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Jamie Turner Author | Speaker | Consultant Follow Jamie on Twitter @AskJamieTurner How Consumers Engage with Apps

How Consumers Engage With Mobile Apps

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How do consumers engage with mobile apps? More importantly, how can app developers use that knowledge to sell more of their apps to willing buyers?

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Page 1: How Consumers Engage With Mobile Apps

Jamie TurnerAuthor | Speaker | Consultant

Follow Jamie on Twitter @AskJamieTurner

How Consumers Engage with Apps

Page 2: How Consumers Engage With Mobile Apps
Page 3: How Consumers Engage With Mobile Apps

Let’s Get to Know One Another

Page 4: How Consumers Engage With Mobile Apps

Introductions

As Seen On

• Co-author of How to Make Money with Social Media and Go Mobile

• Regular guest on CNN and HLN on the topic of social media and mobile marketing

• Fortune 500 experience with Coca-Cola, CNN, AT&T and others

Page 5: How Consumers Engage With Mobile Apps

#1 Best-Selling Mobile Marketing Book

Download your free chapter at 60SecondMarketer.com/GoMobileChapter

Page 6: How Consumers Engage With Mobile Apps

Agenda

1. Mobile App Facts and Figures

2. Consumer Behavior: How Customers Connect with Apps

3. How to Get Your App Discovered

4. How to Monetize Your App

Page 7: How Consumers Engage With Mobile Apps

Tweet by Using @AskJamieTurner

Page 8: How Consumers Engage With Mobile Apps

Mobile Media Facts and Figures

Page 9: How Consumers Engage With Mobile Apps

Mobile Marketing Facts and Figures

Tweet these facts by using @AskJamieTurner

Page 10: How Consumers Engage With Mobile Apps

Mobile Marketing Facts and Figures

• There are 6.8 billion people on the planet. 4.0 billion own a mobile phone. Only 3.5 billion own a toothbrush (Source: 60SecondMarketer.com)

Tweet these facts by using @AskJamieTurner

Page 11: How Consumers Engage With Mobile Apps

Mobile Marketing Facts and Figures

• There are 6.8 billion people on the planet. 4.0 billion own a mobile phone. Only 3.5 billion own a toothbrush (Source: 60SecondMarketer.com)

• The total global applications market is expected to be worth $25 billion by 2015 (up from about $6.8 billion in 2010). (Source: Markets and Markets)

Tweet these facts by using @AskJamieTurner

Page 12: How Consumers Engage With Mobile Apps

Mobile Marketing Facts and Figures

• There are 6.8 billion people on the planet. 4.0 billion own a mobile phone. Only 3.5 billion own a toothbrush (Source: 60SecondMarketer.com)

• The total global applications market is expected to be worth $25 billion by 2015 (up from about $6.8 billion in 2010). (Source: Markets and Markets)

• The European mobile applications market stood at $1.2 billion in 2009, but is expected to become the largest market by 2015 at $8.4 billion (Source: Markets and Markets)

Tweet these facts by using @AskJamieTurner

Page 13: How Consumers Engage With Mobile Apps

Mobile Marketing Facts and Figures

Tweet these facts by using @AskJamieTurner

Page 14: How Consumers Engage With Mobile Apps

• Nearly half of smartphone users in the EU5 play games on their phones at least once a month (Source: ComScore)

Mobile Marketing Facts and Figures

Tweet these facts by using @AskJamieTurner

Page 15: How Consumers Engage With Mobile Apps

• Nearly half of smartphone users in the EU5 play games on their phones at least once a month (Source: ComScore)

• The number of EU5 smartphone gamers has grown 55% over the past year (Source: ComScore)

Mobile Marketing Facts and Figures

Tweet these facts by using @AskJamieTurner

Page 16: How Consumers Engage With Mobile Apps

• Nearly half of smartphone users in the EU5 play games on their phones at least once a month (Source: ComScore)

• The number of EU5 smartphone gamers has grown 55% over the past year (Source: ComScore)

• The average smartphone user has 65 apps installed but only uses 15 in a week (Source: Flurry.com)

Mobile Marketing Facts and Figures

Tweet these facts by using @AskJamieTurner

Page 17: How Consumers Engage With Mobile Apps

• Nearly half of smartphone users in the EU5 play games on their phones at least once a month (Source: ComScore)

• The number of EU5 smartphone gamers has grown 55% over the past year (Source: ComScore)

• The average smartphone user has 65 apps installed but only uses 15 in a week (Source: Flurry.com)

• 85% of social gamers quit playing after the first day (Source: Playnomics)

Mobile Marketing Facts and Figures

Tweet these facts by using @AskJamieTurner

Page 18: How Consumers Engage With Mobile Apps

What These Facts Mean For You

• The global market is growing

• The EU5 market is growing even faster than the global market

• But there are problems: It’s hard to be found and there’s a high churn rate (85% after the first day)

