93
CityVerve Human Centred Design Induction Induction Workshop, 27 July 2016

CityVerve Human Centred Design Induction

Embed Size (px)

Citation preview

Page 1: CityVerve Human Centred Design Induction

CityVerve Human Centred Design Induction

Induction Workshop, 27 July 2016

Page 2: CityVerve Human Centred Design Induction

The objective over the next weeks: To develop our ideas in the best possible way, so people will have a great experience using them.

Page 3: CityVerve Human Centred Design Induction

What you get

Human centred design methods and tools.

Understanding of user needs.

Insights on best practice and common barriers to user acceptance.

Engagement with citizens and users, visibility and attention.

What you give

Time to attend human centred design workshops.

Be ready to be challenged and adapt your solution to user feedback.

Engage citizens as contributors and stakeholders.

Be open and share learnings from the process.

Human Centred Design Advice and Support Human centred design leads to products and services that are usable, useful and likely to be used. CityVerve project teams will be introduced to human centred and participatory design methods, and supported to implement them during design, deployment and analysis.

Page 4: CityVerve Human Centred Design Induction

FutureGovFutureGov the digital and design company for public services, are collaborating with FutureEverything on Human Centred Design support.

Simone CarrierHead of Service Design

Matt SkinnerHead of Product Design

Chris EvansProduct Designer

Drew HemmentCreative DirectorDaniel SantosDesign LeadVimla AppadooService DesignerFeimatta ContehProgramme Manager

Natalie KaneCurator and Editor

Tom RowlandsProducer

Callum KirkwoodJunior Producer

Human Centred Design Team FutureEverything, Manchester’s innovation lab for digital culture and smarter cities, is lead on human centred design and culture & public realm in CityVerve.

Page 5: CityVerve Human Centred Design Induction

Who are FutureEverything?

MANCHESTER’S INNOVATION LAB FOR DIGITAL CULTURE. LEAD ON HUMAN CENTRED DESIGN AND CULTURE & PUBLIC REALM IN CITYVERVE.

Page 6: CityVerve Human Centred Design Induction

Who are FutureGov?

WE ARE THE DIGITAL AND DESIGN COMPANY FOR PUBLIC SERVICES.

Page 7: CityVerve Human Centred Design Induction

Introduction

Page 8: CityVerve Human Centred Design Induction

WE, CITIZENS OF ALL CITIES, TAKE THE FATE OF THE PLACES WE LIVE IN INTO OUR OWN HANDS. WE CARE ABOUT THE BUILDINGS AND THE PARKS, THE SHOPS, THE SCHOOLS, THE ROADS AND THE TREES. BUT ABOVE ALL, WE CARE ABOUT THE QUALITY OF THE LIFE WE LIVE IN OUR CITIES. WE KNOW THAT OUR LIVES ARE INTERCONNECTED, AND WHAT WE DO HERE WILL IMPACT THE OUTCOMES OVER THERE. WHILE WE CAN NEVER PREDICT THE EVENTUAL EFFECT OF OUR ACTIONS, WE TAKE FULL RESPONSIBILITY TO MAKE THIS WORLD A BETTER PLACE.

Frank Kresin, A Manifesto for Smart Citizens, in Drew Hemment & Anthony Townsend (eds), Smart Citizens, FutureEverything Publications, 2013

Smart Citizens We engage citizens as stakeholders and contributors not just users.

Page 9: CityVerve Human Centred Design Induction

01. DON’T BELIEVE THE HYPE 02. DESIGN USEFUL THINGS 03. AIM FOR THE WIN-WIN-WIN 04. KEEP EVERYONE AND EVERY THING SECURE 05. BUILD AND PROMOTE A CULTURE OF PRIVACY 06. BE DELIBERATE ABOUT WHAT DATA WE COLLECT 07. MAKE THE PARTIES ASSOCIATED WITH AN IOT PRODUCT EXPLICIT 08. EMPOWER USERS TO BE THE MASTERS OF THEIR OWN DOMAIN 09. DESIGN THINGS FOR THEIR LIFETIME 10. IN THE END, WE ARE HUMAN BEINGS

iotmanifesto.org @iotmanifesto

IoT Design Principles We will draw on and contribute to work on best practice so we can address barriers to user acceptance.

