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Global Digital Goods OpportunitiesSam Kwong, PayPal APAC Product Management
December 12, 2011 PeaceSoft Conference
Confidential and Proprietary
OUR AGENDA
• Global Highlights
• Look at the numbers
• Segment deep dive
Global Digital Goods Opportunities 2
Confidential and Proprietary 3
Highlights
Global Digital Goods Opportunities
Source: PWC Global Media and Entertainment Outlook 2011.
• Books and magazines on reading devices will see significant growth rates, tripling from $5.6B to $18.7B in 2015. Led mainly by North America consumers.
• Other media, mainly video from TV streaming subscriptions and movie downloads will almost double to 2015, also due to North America consumers.
• Digital Mobile(devices and smartphones) is expected to double from $22.5B to $48.4B. Majority of the growth is in reading devices followed by mobile gaming.
• APAC has expected to be the second biggest digital market at $53.3B in 2015. North America is forecast to be $82.9B and EMEA is $41.8B in 2015.
• Online gaming in APAC represents 1/3 of total digital revenues at $10B in 2011 and doubles to $19.2B in 2015.
• Mobile is significant in APAC too with games and music being the biggest. South Korea leads the way at $2.7B for 2015 in mobile gaming, followed by Japan ($2.1B) and China ($1.3B).
Confidential and Proprietary 4
Highlights
Global Digital Goods Opportunities
Source: PWC Global Media and Entertainment Outlook 2011.
• EMEA digital market growths are mostly led by Germany, UK, France, Italy and Netherlands. The growths and market size are smaller than the US but will also focus on significant growths in media (music and video), devices (books & magazines), followed by mobile.
• The growth rates in Latin America for online media and games will not be much.
• Digital mobile will see the greatest growth in Latin America which has 100% mobile penetration. Devices is not expected to grow much in this market.
• Mexico and Brazil will lead the way mostly in mobile gaming.
• In Emerging markets where income brackets are lower, Android smartphones will see exponential growths and this is where PayPal can offer a solution for microtransactions and digital media.
Confidential and Proprietary
OUR AGENDA
• Global Highlights
• Look at the numbers
• Segment deep dive
Global Digital Goods Opportunities 5
Confidential and Proprietary
$10.3 $10.5 $10.7 $10.9 $11.4 $12.3
$2.3 $2.5 $2.7 $2.9 $3.0 $3.2 $7.5 $9.8
$12.3 $15.3
$20.1
$26.3 $12.4
$14.1 $15.8
$17.3
$19.1
$20.8
$2.5
$3.5
$4.6
$5.8
$7.3
$9.0
$4.3
$5.5
$6.8
$8.2
$9.5
$11.1
$-
$10.0
$20.0
$30.0
$40.0
$50.0
$60.0
$70.0
$80.0
$90.0
2010 2011 2012 2013 2014 2015
Mobile -Games, Music, Video, Software
Devices - Books & Magazines
Media -Newspaper, Music & Video
Software - SaaS and Downloads
Games - Online
Games -Console
6
Market Opportunity by Vertical
Global Digital Goods Opportunities
Digital Goods North America
US$ billions
$32$37
$42$46
$54
$63
2011-15 CAGR
19.1%
26.5%
10.2%
28.1%*
6.9%
$39.3B $45.9B $52.9B $60.4B $70.4B $82.9B
$15
$18
$20
$23
$26
$30
Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. * Software forecasts are based on Renta Software analysis in 2010. Note: Numbers might not add up due to rounding.
4.7%
15.9%TOTAL
Confidential and Proprietary
$9.5 $9.8 $10.2 $10.6 $11.1 $11.9
$3.3 $3.6 $4.1 $4.7 $5.2
$5.7 $1.7
$2.6 $2.9
$3.1 $3.3
$3.3
$3.4 $4.0
$5.0 $6.1
$7.7
$9.3
$0.4
$0.7
$1.3
$2.3
$3.7
$5.2
$2.7
$3.5
$4.3
$5.2
$5.8
$6.3
$-
$5.0
$10.0
$15.0
$20.0
$25.0
$30.0
$35.0
$40.0
$45.0
2010 2011 2012 2013 2014 2015
Mobile - Games, Music, Video, Software
Devices - Books & Magazines
Media -Newspaper, Music & Video
Software - SaaS and Downloads
Games - Online
Games - Console
7
Market Opportunity by Vertical
Global Digital Goods Opportunities
Digital Goods EMEA
US$ billions
$18$20
$22$25
$27$30
2011-15 CAGR
15.4%
65.4%
23.2%
6.1%
5.1%
$20.9B $24.3B $27.9B $32.0B $36.7B $41.8B
$4$5
$6
$9
$11
$15
Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding.
