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A presentation on physical sketching, with examples from the BeatBearing design process. Includes physical sketching for musical instrument activity at the end.
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physical sketchingPeter Bennett
why sketch?
Documentation Reflection Communication
(new) knowledge representation
physical sketching
• Allows role-play and interaction.
• Gives feedback that isn’t possible from a drawn sketch.
• Allows greater exploration of the style of interaction.
prototyping vs. sketching
prototyping
sketching
problems with‘finished-ness’
problems with‘finished-ness’
interaction technology form rendering(not sketch)
BeatBearing Design Process
initial sketches
further sketches
logbook
1st physical sketch (clay)
2nd sketch
alternative
comparison
video
improve particular feature
visualisation (just about a sketch)
CAD design (not sketch)
manufacture
in position
non-interactive mock-up (back to sketching)
(almost) fully working prototype
copper tracks instead of washers (sketch)
full size (prototype)
current version
materials
10 minutes - sketch 2 individual ideas (from idea generator)
5 minutes - show both ideas to group.
15 minutes - pick favourite idea and develop.
15 minutes - about 3 minutes per group to show final sketch.
Idea GeneratorContext Sound User/Player Wildcard
1 gig loud very young snow
2 underwater soft very old invisible
3 home studio rhythmic musically skilled ancient
4 on a beach melodious musically unskilled flashlight
5 sonic lab harsh yourself danger
6 public transport pleasant teacher inconvenience