leader must perform a seriesof actions, such as clapping, tapping afoot, etc, that are copied by the wholegroup. The volunteer comes back into theroom, stands in the middle and tries toguess who is leading the actions. Thegroup protects the leader by not looking athim/her. The leader must change the

    actions at regular intervals, withoutgetting caught. When the volunteer spotsthe leader, they join the circle, and theperson who was the leader leaves theroom to allow the group to choose a newleader

    10 Who are you?

    Ask for a volunteer to leave the room.While the volunteer is away, the rest ofthe participants decide on an occupationfor him/her, such as a driver, or afisherman. When the volunteer returns, therest of the participants mime activities.The volunteer must guess the occupationthat has been chosen for him/her from theactivities that are mimed

    11 What kind of animal?

    Ask participants to divide into pairs and toform a circle. Put enough chairs in thecircle so that all but one pair has seats.Each pair secretly decides what type ofanimal they are. The two participantswithout chairs are the elephants. Theywalk around the circle calling the namesof different animals. Whenever they guess

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    movements of the arms and the body. Allparticipants then try this together

    15 Body writing

    Ask participants to write their name in theair with a part of their body. They maychoose to use an elbow, for example, or aleg. Continue in this way, until everyonehas written his or her name with severalbody parts

    16 Names in the air

    Ask participants to write their name in the

    air first with their right hand, then theirleft hand. Finally, ask them to write theirname in the air with both hands at thesame time

    17 Family members

    Prepare cards with family names. You canuse different types of professions, such asMother Farmer, Father Farmer, SisterFarmer and Brother Farmer. Or you coulduse names of different animals or fruits.Each family should have four or five in it.Give each person one of the cards and askeveryone to walk around the room.Explain that when you call out, familyreunion, everyone should try to form afamily group as quickly as possible

    18 Who am I?

    Pin the name of a different famous personto each participants back, so that theycannot see it. Then ask participants towalk around the room, asking each otherquestions about the identity of theirfamous person. The questions can only beanswered by yes or no. The gamecontinues until everyone has figured out

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    who they are

    19 as and bs

    Ask everyone to choose silently someonein the room that is their A person andanother person who is their B person.There are no particular criteria on whichto base their choices selections areentirely up to individuals. Once everyonehas made their choices, tell them to get asclose to their respective A person aspossible, while getting as far away fromtheir B person. People can move quicklybut should not grab or hold anyone. After

    a few minutes, participants stopand reverse the process, getting close totheir B persons and avoiding their

    A persons

    20 Group statues

    Ask the group to move around the room,loosely swinging their arms and gentlyrelaxing their heads and necks. After a

    short while, shout out a word. The groupmust form themselves into statues thatdescribe the word. For example, thefacilitator shouts peace. All theparticipants have to instantly adopt,without talking, poses that show whatpeace means to them. Repeat theexercise several times

    21 Move to the spot

    Ask everyone to choose a particular spotin the room. They start the game bystanding on their spot. Instruct people towalk around the room and carry out aparticular action, for example, hopping,saying hello to everyone wearing blue orwalking backwards, etc. When thefacilitator says Stop, everyone must run

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    to his or her original spots. The personwho reaches their place first is the nextleader and can instruct the group to dowhat they wish

    22 Banana game

    A banana or other object such as a bunchof keys is selected. The participants standin a circle with their hands behind theirbacks. One person volunteers to stand inthe middle. The facilitator walks aroundthe outside of the circle and secretly slipsthe banana into someones hand. Thebanana is then secretly passed round the

    circle behind the participants backs. Thejob of the volunteer in the middle is tostudy peoples faces and work out whohas the banana. When successful, thevolunteer takes that place in the circle andthe game continues

    with a new person in the middle

    23 Taxi rides

    Ask participants to pretend that they aregetting into taxis. The taxis can only holda certain number of people, such as two,four, or eight. When the taxis stop, theparticipants have to run to get into theright sized groups. This is a useful gamefor randomly dividing participants intogroups

