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5/12/22 MOBILE DEVELOPER CONFERENCE, 2011, BANGALORE iPhone User Interface Design Essentials

Silicon India Mobile Developer Conference 2011

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iPhone User Interface Design Essentials, presented at Mobile Developer Conference, 2011, Bangalore

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Page 1: Silicon India Mobile Developer Conference 2011

Monday, April 10, 2023

MOBILE DEVELOPER CONFERENCE, 2011, BANGALORE

iPhone User Interface Design Essentials

Page 2: Silicon India Mobile Developer Conference 2011

Yahoo! India UEDDesigns products for global and regional audience which are used across devices

Biju Damodharan

Harshad Kulkarni

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Tapparatus Bestexit Epicurious

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ConvertPowerybaseGuidedways

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Yahoo! Finance Yahoo! Deals Yahoo! Messenger

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Design for iPhone

Know your Application Type

Development Environment

Interface Builder

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Know Your Application

Productivity Applications

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Immersive Applications

Utility Applications

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Productivity Application

Organize and manipulate information

User experience is focus on task. quickly find what is needed, perform necessary action

Tend to organize information hierarchically

High usage of native elements and interactions

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Utility Application

Visually attractive

Minimum user input

Quick summary of information

Filters to sort information

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Immersive Application

Fun application

Full screen visual rich environment

Simple Tasks

Hides device UI and has custom UI

Quick summary of information

Filters to sort informationMonday, April 10, 2023

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Choosing The Style

Based on type of information and tasks it enables,choose appropriate style

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Product Definition Statement

Helps to turn list of features into a coherent product

It is a tool used to determine suitability of features and terminology

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Know Your Audience

Experience/Novice, Specific Task/Entertainment, Serious or CasualUsers are mobile

Quickly open the application and see useful content immediately

Perform tasks in just few taps

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Lets Create PDS

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It is a small 320x480 pixel screen (163ppi)

Mind your gestures and animation

The size of a fingertip is 44x44 pixels

Delight with stunning graphics, add realism

Design for iPhone

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Minimum Required Input

Express Information Briefly

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One of the longest standing issues in Web design has been the "everything including the kitchen sink problem”

On a 1024x768 screen there's lots of pixels to fill!

1. Small Screen

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With 80% less screen space, you should know what matters most

The app should have a laser-like focus on what customers need and no room for anything else

1. Small Screen

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1. Small Screen

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1. Small Screen

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1. Small Screen

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App should be instantly understandable

Main function should be immediately apparent

Minimize the number of controls

1. Small Screen

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The average cursor size is 16x16 pixels, but the average size of your fingertip is 44x44 pixels

Give tappable elements in your application a target area of about 44x44 pixels

2. Fingertip Targets

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2. Fingertip Targets

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Do not create targets lesser than 44x44 pixels

Do not place them too close together

If the UI is frequently touched then larger the better

2. Fingertip Targets

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Animation is a great way to communicate effectively, as long as it doesn’t get in the way of users

Animation can communicate status, provide useful feedback, and help people visualize the results of their actions

3. Animation & Gestures

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3. Animation & Gestures

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3. Animation & Gestures

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Add animation cautiously, especially in applications that do not provide an immersive experience

Use subtle animation used in the built-in iOS applications

Use animation consistently throughout your app

3. Animation & Gestures

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3. Animation & Gestures

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Use complex gestures as shortcuts to expedite a task

Avoid associating different actions with the standard gestures users know

In general, avoid defining new gestures

3. Animation & Gestures

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4. Graphics & Realism

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4. Graphics & Realism

When appropriate, add a realistic, physical dimension to your application.

The more true to life your application looks and behaves, the easier it is for people to understand how it works and the more they enjoy using it.

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5. Minimum Required Input

Small screen requires lot of attention to input information

Text field vs. pickers

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6. Express Information Briefly

Short and Direct

Real life/world metaphors

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Dev Environment

Naming Conventions

Image format

Interface Builder

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LUKEW Ideation + Design

MobileHIG

Tapfancy

mobile.yahoo.com/iPhone

References

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Monday, April 10, 2023

Thanks