Page 10: CityVerve Human Centred Design Induction

WE DESIGN USEFUL THINGSValue comes from products that

are purposeful. Our commitment is to design products that have a meaningful impact on people’s

lives; IoT technologies are merely tools to enable that.

Page 11: CityVerve Human Centred Design Induction

WE ARE DELIBERATE ABOUT WHAT DATA WE COLLECT

This is not the business of hoarding data; we only collect data that serves the utility of the product and service. Therefore, identifying what those data points are must be conscientious and

deliberate.

Page 12: CityVerve Human Centred Design Induction

WE BUILD AND PROMOTE A CULTURE OF PRIVACY

Equally severe threats can also come from within. Trust is violated when

personal information gathered by the product is handled carelessly. We build and promote a culture of integrity where

the norm is to handle data with care.

Page 13: CityVerve Human Centred Design Induction

WE EMPOWER USERS TO BE THE MASTERS OF THEIR OWN DOMAIN

Users often do not have control over their role within the network of stakeholders

surrounding an IoT product. We believe that users should be empowered to set

the boundaries of how their data is accessed and how they are engaged

with via the product.

Page 14: CityVerve Human Centred Design Induction

Some IoT platforms are ‘citizen led’ – made and maintained by a community of users

Page 15: CityVerve Human Centred Design Induction

Maker culture

Is there scope for people to contribute to and change your project?

Page 16: CityVerve Human Centred Design Induction

Citizens as stakeholders?

Taxi drivers on streets protest about Uber… NOT what success looks like!

Page 17: CityVerve Human Centred Design Induction

Experimenting with the process all in one day

The human centred design process

Page 18: CityVerve Human Centred Design Induction

Outline of the program

Intro to HCD

Doing research with service users

Analysing research and developing ideas

Prototyping ideas and testing them with service users

Creating a delivery plan

27/07

Teams work independently

Teams work independently

Teams work independently

Teams work independently

Teams work independently

Teams work independently

Community Champions

Page 19: CityVerve Human Centred Design Induction

Be aware: It might feel a little uncomfortable at times. But it’ll be

alright.

Page 20: CityVerve Human Centred Design Induction

What makes the difference between good and bad design?

The focus on people’s needs who are using the designs.

Page 21: CityVerve Human Centred Design Induction

An example from the IOT world

Page 22: CityVerve Human Centred Design Induction

Philips Hue

Page 23: CityVerve Human Centred Design Induction

Philips Hue

Page 24: CityVerve Human Centred Design Induction

The design process

Page 25: CityVerve Human Centred Design Induction

If you asked a designer

Page 26: CityVerve Human Centred Design Induction

CITIZENS MEANINGFULLY ENGAGED IN ‘OPEN PROTOTYPING’

The challenges Insight Definition ActionIdeas Embed

DISCOVER DEFINE DEVELOP DEPLOYSpeak to members of the public and professionals to understand what their needs are.

Based on the gained insights, define the problem you want to focus on solving.

Develop ideas and prototypes which respond to existing user needs in collaboration with service users.

Implement a pilot version to learn from before thinking of scaling.

MOBILISEEngage people, create relationships, build community.

ITERATEMake changes and repeat the process, learning the whole time.

Page 27: CityVerve Human Centred Design Induction

DESIGN IS AN ITERATIVE PROCESS !

MEASURE

BUILD

PROTO

TYPE

DESIGN

EVALUATE

LEARN

Design is not an linear process - it is iterative and agile

Page 28: CityVerve Human Centred Design Induction

Design is not an linear process - it is iterative and agile

MOBILISE

DISCOVER DEFINE DEVELOP DELIVER DISCOVER DEFINE DEVELOP DELIVER DISCOVER DEFINE DEVELOP DELIVER

Page 29: CityVerve Human Centred Design Induction

Mobilise

Page 30: CityVerve Human Centred Design Induction

MOBILISEHow do you engage users?