• The solution: Understand how the consumer mind works and leverage that for your business

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9 Consumer Behavior Secrets

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Twtpoll.com/uaalif

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Secret #1: People buy for emotional reasons

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Secret #1: People buy for emotional reasons

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Secret #2: Sometimes, people don’t know why they prefer brands

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Secret #3: The female and male brains process information differently

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Female Brain

Secret #3: The female and male brains process information differently

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Male BrainFemale Brain

Secret #3: The female and male brains process information differently

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Secret #4: Different parts of the brain control different decisions

Amygdala

Prefrontal Cortex

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Secret #5: People process information non-linearly

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Secret #5: People process information non-linearly

Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer what oredr the ltteers in a word are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm.

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Secret #6: The brain wants to create as much dopamine as possible

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Secret #7: Novelty is the single most important factor in capturing our brains attention

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Secret #8: As much as 95% of our thoughts happen subconsciously

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Secret #8: As much as 95% of our thoughts happen subconsciously

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Which Woman Was More Appealing to You?

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Secret #9: There are 13 Important Emotional Triggers for Marketers

• Sex

• Greed

• Flattery

• Fear

• Self-Improvement

• Love

• Better Health

• Weight Loss

• Longevity

• Exclusivity

• Fame

• Uncertainty

• Doubt

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Let’s Talk About Mobile

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European Mobile Operating System Share

Google 67%

RIM 6%

Apple 15%

Microsoft 5%

Sources: IDC and Kantar Worldpanel Comtech

Symbian, etc. 7%

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How Businesses are Using Mobile Marketing to Grow Revenues

• Mobile Web Sites

• Short Message Service (SMS)

• Multimedia Message Service (MMS)

• Mobile Display Ads

• Mobile Paid Search

• Location-Based Marketing: LBS, NFC, Bluetooth and LBA

• Apps

• 2D Codes (QR Codes)

Page 39: How Consumers Engage With Mobile Apps

How Has Mobile Technology Changed Our Lives?

Page 40: How Consumers Engage With Mobile Apps

We Used to Take Pictures This Way...

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Now, We Take Pictures This Way....

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We Used to Take Notes This Way...

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Now, We Take Notes This Way....

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We Used to Surf the Web This Way...

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Now, We Surf the Web This Way...

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We Used to Read Newspapers This Way...

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Now, We Read Newspapers This Way....

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We Used to Listen to Music This Way...

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Now, We Listen to Music This Way....

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We Used to Play Games This Way...

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Now, We Play Games This Way....

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We Used to Watch Video This Way...

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Now, We Watch Video This Way....

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We Used to Navigate This Way...

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Now, We Navigate This Way....

Page 56: How Consumers Engage With Mobile Apps

We Used to Get Discounts This Way...

Page 57: How Consumers Engage With Mobile Apps

Now, We Get Discounts This Way....

Page 58: How Consumers Engage With Mobile Apps

We Used to Shop This Way...

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Now, We Shop This Way....

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We Use to Re-Fill Prescriptions This Way...

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Now, We Re-Fill Prescriptions This Way....

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So, the mobile world has changed our lives. But it’s also changed the way we market to customers.

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21st Century Marketing Model

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A 10-Step Program to Help You Get Your App Discovered and to Help You Make Some Money as a Result

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All Roads in Mobile App Development Should Lead to ROI

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Games (64%) Weather (60%) Social Networking (56%)Maps (51%) Music (44%) News (39%)Entertainment (34%) Banking (32%)

Source: Nielsen

How Apps Are Used

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0

25

50

75

Games (64%) Weather (60%) Social Networking (56%)Maps (51%) Music (44%) News (39%)Entertainment (34%) Banking (32%)

Source: Nielsen

How Apps Are Used

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European Market: Gaming Apps by Profile

Source: comScore

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App Store

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App Store

Social

P.R.

TV

Print

Online

On-Pack

Mobile

In-App Ads

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TV (1.6%) Online (53%)Mobile Advertising (7.3%) Social Media (5.8%)Newsletters (2.0%) Recommendations from Friends (8.8%)App Stores (21.6%)

How Do You Discover Apps?

Source: GetJar

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TV (1.6%) Online (53%)Mobile Advertising (7.3%) Social Media (5.8%)Newsletters (2.0%) Recommendations from Friends (8.8%)App Stores (21.6%)

How Do You Discover Apps?

Source: GetJar

0

10

20

30

40

50

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TV (1.6%) Online (53%)Mobile Advertising (7.3%) Social Media (5.8%)Newsletters (2.0%) Recommendations from Friends (8.8%)App Stores (21.6%)

How Do You Discover Apps?

