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DESIGN THINKING A QUICK COURSE IN CREATIVE PROBLEM SOLVING MARY WHARMBY | @marywharmby

Design Thinking: A Quick Course in Creative Problem Solving

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Page 1: Design Thinking: A Quick Course in Creative Problem Solving

DESIGN THINKING

A QUICK COURSE IN

CREATIVE PROBLEM SOLVING

MARY WHARMBY | @marywharmby

Page 2: Design Thinking: A Quick Course in Creative Problem Solving

Process and techniques

used to solve problems…

…almost any kind of problem.

Page 3: Design Thinking: A Quick Course in Creative Problem Solving
Page 4: Design Thinking: A Quick Course in Creative Problem Solving

HUMAN CENTERED

Page 5: Design Thinking: A Quick Course in Creative Problem Solving

RESEARCH DRIVEN

Page 6: Design Thinking: A Quick Course in Creative Problem Solving

PRACTICAL & STRATEGIC

Page 7: Design Thinking: A Quick Course in Creative Problem Solving

TechnologyBusiness

& Organizations

People

Page 8: Design Thinking: A Quick Course in Creative Problem Solving

COLLABORATIVE

Page 9: Design Thinking: A Quick Course in Creative Problem Solving

VISUAL & HANDS-ON

Page 10: Design Thinking: A Quick Course in Creative Problem Solving

VALIDATED & ITERATED

Page 11: Design Thinking: A Quick Course in Creative Problem Solving

BASIC PROCESS

Understand people,

their goals and needs

Create a solution to

meet those needs

1

23

Repeat

Evaluate & improve

your solution

Page 12: Design Thinking: A Quick Course in Creative Problem Solving

Understand people,

their goals and needs

Create a solution to

meet those needs

Repeat

Evaluate & improve

your solution

BASIC PROCESS

1

23

Page 13: Design Thinking: A Quick Course in Creative Problem Solving

Understand people,

their goals and needs

Create a solution to

meet those needs

Repeat

Evaluate & improve

your solution

BASIC PROCESS

1

23

Page 14: Design Thinking: A Quick Course in Creative Problem Solving

Step 1: UNDERSTAND

Page 15: Design Thinking: A Quick Course in Creative Problem Solving

You must

UNDERSTAND

a problem

before you can solve it.

Page 16: Design Thinking: A Quick Course in Creative Problem Solving

Who are we

designing for?

What do they need?

What do they hate?

What do they love?

When, where, how do

they engage?

Who are they with?

What is the scenario?

How can we help?

Where are the hand-offs?

What problems are

they facing?

Page 17: Design Thinking: A Quick Course in Creative Problem Solving

HOW DO WE KNOW?

Page 18: Design Thinking: A Quick Course in Creative Problem Solving

RESEARCH!

Page 19: Design Thinking: A Quick Course in Creative Problem Solving

People watching.

Listening.

Having a meaningful conversation.

Page 20: Design Thinking: A Quick Course in Creative Problem Solving

Understand EvaluatePrototype

Insights

Ideas

Opportunities

Effectiveness

Usability

Improvements

Empathy Usefulness

RESEARCH HAPPENS TWICE

Page 21: Design Thinking: A Quick Course in Creative Problem Solving

Understand EvaluatePrototype

RESEARCH HAPPENS TWICE

Effectiveness

Usability

Improvements

Usefulness

Insights

Ideas

Opportunities

Empathy

Page 22: Design Thinking: A Quick Course in Creative Problem Solving

Be open and put others at ease.

Observe.

Actively listen.

Ask questions and invite stories.

Request others think out loud.

Create hands-on activities like sketching or games.

Invite ideas, collaboration and co-design.

Page 23: Design Thinking: A Quick Course in Creative Problem Solving

BUT NOW WHAT?

How do we

synthesize and analyze

findings and then

share with our teams?

Page 24: Design Thinking: A Quick Course in Creative Problem Solving

DESIGN TOOLS

PERSONAS

JOURNEY MAPS

Page 25: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Experience

Low High

Goals & Needs:

Obstacles & Pain Points:

Desktop Mobile

Low High

Low High

Opportunities:

PERSONA TEMPLATE

Name:

Quote:

Page 26: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Experience

Name:

Low High

Quote:

Desktop Mobile

Low High

Low High

PERSONA TEMPLATE

Joe Smith

“Finding a job is frustrating! I'm working harder at this than I do at my

job. I'm good at what I do but am not sure how to leverage my skills.”

Goals & Needs:

Obstacles & Pain Points:

Opportunities:

Page 27: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Experience

Low High

Desktop Mobile

Low High

Low High

PERSONA TEMPLATE

Goals & Needs:

Obstacles & Pain Points:

Opportunities:

Name:

Quote:

Joe Smith

“Finding a job is frustrating! I'm working harder at this than I do at my

job. I'm good at what I do but am not sure how to leverage my skills.”

