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Personality development-games-kinindia.com

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Page 1: Personality development-games-kinindia.com
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PERSONALITY DEVELOPMENT GAMES
Page 2: Personality development-games-kinindia.com

PERSONALITY DEVELOPMENT GAMES

Personality development games are a means to practise the subject-matter of a

personality development training in an intensive and realistic manner. Actually it

is a kind of role-playing game. The participants form the team of a institution

and they take all associated decisions. They may for instance decide on the

mission and goal of their team..

The Personality development Game was built to allow managers that hands-on

opportunity to practice strategies in a fun, friendly, competitive, and enjoyable

atmosphere. The Personality development Game sharpens skills around coaching

for a specific performance gap, a values misalignment, and employee

development. The "friendly competition" allows for individual and team winners.

An environment where everybody has the guts to experiment with his/her new

skills. Yes, we even encourage to test the limits and take some calculated risks.

Knowing your own limitations and those of your environment makes it possible

to take your decisions in a more responsible manner. This will eventually result in

a more creative working method, pro-active behaviour, improved cooperation

and a stronger team spirit.

The game focusses on practising these skills in a playful manner. By doing,

experimenting and experiencing, such skills are acquired in a more lasting

manner than with a classical training. Adaptations to this concept and

programming to your own situation are of course possible.

THE PERSONALITY DEVELOPMENT GAME helps participants:

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Learn how to develop a diverse group of students.

Realize the effect of setting expectations and on-going coaching

Practice interactions with a student while taking their behavioral style into

account

Learn how to manage a values misalignment in the team

Improve communication skills.

Discover the difference between directed and guided feedback and when

to use each

Evaluate job candidates on the right selection criteria

Create action plans for a high-performer and a low-performer

Skills acquired by PDP Games:

1.Communication skills

2.Behavioral skills

3.Interpersonal skills

4.Memory skills

5.Interactive skills

6.Team building skills

7.Conflict management skills

8.Problem solving skills

9.Decision making skills

10.Analytical skills

11.Participative skills

12.Presentation skills

13.Innovating skills

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SUDDENLY.....'

GAME 10: WORD LINK

PURPOSE: To emphasize the importance of listening, easy to follow directions.

TIME REQUIRED: 20 minutes

THE EXERCISE IN ACTION:

This is a word association game. Ask the group to sit in a circle. The first person

starts with any word they wish i.e. red. The next person repeats the first word and

adds another word which links to the first i.e. tomato. The next person repeats the

previous word and add another word link i.e. soup, and so on. To keep this moving,

only allow five seconds for each word link.

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also more complex team building exercises that are composed of multiple exercises such as ropes

courses, corporate drumming and exercises that last over several days. The purpose of team building

exercises is to assist teams in becoming cohesive units of individuals that can effectively work together

to complete tasks.

CREATIVITY SKILLS

GAME 2: “SEA IF WE CAN FIND THE ERRORS”

PURPOSE: To provide an exercise that challenges participants to think creatively.

TIME REQUIRED: 10 minutes

THE EXERCISE IN ACTION: Allow people to work individually to find the errors in following

statement.

“You may not belief that there are six errers in this short paragraph.

Studi the paragraph carefully. You can reed it as many times as

necessary. Don’t give up too easily. See if you can find all of them”

Most participants will find five but few will ever find the sixth.The sixth is simply that there are only

five errors(so its an error to say there are six).The exercise points out how we often tink inflexibly and

fail to consider all the options when problem solving.

GAME 3: PLAYING THE NUMBERS

PURPOSE: To engage participants in a creative exercise after a break or lunch.

TIME REQUIRED: 10 minutes

THE EXERCISE IN ACTION: Here’s a quick exercise you can use after lunch or break.Place these

numbers on a chart or white board.

8, 11, 15, 5, 14, 1, 7, 6, 10, 13, 3, 12, 2

Tell the participants, ”You are seeing all the numbers from 1 to 15 with the exception of 4 and

9.Your task is to decide why the numbers are arranged in this sequence, then put the missing

numbers in their proper places”

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Take the test yourself right now. After you have made your decision,turn this page upside down

for the correct answer.

ANSWER: The numbers are listed alphabetically.

GAME 4: ”30 SECONDS”

PURPOSE: To quickly energize and challenge participants.

TIME REQUIRED: 30 seconds for each individual.