    24 Fruit salad

    The facilitator divides the participants intoan equal number of three to four fruits,such as oranges and bananas. Participantsthen sit on chairs in a circle. One personmust stand in the centre of the circle ofchairs. The facilitator shouts out the nameof one of the fruits, such as oranges, andall of the oranges must change places with

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    one another. The person who is standingin the middle tries to take one of theirplaces as they move, leaving anotherperson in the middle without a chair. Thenew person in the middle shouts anotherfruit and the game continues. A call offruit salad means that everyone has tochange seats

    25 Prrr and Pukutu

    Ask everyone to imagine two birds. Onecalls prrr and the other calls pukutu. Ifyou call out prrr, all the participantsneed to stand on their toes and move their

    elbows out sideways, as if they were abird ruffling its wings. If you call outpukutu, everyone has to stay still and notmove a feather

    26 Dancing on paper

    Facilitators prepare equal sized sheets ofnewspaper or cloth. Participants split intopairs. Each pair is given either a piece ofnewspaper or cloth. They dance while the

    facilitator plays music or claps. When themusic or clapping stops, each pair muststand on their sheet of newspaper or cloth.The next time the music or clapping stops,the pair has to fold their paper or cloth inhalf before standing on it. After severalrounds, the paper or cloth becomes verysmall by being folded again and again. Itis increasingly difficult for two people tostand on. Pairs that have any part of theirbody on the floor are out of the game.

    The game continues until there is awinning pair

    27 Tides in/tides out

    Draw a line representing the seashore andask participants to stand behind the line.When the facilitator shouts Tides out!,

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    everyone jumps forwards over the line.When the leader shouts Tides in!,everyone jumps backwards over the line.If the facilitator shouts Tides out! twicein a row, participants who move have todrop out of the game

    28 Delhi buses

    This game can be called after any type oflocal transport. Select a number ofdrivers. Assign a certain number ofpassengers for each driver to pick up.(Make sure that you have countedcorrectly, so that no one is left without a

    ride!) Ask the drivers to go around theroom making vehicle noises and toutingfor business. The passengers form upbehind or alongside their driver to make

    it look like they are in a vehicle. Now allthe vehicles drive around as if in traffic,sounding their horns and shouting at otherdrivers and vehicles

    29 Rabbits

    Someone starts by putting both hands upto their ears and waggling their fingers.The people on either side of this personput up one hand only, to the ear nearestthe person with both hands up. The personwith both hands up then points to anotherperson across the circle. This person nowputs both hands up to their ears andwaggles their fingers. The people on eitherside have to put up the hand nearest theperson with both hands up and waggletheir fingers. The game ontinues in thisway until everyone has been a rabbit

    30 Port/starboard

    Participants stand in the centre of theroom. If the leader shouts Starboard,

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    everyone runs to the right. If they shoutPort, everyone runs left and if theyshout Man the ship, everyone runs backto the centre. Other statements can beintroduced; for example, Climb therigging when everyone pretends to climb,Scrub the decks, and so on.

    31 Im going on a trip

    Everyone sits in a circle. Start by sayingIm going on a trip and Im taking ahug, and hug the person to your right.That person then has to say Im going ona trip and Im taking a hug and a pat onthe back, and then give the person ontheir right a hug and a pat on the back.Each person repeats what has been saidand adds a new action to the list. Go roundthe circle until everyone has had a turn

    32 Find someone wearing...

    Ask participants to walk around loosely,shaking their limbs and generally relaxing.After a short while, the facilitator shoutsout Find someone... and names anarticle of clothing. The participants haveto rush to stand close to the person

    described. Repeat this exercise severaltimes using different types of clothing

    33 Touch something blue

    Ask participants to stand up. Explain thatyou will tell everyone to find something

    blue, and that they have to go and touch it.This could be a blue shirt, pen, shoe orwhatever. Continue the game in this way,asking participants to call out their ownsuggestions for things to touch