Page 28: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Experience

Low High

Desktop Mobile

Low High

Low High

PERSONA TEMPLATE

Goals & Needs:

Obstacles & Pain Points:

Opportunities:

Name:

Quote:

A way to make a killer

resume (quickly)

Time consuming and

difficult to create a

resume

Automated

resume builder

Joe Smith

“Finding a job is frustrating! I'm working harder at this than I do at my

job. I'm good at what I do but am not sure how to leverage my skills.”

Page 29: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Experience

Low High

Goals & Needs:

Obstacles & Pain Points:

A way to make a killer

resume (quickly)A way to get noticed

Time consuming and

difficult to create a

resume

Not sure how to

stand out in crowd.

What do

companies want?

Automated

resume builder

More insight into

what companies want

Desktop Mobile

Low High

Low High

Opportunities:

PERSONA TEMPLATE

Name:

Quote:

Joe Smith

“Finding a job is frustrating! I'm working harder at this than I do at my

job. I'm good at what I do but am not sure how to leverage my skills.”

Page 30: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Experience

Low High

Goals & Needs:

Obstacles & Pain Points:

A way to land the

“right” job

Can’t tell from the

outside if it’s

a good fit or not

More insight into

company cultures

Desktop Mobile

Low High

Low High

Opportunities:

PERSONA TEMPLATE

A way to make a killer

resume (quickly)A way to get noticed

Time consuming and

difficult to create a

resume

Not sure how to

stand out in crowd.

What do

companies want?

Automated

resume builder

More insight into

what companies want

Name:

Quote:

Joe Smith

“Finding a job is frustrating! I'm working harder at this than I do at my

job. I'm good at what I do but am not sure how to leverage my skills.”

Page 31: Design Thinking: A Quick Course in Creative Problem Solving

Role/Situation:

Stage 1:

Name:

What is he/she

Doing:

Thinking:

Feeling:

Where:

w/ Whom:

Opportunities:

JOURNEY MAP TEMPLATE

Stage 2: Stage 3:

Page 32: Design Thinking: A Quick Course in Creative Problem Solving

Role/Situation:

Stage 1: Apply

Name:

What is he/she

Doing:

Thinking:

Feeling:

Where:

w/ Whom:

Opportunities:

JOURNEY MAP TEMPLATE

Stage 2: Stage 3:

Joe SmithJob Finding Journey

At home

Alone

Searching simplyhiredEndlessly tweaking and

sending out resumes

I’m never going tofind a job!

Provide a better way

to create resumes

and search for jobs

Page 33: Design Thinking: A Quick Course in Creative Problem Solving

Role/Situation:

Stage 1: Apply

Name:

What is he/she

Doing:

Thinking:

Feeling:

Where:

w/ Whom:

Opportunities:

JOURNEY MAP TEMPLATE

Stage 2: Interview Stage 3:

Joe SmithJob Finding Journey

At home

Alone

Searching simplyhiredEndlessly tweaking and

sending out resumes

I’m never going to find a job!

Potential employer’s office

Potential employer

Answering questions; trying to gauge if this

is a good fit

Do they like me? Do I like them?

Provide a better way

to create resumes

and search for jobs

Provide tips and tricks for

interviewing and presenting

Page 34: Design Thinking: A Quick Course in Creative Problem Solving

Role/Situation:

Stage 1: Apply

Name:

What is he/she

Doing:

Thinking:

Feeling:

Where:

w/ Whom:

Opportunities:

JOURNEY MAP TEMPLATE

Stage 2: Interview Stage 3: Respond

At home

Alone

Searching simplyhiredEndlessly tweaking and

sending out resumes

I’m never going to find a job!

At home

With friends

Receiving offer letter; deliberating if he should take

the job

Is this the right move?

Provide a better way

to create resumes

and search for jobs

Provide tips and tricks for

interviewing and presenting

Provide insight into

companies, their culture

and work/life balance

Potential employer’s office

Potential employer

Answering questions; trying to gauge if this

is a good fit

Do they like me? Do I like them?

Joe SmithJob Finding Journey

Page 35: Design Thinking: A Quick Course in Creative Problem Solving

PERSONA

JOURNEY MAP

Page 36: Design Thinking: A Quick Course in Creative Problem Solving

Step 2: CREATE

Page 37: Design Thinking: A Quick Course in Creative Problem Solving

Decide what problem

we are trying to solve.

Page 38: Design Thinking: A Quick Course in Creative Problem Solving

TechnologyBusiness

& Organizations

People

Page 39: Design Thinking: A Quick Course in Creative Problem Solving

Rapidly ideate solutions

and create

something to interact with

as quickly as possible.

