Wearable Tech Design Class 02

  • Published on
    17-Feb-2017

  • View
    367

  • Download
    0

Embed Size (px)

Transcript

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Conceptual / Intellectual Arena * People * Need (Problem / Opportunity Space)

    Material * Technology

    references | research

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Conceptual / Intellectual Arena * People * Need (Problem / Opportunity Space)

    Material * Technology

    intuition / knowledge / collaboration

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    After the division the two parts of man, each desiring his other half, came together, and throwing their arms about one another, entwined in mutual embraces, longing to grow into one, they began to die from hunger and self-neglect, because they did not like to do anything apart; and when one of the halves died and the other survived, the survivor sought another mate, man or woman as we call them,--being the sections of entire men or women,--and clung to that.

    Thus they were being destroyed, when Zeus in pity invented a new plan: he turned the parts of generation round to the front, for this had not been always their position, and they sowed the seed no longer as hitherto like grasshoppers in the ground, but in one another; and after the transposition the male generated in the female in order that by the mutual embraces of man and woman they might breed, and the race might continue; or if man came to man they might be satisfied, and rest, and go their ways to the business of life. So ancient is the desire of one another which is implanted in us, reuniting our original nature, seeking to make one of two, and to heal the state of man.

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Instead, pitted against the military-industrial complex, Playtex created the 21-layer spacesuit, each layer distinct yet interrelated in function to the rest of the wholea masterly combination of elegance, complexity, and form. Where the military contractors created cybernetic, armor-like suits (that failed, and failed again), Playtex's vision was one of crucial softness, world class stitching, and perfect design. Traditional engineering firms could not figure out how to meet all the mission requirements and create a functioning suit that would keep the Apollo astronauts alive. The seamstresses at Playtex, with their years of experience fashioning girdles and bras, could, and did.

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Instead, pitted against the military-industrial complex, Playtex created the 21-layer spacesuit, each layer distinct yet interrelated in function to the rest of the wholea masterly combination of elegance, complexity, and form. Where the military contractors created cybernetic, armor-like suits (that failed, and failed again), Playtex's vision was one of crucial softness, world class stitching, and perfect design. Traditional engineering firms could not figure out how to meet all the mission requirements and create a functioning suit that would keep the Apollo astronauts alive. The seamstresses at Playtex, with their years of experience fashioning girdles and bras, could, and did.

    The seamstresses at Playtex had a distinct advantage of their military competitorsthey knew how to design for the human body. Courtesy ILC, Dover, LP

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    OPPORTUNITY / NEED:

    One in three people over 65 falls at least once every year. Among older adults, falls are the leading cause of both fatal and nonfatal injuries.

    Arthritis is the leading chronic condition reported by older adults.

    For those 65 and over, 15% reported neck pain in the past 3 months, and 32% reported lower back pain.

    Diminished night vision is one of the most common problems of the aging eye.

    Innovations in design, performance materials and technology can be used to address these common challenges.

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    target user

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    systems (and ecosystems)

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    connections (and relationships)

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    paradigm

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    shift

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    transformation

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    design

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    design (strategies)

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    values

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    _________

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    what do you value?

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    what do you value? what brings value?

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    what do you value? what brings value?

    (what is value?)

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    language

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    shared understanding

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Thoughtless Acts - Jane Fulton Siri, IDEO

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    HUMANBODY

    - Ergonomics:physical,cognitive,organizational- interaction.interface.userexperience

    - socialperception(internal/external)

    MATERIALS

    PROCESSES

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    HUMANBODY

    - Ergonomics:physical,cognitive,organizational- interaction.interface.userexperience

    - socialperception(internal/external)

    MATERIALS

    PROCESSES

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    HUMANBODY

    - Ergonomics:physical,cognitive,organizational- interaction.interface.userexperience

    - socialperception(internal/external)

    Aesthetics Comfort

    Ease of use Performance management

    Productivity Safety

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Timeline

    Jan 25 Feb 1 Feb 8

    concept development - design principles - requirements

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Timeline

    Jan 25 Feb 1 Feb 8 Feb 22

    concept development - design principles - requirements specifications

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    WHO WHAT WHY

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Assignment(s)

    Give form to your ideaCreate an object that captures the essence of your idea (seed)

    Portray your ideal context of use (environment)

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    Readings

    http://gtubicomp2014.pbworks.com/w/file/fetch/73570376/designForWearability_gemperle.pdf

    http://www.cbc.ca/radio/thecurrent/designing-the-human-body-is-becoming-more-of-a-reality-1.3129865

    http://www.core77.com/posts/31264/Design-for-All-Life

    http://www.fastcodesign.com/1671960/why-the-human-body-will-be-the-next-computer-interface

    http://gtubicomp2014.pbworks.com/w/file/fetch/73570376/designForWearability_gemperle.pdfhttp://www.cbc.ca/radio/thecurrent/designing-the-human-body-is-becoming-more-of-a-reality-1.3129865http://www.core77.com/posts/31264/Design-for-All-Lifehttp://www.fastcodesign.com/1671960/why-the-human-body-will-be-the-next-computer-interface

  • Despina Papadopoulos Wearable Tech Design - Spring 2016 ITP / NYU

    thankyou

    Despina Papadopoulos

    despina@principled-design.com

    www.principled-design.com www.wwaadvisors.com

    @changemodel

    http://www.principled-design.com