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#MadeWithUnity To Ad or not to Ad Hidden ways to make more $$$ on your game

Slava Taraskin, Unity

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#MadeWithUnity

To Ad or not to Ad

Hidden ways to make more $$$

on your game

#MadeWithUnity

Why Ads is Important?

If You’re Lucky, 3% of your Entire Player Base Will Pay

#MadeWithUnity

Ads Can Help Monetize

The Other 97%

#MadeWithUnity

What kind of ads???

#MadeWithUnity

Myth #1: My Players Hate Ads!

71% 62%

#MadeWithUnity

Preferred Ways to “pay”

#MadeWithUnity

Myth #2: Retention Drop

#MadeWithUnity

Myth #3: Payers will Stop to Pay

#MadeWithUnity

Conclusion: Video Ads is the Choice!

#MadeWithUnity

What’s the best moment to integrate?

• This question is important for rewarded video ads only

• Depends on many factors like game economic, style and

genre

• In general: earlier = better!!!

Myth #4: “I will think about it later”

#MadeWithUnity

#MadeWithUnity

Unity Ads Solves Hard Problems

$

Acquire

EngageRetain

#MadeWithUnity

Problem #1: Engage and RetainCORE LOOP

AD LOOP

#MadeWithUnity

CORE & AD LOOP

Building Video Ads Strategically intoGameplay Creates a Positive Experience

#MadeWithUnity

Myth #5: eCPM is the King!

#MadeWithUnity

What Exactly is eCPM?Definition: Effective Cost per Mille

eCPM = X 1000Total Earnings

Total Impressions

#MadeWithUnity

Few more important metrics

DAU – Daily Active Users

ARPDAU – Average Revenue per DAU

Fill Rate = Successful Impressions /Ad Requests

#MadeWithUnity

eCPM is the Wrong Question

Game devs look at IAP revenue in terms of ARPDAU… Ads should be no different

#MadeWithUnity

Example: Awesome Unity Game

1MM DAU

80% US, 20% China

3 Impressions/US user

2 Impressions/Chinese user

#MadeWithUnity

Unity Ads

USImpression #1 $30 eCPM

Impression #2 $20 eCPM

Impression #3 $10 eCPM

eCPM = $20.00

ARPDAU= $.060

Network 2

USImpression #1 $34 eCPM

Impression #2 No Fill

Impression #3 No Fill

eCPM= $34.00

ARPDAU= $.034

#MadeWithUnity

Competitor has a higher average eCPM, but Unity Ads makes you more money

Takeaway: Focus on ARPDAU

#MadeWithUnity

MIKA RAHKO, CO-FOUNDER AND

HEAD OF DEVELOPMENT,

FUTUREPLAY

We’re seeing an average of

22 rewarded video ads

watched per install.

And this engagement is sending

our revenue through the roof –

driving $0.15 average revenue

per player per day in the US

market.

““

Watch a Video to Enter Bonus Mode

#MadeWithUnity

#MadeWithUnity

SAARA BERGSTRÖM, CMO

NEXT GAMES

75-to-80% of our player base opt in to watch

ads, fueling our business to focus on creating

even better player experiences.

This engagement is having a tremendous

impact to revenue, by driving $0.06 average

revenue per player per day.

Watch a Video to Earn Surprise Rewards

#MadeWithUnity

• Some are biased, pushing own demand

• Self-fulfilling prophecy: Stuck in a certain position because eCPM is

heavily position dependent

• Ad networks don’t talk to each other, therefore the solution is not

truly optimized

• Serve ads based on historical data, not real-time

Few Words About Mediation

#MadeWithUnity

Good Examples of Video Ad Integrations

#MadeWithUnity

Good Integration is the Key

• Your $$$ depends on impressions more

possibilities for player to watch ads = more money

• Clear message to player about ads

• Gamification / Desirability of reward

#MadeWithUnity

• Clear message to player

• Better retention

• Longer session

• Better IAP

#MadeWithUnity

#MadeWithUnity

Text Styles

key to switch

between levels

24 pt.

Level 2 = Bullet 24 pt.

Level 3 = Bullet 20 pt.

Level 5 = Bullet 16 pt.

To get bullet / plain text

list

+250% ad revenue / user

+250% total ad revenue

Longer play sessions

#MadeWithUnity

“We saw an increase in session length and daily

session count with no decrease in user retention

whatsoever.”

Juha Matikainen

General Manager, Seriously

Best Fiends by Seriously

#MadeWithUnity

Currency Sale – Rewarded VideoSummary:

• Time sensitive event; usually weekend

• Double reward value OR double frequincy of available

reward

Outcome:

• 2x Revenue per day from Video Ads

• 2x Impression per day overall

• Increased user session length

• Increased user retention and engagement

• Higher baseline % of DAU watching video ads after the

event

#MadeWithUnity

Try for watching video and buy!

Summary:

• Offer players to try new game stuff (character, booster, weapon, car etc) for few time for watching video ads

• Offer to buy this stuff after trial as IAP

Outcome:

• One more scenario of integration with well gamification

• Increased IAP!!!

NEW

IDEA!

#MadeWithUnity

Useful Links:

• Report Whitepaper: http://bit.ly/unityadsreport

• Good Examples Doc: http://bit.ly/unityads_examples

• Email: [email protected]

• Skype: vyacheslav.taraskin

#MadeWithUnity

• Welcome to Valentin Simonov’s technical

preentation today at 20-00 Green Hall

• Come to our booth to win Unity Pro

Subscription License or Unite tickets

• See you on PARTY!

#MadeWithUnity