Page 40: Design Thinking: A Quick Course in Creative Problem Solving

SKETCH

Page 41: Design Thinking: A Quick Course in Creative Problem Solving

ACT

Page 42: Design Thinking: A Quick Course in Creative Problem Solving

BUILD

Page 43: Design Thinking: A Quick Course in Creative Problem Solving

ACT

SKETCH

BUILD

Page 44: Design Thinking: A Quick Course in Creative Problem Solving

Step 3: EVALUATE & IMPROVE

Page 45: Design Thinking: A Quick Course in Creative Problem Solving

Understand EvaluatePrototype

Insights

Ideas

Opportunities

Effectiveness

Usability

Improvements

Empathy Usefulness

RESEARCH HAPPENS TWICE

Page 46: Design Thinking: A Quick Course in Creative Problem Solving

EVALUATE

Demonstrate your solution as early as possible.

Enable as much interaction as possible.

Capture what users are thinking, feeling and doing.

Be open to feedback.

Observe and actively listen.

Invite new ideas, collaboration and co-design.

Page 47: Design Thinking: A Quick Course in Creative Problem Solving

ITERATE

Improve your design.

Iterate as quickly as possible.

Evaluate with end-users.

Page 48: Design Thinking: A Quick Course in Creative Problem Solving

Understand people,

their goals and needs

Create a solution to

meet those needs

Repeat

Evaluate & improve

your solution

PROCESS REVIEW

1

23

Page 49: Design Thinking: A Quick Course in Creative Problem Solving

MOVING FORWARD

Design thinking is a method to solve problems.

Keep the user at the center of your thinking.

Build something as quickly as possible.

Use your artifacts to keep yourself and team on track.

Keep evaluating and iterating.

Page 50: Design Thinking: A Quick Course in Creative Problem Solving

DESIGN THINKING:

TEMPLATES

TO GET STARTED

Page 51: Design Thinking: A Quick Course in Creative Problem Solving

Overview

Platform Preference

Online Frequency

Tech Savvy

Brand Trust

Low High

Goals & Needs:

Obstacles & Pain Points:

Desktop Mobile

Low High

Low High

Opportunities:

PERSONA TEMPLATE

Name:

Quote:

Page 52: Design Thinking: A Quick Course in Creative Problem Solving

Role/Situation:

Stage 1

Name:

What is he/she

Doing:

Thinking:

Feeling:

Where:

w/ Whom:

Opportunities:

JOURNEY MAP TEMPLATE

Stage 2 Stage 3

Page 53: Design Thinking: A Quick Course in Creative Problem Solving

needs a way to

person

goal or need

insight or obstacle

[circle one]

PROBLEM STATEMENTPROBLEM STATEMENT TEMPLATE

Surprisingly // because // but…

Page 54: Design Thinking: A Quick Course in Creative Problem Solving

1. What if we used ______________________ to solve ______________________?

2. What if we used ______________________ to solve ______________________?

3. What if we used ______________________ to solve ______________________?

4. What if we used ______________________ to solve ______________________?

5. What if we used ______________________ to solve ______________________?

6. What if we used ______________________ to solve ______________________?

7. What if we used ______________________ to solve ______________________?

8. What if we used ______________________ to solve ______________________?

9. What if we used ______________________ to solve ______________________?

10. What if we used ______________________ to solve ______________________?

“WHAT IF…” IDEATIONBRAINSTORM TEMPLATE

Page 55: Design Thinking: A Quick Course in Creative Problem Solving

What worked

well?

EVALUATION TEMPLATE

What didn’t

work well?

Proposed

improvements

EVALUATION & ITERATION

Page 56: Design Thinking: A Quick Course in Creative Problem Solving

THANK YOU!

150 SPEAR ST, STE. 1500 SF, CA 94105

415.339.1979 | www.springstudio.com | @SpringUX

MARY WHARMBY | @marywharmby

Page 57: Design Thinking: A Quick Course in Creative Problem Solving

PHOTO CREDITS

1. Kids on Bike: https://flic.kr/p/7R58b8

2. Family: https://flic.kr/p/4u5EA

3. Evacuation Center: https://flic.kr/p/4Aomt

4. Lab: https://flic.kr/p/cW3F6C

5. Chess: https://flic.kr/p/e62U9Z

6. Team: https://flic.kr/p/df8x5K

7. Track: https://flic.kr/p/5iNBz

8. Men Talking: https://flic.kr/p/zkGwh

9. John: https://flic.kr/p/9FFiNp

10. Sketch: https://flic.kr/p/HPSqX

11. Model: https://flic.kr/p/dwJ2Hj

12. All Others: ©marywharmby