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ANIMATION CREATIONS

Animation Creations

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a unit designed for yr 7 kids

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Page 1: Animation Creations

ANIMATION CREATIONS

Page 2: Animation Creations

Technology Plan Yr: 7 2007 - approx 10 weeks

 

Topic: Animation Creations Tech Areas:ICTMaterials

Contexts:Personal HomeSchool RecreationalCommunity EnvironmentalEnergy BusinessIndustrial

 

Unit Focus (Need/Opportunity/Issue/Concern):Animation is used in a variety of ways today. Year 7 students have decided to use their computer technology time to create an animation

Resources & PreparationPhysicalA collection of different forms of animation.An animated cartoon

HumanAn expert to discuss animation in context

Some Interrelated Components of Tech PracticeIdentifying issues, needs, opportunities.Analysis and Planning - Initial and On-going Exploring and evaluating conceptual ideas Exploring social and environmental influencesWriting a brief with specifications Developing and evaluating ideas as possible solutions Developing knowledge and skillsMock-up, testing and evaluating developed ideas Producing final solution

Introductory / Motivating ActivityShow a video depicting a historical family event to show

Teacher KnowledgeStorage SystemsA variety of software (Flash)WordScanningFlash

Planning for Safety: A short introduction in the computer room about safe practice is appropriate

Page 3: Animation Creations

Sequence of Learning Activities Learning Outcomes The students will be able to:

Assessment Strategies

Evaluate the animation against the specifications. First part

Week 1

Brief Development

define the conceptual statement that communicates what they are developing and why.

describe key attributes for their technological outcome/s – specifications

Identify stakeholders.

Planning for practice - flow chart

explain the key stages and the reason specific resources were used in their development work to date.

Week 2

Research: Several animated pictures, annotated for fitness for purpose.

Week 3

Concepts and evaluations: Here students can demonstrate understanding of the structure and systems used to create animated ‘stories’ by creating a small thumbnail sketch storyboard for their animation. They will need to think about Beginning, middle, approx 12 frames

Week 4: Concepts:

In the computer room students should be introduced to computer room expectations.

Begin tutorial on ‘basketfla’ (in box in N4)

Fourth Part

Week 5-9: Development/Final presentation

Students now work on their own animated story

Outcome Evaluation

evaluate their final technological outcome/s in terms of the key attributes that address the need or opportunity.

The written brief with specifications

Stakeholders/ target market

Flow Chart/Planning Chart

Flow chart with evaluation stages and relevant resources

A story board for a flash animation…Could also make a ‘flip drawing sequence’ for GATE learners

A small animated sequence of a ball bouncing through a hoop

Completed Flash Animation with written

evaluation in workbook

Discuss the animation and it what it is composed ofIntroduce the opportunity to develop a small animation. Discuss what needs to be investigated and brief development or planning needs.Discuss why people develop animations, who is it for and what sort of information could be there. Identify who would be interested in their animation – family. Stakeholders, Target MarketBrainstorm what can be put into an animation and talk to peers to gather further information. Interview a senior student to find further information. Make use of school facilities. Collect samples of information animations. Students to select five different places animation is used. identify the type and fitness for purpose in that animationDiscuss the principles of effectiveness, aesthetics, and fitness for purpose. Negotiate specifications for their time capsule.Explore possible contents for the animation. Teach software as needed to produce content.Thoughts about starting a short animationStory boardingAn interview for ideasSketching for 2D animationscanningputting it all togetherReflect on the process to develop their animations – gather information, select and develop content, modify & refine ideas.

Page 4: Animation Creations

Previous student

work

Hand-drawn

animation

Or Classical

animation

Movie compiled in

Flash

Page 5: Animation Creations

Introduce the opportunity to develop an animation. Discuss what needs to be investigated and brief development or planning needs.

Page 6: Animation Creations

• Discuss an animation for year 7 students• What materials will need to be used.• Who is the target audience• What steps will we take• How should we make our animation• What will we design• Where we will create the animation• What software we will use

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Create a Rich Picture Flow chart for your Animation Project

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Create a Time Chart to show how long each step will take, use appropriate Rich Pictures related to your project

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What materials and Technologies will you use in your project, create a chart.

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You could interview your peers for ideas for your animation; Create a storyboard

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Don’t forget the steps: RESEARCH existing movies

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RESEARCH

Make notes about user friendliness and fitness for purpose

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CONCEPTS:

Explore Possibilities

Create a

Storyboard

Make notes where necessary

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DEVELOP

Your best idea

Keep it simple stupid

(Kiss)

EVALUATE FINAL WORK

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STUDENT WORK

Exercise using Flash

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B Towns

Technology,

St Dominics College, 2007