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Features aren’t experiences Features aren’t experiences By Jason Hobbs for UX Joburg, 31 st January 2015 @jhobbs_za

Features Aren't Experiences

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Page 1: Features Aren't Experiences

Features aren’t experiencesFeatures aren’t experiences

By Jason Hobbs for UX Joburg, 31st January 2015

@jhobbs_za

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Features aren’t experiencesFeatures aren’t experiences

By Jason Hobbs for UX Joburg, 31st January 2015

@jhobbs_za

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This is not a ‘how to’ presentation.

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In fact, that’s what’s been bugging me.

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To me, it’s like a return to the 1990’s when all our conversations were about how to build stuff.

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And we’d been making such progress with asking why, and for whom…

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What we’re told vs. what we experience

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The many faces of the website

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My phone and the network

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Other channels

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Language across the ecosystem

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DealershipsDealerships

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Finance, servicing, downtime, replacements, upgrades, insurance…

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When I’m abroadBeing abroad

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Or out of rangeOut of signal range

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Making features work is a usability thing

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Making features work is a usability thing

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But even then, how far do we take this?

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JOININGINFORMATION

SEEKINGCONTENT SEEKING

ADVICE SEEKING

MONITORING TRANSACTING NETWORKING ADVOCATING

PRODUCT ADDING

FEEDING BACK

SHARING / DELEGATING

CHANNEL MANAGEMENT

RELATIONSHIP MANAGEMENT

COMMS MANAGEMENT

ACCOUNT MANAGEMENT

LEAVING

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Organising features can be powerful and effective

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CONSUMER UPTAKE THROUGH THE LIFECYCLE

POWER USER & ADVOCATE

EXPLORATION&EXTENDED

USE

TRIAL & REPEAT

FIRST TIME USER

ONLINE

PLAN BOOK BEFORE YOU FLY AFTER YOUR TRIP

Voyager(awards)

Save itinerary

Specials, tour and

packages

Create itinerary

Hotel Car

Book with miles

Book with miles

Book

Seat and meal

Self service baggage check in

Self service check in

Review miles

Respond to Voyager

specials

Redeem Miles

Join Voyager

Unmanaged business

Manage my booking(partial)

Manage my booking(Full)

Online check in

Voyager(upgrade)

Voyager(awards)

Dynamic packaging

E-ticket

Advocacy

Miles for friends

AT THE AIRPORT

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HOME | ABOUT SAA | DIVISIONS > CHANGE LANGUAGE/REGION

<< Back to searchSpecials | Packages | Your Mileage | Book a Flight | Book a Car | Book a Hotel

LOGIN

VOYAGER username *****

Why Voyager?

FAQs | Browser Requirements | Policies and Disclaimer | About Security

BOOK BEFORE YOU FLY AFTER YOUR TRIP BUSINESS TRAVEL

A STAR ALLIANCE MEMBER

PLAN

SPECIALS & TOURS | DESTINATIONS | ROUTES | SCHEDULES | CAR HIRE | ACCOMMODATION

CUSTOMER SERVICES

New to us: Why SAA? First time flyer?

Primary content area

PLAN with VoyagerYour mileage: 53 000

> Book with miles> where can I go?> Calculator> Update your details

PLAN AN ITINERARY

Select a destination:

London

Tours & packages

Care hire

Accommodation

SEARCH

Or

Get ideas based on your budget

R GO >Have you thought about…? Join Voyager | Plan an Itinerary | Ideas based on your budget

1.

2.

3.

3. & 4.

1. First time user 2. Trial and repeat use 3. Exploration & extended use 4. Power user & advocate

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This is all good. We are moving beyond features to experience.

We’re starting to look at:

• the spaces between features • and the kinds of connections that exist between features• and the systems in which they operate (those internal

and external to the service provider)

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But how do we start to unpack what experience is?

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The human condition

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The irrational (Alan Greenspan)

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Emotion (Hassenzahl)

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Autonomy / independence

Competence / effectance

Relatedness / belongingness

Self-actualising / meaning

Security / control

Money / luxury

Influence / popularity

Physical thriving / bodily

Self-esteem / self respect

Pleasure / stimulation

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A good place to start?

Become very sensitive to your relationship to things.

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DAY-TO-DAY FRIENDS

WEEKENDFRIENDS

TWICE-A-YEARFRIENDS

BIANNUALFRIENDS

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Developing your design consciousness

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What is your history?What are your politics?What are your economics?What is your culture?What kind of society would you like to live in?What is your context of use?Are you an early, mid or late adopter?Are you hands-on, disconnected or impulsive?What are your routines?What do you hold dear?What do you hate in other people?What makes you envious?What did you believe differently as a child?What do you turn to in despair?What makes you dance spontaneously?How do you like architecture to make you feel?What do you base your judgements of others on?What would you write a book about? What kind of personae are you?How is this different to other people?

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Develop an intuition for recognising when simple things are simple and when they are hiding complexity.

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CO

DE

FID

EL

ITY

GRAPHICAL FIDELITY

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CO

DE

FID

EL

ITY

GRAPHICAL FIDELITY

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CO

DE

FID

EL

ITY

GRAPHICAL FIDELITY

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CO

DE

FID

EL

ITY

GRAPHICAL FIDELITY

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CO

DE

FID

EL

ITY

GRAPHICAL FIDELITY

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Our interpretation of findings from testing is limited by our sensitivity to people, diversity and our own imagination

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1 + 1 = 3

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The art of UX is pulling all these threads together and crafting it into something special.

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The art of UX is pulling all these threads together and crafting it into something special.

The journey from features to experiences.

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Thank you.

www.jh-01.comwww.humanexperiencedesign.netwww.fennhobbs.com

@jhobbs_za

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