    34 Simon says

    The facilitator tells the group that theyshould follow instructions when the

    facilitator starts the instruction by sayingSimon says... If the facilitator does not

    begin the instructions with the words

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    Simon says, then the group should not

    follow the instructions! The facilitatorbegins by saying something like Simonsays clap your hands while clapping their

    hands. The participants follow. Thefacilitator speeds up the actions, alwayssaying Simon says first. After a shortwhile, the Simon says is omitted. Thoseparticipants who do follow the

    instructions anyway are out of the game.The game can be continued for as

    long as it remains fun

    35 What has changed?

    Participants break into pairs. Partnersobserve one another and try to memorise

    the appearance of each other. Then oneturns their back while the other makesthree changes to his/her appearance; forexample, putting their watch on the otherwrist, removing their glasses, and rollingup their sleeves. The other player thenturns around and has to try to spot thethree changes. The players then switchroles

    36 Birthday graph

    Ask people to line up according to theirbirthday months or seasons. Discusswhich month or season has the largestnumber and what reasons there might befor this

    37 Body tig

    Explain to participants that you will tigsomeone. They then use just the part of

    their body that you have tigged to tigsomeone else in turn. Continue the game

    until everyone has been tigged

    38 Five islands

    Draw five circles with chalk on the floor,big enough to accommodate all of the

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    participants. Give each island a name. Askeveryone to choose the island that theywould like to live on. Then warnparticipants that one of the islands willsink into the sea very soon andparticipants on that island will be forced tomove quickly to another island. Allow thesuspense to build and then call out thename

    of the island that is sinking. Participantsrun to the other four islands. The gamecontinues until everyone is squashed ontoone island

    39 The animal game

    This game helps to divide a large groupinto smaller groups. Make slips of paperfor each member of the large group. Writethe name of an animal on each slip, usingas many different animals as you needsmaller groups. Hand the papers out atrandom and ask people to make the noiseof their animal to find the other membersof their smaller group

    40 Mime a lie

    Everyone stands in a circle. The facilitatorstarts by miming an action. When the

    person on their right says their name andasks What are you doing?, they replythat they are doing something completelydifferent; for example, the facilitatormimes swimming and says I am washingmy hair. The person to the facilitatorsright then has to mime what the facilitatorsaid that they were doing (washing theirhair), while saying that they are doing

    something completely different. Goaround the circle in this way untileveryone has had a turn

    41 Bring me

    Participants sort themselves into smallteams, and the teams stand as far as

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    possible from the facilitator. Thefacilitator then calls out Bring me..., andnames an object close by. For example,Bring me a mans or womans shoes.The teams race to bring what has beenrequested. You can repeat this severaltimes, asking the teams to bring differentthings

    42 The king is dead

    The first player turns to their neighbourand says, The king is dead! Theneighbour asks, How did he die?, andthe first player responds, He died doingthis, and starts a simple gesture ormovement. All participants repeat thisgesture continuously. The second playerrepeats the statement

    and the third player asks, How did hedie? The second player adds anothergesture or movement. The whole groupthen copies these two movements. Theprocess continues around the circle untilthere are too many movements toremember

    43 Locomotion

    Everyone sits in a circle and a leaderstands in the middle. The leader thenwalks or runs around the outside of thecircle, imitating some means oflocomotion such as a car, a train orswimming. S/he stops in front of severalpeople, gives them a signal and theyfollow the leader, imitating the form oflocomotion. When the leader has six to tenpeople behind him/her, s/he shouts Allchange and everyone, including theleader, races for a seat. The person who isleft without a seat must start the gameagain, with a different form of locomotion

    44 Paper and straws

    Participants split into teams. Each teamforms a line and places a piece of

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    card at the beginning of their line. Eachmember of the team has a drinking straw

    or reed. When the game starts, the firstperson has to pick up the piece of card

    by sucking on the straw. The card then hasto be passed to the next team memberusing the same method. If the card drops,it goes back to the first person and thewhole sequence has to start again