THE EXERCISE IN ACTION: Here the trainer chooses a topic and challenges participants to list as

many titles as they can from this category. For example, things used in cooking, type of fruits,

vegetables etc.. Highest total achieved by the person will be consider as the winner.

GAME 4: INTERVIEWS

PURPOSE: To demonstrate the dynamics of listening and memory skills.

TIME REQUIRED: 10 to 15 minutes

THE EXERCISE IN ACTION: Here one person is interviewed for five minutes on a specific topic by a

team of three people, while another team of three listens to the questions and answers. At the end of the

time, the “listening” team must recap what the interviewee has said in three sentences. The team asking

the questions scores the other team on the accuracy of its recap. Teams are then rotated so that the

listeners become the interviews, and new interviewees and topics are chosen. The team with the highest

total wins.

GAME 5: THE NAME GAME

PURPOSE: To get small groups thinking together and creatively solving tough problems.

TIME REQUIRED: 20 minutes

MATERIALS REQUIRED: A flip chart with the alphabet displayed vertically in advance by the trainer.

THE EXERCISE IN ACTION:

Display a prepared flipchart page with the alphabet written vertically by a trainer. Ask the participants to

share a random sample sentence from a news paper or other piece of written material and spells out the

sentence vertically next to the alphabet, creating random pairs of letters, stopping the process when 26th

letter of the sentence matches the letter “z”. The groups are then asked to come up wit names of famous

people that match the random initials.

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EXAMPLE: ( “NOW IS THE TIME FOR ALL GOOD MEN TO COME TO THE AID OF THEIR

COUNTRY”)

A N AN=ALFRED NOBEL

B O

C W

D I

E S

F

. .. …

… …

Z T

GAME 7: TEAM ROLE PLAYS

PURPOSE: To introduce a sense of team work into role plays

TIME REQUIRED: 10 to 20 minutes

THE EXERCISE IN ACTION:

Divide the participants into two groups of five participants each. Group A members are all given the first

half of a role play to read, and Group B members are given the other half of the same role play. One

manager from each sits at a desk or table and begins the role play, with the other four managers from

each group lined up behind that person.

At any point, the participant from either team in the role plays can reach behind and touch any of the

other participants who are standing behind them. At that point, the touched team member steps forward

and continues the role play. The exercise is effective because all participants need to stay attentive so

that they are prepared to jump in.

GAME 8: ICE BREAKERS

Icebreakers can play an important role in helping young people integrate and

connect with one another in a group environment. Icebreakers can also enhance

your teaching by helping to stimulate cooperation and participation. They can

provide positive momentum for small group study and discussion by:

Helping a new group get to know one another.

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Helping new members to integrate into a group.

Helping young people feel comfortable together.

Encouraging cooperation.

Encouraging listening to others.

Encouraging working together.

Encouraging young people to break out of their cliques.

Developing social skills.

Building a rapport with leaders.

Creating a good atmosphere for learning and participation.

GAME : GROUP BUILDERS

PURPOSE: To introduce a sense of team work

TIME REQUIRED: 10 to 20 minutes

THE EXERCISE IN ACTION:REAKERS?

The leader begins by saying the name of any country, city, river, ocean or

mountain that can be found in an atlas. The young person next to him must then say

another name that begins with the last letter of the word just given. Each person has

a definite time limit (e.g. three seconds) and no names can be

repeated. For example - First person: London, Second Person: Niagara Falls,

ThirdPerson: Switzerland

GAME 9: TALL STORIES

PURPOSE: To introduce a sense of team work and concentrating on communication skills.

TIME REQUIRED: 20 minutes

THE EXERCISE IN ACTION:

The leader starts a story with a sentence that ends in SUDDENLY. The next person

then has to add to the story with his own sentence that ends in SUDDENLY.

Continue the story until everyone has contributed. The story becomes crazier as

each young person adds their sentence. Tape it and play it back. For example; '

Yesterday I went to the zoo and was passing the elephant enclosure when

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SUDDENLY.....'

GAME 10: WORD LINK

PURPOSE: To emphasize the importance of listening, easy to follow directions.

TIME REQUIRED: 20 minutes

THE EXERCISE IN ACTION:

This is a word association game. Ask the group to sit in a circle. The first person

starts with any word they wish i.e. red. The next person repeats the first word and

adds another word which links to the first i.e. tomato. The next person repeats the

previous word and add another word link i.e. soup, and so on. To keep this moving,

only allow five seconds for each word link.

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