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the noguchi museum become the future

Museum Transformation

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Using Technology to enhance the visitor experience at the Noguchi Museum in NYC.

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  • 1. the noguchi museumbecome the future

2. about the museum the noguchi museum opened in 1985 24,000 square feet of gallery space,two floors first floor: permanent exhibits outdoor sculpture garden caf, museum shop second floor: temporary exhibits basement: education 3. The Isamu Noguchi Foundation and Garden Museum is devoted to thepreservation, documentation, presentation, and interpretation of the work ofIsamu Noguchi. Our efforts will continue to reflect this vision and will extend it intothe FutureThe intimacy of Noguchis design of the Museum is a fundamental and exceptional part of the visitor experience will upgrade the Museums facilities and technology systems, andwill sustain the high quality of its programming for current and future generations. 4. Todays Technology Video Room with a 50+minute video/DVD:Noguchis life story, and thegenesis of the museum. Laminated guides to helpvisitors identify sculpture:name, date, type of stone. Two DVDs demonstratinglantern and furnituremaking in the caf museumstore. Fountain Sculpture providedaudio backdrop. 5. Transform the futureIts the designers job tothink how functions apply.Its the consumers to decidein the end First we mustpursue the truth and itsusefulness and whether ornot it is beautiful comes as aco-commitment .Isamu Noguchi 6. THE TRANSFORMATIONbecome the artist The video room becomes an orientation room. Laminated information sheets are replaced with motion sensitive parabolic speaker system.Retains intimacy of space. QR system for mobile devices QR sculpture code communicate with mobile devices. QRreader can be downloaded from museum website or in the orientation room. Informationabout the sculpture can be stored on smartphone or device. All-weather domed rainbow, sculpture and play garden on the roof. I am the Artist, hands-on guided activities in the Education Space in the basement andcomputer-based tools in the Museum Caf. Transform the caf museum store into an exploratory learning center. 7. Orientation & Information Center becoming an artistingress/Interactive Information ingress/egressTables & stools egress 8. Galleries& 9. The Roof1. Glass Dome: Virtual rainbows and visitor shadows appear across thesurface of the dome using water and light.2. Design your own Rock Garden: rocks, stones, sand, replicas of Noguchisculpture components. Mix of real and artificial stones. Cameras in thedome capture the rock garden as it changes. Photo loop of sculpturegarden projects on wall.3. Play Area: Noguchi designed play equipment as an extension of therock garden.4. Stone fountain, water runs into a cement brook.5. Caf: Noguchi Cyclone tables and rocking chairs.6. All weather usable space. 10. The Roof 11. Caf ExploratoryInteractive: Be an artist Share your art Bring it homeWrite a story: become a rock Do-it-yourself at home3D & 2DPrintersingressBustTelepresenceBustBooth BoothRoom Artists around-the world egress3D & 2D PrintersCopyright Nasser Rabbat / Aga Khan Program, Archnet 12. Education Exploratory1. Furniture making: participate in thebent wood process2. Paper Lantern making3. Printmaking4. Sculpting5. Sand sculpture6. Design a Sculpture Garden7. Design a sculpture, a museum8. in 2D & 3D drawing & modelingtools e.g.:a. CADb. Adobe Design Suitec. Sketchup9. Collaborate (national & global): C.TelePresence, conferencing.10. Multimedia composition, a & v &light11. Apprenticeship Programs12. Awards (celebration) SocratesSculpture Park, roof events 13. THE ENDMedia for Museums & Public SpacesEDCT GE 2200.0011Leonard MajzlinPresented on May 3, 2012 Conceptual Design: Robyn BerlandJudy Bellova