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Designing Wearable Experiences UX Lisbon 2015

Designing Wearable Experiences UX Lisbon 2015

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Page 1: Designing Wearable Experiences UX Lisbon 2015

Designing Wearable

ExperiencesUX Lisbon 2015

Page 2: Designing Wearable Experiences UX Lisbon 2015

1975

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What is the User Experience?

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A watchA screenA button

An interaction

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2015

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What is the User Experience?

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A memoryA story

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The user defines the meaning

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How do we enable and enhance that

meaning?

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Alastair

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Al

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Twitter@acuity_design

Hashtag#SensoryUX

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Housekeeping

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Safety

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What's this workshop about?

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LearningObjectives

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Understanding more about:• Our 9 senses and sensory cognition• Information theory and gesture design issues

• Individual emotional and sensational mapping and testing

• Sensory substitution and multimodal/post-screen user interfaces

• Sensory augmentation and neuroplasticity

• Core questions for wearable user experiences

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Confusion&

Uncertainty

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Uncertainty in process delivers

greater certainty of deliverable success

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Be open&

questioning

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Themes

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WearablesSmart Cities

Internet of Things

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Designing a wearable experience

≠Strapping a sensor and/or a screen to a

user

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And yet...

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Fitness

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My Cat is sad because Apple Watch is just another wrist mounted notification screen with health sensor

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Notifications

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Notifications

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Multimodal notification nightmare

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What can we do?

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Going beyond screens

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Relearningour senses

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Understanding more usability

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Timing

Volume

Meaning

Load

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Designing for cognitive

accessibility

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Perceivable Intelligible Actionable

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Perceivable Intelligible Actionable

Can I sense it?

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Perceivable Intelligible Actionable

Can I understand

it?

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Perceivable Intelligible Actionable

Can I do something

with it?

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Perceivable Intelligible Actionable

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Enabling conversations

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A framework

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Behavioural

Physical

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Behavioural

Physical

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Behavioural

Physical

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Behavioural

Physical

Sensational

Emotional

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MultimodalitySensoryFutures

Event Plan

Meaning & Usability

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MultimodalitySensoryFutures

Event Plan

Meaning & Usability

Perceivable Intelligible Actionable

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Accessibility

Multimodality Playtime Show & Tell

Multimodality

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10.30CoffeeBreak

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Meaning

Gesture Playtime Show & Tell

Meaning & Usability

Usability

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Neuroplasticity Sensory

Substitution

Sensory Futures

Sensory Augmentation

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Multimodality

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Tactile projects

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Confusion

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Haptics

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Senses

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Touch

Smell

Taste

Sight

Hearing

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Touch

Smell

Taste

Sight

Hearing

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1

2

3=

4

Touch

Smell

Taste

Sight

Hearing

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CognitiveSlopTime

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Chion

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Hearing is the frame for your

senses

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More Senses

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SightVision

HearingAudition

TasteGustation

SmellOlfaction

TouchSomatosensory

Balance & accelerationEquilibrioceptionTemperature

ThermoceptionKinaesthetic senseProprioception

PainNociception

TimeChronoception

Other internal sensesInteroception

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Playtime• Communicating without seeing• Teams create messages with

anything here• Use Touch to communicate• Allocate one person as listener• The listener can monologue• Prototype quickly, learn fast

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Context

In an Airport

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Discovery

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Difficult

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Sensory architecture

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Behavioural

Physical

Sensational

Emotional

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Behavioural

Physical

Sensational

Emotional

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Attention

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Attention

Sensor Avoid

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Attention

Sensor

Seeker

Avoid

Bystander

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Axes of conscious and unconscious

sensing

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Living Sensationally

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Attention

Sensor

Seeker

Arousal

Avoid

Bystander

Non arousal

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Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

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PAN model

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Imagination

Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

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Positive emotion and sense of

purpose matter

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We live in our imagination

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Sapiens

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The brilliance of humanity is we

don’t live in reality

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Coffee Break

Back in 30 minutes

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Meaning&

Usability

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New rules

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If we want to talk in new ways through new

technology, we need to agree new rules

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Meaning

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Meaning1 Understanding

2 Creating3 Sensory

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1Understanding

meaning

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InformationTheory

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2 parts toconversation

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What we say

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Confirming understanding

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Loop

What we say

Confirming understanding

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Meaning is made in the

reply

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The user creates

meaning with you

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2Creatingmeaning

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Metaphor

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Language isbuilt on

metaphor

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This thing is LIKE these things

SIMILE

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This thing is LIKEthis thing or this

thing

ANALOGY

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This thing isthis thing

METAPHOR

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SimileSimile

Simile

Simile

SimileSimile

Simile

Analogy Analogy

Metaphor

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Mutual agreement of meaning

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Proposal of meaning

Agreement of meaning

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3SensoryMeaning

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Body Language

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Spiteful Resting Face

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Sign Language

Signs as wordsFaces as grammar

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Gesture

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Gesture

Words Symbols

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MessagesIn symbols

In physical gestures

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Translate to Words

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Discovery

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User centered

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Culturallyspecific

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PROJECT SOLI

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We can use total experience to

create messages

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But need to balance meanings s &

information across senses

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Usability

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Usability1 Movement

2 Social3 Sensory design issues

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1Movement

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We move to think

We think to move

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Our journeys define our memories

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Situational&

Contextual

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2Social

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Stories

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We remember what we want to share

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3Sensory design

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Timing

Volume

Meaning

Load

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Timing

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Timing

Volume

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Timing

Volume

Meaning

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Timing

Volume

Meaning

Load

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Sensory Futures

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Neuroplasticity

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Sensory Substitution

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Daniel Kish

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Decision to change

Necessary but not sufficient Mindfulnesspractice

Sensory practice

Neuroplastic change

Necessary but not sufficient

Successful Sensory Substitution

Emotional desire to change Key gateway for success

A model for neuroplastic change & sensory substitution

TIME

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Emotion

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Loop

We change the technology

The technology changes us

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Learn from impairment to understand

augmentation

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BrainPort

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USArmy

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USArmyStudy

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V.E.S.T.

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“History of the future in 100

objects”Adrian Hon

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ConnectedIntimacy

TailoredEcosystems

Co-EvolvedPossibilitiesPerson As ComputerPerson To Computer

Person To Person

Social Technology

Futures

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Connectedintimacy

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Enabling empathy

Supporting decision making

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Tailoredeco systems

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Shared places

Smarter places

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Co-Evolved possibilities

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Embodiment

Technology as part of us

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An airport

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User in the airport

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User journey through an airport

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How does the wearable affect the user experience?

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Min – Max model explores stories

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Think of the person, in a place, amongst

people, with a purpose

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Perceivable Intelligible Actionable

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Timing

Volume

Meaning

Load

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Here’s some new factors

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What changes?

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How do you design a wearable

experience?

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We candesign wearable experiences now

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How well it workswith peopledepends...

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It's aboutproduct designservice design

sensesemotions

social connections

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Technology works in a human context of

social and sensory needs

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What to do?

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Talk

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Tell stories

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Test

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Throw stuff away

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Be open&

questioning

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We live in our

imagination

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1973

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One more thing…

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The user defines the meaning

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Thank you