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Funware Jussi Laakkonen, Everyplay

Funware - Ignite mobile

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Funware is the use of game mechanics in non-game applications.

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Page 1: Funware - Ignite mobile

FunwareJussi Laakkonen, Everyplay

Page 2: Funware - Ignite mobile

use ofGAMES

in a non-gameAPPLICATION

Page 3: Funware - Ignite mobile

Crowdsourcing the future

Page 4: Funware - Ignite mobile

Ebay employs game

designers

Page 5: Funware - Ignite mobile

Saving lives with games

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Dating & gaming

Page 7: Funware - Ignite mobile

We learn thru play

Page 8: Funware - Ignite mobile

Games tap to primal

responses

time

cum # of responses

Page 9: Funware - Ignite mobile

Games engage us in FLOW

Cha

lleng

e

Apathy

Anxiety

Boredom

FLOW

Skill

Page 10: Funware - Ignite mobile

Playing is fun

vs.

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Playing is in our nature

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game mechanics for social media

Collecting

Points

Feedback

Exchanges

CustomizationAmy Jo Kim’s

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Collecting

People, items, badges

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Points

Progress, comparisons

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Feedback -> mastery & fun

Feedback

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Exchanges

Structured social interactions

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Customization

Express yourself

Page 18: Funware - Ignite mobile

use ofGAMES

in a non-gameAPPLICATION

Products, services, interactions

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Fun, flow & reinforcement

Games engage you

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Use the toolbox

Collecting

Points

Feedback

Exchanges

Customization

Page 21: Funware - Ignite mobile

use ofGAMES

in YOURAPPLICATION?