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Gamification of Marketing: From Play to Pay @keizng

Gamification for Customer Engagement

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My talk in Gamification World Asia and HelpLearn.asia on engaging customers through gamification. I shared some frameworks as well as some case studies. More interesting, I also experimented with gamifying my talk itself with a Twitter contest.

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Page 1: Gamification for Customer Engagement

Gamification of Marketing: From Play to Pay

@keizng

Page 2: Gamification for Customer Engagement

@keizng & @gametize

!  Co-founder and Hustle Ninja of Gametize Sidekicks: DBS, StanChart, NTU, Singtel, SSC, SPRING, Y&R

!  Gamification obsession began with stock

markets and dating game: famemark.com

!  Badges Unlocked: Dutch, SXSW, Python, VentureBeat, KillerStartups, NYT, Angels Gate, Dinner with Reddit founder, GSummit Speaker

Page 3: Gamification for Customer Engagement
Page 4: Gamification for Customer Engagement

Is your brand engaging and retaining your consumers e!ectively?

$3 billion was spent on social media marketing, and yet 60% of consumers remained

uninterested by these campaigns (TNS Global, WPP – 2011 Nov).

Page 5: Gamification for Customer Engagement

Why engage your customers?

Engaging them to spend

immediately Engaging them to

spend in future Engaging them to engage

others to spend

Page 6: Gamification for Customer Engagement

Twitter Contest !  Simply tweet anything and mention

@gametize or @keizng in your tweets

!  1 tweet represents a chance. Up to 5 per

participant

!  5 lucky winners will get US$1,000 worth of

credits on GameMaki.com

!  1 lucky winner will get a free white-label

mobile app powered by GameMaki worth

US$10,000

!  No Twitter!? Dropping a mail to

[email protected] gets you one chance!

@keizng

Page 7: Gamification for Customer Engagement

@keizng

Page 8: Gamification for Customer Engagement

@keizng

Page 9: Gamification for Customer Engagement

It is the use of game psychology in non-game settings, and is an

increasingly popular* and e!ective strategy to engage and

motivate actions and behaviors.

Game mechanics tap into the human psyche, bringing sensations

of pleasure and achievement through dynamics such as rewards, progression and competition.

* Gartner Group forecasts that Gamification will be used by 70% of the Global 2000 by

2015 , spending $1.6Bn on related products, services according to M2 Research.

Gamification is serious business. !

@keizng

Page 10: Gamification for Customer Engagement

Engage and motivate your audience with

a universal language – fun

@keizng

Page 11: Gamification for Customer Engagement

gamification for customer

engagement isn’t that new

@keizng

Page 12: Gamification for Customer Engagement

Me Club ""

@keizng

Page 13: Gamification for Customer Engagement

Shopkick ""

@keizng

Page 14: Gamification for Customer Engagement

Hilton Hhonors Points ""

@keizng

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DBS ""

@keizng

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Macdonald’s Monopoly ""

@keizng

Page 17: Gamification for Customer Engagement

Kiip ""

@keizng

Page 18: Gamification for Customer Engagement

Samsung Nation ""

@keizng

Page 19: Gamification for Customer Engagement

Q0010 (Gmarket) ""

@keizng

Page 20: Gamification for Customer Engagement

Diablo 3 ""

@keizng

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Games are powerful. They can be addictive and have a strong pull factor.

Page 22: Gamification for Customer Engagement

What is the average age of a gamer?

@keizng

Page 23: Gamification for Customer Engagement

Gamification Process: 5D Framework

1. Define your problem

2. Determine your goal

3. Decide your target behaviors

4. Describe your players

5. Design your gamification strategy and experience

Methodology

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Bartle’s Player Types @keizng

Page 25: Gamification for Customer Engagement

Key Elements Key Goals

Generous Rewards

Appeal and Freshness

Maintainability

Easy to Start

Togetherness

Intrinsic Motivation

Social Actions

Engagement

G!A!M!E! T! I! S!E!

Gamification Design: Strategy Model

Methodology

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ACE Entrepreneurship Week 9-10 November 2012

Case Study

Client:

@keizng

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Channeling tra"c to sponsoring

merchants and retaining crowd.

Problem

Page 28: Gamification for Customer Engagement

Encourage AEW 2012 participants

to patronize sponsoring merchants

and stay through the event.

Goal @keizng

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Scan the QR codes of

participating merchants.

Target Behavior @keizng

Page 30: Gamification for Customer Engagement

Do challenges at merchants outlets

for rewards and prizes.

Target Behavior @keizng

Page 31: Gamification for Customer Engagement

Case Study

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otherwise it will backfire"

@keizng

Page 33: Gamification for Customer Engagement

Don’t overgive rewards @keizng

Page 34: Gamification for Customer Engagement

Make real fun, and keep them fresh

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Design games that encourage teamplay

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Creative Intrinsic and Extrinsic rewards

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"#$%&'(!')!*$+&,-$#&(!./(&'$(!0)/(1+2/3!

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What can I use to

engage my customers?

@keizng

Page 39: Gamification for Customer Engagement

some tools out there..

@keizng

Page 40: Gamification for Customer Engagement

Twitter Contest !  Simply tweet anything and mention

@gametize or @keizng in your tweets

!  1 tweet represents a chance. Up to 5 per

participant

!  5 lucky winners will get US$1,000 worth of

credits on GameMaki.com

!  1 lucky winner will get a free white-label

mobile app powered by GameMaki worth

US$10,000

!  No Twitter!? Dropping a mail to

[email protected] gets you one chance!

@keizng

Page 41: Gamification for Customer Engagement

[email protected] | @keizng | Facebook.com/keizng

Slideshare.net/keizng

Slideshare.net/gametize

@keizng