    45 Dont answer

    Ask the group to stand in a circle. Oneperson starts by going up to someone and

    asking them a question such as, What is

    your most annoying habit? However,they must not answer the questionthemselves the person to their left mustanswer. People can make their answers asimaginative as possible

    46 Tug of war

    The participants split into two teams. Eachteam takes one end of the rope. The teamshave to pull on the rope to bring theopposite team towards them

    47 Pass the parcelThe facilitator has wrapped a small giftwith many different layers of paper. Oneach layer they have written a task or aquestion. Examples of tasks are sing asong or hug the person next to you.Examples of questions are What is yourfavourite colour? or What is yourname? The facilitator starts the music, orclaps their hands if there is no musicavailable. The participants pass the parcel

    around the circle, or throw it to each other.When the facilitator stops the music or theclapping, the person who is holding theparcel tears off one layer of paper andcarries out the task or answers thequestion that is written on the paper. Thegame continues until all the layers have

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    been unwrapped. The gift goes to the lastperson to take off the wrapping

    48 Fox and rabbit

    You need two scarves for this game.Participants stand in a circle. One scarf iscalled Fox and the other is calledRabbit. Fox must be tied around theneck with one knot. Rabbit is tiedaround the neck with two knots. Start bychoosing two participants who areopposite each other in the circle. Tie theFox scarf around one persons neck andthe Rabbit scarf around the other. Saygo. People need to untie their scarvesand retie them around the neck of theperson on their right or left. The scarvesshould travel in the same direction aroundthe circle. The Fox scarf with only oneknot will travel faster than the Rabbit

    scarf. The people tying the two knots forthe Rabbit scarf will try to go faster andfaster to get away from the Fox scarf

    49 The longest line

    This game requires a lot of space and may

    need to be done outdoors. Divide intoteams of eight to ten people. Each teammust have the same number of embers.

    Explain that the task is to create thelongest line using participants own bodiesand any clothing or things in memberspockets. Participants are not allowed tocollect other things from the room/outside.Give a signal for the game to start and seta time limit, such as two minutes. Theteam with the longest line wins

    50 Robots

    Divide the participants into groups ofthree. One person in each group is therobot controller and the other two are therobots. Each controller must manage themovements of their two robots. The

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    controller touches a robot on the right

    shoulder to move them to the right, andtouches them on the left shoulder to movethem to the left. The facilitator begins the

    game by telling the robots to walk in aspecific direction. The controller must tryto stop the robots from crashing intoobstacles such as chairs and tables. Askparticipants to swap roles so that everyonehas a chance to be the controller and arobot

    51 King of the Jungle

    The group sits in a semi-circle. The Kingof the Jungle (usually an elephant) sits on

    one end of the semi-circle. This personmakes a sign to show they are sitting inthe elephants position. At the other end ofthe semi-circle sits the monkey, and theperson in this seat makes an appropriatesign. All the seats in between belong todifferent animals, such as lions, fish, andsnakes, which people define with differentsigns. Once everyone has defined the signfor their seat, the game begins. Theelephant makes their sign, and then makes

    the sign of another animal. That animalmakes his or her own sign, then the signof another animal, and so it continues. Ifsomeone makes a mistake, or doesntnotice that their sign has been made, theyhave to swap places with the person nextto them, moving down towards themonkey. They then take on the sign of theseat they now occupy, and the person whomoves up a place takes their sign. The aimis to move all the way up to take the place

    of the King of the Jungle52 Pass the energy

    Participants stand or sit in a circle, holdhands and silently concentrate. Thefacilitator sends a series of pulses bothways round the group by discreetly

    squeezing the hands of those next to

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    her/him. Participants pass these pulses

    round the circle, as in an electric current,by squeezing the hand of the person

    next to them and literally energising thegroup

    53 Bottle game

    Participants stand in a circle. In the firstround, a bottle (or some other object) is

    passed around the circle. Participants haveto do something with the bottle, such askiss it, rub it, or turn it upside down. In thesecond round, tell participants to

    remember what they did with the bottle,

    and do the same thing to the personstanding on their right.