Page 31: CityVerve Human Centred Design Induction

Users are people, just like you.

Page 32: CityVerve Human Centred Design Induction

Community Performance Indictors

Collaborate with citizens as stakeholders to define and measure success.

Page 33: CityVerve Human Centred Design Induction

CITYVERVE COMMUNITY CHAMPIONS

Local young people, trained in role play, facilitation and filmmaking

Page 34: CityVerve Human Centred Design Induction

Supporting user research – workshops and role play to engage residents and service users

Page 35: CityVerve Human Centred Design Induction

CITYVERVE CULTURE & PUBLIC REALM

Art and experiences engaging the public in CityVerve

Page 36: CityVerve Human Centred Design Induction

Art and experiences engaging the public in CityVerve

CITYVERVE CULTURE & PUBLIC REALM

Page 37: CityVerve Human Centred Design Induction

Discover

Page 38: CityVerve Human Centred Design Induction

DISCOVER What is design research?

Page 39: CityVerve Human Centred Design Induction

What is design research?

It creates empathy. It helps to understand the problem you are trying to solve. It inspires new ideas.

Page 40: CityVerve Human Centred Design Induction

EMPATHY

Page 41: CityVerve Human Centred Design Induction

UNDERSTANDING PRACTITIONERS

“Understanding everything out there is overwhelming. I can’t do that at the same time as doing an assessment”

Understanding practitioners and service providers as shortcut to users

Page 42: CityVerve Human Centred Design Induction

Ethnographic research to understand citizens

Page 43: CityVerve Human Centred Design Induction

Ethnographic research to understand citizens

Page 44: CityVerve Human Centred Design Induction

Tips to “discover”

Don’t consult - observe.Be curious and listen.Be brave and leave your desk.

Page 45: CityVerve Human Centred Design Induction

What kind of researchdo you do in your everyday practise?

Page 46: CityVerve Human Centred Design Induction

Define

Page 47: CityVerve Human Centred Design Induction

DEFINE:Solving the right problem

Page 48: CityVerve Human Centred Design Induction

UNPACKING INSIGHTS TO DEFINE A BRIEF

Interpret your research Build insights. Share with others. Create an inspiring design brief.

Page 49: CityVerve Human Centred Design Induction

A design brief

How can we redesign a vase for flowers?

Page 50: CityVerve Human Centred Design Induction
Page 51: CityVerve Human Centred Design Induction

A better design brief

How could we live with more plants inside our homes?

Page 52: CityVerve Human Centred Design Induction
Page 53: CityVerve Human Centred Design Induction
Page 54: CityVerve Human Centred Design Induction
Page 55: CityVerve Human Centred Design Induction

Creating a good design brief

Original brief: Solve youth unemployment in rural Albania.

Refined brief: How might we inspire young people in Albania to think about the dream job?

Page 56: CityVerve Human Centred Design Induction

Tips to “define”

Really understand the problem.Put the user in the centre.Avoid solutions.

Page 57: CityVerve Human Centred Design Induction

What’s your experience with focusing on one problem at a time? Does it make things easier or more difficult?

Page 58: CityVerve Human Centred Design Induction

Exercise: Discover

Find out as much as you can about what your users current experience is. What is good about it? What are they struggling to do?

Page 59: CityVerve Human Centred Design Induction

Plan your research

Who are your users?

What do you think you know already?Where will you find them?

What do you want to find out?What open and interesting questions can you ask?

15 min

Page 60: CityVerve Human Centred Design Induction

Go out, talk to people and document what was said

Listen carefully.

Ask why.

45 min

Page 61: CityVerve Human Centred Design Induction

Welcome back!

How was your experience?

