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自自自自 Self introduction Li-Chuan Shieh 1 Graduate Institute of Sports Training Doctoral Degree Programs, University of Taipei Taiwan R.O.C.

自我介紹 Self introduction Li-Chuan Shieh 1 Graduate Institute of Sports Training Doctoral Degree Programs, University of Taipei Taiwan R.O.C

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自我介紹Self introduction

Li-Chuan Shieh 1Graduate Institute of Sports Training

Doctoral Degree Programs, University of Taipei

Taiwan R.O.C.

The effects of game-based teaching program on hand-eye coordination and attention of novice wheelchair

tennis participants

Li-Chuan Shieh1

1.Graduate Institute of Sports Training Doctoral Degree

Programs, University of Taipei

Chia-Yi Lu2, Wen-Yi Wang3

2.3.Graduate Institute of Sport Pedagogy, University of Taipei

Purpose The purpose of this study was to examine

the game-based teaching program on hand-eye coordination and attention of novice wheelchair tennis

participants in Taiwan.

Introduction-1 Teaching Strategies There are a variety of teaching strategies

that instructors can use to improve student learning.

Research shows that active learning improves students' understanding and retention of information and can be very effective in developing higher order cognitive skills such as problem solving and critical thinking. 

Introduction-2 Game Based Teaching Model

Introduction-3 Game Teaching Using games, whetherwithin a single course or across a curriculum, helps iron out these inconsistencies and motivate students, ( Smith-Robbins).

Game Based Teaching

Game Based Teaching

Methods1 This research adopted the quasi-experimental design with signal sample group of novice wheelchair

tennis participants

Methods2Participants

N=13

Average age±47.75

Three month of game-based

tennis instruction

Pre- and post- “Stroop Interference

Test”

Procedure Three month of game-based tennis

instruction were conducted in the study. Pre- and post- “Stroop Interference Test”

was administered to all participants on their hand-eye coordination and

attention data.

Stroop Interference Test 1 Reading interference tendency : Difference in reaction times between

reading - interference conditions and reading – baseline.

Naming interference tendency : Difference in reaction times between naming – interference conditions and naming - baseline .

Stroop Interference Test (STROOP) 史楚普叫色測驗 2

Test for the assessment of color-word interference tendency Test form S7 - Color-word interference (buttons) Assessment of baselines and the subsequent presentation of interference conditions Entry medium: subject panel .

Blue Purple Red Green Purple Green

Stroop Interference Test 3 The first set : Green Red Blue

Purple Blue Purple The second : Blue Purple Red

Green Purple Green The Stroop effect is the finding that naming th

e color of the first set of words is easier and quicker than the second .

Stroop effect The Stroop effect is the finding that

naming the color of the first set of words is easier and quicker than the second.

Positive difference scores indicate an increased interference tendency, while negative difference scores reflect a reduced interference tendency.

it is likely that when under stress their personal tempo will drop sharply and their information processing speed will be noticeably reduced.

Stroop effect A low percentile rank may reflect a failure to

understand the instructions or poor motivation in this part of the test .

Measures &Data Analysis Descriptive statistics t-test Percentile rank ( PR )百分等級

Results(1) In the pre-post (t(11)= -.529, p>.05).

There was no significant difference in “Reading interference tendency .

(2) but in the “Naming interference tendency was significantly improved in the post- test (t(11)= 1.30, p<.05).

Discussion Their Post-test scores were faster than pre-test. It’s mean that after intervention of the

game-based teaching program, all of their Hand-eye coordination and attention ability were better than before.

Thank you for listening