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Wearable Technology: Head-mounted display from reality to virtual reality A head-mounted display, abbreviated as HMD, is a display device worn on the head or as part of helmet, having a small display optic in front of one or each eye. There is also an optical head-mounted display (OHMD), which is also a wearable display that has the competence of reflecting images as well as allowing users to see through it. Image Credits: onlyaugmented Head-mounted display is known for its state–of-art display capabilities. HMD apart from providing high quality display is also capable of providing supplementary services like access to internet, GPS, navigation and so on.

Wearable technology headmounted display from reality to virtual reality

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Page 1: Wearable technology headmounted display from reality to virtual reality

Wearable Technology: Head-mounted

display from reality to virtual reality

A head-mounted display, abbreviated as HMD, is a display device worn on the

head or as part of helmet, having a small display optic in front of one or each

eye. There is also an optical head-mounted display (OHMD), which is also a

wearable display that has the competence of reflecting images as well as

allowing users to see through it.

Image Credits: onlyaugmented

Head-mounted display is known for its state–of-art display capabilities. HMD

apart from providing high quality display is also capable of providing

supplementary services like access to internet, GPS, navigation and so on.

Page 2: Wearable technology headmounted display from reality to virtual reality

HMD differs in whether they can display just computer generated

images or show live images from the real world or combination of

both.

According to MarketsandMarkets, the head-mounted display is expected to

reach up to $12.28 billion by 2020, an estimated CAGR of 57 percent from

2014 to 2020. The major driving force behind this is, rise in technological

expansion, video gaming industry, decreased cost of micro-display and

government curiosity in training defense staff in simulators

Below are some of the major contenders in the field of head mounted

display in the market.

1. Oculus Rift: Oculus Rift is virtual head-mounted display developed by

Oculus VR. The consumer version will be released in 2016. The Rift is

based on the Crescent Bay prototype; its features include improved

tracking system that can accommodate seated and standing

experiences, along with tweaked industrial design and simplified

ergonomics.

The Rift uses custom tracking technology to provide 360 degree head

tracking, allowing you to see the virtual world, just the way we do in

the real world. It creates a stereoscopic 3D view with excellent depth,

scale and parallax. The Rift id designed to provide comfort for long play

of sessions.

2. Canon MReal System: The MREal is a new imaging solution that

simultaneously combines virtual objects with the real world at full scale

and in three dimensions. The MReal is head-mounted display, which

mount two cameras in front of each eye to capture images from the

real world. There are various sensors which allow you to walk and look

around without disturbing the virtual image.

3. Carl Zeiss Cinemizer OLED: The new Cinemizer OLED virtual reality

video glasses by Carl Zeiss combine three dimensional movie

enjoyments with brilliant image quality and stereo sound. The

Cinemizer projects 40 inch image in the glass, giving you a movie-

theater atmosphere. It can be connected with iPod/iPhone, smartphone

Page 3: Wearable technology headmounted display from reality to virtual reality

with HDMI, Blu-ray players, gaming consoles like PS3 or Xbox, PC’s and

notebooks.

The Cinemizer OLED is lightweight and provide optimal wearing

comfort, and soft silicon node pad allows the glass to sit comfortably on

your nose.

4. Razer OSVR: OSVR stands for Open Source Virtual Reality. Razer

OSVR is designed to provide the best possible gaming experience in the

virtual reality space. Razer is part of Open Source Virtual Reality

ecosystem, a new system to push the boundaries of VR gaming

experience.

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