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Rovio © 2016 Confidential. All rights reserved.

Cyril Barrow, Rovio Entertainment

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Rovio © 2016 Confidential. All rights reserved.

Rovio © 2016 Confidential. All rights reserved.

Why a gated process allows more

freedom of creation.

Cyril Barrow

VP operations - Rovio

From Hardware...

Who isCyril Barrow ?

to... Free to Play....

20 years leading people, products and processes

Helsinki

We don’t build just a fun game!

· What is the goal of a game studio?

· What is the game plan?

· The gates: how the plan is reviewed, how games are killed

· The freedom: How to unleash the potential

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ConceptMarket

research + prototype

Pre prod Production Soft launch Live OPS

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The goal (of a game studio)

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“Consistently

reliable delivery

of great games”

Dull, serious, bland

Cool, innovative, exciting

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reliable delivery =

· a game that comes on time to the market

· a game which cost and scope are understood

· a game we can build (efficiently)

· a game that is not just a successful execution of a plan

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great games =

· a game for your audience

· a game that customer want and are ready to pay for

· a game you can learn from

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To sum up:

We need to put a process in place in order to maximize the

chances of delivering great games.

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What’s the plan?

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We need to understand:

· Strategy

· Marketing plan

· Design

· Production

Making a game is not just about designing a fun game.

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· Strategy (market research)

audience

competition

goal

why is it a good game for us

· Marketing plan

User Acquisition

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· Design

fun & depth

retention

monetisation

live operations

risks

· Production

lead time & cost

scope

people

process & risks

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To sum up:

Planning to make a fun game is not enough.

Think:

- audience

- customers acquisition

- retention and monetization

- how you can build the game

so… how do we check the plan?

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The gateshow the plan is reviewed, how games are killed

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ConceptMarket

research + prototype

Pre prod Production Soft launch Live OPS

12 months8 months

3 gates:

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More on…

the production gate

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Quality

Scope

BudgetTime

Quality > Time

But that doesn’t mean time and dates are not important!

Q = f(S+B+T)

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In a world where Quality is #1 but Time and Cost are critical,

SCOPE is the key weapon.

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To sum-up:

Design clear check-points in your process.

Do you have a strategy

Do you have a marketing and design plan

Do you have a production plan

Be prepared to kill games.

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The freedomUnleash the potential

Rovio © 2016 Confidential. All rights reserved.

ConceptMarket

research + prototype

Pre prod Production Soft launch Live OPS

- Check-points are clearly defined. No surprises.

- The management respects freedom outside the check-points.

- The product owner holds the responsibility.

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No more

You are able to auto evaluate your project

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Scrum

Working Software Updated Backlog Velocity-Based Reporting

Freedom doesn’t mean no visibility.

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To sum up:

- Creative teams are empowered.

- Check-points are clear and allow self assessment.

- Visibility is built in the process.

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Conclusion

If you don’t have a complete plan, don’t go to

production.

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then RUN!

Because you have to validate all your assumptions

with real users ASAP.

But if you do…

Thank you!Cyril Barrow

VP operations – Rovio

[email protected]