Page 62: CityVerve Human Centred Design Induction

Market Research

What people sayWhat people will buyLarge sample sizesBroad insights

Design Research

What people doHow people use a product / serviceSmall sample sizesDeep, focused insight

Page 63: CityVerve Human Centred Design Induction

FOR GREAT IDEAS GO DEEP – NOT WIDE

!For great ideas - go deep not wide

Page 64: CityVerve Human Centred Design Induction

Source: Jakob Nielson & Tom Landauer

Discovered Usability issues

0 3 6 9 12 15

25%

50%

75%

100%

Amount of participants

Source: Jakob Nielson & Tom Landauer

Amount of participants

Discovered usability issues

Quality, not quantity

Page 65: CityVerve Human Centred Design Induction

Exercise: Define

Build insights from your research. Produce three design briefs phrased as “How might we” question.For example: “How might we make it easier for people to understand when it is safe to exercise outside?”

30 min

Page 66: CityVerve Human Centred Design Induction

How might we…

… make it easier

… for Mancunians

… to understand when it is safe to exercise outside?

do what?

for who?

what for?

Page 67: CityVerve Human Centred Design Induction

Develop & iterate ideas

Page 68: CityVerve Human Centred Design Induction

DEVELOP IDEASHow to come up with good ideas?

Page 69: CityVerve Human Centred Design Induction

How to come up with good with ideas?

Agree on the problem you want to solve. Aim high and go a little crazy.

Page 70: CityVerve Human Centred Design Induction

HOW CAN THIS…

Get inspired by things outside your sector

Page 71: CityVerve Human Centred Design Induction

INFORM THIS?

Page 72: CityVerve Human Centred Design Induction

BE OPEN TO MAD IDEAS (AT LEAST TO BEGIN WITH)

Page 73: CityVerve Human Centred Design Induction

Tips to “develop ideas”

Don’t do it alone. Visualize. Go for quantity. Judge later.

Page 74: CityVerve Human Centred Design Induction

How do you come up with new ideas?

Page 75: CityVerve Human Centred Design Induction

Exercise: Develop ideas

Chose one of your “How-might-we” statements.

Don’t restrain yourself and think wildly - create at least 6 ideas how to improve your existing idea and come up with a new one.

Chose your best idea.

30 min

Page 76: CityVerve Human Centred Design Induction

Deliver

Page 77: CityVerve Human Centred Design Induction

DELIVER How to deliver quickly and well?

Page 78: CityVerve Human Centred Design Induction

How to deliver quickly an well? It’s not about delivering the perfect solution, but something you can get feedback on.

Page 79: CityVerve Human Centred Design Induction

Fail early, fail often

learn

learn

How to deliver quickly and well? Through agile delivery.

Page 80: CityVerve Human Centred Design Induction

What a prototype might look like

Page 81: CityVerve Human Centred Design Induction

Learn in a safe environment

Page 82: CityVerve Human Centred Design Induction

Paper prototypes

Page 83: CityVerve Human Centred Design Induction

Testing a service experience

Page 84: CityVerve Human Centred Design Induction

Tips to “deliver”

Be brave and share your work early. Seek feedback to iterate - (not to get a pad on your back).

Page 85: CityVerve Human Centred Design Induction

How do you deliver projects?

What’s your experience with starting small or agile delivery?

Page 86: CityVerve Human Centred Design Induction

Exercise: Develop ideas

You only have 20 minutes time and the materials available in the room - how would you start prototyping your idea?

20 min

Page 87: CityVerve Human Centred Design Induction

But doesn’t this process make things more expensive?

It’s less expensive than creating something people don’t want or can’t use.

Page 88: CityVerve Human Centred Design Induction

Next steps

Page 89: CityVerve Human Centred Design Induction

What we’d like you to do before we meet next time

1. Each team on Slack. 2. Plan your user research

based on tools today. 3. Gather existing research

and identify gaps.

Page 90: CityVerve Human Centred Design Induction

What we’d like you to do before we meet next time

4. Could you find and identify a user to interview?

Page 91: CityVerve Human Centred Design Induction

Next Time?

3 half days workshops with each team to go over research plans and go out and do more

Page 92: CityVerve Human Centred Design Induction

Please leave some feedback for us.

Page 93: CityVerve Human Centred Design Induction

Thank you!