    54 How do you like your neighbour?

    Ask participants to sit in a circle. Goaround the circle and number each personone, two, three, four, etc. One personstands in the middle and one chair isremoved. The person in the centre pointsto someone and asks them, How do youlike your neighbour? If the person replies

    I like him, everyone gets up and movesto another chair. There will be one personleft standing, who then takes their turn inthe centre of the circle and asks someone,How do you like your neighbour? If theperson replies I dont like him, theperson in the middle asks him/her Whodo you want? The person calls out twonumbers. The two people whose numbershave been called have to get up andchange chairs with the two people on

    either side of the answerer55 Dragons tail

    Ask the group to divide into two. The twogroups form dragons by holding on to oneanothers waists in a long line. The lastperson in the line has a brightly colouredscarf tucked into his/her trousers or belt,

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    to form the dragons tail. The object is tocatch the tail of the other dragon withoutlosing your own tail in the process

    56 Group massage

    Ask the group to stand in a circle and turnsideways so that each person is facing theback of the person in front of them. Peoplethen massage the shoulders of the personin front of them

    57 Pass the person

    Participants stand in two lines facing eachother. Each person tightly grasps the armsof the person opposite. A volunteer liesface up across the arms of the pairs at the

    beginning of the line. Pairs lift their armsup and down to move the volunteer gentlyon to the next pair. The game continuesuntil the volunteer is bumped all the wayto the end of the line

    58 Blindfold pairs

    An obstacle course is set out on the floorfor everyone to look at. Participants splitinto pairs. One of the pair puts a scarfaround their eyes, or closes their eyes

    tightly so they cannot see. The obstaclesare quietly removed. The other member ofthe pair now gives advice and direction totheir partner to help them safely negotiatewhat are now imaginary obstacles

    59 I like you because...

    Ask participants to sit in a circle and saywhat they like about the person on their

    right. Give them time to think about it first

    60 Heads to tummiesPeople lie on the floor in a chain so thateach person has their head on another

    persons stomach. Someone will laugh.Hearing someone laugh through their

    stomach makes the next person laugh and

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    so on round the chain

    61 Ball under chins

    Make some small balls out of any materialthat is available, such as crumpled paper.Participants split into teams and each teamforms a line. The line passes a ball undertheir chins. If the ball drops, it has to goback to the beginning of the line. Thegame continues until one team hasfinished passing the ball along their line

    62 Knees up

    Participants stand in a close circle withtheir shoulders touching and then turn, sothat their right shoulders are facing into

    the centre of the circle. Ask everyone toput their hand on the shoulder of theperson in front and to carefully sit downso that everyone is sitting on the knees ofthe person behind them

    63 Get up, sit down!

    Give each participant a number (severalparticipants could have the same number).Then tell a story that involves lots ofnumbers when you say a number, the

    person(s) with this number has (have) tostand up

    64 Knots

    Participants stand in a circle and joinhands. Keeping their hands joined, they

    move in any way that they want, twistingand turning and creating a knot. Theymust then unravel this knot, withoutletting go of one anothers hands

    65 Coin gameParticipants divide into two lines. The twopeople at the end of each line start the raceby dropping a coin down their clothes.When it drops free on the floor, they handthe coin to the next person in the line whodoes the same. The race continues untilthe coin has reached the end of one of the

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    lines

    66 Countdown

    Ask participants to form a circle. Explainthat the group needs to count together

    from one to 50. There are a few rules: theyare not to say seven or any numberwhich is a multiple of seven. Instead, theyhave to clap their hands. Once someoneclaps their hands, the group must countthe numbers in reverse. If someone saysseven or a multiple of seven, start thecounting again

    67 Fizz buzz

    Go round the group counting upwards.The group replaces any number divisibleby three with fizz, any number divisibleby five with buzz, and any numberdivisible by both three and five with fizzbuzz. Count up and see how high you cango

