Virtual / Augmented Reality & Interactive Screens - Revolt Breakfast Club

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  • REVOLTBREAKFASTCLUB

    VIRTUALREALITY

  • 01.WELCOME02.INTROTOVR/AR&INTERACTIVESCREEN03.CASES04.Q&A05.LIVEDEMO

    00.AGENDA

  • 01.

    WELCOME

  • 01.WELCOME

    GUS MURRAY

    MANAGING DIRECTOR, REVOLT

    MADS TROELSGAARD

    CEO, UNITY STUDIOS

  • 01.WELCOME

    STRATEGY + ANALYTICS

    IDEAS THAT WORK

    REVOLT

  • 02.

    VR/AR&INTERACTIVESCREENS

  • 02.VR/AR&INTERACTIVESCREENS

    WhatistheMatrix?

  • 02.VR/AR&INTERACTIVESCREENS

    Luckily-werenotquitethereyet

  • 02.VR/AR&INTERACTIVESCREENS

    VIRTUALREALITY

  • 02.VR/AR&INTERACTIVESCREENS

    2016theyearofVirtualRealityagain

  • 02.VR/AR&INTERACTIVESCREENS

    2016theyearofVR

  • 02.VR/AR&INTERACTIVESCREENS

    Everyoneisonboard

  • 02.VR/AR&INTERACTIVESCREENS

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualRealityisontherise

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

    2011/2012 2013 2014 20162012/2013

    TrivisioHMD

    (RigofDeath)

    VRCAVE

    OculusDK1&

    PrototypeHD215

    DK2,SamsungGearVR&Cardboard

    HTCVive,OculusRift&SonyVR

  • 02.VR/AR&INTERACTIVESCREENS

    Thegear

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualRealitydigitizingtheworld

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualRealityDigitizingtheworld

  • 02.VR/AR&INTERACTIVESCREENS

    AUGMENTEDREALITY

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedRealityaddsextradimensions

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedReality

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedReality

  • 02.VR/AR&INTERACTIVESCREENS

    AR&VR

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedReality&VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedReality&VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    Thegear(AR)

  • 02.VR/AR&INTERACTIVESCREENS

    VirtualReality

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedReality

  • 02.VR/AR&INTERACTIVESCREENS

    AugmentedReality

  • 02.VR/AR&INTERACTIVESCREENS

    INTERACTIVESCREENS

  • 02.VR/AR&INTERACTIVESCREENS

    InteractiveScreens

  • 02.VR/AR&INTERACTIVESCREENS

    Experience&Feelings

  • 02.VR/AR&INTERACTIVESCREENS

    LetscreateabrighterfuturethantheMatrixpredicts

  • 02.VR/AR&INTERACTIVESCREENS

    LetscreateabrighterfuturethantheMatrixpredicts

    LetscreateabrighterfuturethantheMatrixpredicts.

  • 03.

    CASES

  • 03.CASES

    MARKETINGMEETSTECHNOLGOY

  • 03.CASES

    Howtointegratevirtualrealityaspartofanoverallmarketingstrategy?

  • 03.CASES

    VRsolvesarealproblemforbrandsinaneraofattentiondeficit.

  • 03. CASES

    AWARENESS & ENGAGEMENT

    IMMERSIVE

    IMPACTFUL

    MEMORABLE

    NOVEL

  • 03. CASES

    Users wearing a headset are completely immersed in

    the content meaning fewer distractions and more

    attention on the message.

    AWARENESS & ENGAGEMENT

    IMMERSIVE

  • 03. CASES

    The intensity of a VR experience is greater than

    traditional media generating strong emotions in its

    users which are linked to real behaviour change.

    AWARENESS & ENGAGEMENT

    IMMERSIVE

    IMPACTFUL

  • 03. CASES

    Our brains are built to remember events linked to locations, this means that

    VR experiences have a longer trace in the

    audiences memory.

    AWARENESS & ENGAGEMENT

    IMMERSIVE

    IMPACTFUL

    MEMORABLE

  • 03. CASES

    With high media and public interest in VR early

    adopters can benefit from favourable media exposure.

    AWARENESS & ENGAGEMENT

    IMMERSIVE

    IMPACTFUL

    MEMORABLE

    NOVEL

  • 03.CASES

    DifferenttypesofVRContent.

  • 03.CASES

    COMPUTERGENERATED 360DEGREEVIDEO BLENDOF360+CG

  • 03.CASES

    Whataretheusecases?

  • LOCATION ACCESS TIME EDUCATION STORYTELLING

  • 03.CASES

    LOCATION

  • Thomas Cooks Egyptian Experience.

  • Marriotts Travel Brilliantly Experience.

  • Merrell #trailscape

  • 03.CASES

    ACCESS

  • Labsters Virtual Science Lab

  • Patrn Tequila Virtual Tour

  • SKODA Car Configurator

  • eBay Virtual Dept. Store

  • 03.CASES

    TIME

  • BBC Dinosaur Documentary

  • Volvo XC90 Car Launch

  • 03.CASES

    EDUCATION

  • Nat Geo Step into the world of Nat Geo.

  • ATT Public Awareness

  • 03.CASES

    STORYTELLING

  • McDonalds Happy Goggles

  • Coca Cola VR Case

  • Samsung Bedtime Stories

  • 03.CASES

    therecipe

  • 03.CASES

    STRONGCREATIVE

    CLEARMESSAGE

    STORYTELLINGMEETSTECH

    DISTRIBUTION

    HIGHQUALITYVRHEADSET

    MOBILEVR

    2DVIDEO

    PASSIVEOBSERVER

    CONTROL

    ACTIVEPARTICIPANT

  • 03.OneMoreThing

    APPS

    GOOGLE CARDBOARD

    VRSE

    JAUNT VR

  • Anyquestions?

    04.Q&A

  • Nowitsplaytime!

    05.PLAYTIME

  • 06.CONTACTDETAILS

    REVOLT

    Revoltagency

    +45 2848 3111

    hello@revolt.dk