Life XP! Design Doc

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Final Design Documentation of Life XP! This covers all the aspect of the design process that was done to

Text of Life XP! Design Doc

  • 1. Part I: Brief Summary This application is a task manager suited for gamers. It will provide users with useful tools to help them stay organized. The main goal of this program is to reward users with in-game items for their favorite games, simple for staying organized. There will be multiple methods of ensuring the users do not cheat. This application was inspired by other task management applications such as epic win and task XP. Our idea is unique in that users will be able to not only organize their tasks in a simple way, but will be rewarded for completing tasks by being benefited in an actual video game. Instead of receiving items that dont have any real value, our application integrates with other video games that many people already play and it adds to their experience in those games as opposed to trying to make them interested in a game that doesnt have any persistence value to the items in it and has no value to the user after they complete their tasks. Part II: Competitive Analysis and Inspirations Sense of Achievement

2. This inspiration board is about achievement. Video games in all aspects have to give the user some sort of feedback, weather it be by earning a new item or getting an achievement notice like these to keep them interested in the game. We wanted to make this app to show our users what they have achieved in a video game by doing a task they had to handle in real life. For example, Xbox 360 keeps track of achievement points by notifying the user right away and adding up the total achievement point. The User is able to access their total achievments points at any time. This property really inspired us. An example of this would be if Ben, a 20 year old male who is very disorganized with his schedule forgets due dates of assignments or forgets that he even has assignments. He is a big video gamer and spends most of his time playing World of Warcraft on his desktop. He doesnt get a lot of things done because its as if he is glued to his computer chair. With our app, allowing users to unlock items for their game of preference, we plan to show our audience (Gamers ages 14 and up) that doing tasks and staying organized in your real life can actually benefit them in the game world as well. This app will let the user earn coins for each task that he completes on his task manager. When he/she has enough coins, they can buy an item for the game that he/ she is playing. We were inspired by the World of Warcraft achievement panel. We like how when you accomplish something in WoW, you get a pop-up notification saying what you earned and how many points you received. From this, we thought up to have a notification feature where you can go into settings and turn it on/off. This will tell you how many coins you earned for completing a task. The top right picture shows what new items you have unlocked. For our app, we would have the notifications tell you what new items you can buy when you have enough coins to purchase the next expensive item on the list. Other Task Managing Apps 3. These are other task managing apps that can help you stay organized but dont really give you the feeling of actually earning something for what you have just completed. If you have a planner, all you would do is write down your tasks. That seems a little boring but it could be effective for some. Epic WIn and Task Xp are 2 apps that inspired us. We have found ways in which we can take what was given to us and make an app that would be similar but better. Task Xp and Epic Win both give experience to your avatar for completing tasks where in our app, Life Xp, gives you coins. In the other apps, you will feel rewarded by the experience but that doesnt really do anything for you where in our app you can buy and unlock items for the game that you play. Audience- The audience we plan to target is anyone 14 and up, who play video games, and own a tablet or smart phone. This is a very broad audience range because there are users of all ages who play video games. This app is made for games who have persistence meaning a character who develops over the game by added items and features. This app would be great for games such as World of Warcraft. This is one of the most popular games on the market and it is rated for teenagers. An example of a user scenario would be Johnny, who is a big World of Warcraft fan and player. He has an iPhone and spends most of his time playing WoW instead of doing work. He like the feeling of achieving all he can get in a game, ending up in him not being able to get tasks done. Johnny has found out about our app through one of his other gaming friends. He was told that you can get exotic skins for your armor plus other miscellaneous items in exchange for getting tasks completed. When he tried it out, he was excited to see his avatar in WoW have an exciting new look to it, not to mention he was happy to actually get his tasks done and he now feels organized and feels that he has achieved a new goal. Other Genres 4. Understanding the Marketplace- We understand that one game is not for all. For us to reach our audience, we have to appeal our app in many perspectives. We will have a general layout of the app in which game companies can buy into our idea, customize the background and the items in which can be unlocked. This will open up the app to a wide variety of gamers that would want to use this. According to research, 5. 3 out of 5 people play video games and there are about 449 million Smartphone users in 2011. With so many people, there will be various different types of of game genres that people like. This being said, we will include the most played games. There will also be a forum where users will be able to go to and post ideas of what games we should add to the app. Part III: Overview of the application The initial idea for the project was an application that utilized our real world actions by combining efficiency and role-playing aspects to provide the user with an immersive video game experience while helping them manage their every-day life. This would be a game that was more than just a video game, but one that supplies the user with a rich virtual and real experience. The user would control an avatar that progresses through a single-player and multi-player experience, reminiscent of popular MMOs such as WoW, that will allow the player to develop their own personal character. The difference is that the users characters stats and attributes would be based on the users real-life actions. By using a multitude of plugins, our program would be able to reward the user and their avatar with appropriate stats and rewards. For example, if the user spent 2 hours in the gym, the downloaded Foursquare GPS plug-in would reward them with strength points based on the amount of time they spend in the gym. Eventually our idea changed and grew. Instead of creating our own games and linking them to the program, we decided to link already existing games. Now all the bonuses players gain using the program can be applied to their World of Warcraft character, or a Modern Warfare account. Our plan is to extend this to virtually any and every game company that is willing to partner with us. We also simplified the reward scheme. Since this would impact actual games, we decided to only permit bonuses that provide vanity effects and nothing more. This meant no stat upgrades. Just clothing and apparel that makes the players character look different. Each task will now reward the player with tokens based on its difficulty and length. The plugins will still exist. The app will still utilize a program like foursquare to ensure the player is studying or exercising as they promised. The tokens can be spent to buy the previously mentioned vanity items. This is overall a unique concept. Epic-win provides a similar task management system, but it ends at the gaining of attributes. There is nothing to apply them to. This application allows the user to put what they gain to their game avatar. Epic-win also neglects to provide the user with self control. One simple task can give the user 100 exp or 1000. Our application will designate proper rewards to the appropriate activities, which will be monitored by plugins. These plugins will be based on popular apps such as foursquare to improve the quality of the task manager. There are many additional ideas we can implement. Scanning items and bar codes to earn tokens Eating healthy plays a role in life-management. Certain food items, such 6. as V8 drinks or Yoplait yogurt can be scanned to reward the player with a menial amount of tokens. Soda on the other hand, would provide no reward. 7. Buying game-sponsored toys and posing a virtual-world equivalent of them (webkins) Webkins are a big industry. People enjoy owning physical items of virtual media. A player could buy a doll of a WoW critter, and then input a code that would come with the critter to be rewarded with tokens or an exclusive item. Fight other peoples avatars Be rewarded bonus points for things like studying in a library, buying healthy foods, etc. Premium content, such as temporary stat boosts that can be bought via an in- game shop Real life sponsorships and advertisements can lead to additional profit GPS tracks position, pedometer tracks mileage, camera scans items Part IV: Design Rationale Principles (From IBMs list of design principles) Keep it Simple: Navigation; The interface itself is very simple and easy to navigate. It is never hard for the user to navigate through the basic user Interface. Bring objects to life through good visual design: We accomplish this by having large buttons and easily readable text. Optimize the design for the most frequent or important tasks: Design your user interface so that it can be localized for other geographies without redesigning the interface: We have designed the application to be applicable with various game companie