    68 Group balance

    Ask participants to get into pairs. Askpairs to hold hands and sit down thenstand up, without letting go of oneanothers hands. Repeat the same exercisein

    groups of four people. Then form intogroups of eight people holding hands in acircle. Ask members in each group tonumber off in even and odd numbers. At asignal, ask the even numbers to fallbackwards while the odd numbers fall

    forwards, achieving a group balance

    69 Leading and guidingParticipants split into pairs. Oneparticipant puts on a blindfold. Theirpartner then leads them carefully aroundthe area making sure they dont trip orbump into anything. After some time, thefacilitator asks the pairs to swap roles. Atthe end, participants discuss how they felt

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    when they had to trust someone else tokeep them safe

    70 Clap exchange

    Participants sit or stand in a circle. Theysend a clap around the circle by facing andclapping in unison with the person on theirright, who repeats the clap with the personon their right, and so on. Do this as fast aspossible. Send many claps, with differentrhythms, around the circle at the sametime

    71 People to people

    Everyone finds a partner. A leader callsout actions such as nose to nose, back

    to back, head to knee, etc. Participantshave to follow these instructions in their

    pairs. When the leader calls people topeople everyone must change

    partners

    72 Count to Seven

    The group sits in a circle and someonestarts the process of counting. Each personcounts in sequence. When the countingreaches seven, the next person starts overwith the number one. Every time someonesays a number, they use their hands topoint out the direction that the countingshould go in

    73 Football cheering

    The group pretends that they are attendinga football game. The facilitator allocatesspecific cheers to various sections of thecircle, such as Pass, Kick,

    Dribble or Header. When thefacilitator points at a section, that sectionshouts

    their cheer. When the facilitator raiseshis/her hands in the air, everyone shoutsGoal!

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    74 An orchestra without instruments

    Explain to the group that they are going tocreate an orchestra without instruments.The orchestra will only use sounds that

    can be made by the human body. Playerscan use hands, feet, voice etc, but nowords; for example, they could whistle,hum, sigh or stomp their feet. Each playershould select a sound. Choose a well-known tune and ask everyone to playalong, using the instrument that theyhave chosen.Alternatively, dont give atune and let the group surprise itself bycreating a unique sound

    75 Hands slapping

    Ask participants to kneel on the floor, linkarms with the people on either side of

    them, and place their palms flat on thefloor. Now ask people to slap their palmson the floor in turn so that it goes roundthe circle. Having linked arms makes itdifficult to work out which hand is yourown! If someone makes a mistake, theyhave to put a hand behind their back andthe game continues

    76 Pass the action

    Participants sit in a circle. One person (A)stands in the centre. A moves towards

    another person (B) using a specific action,such as jumping. When s/he reaches B,s/he takes Bs place and B then moves tothe centre of the circle using As action ormovement. When B reaches the centre,s/he walks towards C, using a new actionor movement. The game continues in thisway until everyone has taken part

    77 Clap and point

    Participants form a circle. The facilitatorsends a clap all the way around the circle,first in one direction, then in the otherdirection. The facilitator then shows

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    participants how they can change thedirection of the clap, by pointing theclapping hands in the opposite direction.Repeat this until the clap is running

    smoothly around the group and changingdirection without missing a beat. Finally,show how you can throw the clap bypointing the clapping hands at someoneacross the circle

    78 Rainstorm

    Everyone sits quietly in a circle, with theireyes closed, waiting for the facilitatorsfirst movement. The facilitator rubs theirpalms together to create the sound of rain.

    The person to their right makes this sound,and then the next person until everyone inthe group is making the same sound. Onceeveryone is rubbing palms, the facilitatormakes the rain sound louder by snappinghis/her fingers, and that sound in turn ispassed around the circle. Then thefacilitator claps both hands together, andthat sound is passed around the circle tocreate a rainstorm. Then the facilitatorslaps their thighs, and the group follows.

