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DRM, Digital Content, and the Consumer Experience Lessons Learned from the Music Industry By Kirk Biglione [email protected]

DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

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As the market for e-books and mobile content grows, publishers are faced with the all important question of how to protect their content in the digital marketplace. Many publishers are turning to DRM as the solution without fully contemplating or realizing the impact these DRM decisions have on their customers. Over the past decade, the music industry has relied almost exclusively on DRM technologies to protect digital content. Not only has DRM failed to protect content and prevent piracy, it has had the undesirable effect of alienating consumers.

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Page 1: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

DRM, Digital Content, and the Consumer Experience

Lessons Learned from the Music Industry

By Kirk [email protected]

Page 2: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

The future of all media is digital

Page 3: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Many media companies have resisted the transition

Page 4: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

They fear piracy and changing business models

Page 5: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Everyone says the same thing

Page 6: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

“We don’t want to make the same mistakes the music industry made”

Page 7: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

But what were those mistakes?

Page 8: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

First, some history

Page 9: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Not long ago things weren’t so bad

Page 10: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Consumers loved CDs

Page 11: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

0

250

500

750

1,000

1993

1994

1995

1996

1997

1998

1999

Source: RIAA

CD Sales (in millions)

Page 12: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Digital content distributionwas not on the agenda

Page 13: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Historically, consumers bought what they were told

Page 14: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

A funny thing happened on the way to the 21st century

Page 15: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Consumers are now content creators,

publishers, and distributors

Page 16: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

The recording industry was not prepared for

the 21st century consumer

Page 17: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

As a result, they made some mistakes

Page 18: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Mistake:Mistaking consumer demand

for piracy

Page 19: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

The music industry has long battled piracy

Page 20: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

This was a new kind of pirate

Page 21: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Mistake:Failing to offer consumers a

viable legal alternative

Page 22: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Sony’s “The Store” offered DRM protected songs for

$3.50 each

Page 23: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Consumers continued to download from

file sharing networks

Page 24: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Mistake:Declaring war on MP3

Page 25: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Diamond Rio• MP3 becomes portable.

• A clear sign of things to come.

• The RIAA sues.

Page 26: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

“We filed this lawsuit because unchecked piracy on the Internet threatens the development of a legitimate marketplace that consumers want”

- RIAA Statement on the Diamond Rio lawsuit June 1999

Page 27: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Actually, consumers wanted portable MP3

Page 28: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Two years later Apple introduced the iPod

Page 29: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Mistake:Litigation as a business model

(this only works if you’re a lawyer)

Page 30: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

RIAA Lawsuits

• Dozens of file sharing networks

• 17,587 consumers lawsuits

• 4,553 pre-litigation settlement letters

Page 31: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

20,000+ lawsuits

Page 32: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

0

250

500

750

1,000

2000 2001 2002 2003 2004 2005 2006 2007

CD Sales (in millions)

Source: RIAA

Page 33: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Litigation won’t stop the future

Page 34: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Publishers sue Google

Page 35: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Mistake:Assuming DRM must be

the solution

Page 36: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

DRM Myth vs. Reality

Page 37: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Myth:DRM prevents piracy

Page 38: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Reality:DRM has no impact on

piracy

Page 39: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Reality:Piracy requires just one

physical copy

Page 40: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Example:Harry Potter and the Media Pirates

Page 41: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry
Page 42: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry
Page 43: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Harry Potter Distribution

Print

Official eBooks

Pirated eBooks

400 million +

0

Unknown

Page 44: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Are you training digital consumers

to be pirates?

