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EARLY CONCEPT PROTOTYPING Marti Gold Managing Director of User Experience November 14, 2014

Early Concept Prototyping for UX Teams

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Page 1: Early Concept Prototyping for UX Teams

EARLY CONCEPT PROTOTYPING

Marti Gold Managing Director of

User Experience

November 14, 2014

Page 2: Early Concept Prototyping for UX Teams

What isEARLY CONCEPT PROTOTYPING?

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Low-fidelity representations to more clearly define a product’s features and function

early in the design process.

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Commonly Known Benefits

• Static images cannot communicate interactions. Only prototypes can bring an early concept “to life.”

• Changes to prototypes are FAR less costly, in both time and resources, than even the smallest changes after development is underway.

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More Benefits…

• Clickable prototypes are an invaluable reference for developers, particularly offsite teams.

• Prototypes ensure “a common vision” of the product across the entire organization.

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Two Other “Not So Commonly Known”

Benefits…

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Prototypes create

EXCITEMENTwithin any organization

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“A prototype will save 1,000 emails”

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Removing The Myths

• Testing early prototypes does NOT require expensive labs. Company cafeterias or local coffee shops work fine.

• Tests do NOT require weeks to set up. Clickable prototypes can now be built, and tests completed, in a single day.

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More Myths….

It does NOT require a lot of test subjects.3-4 participants are usually sufficient

to find the biggest issues.

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Even More Myths…

Developers are not required. There are many easy-to-use, inexpensive tools – both desktop and

cloud-based – that non-Developers can use.

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How Prototyping Changes Traditional Development Workflows

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Without prototyping…

• The Business team identifies a need

• They prepare executive presentations

• The app or site moves forward only after funding is approved.

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Tick tock, tick tock…..

• The application may be in “late alpha” stage, before it finally goes to user testing.

• Depending on the results of those user tests, the app is either …

• Sent back up the funnel for revisions, OR

• Released “as is” with the intention of fixing minor issues via future updates.

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This process is unavoidably

Company-Centric

The company builds products the company wants, and then hopes the User will like them.

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With Prototyping, the Flow is Different

• An unfilled/underfilled market need is identified.

• A small proof-of-concept team is assembled to gather core requirements and define the product’s goals.

• Early concept prototyping and testing starts almost immediately.

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Features and interactions are rapidly refined by user feedback.

Each iteration’s prototypes increase in fidelity.

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The “Go” or “NO Go” Decision

• When prototype confidence (negative or positive) reaches a certain level either…

• The idea is submitted for executive funding OR

• The idea is abandoned.

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Funding Decisions: Powerpoints vs Prototypes

Which do you think will give your executivesmore confidence in product funding decisions?

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Once funded…

• The larger cross-departmental product team is assembled

• Iterations and testing continue with increasing prototype fidelity.

• Back-end/services development work which is not dependent upon the UI can be started, further reducing time to market.

• Eventually, we arrive at a “launch-approved” prototype which simulates final interactions, visuals and features as closely as possible.

• Prototype and documentation go to final coding.

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Tonic3’s Prototyping Workflow

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Prototyping processes are inherently

User-Centric

The company builds products the User wants, and can be confident the User will like them.

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Tips to successfully adopt early concept prototyping

Making perceived hurdles disappear

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3 people. 3 weeks. 1 room.

1 Business1 UX 1 Developer

Give them free-rein…

• Uninterrupted blocks of time

• A project room to work together

• Prototyping tools/software

• Easy access to users (usertesting.com, etc.)

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Encourage Free Exploration

• ENCOURAGE your product teams to embrace early concept prototyping to explore many ideas.

• ASK for even more iterations when something looks promising. Ideas trigger more ideas.

• FUND the truly brilliant and game-changing

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Don’t “marry” early visions

• Early concept prototypes WILL uncover many unexpected things

• Logic flaws

• Critical features that were overlooked

• Remind everyone NOT to become emotionally attached to an early vision. They could overlook large gaps.

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Stay focused on the basics

• Early concept prototypes are meant to confirm the product’s viability and overall direction.

• Secondary features can incorporated, debated, and tested after funding

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Build all early prototypes as white labels

• Eliminates brand bias.

• Minimizes the need for legal and security reviews

• Ensures early ideas are not accidentally divulged to competitors during feedback phases.

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About now, the Product Managers in the

audience will look like this…

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But here are thePROJECT Managers…

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Talking Project Managers “Off the Ledge”

• Effectively implementing early-concept prototyping may (read “will”) require adjustments to existing workflow processes and process tracking tools.

• It will be messy at the beginning.

• But you MUST keep telling the project managers… “THIS IS OKAY.”

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So, what is the best way foryour organization to implement

early concept prototyping?

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In the truespirit ofprototyping,

just START. And get feedback… And then refine… And get feedback again….

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Thank you.