    When the facilitator and the group stomptheir feet, the rain becomes a hurricane.To indicate the storm is stopping, thefacilitator reverses the order, thighslapping, then hand

    clapping, finger snapping, and palmrubbing, ending in silence

    79 Statue stop

    Ask participants to form two circles ofpeople of equal numbers. The people in

    the inner circle should face outwards. Thepeople in the outer circle should faceinwards. Each person in the outer circleuses the person opposite them in the innercircle to create a statue. They have onlyten seconds to do this. The person in theinner circle allows the sculptor to bendand twist their body into any shape that

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    they wish, provided they do not hurt them.The statue must remain in that positionwithout speaking, until you call time.The outer circle then moves round oneperson to the left and they begin sculptingagain. The people in the inner circle arebent and twisted into new positionsthrough this process. Continue in this wayand then ask people in the inner circle tochange with

    people in the outer circle so that everyonehas a chance to be

    sculptor and statue

    80 Orchestra

    Divide the group into two and ask half toslap their knees and the other half to claptheir hands. The facilitator acts as theconductor of the orchestra, controlling thevolume by raising or lowering theirarms.The game can continue withdifferent members of the group taking therole of conductor

    81 Stand, sit and sing

    Participants sit in a circle and sing a song

    they all know. Choose two letters whichoccur frequently in the song, and ask themen to stand up when they sing a wordbeginning with one letter and the womento stand up when they sing a wordbeginning with the other letter. Forexample, all the men have to stand upeach time the group sings a word thatstarts with the letter m, while all thefemales have to stand up every time thegroup sings a word that starts with

    the letter f

    82 Passing the rhythm

    Participants sit in a circle. The facilitatorestablishes a rhythm; for example,clapping your thighs, clapping your handstogether, then clapping your neighbourshands. This rhythm is then passed around

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    the circle. Once

    the rhythm is moving steadily through thegroup, try to speed it up. Once the groupcan do this, try inserting more rhythms

    into the circle so that several rhythms arebeing passed around the circle at the sametime

    83 Messenger

    Before the game starts, the facilitatorbuilds something out of blocks and coversit with a cloth. Participants are dividedinto small groups and each group is givena set of blocks. Each group selects amessenger to look under the cloth. The

    messengers report back to their groupsabout what they have seen under the cloth.They must give their group instructionsfor how to build the same thing. Themessengers are not allowed to touch theblocks or to demonstrate how

    it should be done they can only describehow it should look. The group can sendthe messenger to have a second look at thestructure. When all the groups arefinished, the structures are compared to

    the original84 Drawing game

    Participants work in pairs, sitting back toback. One person in each pair has a simpledrawing. The other person has a blankpiece of paper and a pen. The person withthe drawing describes it in detail so thatthe other person can reproduce thedrawing on their sheet of paper

    85 Mirror image

    Participants sort themselves into pairs.Each pair decides which one of them willbe the mirror. This person then copies(mirrors) the actions of their partner. Aftersome time, ask the pair to swap roles sothat the other person can be the mirror

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    86 Hokey Cokey

    Participants stand in a circle to sing thesong and do the actions. The first verse

    goes like this: You put your RIGHT FOOTin You put your RIGHT FOOT out

    In, out, in, out And you shake it all aboutYou do the hokey-cokey (wiggling waist)

    And you turn around Thats what its allabout! With each new verse substitute adifferent body part for right foot leftfoot, right arm, left arm, head, and wholeself

    87 Muddling messages

    Participants sit in a circle. Think of a longmessage, such as Im going to go to themarket to buy some bananas and mangostomorrow morning, and then I am going tomeet my cousin for lunch. Whisper thismessage to the person sitting on yourright. That person then whispers the samemessage to the person on their right and soon. Once the message has been passedaround the circle, ask the last person tosay the message aloud. Compare the final

    message with the original version88 Talking object

    Participants sit in a circle. An object ispassed around the circle. The person who

    receives the object has to talkcontinuously until his/her neighbourdecides to take the object

    89 Samson and Delilah

    The game revolves around the story of

    Samson and Delilah and the lion.Participants divide into two teams andstand in two lines, with their backs to the

    other team. Each team decides whetherthey will be Samson, Delilah or the lion,without telling the other team. They turnaround to face the other team and mime an