14.5%TOTAL
12.3%
Confidential and Proprietary
$7.7 $7.7 $8.1 $8.6 $9.1 $9.8
$8.6 $10.1 $12.0
$14.3 $16.8
$19.2 $1.8
$2.5 $2.6
$2.5
$2.5
$2.4
$2.7 $3.0
$3.6
$4.1
$5.1
$6.1
$1.2
$1.4
$1.9
$2.6
$3.4
$4.3
$6.0
$7.2
$8.4
$9.6
$10.6
$11.4
$-
$10.0
$20.0
$30.0
$40.0
$50.0
$60.0
2010 2011 2012 2013 2014 2015
Mobile - Games, Music, Video, Software
Devices - Books & Magazines
Media -Newspaper, Music & Video
Software - SaaS and Downloads
Games - Online
Games - Console
8
Market Opportunity by Vertical
Global Digital Goods Opportunities
Digital Goods APAC
US$ billions
$21$23
$26 $30$34
$38
2011-15 CAGR
12.1%
32.2%
19.6%
-0.7%
6.2%
$28.0B $31.9B $36.7B $41.8B $47.5B $53.3B
$4
$4
$6
$7
$8
$10
Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding.
17.4%
13.6%TOTAL
Confidential and Proprietary
$0.6 $0.7 $0.7 $0.7 $0.7 $0.8
$0.1 $0.1 $0.1 $0.2 $0.2 $0.2 $0.1
$0.1 $0.1 $0.1 $0.1
$0.1
$0.1 $0.1
$0.2 $0.2
$0.2 $0.3
$-$-
$0.0 $0.0
$0.0
$0.1
$0.5
$0.5 $0.6
$0.7
$0.8
$0.9
$-
$0.5
$1.0
$1.5
$2.0
$2.5
2010 2011 2012 2013 2014 2015
Mobile - Games, Music, Video, Software
Devices - Books & Magazines
Media -Newspaper, Music & Video
Software - SaaS and Downloads
Games - Online
Games - Console
9
Market Opportunity by Vertical
Global Digital Goods Opportunities
Digital Goods Latin America
US$ billions
$0.9$1.0
$1.1 $1.1$1.2
$1.4
2011-15 CAGR
12.3%
N/A
20.9%
2.2%
12.0%
$1.4B $1.6B $1.7B $1.9B $2.1B $2.3B
Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding.
4.2%
10.6%TOTAL
Confidential and Proprietary
$7.5 $8.5 $9.6 $10.7 $11.7 $12.7
$2.9 $4.0
$5.0 $6.0
$7.0 $8.2
$1.9
$3.1
$4.0
$5.0
$5.2
$5.5
$1.1
$1.3
$1.6
$2.0
$2.7
$3.4
$4.0
$5.6
$7.9
$10.8
$14.4
$18.7
$-
$5.0
$10.0
$15.0
$20.0
$25.0
$30.0
$35.0
$40.0
$45.0
$50.0
2010 2011 2012 2013 2014 2015
Devices - Books & Magazines
Mobile - Video
Mobile - Music
Mobile - Software
Mobile - Games
10Global Digital Goods Opportunities
Global Mobile Market Opportunity
US$ billions
$17.6B* $22.5B* $28.0B* $34.4B* $41.0B* $48.4B*
2011-15 CAGR
34.9%
27.9%
15.4%
19.5%
Market Opportunity by Vertical
10.6%
* Global Mobile includes both Mobile and Devices (e.g. electronic reading devices) ** Mobile Music is extrapolated based on Juniper Research numbers and PWC Online music growth.Source: PWC Global Media and Entertainment Outlook 2011, Juniper Research 2011 and PayPal analysis. Note: Numbers might not add up due to rounding.
21.1%TOTAL
**
Confidential and Proprietary
OUR AGENDA
• Global Highlights
• Look at the numbers
• Segment deep dive
Global Digital Goods Opportunities 11
Confidential and Proprietary 12
Gaming
Global Digital Goods Opportunities
• PC game will continue to deteriorate due to competitions from other sectors
• Console market will be sustained by gamers into new titles
• Online gaming market driven by increase in broadband penetration and continuing growth of micro transactions
• Mobile gaming is exploding due to the rapid adoption of smartphones. Asia (Japan and Korea) leads in spending on mobile games
• For the Facebook penetrated markets, Zynga has generally won the war on social games
• IP owners are starting to crack down on gold farming and 3rd party resellers
Confidential and Proprietary 13
Publishing
Global Digital Goods Opportunities
• Online and eReader channels are seriously eroding newspaper and magazine print revenue in North America
• Online channels are gradually putting up pay walls to offset the loses in print revenue
• Other markets are forecasted to follow a similar path as North America, but on a delayed timeline
• eBooks market currently has a small base, but is the segment forecasted to grow the fastest
• Expanding eBook markets -> increase accessibility for consumer eBooks
• Educational eBook is an emerging segment that warrants significant opportunities
Confidential and Proprietary 14
Music/Video
Global Digital Goods Opportunities
• Physical distribution is declining rapidly as the industry shifts to digital delivery
• Anti piracy efforts are starting to see results
• Pay per track/download model is thriving
• Subscription model is emerging, but minimal payout to artists in this model is starting to see backlash
Confidential and Proprietary
OUR AGENDA
• Global Highlights
• Look at the numbers
• Segment deep dive
Global Digital Goods Opportunities 15