Source: GetJar

0

10

20

30

40

50

This is Your Secret Weapon

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The 10 Steps

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Step #1: Think Backwards

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Step #2: Select Keywords Carefully

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Step #3: Steal Ideas from Your Competitors

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Step #4: Test Your Names and Icons

Yes No

Page 79: How Consumers Engage With Mobile Apps

Step #5: Get Featured on App Review Sites

• PocketFullOfApps

• Mashable

• TechCrunch

• BusinessInsider

• Wired

• GameSpot

• AppScout

• TechRadar

• EuroGamer

• GameZebo

• PocketGamer

• AppShopper

• AppAdvice

• AndroidAndMe

• iPhoneLife

• AppCraver

• BestAppsForKids

• AppPicker

• AppGamer

• AppAddict

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Step #6: Don’t Expect Huge Results from Social Media

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Step #7: Use Sophisticated Tools to Track Results

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Step #8: Run Burst Campaigns

• Calculate the number of downloads you’ll need to get featured in the App stores

• Run paid ad campaigns in flights to drive downloads in bursts

• Take your foot off the pedal after the bursts

Paid Ads

Net Customer Base

Time

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Step #9: Use Mobile Ad Networks to Hyper-Target

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• Planned and bought through an ad agency or via mobile advertising network

Step #9: Use Mobile Ad Networks to Hyper-Target

Page 85: How Consumers Engage With Mobile Apps

• Planned and bought through an ad agency or via mobile advertising network

• Popular networks include iAd (Apple), Millennial Media (Independent), Ad Mob (Google) and others

Step #9: Use Mobile Ad Networks to Hyper-Target

Page 86: How Consumers Engage With Mobile Apps

• Planned and bought through an ad agency or via mobile advertising network

• Popular networks include iAd (Apple), Millennial Media (Independent), Ad Mob (Google) and others

• Sold on a Cost Per Click (CPC), Cost Per Acquisition (CPA) or Cost Per Thousand (CPM) basis

Step #9: Use Mobile Ad Networks to Hyper-Target

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Step #9: Use Mobile Ad Networks to Hyper-Target

• Custom audiences -- TV fans, telecom switchers, business travelers, etc.

• Location-Based Advertising• Nielsen Top 100 Sites• WiFi context targeting -- cable

provider, hotels, airports, etc.• Geographic targeting -- Country,

DMA, etc.• Demographic targeting• Time of day targeting• Advertiser retargeting through pixels

or clicker tracking• Carrier/handset targeting• Age of device/profile

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Step #10: Focus on Customer Retention

• Add new features

• Run competitions

• Add new platforms

• Build loyalty

• Brand advocators

• Find new customers

• Special offers

Source: GetJar

Page 89: How Consumers Engage With Mobile Apps

Other Ideas Worth Exploring

Page 90: How Consumers Engage With Mobile Apps

Other Ideas Worth Exploring

• Build apps for brands and let them worry about distribution

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Other Ideas Worth Exploring

• Build apps for brands and let them worry about distribution

• Create cross-platform games that work across mobile, TV and consoles

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Other Ideas Worth Exploring

• Build apps for brands and let them worry about distribution

• Create cross-platform games that work across mobile, TV and consoles

• Partner with other media outlets (TV shows) to create apps with a built-in audience

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Other Ideas Worth Exploring

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• Create hyper-local apps. Research indicates people respond to local customization

Other Ideas Worth Exploring

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• Create hyper-local apps. Research indicates people respond to local customization

• Build a referral engine into your app -- points gained through referrals

Other Ideas Worth Exploring

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• Create hyper-local apps. Research indicates people respond to local customization

• Build a referral engine into your app -- points gained through referrals

• Create innovative, breakthrough word-of-mouth campaigns that create buzz and awareness about your app

Other Ideas Worth Exploring

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Action Steps

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Action Steps

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Action Steps

• Step #1: Recognize that app usage will continue to grow, particularly in the EU5

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Action Steps

• Step #1: Recognize that app usage will continue to grow, particularly in the EU5

• Step #2: Acknowledge the fact that the marketplace continues to get crowded

Page 101: How Consumers Engage With Mobile Apps

Action Steps

• Step #1: Recognize that app usage will continue to grow, particularly in the EU5

• Step #2: Acknowledge the fact that the marketplace continues to get crowded

• Step #3: Accept the fact that relying on organic traffic is a failed strategy

Page 102: How Consumers Engage With Mobile Apps

Action Steps

• Step #1: Recognize that app usage will continue to grow, particularly in the EU5

• Step #2: Acknowledge the fact that the marketplace continues to get crowded

• Step #3: Accept the fact that relying on organic traffic is a failed strategy

• Step #4: Use paid advertising, particularly mobile to drive downloads

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Download this presentation at www.60SecondMarketer.com/blog

Page 104: How Consumers Engage With Mobile Apps

Contact Me

Follow me here:60SecondMarketer.com/blog@AskJamieTurner

Contact me:[email protected]