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    action representing who they are. Forexample, a sexy pose could representDelilah, flexed muscles could be Samson,and a ferocious roar could represent thelion. Delilah defeats Samson, Samsondefeats the lion, and the lion defeatsDelilah. Sometimes, neither group willdefeat the other because they will bothchoose to be the same thing

    90 Yes/No game

    Participants split into two lines, so thateach person faces a partner. Line one hasto say Yes in as many different ways aspossible, and line two has to try to changetheir partners minds by saying No asconvincingly as possible. Give both lines achance to say both Yes and No. Thendiscuss how people felt. How did it feel tosay Yes or No? Was it easier to sayone than another?

    91 The E game

    Write a large, curvy letter E on a piece offlipchart paper and place it in the

    centre of the circle. Ask participants to

    describe exactly what they see on thepiece of paper, from where they arestanding/sitting. Depending on where

    they are in the circle, they will either seean m, a w, a 3 or an E. Participantscan then move places so that they see theletter from a different perspective. This isa useful activity to highlight the fact thatpeople see things very differently,according to their own specificperspective. Alternatively, put a person in

    the centre of the circle and ask thosearound to describe exactly what they seefrom their perspective

    92 Sagidi sagidi sapopo

    The group forms a circle or a line. Thefacilitator teaches everyone the simplechant Sagidi sagidi sapopo. Every time

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    the group chants Sagidi sagidi sapopo,the facilitator makes a different action,such as clicking fingers or clapping, to therhythm of the chant. With each newrepetition of the chant, each person copiesthe actions of the person to their left sothat everyone is always one move behindthe person to their left

    93 What are we doing?

    Two teams line up at opposite ends of theroom. Team A are the Mimes and Team Bare the Tigers. Team A decides secretly onan activity to be mimed. They walktoward Team B, coming as close as theydare, and then act out their mime. Team Btries to guess what is being mimed. Whenthey succeed they try to tag members ofTeam A before they can get back to theirgoal line. All who are tagged join theTigers side. After the first round, get theteams to swap roles

    94 What is the adverb?

    One participant leaves the room and theothers choose an adverb; for example,quicklyorsleepily. When the leaver

    returns, s/he must find out what the adverbis by commanding people to do variousactions in that way. For example, if theleaver says Talk that way, the groupmust talk quicklyorsleepily. Aftereach

    command, the participant tries to guess theword

    95 Shopping list

    The group forms a circle. One personstarts by saying I am going to the marketto buy fish. The next person says, I amgoing to the market to buy fish andpotatoes. Each person repeats the list,and then adds an item. The aim is to beable to remember all of the items that allof the people before you have listed

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    96 Shopping list

    The group forms a circle. One personstarts by saying I am going to the marketto buy fish. The next person says, I am

    going to the market to buy fish andpotatoes. Each person repeats the list,and then adds an item. The aim is to beable to remember all of the items that allof the people before you have listed

    97 O Kabita!

    Everyone in turn has to say O Kabita!(or another name) in as many differentways as possible, for example with anger,with fear, with laughter, and so on

    98 Presenting giftsThis can be used at the end of a workshop.Put participants names in a box or bag.Pass the box or bag around and ask eachperson to pick a name. If they

    get their own name they have to put itback and choose another. Give the group afew minutes to think of an imaginary giftthey would present to the person whosename they have drawn. Ask them also to

    think how they would present it. Go roundthe group asking each person to presenttheir imaginary gift

    99 Writing on backs

    At the end of a workshop, ask participantsto stick a piece of paper on their backs.Each participant then writes somethingthey like, admire or appreciate about thatperson on the paper on their backs. Whenthey have all finished, participants can

    take their papers home with them as areminder

    100 Reflecting onthe day

    To help people to reflect on the activitiesof the day, make a ball out of paper andask the group to throw the ball to eachother in turn. When they have the ball,

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    participants can say one thing theythought about the day