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01.11.2017 - Intervention UNIGE - © e-teach

01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

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Page 1: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

01.11.2017 - Intervention UNIGE - © e-teach

Page 2: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

TECHNOLOGIES E-LEARNING

Totara Learn (LMS)

Challenge Monitor™

assessments / simulations / learning games

Page 3: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

E-LEARNING FACTORY

Scénarios de formation "originaux"

Production de contenu

Learning games

Serious games

Page 4: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 5: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 6: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 7: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

e-learning

=

learning + e

Page 8: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

e-learning

=

learning + eFinalité Moyen

Page 9: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

APPLIQUÉ

Pousser à la réflexion

DURABLE

S’assurer de la rétention

PERTINENT

Donner la bonne information

Page 10: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

APPLIQUÉ

Pousser à la réflexion

DURABLE

S’assurer de la rétention

PERTINENT

Donner la bonne information

Page 11: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

MOTIVATIONDisposition à consacrer de la ressource (énergie,

temps, effort…) à atteindre un objectif

Page 12: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

MOTIVATION EXTRINSÈQUE

MOTIVATION INTRINSÈQUE

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GAMIFICATION

Page 14: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Créer une émotion / du

plaisirsObjectif d’un jeu

Page 15: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Créer une émotion / du

plaisirs

Encourager une action

Objectif d’un jeu

Objectif d’une activité

gamifiée

Page 16: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Créer une émotion / du

plaisirs

Encourager une action

Encourager une action

permettant l’acquisition de

compétences

Objectif d’un jeu

Objectif d’une activité

gamifiée

Objectif d’une

formation gamifiée

Page 17: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

GAMIFICATION

Scénario

Page 18: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

http://www.smartbuilder.com/examples/survival/player.html

Page 19: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

GAMIFICATION

Scénario Objectif

Page 20: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

http://demos.articulate.com/showcase/broken_co-worker/story.html

Page 21: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 22: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

GAMIFICATION

Scénario Objectif

Choix et

conséquences

Page 23: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

http://demos.articulate.com/showcase/sales_orientation/story.html

Page 24: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

GAMIFICATION

Scénario Objectif

Choix et

conséquencesFeedback

Page 25: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 26: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

e-learning

=

learning + eFinalité Moyen

Page 27: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Introduction

Conclusion

Activité Activité Activité Activité

Page 28: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

IMD CaseStudies

Start

Conclusion

In class

Give a reason to invest time and effort

Create curiosity

Keep engagement

Stimulate reflexion

Give a feeling of progression

Encourage to continue

Highlight the learning

Give satisfaction

Create a positive and smooth experience

Encourage thinking

Highlight the benefit of the preparation

Page 29: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Du parcours pédagogique à l’expérience

d’apprentissage

Page 30: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

https://www.gamified.uk/user-types/gamification-mechanics-elements

Page 31: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Start

Conclusion

In class

Give a reason to invest time and

effort

Create curiosity

Keep engagement

Stimulate reflexion

Give a feeling of progression

Encourage to continue

Highlight the

learning

Give satisfaction

Create a positive and smooth

experience

Encourage thinking

Highlight the benefit of the preparation

Page 32: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 33: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Engagement

=Temps

Emotions

Identification

Page 34: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Boucle d’engagement

Page 35: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING
Page 36: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Introduction

Conclusion

Activité Activité Activité Activité

Page 37: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Invitation

Envie d’appliquer

Introduction

Conclusion

Activité Activité Activité Activité

Page 38: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Théorie des besoinsMcClelland, 1960

Page 39: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Need for

Achievement

NAch

Théorie des besoins

Page 40: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Need for

AchievementNeed for

Affiliation

NAch NAff

Théorie des besoins

Page 41: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Need for

AchievementNeed for

AffiliationNeed for

Power

NAch NAff NPow

Théorie des besoins

Page 42: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Need for

AchievementNeed for

AffiliationNeed for

Power

NAch NAff NPow

Théorie des besoinsMcClelland, 1960

Page 43: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

“Cette formation vous permet d’obtenir le certificat “MICOOP”, qui atteste votre

degré élevé de connaissances de la marque et de ses produits.

Les certifiés sont considérés comme des ambassadeurs de MICOOP et des

formations spécifiques leur sont destinées.

Vous serez également les contacts privilégiés de la marque au sein de votre

pointe de vente et recevrez en exclusivité des informations sur les actualités de

la marque.”

Page 44: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Gamification

=Contexte du jeu

Mécanismes

Emotions

Univers

Objectif

Règles

Choix

Conséquences Points

Badges

Classement

Feedbacks

Niveaux

Collaboration

Boucle d’engagement

...

Théories de la motivation

Gestion de l’attention

Humour

Satisfaction

Sentiment de compétence

Surprise

...

Page 45: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

http://www.ladragueautravail.ch

Page 46: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

https://life-saver.org.uk/ (adaptation en français : http://sauveunevie.be/)

Page 47: 01.11.2017 - Intervention UNIGE - © e-teachtecfa.unige.ch/tecfa/maltt/VIP/Ressources/Support/...Totara Learn (LMS) Challenge Monitor assessments / simulations / learning games E-LEARNING

Pour aller plus loin

https://www.coursera.org/learn/gamification

https://ionisx.com/courses/56533213aac9d1

3a47730f6a/gamifier-son-service

https://www.e-teach.ch/blog

https://www.gamified.uk