Page 45: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Myth:DRM enables a marketplace

for digital content

Page 46: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

The marketplace for digital content is enabled by

• The availability of digital content

• A channel for digital distribution (the Internet)

• Widely available and compatible media devices

• Consumer demand

Page 47: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Myth:DRM free = free

Page 48: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Reality:Consumers will pay for

DRM free content

Page 49: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

50% of Fictionwise’s gross revenue

is non-DRM sales

Source: IDPF

Page 50: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Why consumers hate DRM

Page 51: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Too many locks

Page 52: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Competing and Incompatible Digital Music Systems

• Apple FairPlay

• Microsoft PlaysForSure

• Microsoft Zune

• Helix

• Sony OpenMG

Page 53: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Competing and Incompatible eBook Systems

• MobiPocket

• Kindle-MobiPocket

• Microsoft Reader

• Adobe Acrobat

• eBookwise

• eReader

• Sony Reader

• Osoft Thought Reader

• VitalSource

• eBook Technologies

Page 54: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Too risky

Page 55: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Sony DRM installs Spyware

Page 56: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Virgin Digital Disables Music

Page 57: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Google Disables Videos

Page 58: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

MLB Disables Videos

Page 59: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Gemstar/Rocket fails.Early adopters lefthigh and dry

Page 60: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Is it any wonder why consumers hate DRM?

Page 61: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

So, how do we explain iTunes?

Page 62: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Apple focuses on consumers

Page 63: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Apple gave the major labels exactly what they asked for

Page 64: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

In exchange the major labels gave up

• Control over pricing

• Control over distribution

• Control over the future of their industry

Page 65: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

“We were just grateful that someone was selling online. The problem is, he [Steve Jobs] became the gatekeeper. We make a lot of money from him, and suddenly you’re wearing golden handcuffs.”

- Doug Morris, CEO, Universal Music Group Wired, December 2007

Page 66: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Kindle is iTunes for eBooks

Page 67: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

What Consumers Want

Page 68: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

eBook Consumer Preferences

• Reasonable pricing

• Wide selection

• Interoperable, preferably DRM free

Source: IDPF Survey of eBook consumers

Page 69: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Modern consumers always get what they want

Page 70: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

DMCA did not end circumvention

Page 71: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Top Search Phrases at Medialoper.com

“How do I remove DRM”

“How do I transfer DVDs to an iPod”

“How do I burn iTunes videos to DVD”

Page 72: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Why not sell consumers what they want?

Page 73: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

“By standing still, or moving at a glacial pace, we inadvertently went to war with consumers by denying them what they wanted and could otherwise find. As a result, of course, consumers won”.

- Edgar Bronfman, CEO, Warner Music Group November 2007

Page 74: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

10 years later the music industry is finally offering

consumers what they want

Page 75: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

All major labels are now selling unprotected MP3s

Page 76: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Why didn’t someone think of this back in 1997?

Page 77: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

0

225

450

675

900

2003 2004 2005 2006 2007

Digital Music Sales (songs - in millions)

Source: RIAA

Page 78: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

0

250

500

750

1,000

1997 1998 1999 2000 2001 2002

Digital Music Sales

Source: RIAA

Page 79: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

How to avoid making the same mistakes

Page 80: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Think like a consumer

Page 81: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Be a consumer

Page 82: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Respect and trust your customers

Page 83: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Questions?

Page 84: DRM, Digital Content, and the Consumer Experience: Lessons Learned From The Music Industry

Photo Creditstoo many cds - Tim / frumbert

http://www.flickr.com/photos/frumbert/198714112/

Cassette - Wikipedia ttp://en.wikipedia.org/wiki/Compact_audio_cassette

8 Track - Wikipedia http://en.wikipedia.org/wiki/Stereo_8

45 rpm - Wikipediahttp://en.wikipedia.org/wiki/45_RPM

Internet & Tacos - dro!d http://www.flickr.com/photos/lecates/454787692/

T' Jolly Roger, aye. - Nick Humphries http://www.flickr.com/photos/nickhumphries/1405653435/

Pirate fry, Yaarrrrr! - Lazy_Lightning http://www.flickr.com/photos/drienne/1408143205/

A Year's Work - Jürgen Fauth / muckster http://www.flickr.com/photos/muckster/348090465/

DRM - Noah Hall / rebopper http://www.flickr.com/photos/71715246@N00/521723595/

A lock on my door - Frank Loohuis / Almighty Photography http://www.flickr.com/photos/frankloohuis/1249246740/

Bomberos - Stefan Sonntag / zerega http://www.flickr.com/photos/zerega/1029076197/

Nesting Dolls - Andy Ihnatko / andyi http://www.flickr.com/photos/andyi/482006549/